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Trade Caravan Posts Edit

Is there any actual point to these? I just took Bunker Hill and there's no into on them in game, they just sort of appeared.

They start bringing caravan merchants to your settlements, like Doc Weathers or Cricket. That said, they probably don't do anything at the Bunker Hill settlement because it's already the centre for trade. Perhaps removing them will stop them from coming. Annacondale (talk) 08:21, December 22, 2015 (UTC)

Shops IDsEdit

In case someone managed to delete these, simply prid the ID and use spawndupe and the folk in Bunker Hill will use the newly spawned shops. Otherwise, they'll just simply stand around doing nothing since they can't be reassigned to other jobs.

Tony Savoldi's shop 0005fd53
Savoldi Restaurant 0005fd48
Deb's Store 00020d5f
Kay's Surgery 000655cd

Unlocking Settlement Edit

According to the Deb and Kessler pages there is a variety of suggestions on how to unlock this settlement. What exactly is required to unlock it? Just the battle or the side quests before that?

Deb will not give you access to the workbench, only Kessler can unlock it. Deb's quest is clear National Guard Depot of ghouls, which just unlocks a discount on Deb's shop. Kessler will give you access after completing Battle of Bunker Hill, or, if you choose to ignore the Institute quest line, after completing one of the Nuclear Option quests. Perj (talk) 16:22, February 23, 2016 (UTC)

Why did they build these Shacks? Edit

Does the game provide any kind of information why these guys would build their crappy shacks and wall themselves in, instead of occupying the way better pre-war houses, which are literally across the street, and simply fortfying the roads leading to Bunker Hill? - Whoever, whenever

Notes Edit

Whoa, whoa, whoa. Who can confirm the last bullet on the Note section?

Kessler's quest unlock Edit

I never did Kessler's quest though I did do the Nuclear Option quest. I was still able to gain access to the Bunker Hill workshop when I approached Kessler. I think the bit in the last bullet point in the Notes section about "Kessler's quest must be completed for this to work" is inaccurate, and should be removed. DominateEye (talk) 02:47, March 16, 2016 (UTC)

Caravan Workers Edit

There are four caravan workers at Bunker Hill (five if you have Deacon disguised as one). After Bunker Hill is acquired as settlement, they are not protected as settlers (originally there are 6 settlers) and can die when the settlement get attacked. After they die they will not respawn. If they get attacked but survive their hp/health will not recover, just like the minutemen at military checkpoints whose hp never recover. So in time they will die if there are more attacks.