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Talk:Bloody Mess

From The Vault

So, is Bloody Mess a 5% damage multiplier; or simply a +5 to all weapon skills (Big Guns, Energy Weapons, Explosives, Melee Weapons, Small Guns and Unarmed)?--Nux Matrix 02:19, 28 January 2009 (UTC)

Aside from people around you always dying violently, you’ll also do 5% extra damage with all weapons. PlasmaFox 02:26, 28 January 2009 (UTC)

Contents

[edit] Bugs?

My character has the bloody mess perk and no matter how much I shoot a dead body with a combat shotgun, it just won't explode (I'm talking about raiders here, stuff like that that of which can explode, because I've seen it happen before in other save files). Does anyone else have this same issue? Also, what would be a recommended fix?

Not supposed to shoot corpses. Paximilian 20:56, 24 May 2009 (UTC)

Exchange combat shotgun for Frag Grenade (or Missile Launcher). --70.143.54.203 20:34, 3 June 2009 (UTC)
It doesn't work on dead bodies. That's not a bug. Go shoot some live enemies! Note that it's not anywhere near a 100% chance for it to work, either. I do think they have increased the rate in one of the patches, however. When I first got this perk, I was playing 1.0 back when FO3 first came out, and I never saw a "bloody mess" kill until about three or four levels after taking the perk! Now they seem pretty common. Too common, maybe. 12.204.48.130 07:29, 27 June 2009 (UTC)

[edit] mediocre perk

This perk is fun at first but get annoying later on. The special death effect gets extremely repetitive over time and makes the special deaths way to common and less entertaining. All that really happens is the head, arms, and legs explode leaving the torso intact most the time. Energy weapons will make people turn into a pile of dust more often. It takes a good bit of realism out of the game and makes looting harder. Seeing a raider/super mutant die violently from getting hit from a 10mm bullet is kind of silly. If you have to choose something other than this get commando/sniper since the 5% damage from bloody mess perk barely helps so your better off with more accuracy.

just a statement, it makes looting easier actually. however looting a missile launcher of an eyeball is pretty unrealistic62.163.88.139 18:47, 25 June 2009 (UTC)

You both make very good points. And taking Enclave Power Armor off an eyeball is pretty silly, too! But so is looting an intact set of six-foot-tall power armor out of a three-inch-tall pile of ashes... especially after you just watched the power armor disintegrate. Anyway, I have to agree. I play on a PC, so I have the ability to remove perks from my character... and I am going to remove this one. You can read my little rant below if you want to know exactly why. ("Comparing...") 12.204.48.130 07:33, 27 June 2009 (UTC)

I like just shooting people in the head and the head flying off, not the arms and legs and everything else. It makes it a lot less fun. On my most recent character, I didn't invest in the Bloody Mess perk. So far, I've enjoyed seeing the heads roll, and only the heads. Birthday Suit 00:20, 9 July 2009 (UTC)

[edit] Comparing Bloody Mess across different Fallout games

All right, let me make one thing clear up front. I LOVE Fallout 3. I am not bashing this game in any way. However, I also love Fallout and Fallout 2, and I played them "back in the day," and I've played them again since then. In fact, leading up to the release of FO3, I played FO1, FO2, and Tactics all over again, just to get back "into" the Fallout universe. Having said that, I've decided that Bloody Mess was a much better-implemented feature in the previous games than it is in Fallout 3. I am not talking about the 5% damage bonus, which is modest but unquestionably nice to have. I am talking specifically about the graphical impact of the perk (formerly a "trait," I know). This is kind of ironic, because it's clear that the graphics in Fallout 3 are significantly more advanced. Note that I didn't say "better," but "more advanced." The old Fallout games had amazing graphics given their technological limitations. It's evident that a lot of work went into ALL of the Fallout games. Even so, it seems that in the case of Bloody Mess, a lot MORE work went into the previous titles. What I mean is that in those older games, the Bloody Mess trait allowed the player to see a "death animation" that was appropriate to the way the target was killed. If you shot the enemy with a single projectile, you saw one big chunk come out of them. If you fired a fully-automatic weapon, you saw multiple exit wounds as the dying enemy did the "chain-gun cha-cha" before falling down. In Fallout 3, however, the "death animation" provided by Bloody Mess is exactly the same, regardless of how you kill the enemy: the limbs all come off, the skull comes apart, and blood sprays in the air. The same thing happens whether you kill the enemy with a grenade (in which case it looks appropriate) or with a single 10mm pistol round to the arm (in which case it looks downright stupid). At first, it was fun... and by "at first," I mean maybe the first 5 or 10 times. After that, it got annoying. I realize this is not by any means a game enslaved to absolute realism. Still, I have stopped using any ranged weapons except for shotguns and missile launchers, because otherwise the "explosive" deaths just kill the whole sense of immersion for me. I do occasionally allow myself to fire full-auto weapons, but only OUTSIDE of VATS, and only from a distance. That way, I can pretend that bullets are hitting the appropriate body parts and causing them to separate. The only melee / unarmed weapon I allow myself to use is the Deathclaw Gauntlet, because the multiple fingers could possibly tear off multiple limbs, at least in theory. It's almost bearable, and sometimes even kind of fun, but that means I'm basically limited to playing the game with 2 or 3 weapons. They're not even my favorite weapons, but I'm stuck with them. As a consequence, I have finally decided to use the command console to remove this perk from my character so that I can go back to enjoying my game. All I'm really trying to say is that I wish the folks at Bethesda had put as much work into this perk as the developers of the previous Fallout titles obviously put into the death effects in their games. They used actual animations to show what was happening in the game, whereas Bethesda pretty much just used ragdoll physics and scripts. You just don't get the same effect. (They put a tremendous amount of work into the overall game, mind you... just not this one perk.) Sorry for the rant... this has been bugging me for a while, so I thought I'd share my opinion here on the talk page. Just my two caps! 12.204.48.130 08:01, 27 June 2009 (UTC)

I agree with you in every way, except for one. Big guns users. There's nothing more irritating than some little prick pecking away at your health. You run up to him with your minigun drawn, then throw a wall of lead at him, and see him explode into a bunch of little giblets. Hardly anything more satisfying than that. 69.244.16.169 05:37, 24 July 2009 (UTC)

While not feeling as strong about it, I agree that this perk is mostly annoying, in that it makes bodies hard to find or loot. Also makes multiple enemies impossible to distinguish. - Redmess 23:10, November 3, 2009 (UTC)

[edit] Bloody Mess & Knuckles?

On the wiki page it says that Bloody Mess doesn't effect hand-to-hand weapons like brass or spiked knuckles, and more prone to just working with the PowerFist weapons. But I've been using the Steel Knuckles from The Pitt expansion (trade Steel Ingots to Everett for'em), and these things are making folks explode. While it is gratifying to catch someone with a left hook in VATS and have them liquify in slow-motion, I'm starting to feel like I'm playing that guy from Fist of The North Star.

Has anyone else noticed this, or is it just me?

-Shashka

[edit] Just an idea to improve the article

I think it would be of benefit to the article if someone could find a video or picture of the bloody mess in use, that is an enemy being affected by the perk and stick it to the article. than again this is just in my opinion, so it is just an open sugestion.Superinsomniac 01:24, November 8, 2009 (UTC)