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Can you skip getting the 50 caps? Edit

After being sent to the room with the badges I recalled being there once before earlier in the game way before I collected 50 star caps, but I don't recall the badges, the guy with the pew pew, or the holotape. Were those added as a result of me turning in 50 caps?--65.27.167.139 09:17, November 10, 2010 (UTC)


As far as I know the room remains locked until you give the 50 caps to Festus

Experience upon completion of quest Edit

I'm on PC version and upon picking up the holotape, I get a huge 1500 xp gain. Can someone else confirm this and add this to the quest reward? Yiron 14:25, November 21, 2010 (UTC)

The second run when I check this place out, 1350xp at level 9.Laclongquan (talk) 13:53, April 20, 2013 (UTC)

What a waste of time Edit

I searched high and low for those caps, i killed at least 4 people to take thiers from them and i had 64 by the time i turned them in and all i get is 1500 caps and a laser pistol with a different name?

Wow. Well I guess the name of the quest is right.... Don't Rob, Steal or Murder children. Gets you nothing but 1300 caps and a rubbish laser pistol that wastes emmense ammo... 11 EC Per shot...tsk tsk.

Thanks for sharing Droevig 19:02, March 4, 2011 (UTC)

Turning in 50 caps and getting 1500 in returned seems like a pretty good return on your investment if you ask me. Also Pew Pew is not only a unique weapon, which have always been favored collectables among Fallout players, but it’s the highest rated pistol type energy weapon in the game, equaled only by the Alien blaster. ReapTheChaos 22:51, May 30, 2011 (UTC)


That's the reason of the name of the quest. "A Valuable Lesson". --186.57.195.216 16:51, August 29, 2011 (UTC)

Yeah, I was dissapointed a bit at first too, but that quest was pretty nice. I mean, yeah, the prize isn't big. But the experience was pretty cool. I was collecting those caps like mad to get the "mysterious prize", and killed that poor guy who made a necklace out of them. I was like "Give me that" and killed him. And at the end just found a holotape which told me it was "wrong to kill all those innocent people". lol, it was kinda suprising and all, so I liked it. Similar to that dude that runs from you when you first find Nipton, shouting "I WON THE LOTTERY!" Then you kill him to get his ticket, only to find out that his prize was not getting killed. --Neko ceko 19:52, August 30, 2011 (UTC)

I just beat the quest, and damn. This might be my favorite payoff in any videogame I've ever played. I totally bought into it! Honestly, part of me kind of wishes they didn't offer the caps or unique pistol to soften the impact. The dinky deputy badges are the perfect smack-in-the-face to make you realize you just went through all of that to collect bottle caps for a soft drink promotion. How can any actual prize compete with that?

Yeah, you have obviously missed the whole point of the quest. This is obviously a reference to all those western stories about the Lost Dutchman Mine and all those other treasures, and people so obsessed about them they will even kill people for it, even though it most likely doesn't even exist. The whole Dead Money add-on revolves around the same concepts from a different angle. This is just amazing writing from Obsidian, and yet another proof of their indisputable superiority over Bethesda as writers. --Puokkiw (talk) 11:41, May 15, 2014 (UTC)

Page incorrect. Edit

I know this is more a question of semantics, but stating that the “real prize” is 1500 caps is incorrect. The 1500 caps is simply notable loot.

The “real prize” was the story behind the legend of why some bottle caps have a blue star under them. The legend of a prize for collecting enough star caps started long before any prize or explanation was offered by the company. Once they decided to use the legend to their advantage as a sales promotion they received complaints about the story being a lousy prize, so they began giving away the deputy badges as a consolation prize. So technically the badge is the prize. ReapTheChaos 23:02, May 30, 2011 (UTC)

Bugs Edit

This has been removed:

  • This section of the quest will always fail, but the one it unlocks is the important one.

This section doesn't fail; The Legend of the Star does.

FSBDavy 05:03, June 16, 2011 (UTC)

Yeah I've been cleaning up the articles for Bug Verification Project. If the verification tag expires(after I think 2 weeks without being verified) it gets deleted, and if they are incorrect they also get deleted.

PS: I also edited your message and took off the verify tag because it adds this talk page to the http://fallout.wikia.com/wiki/Category:Verify page that I'm sorting through, and there arent bugs on this page, just discussion. --Xa3MysteriousStranger 19:12, June 21, 2011 (UTC)

Death of the Stranger Edit

It says that if you read between the lines, it sounds like the bar owner killed the stranger, but I don't get that from the story. For one thing, that would have meant no recipe for him because if it was a family recipe, it probably was remembered and not written down. Also, why would he have closed early or paid for the funeral. I think that sentence should be taken out of the page. Besides, it's unverified and irrelevant to the quest. Ganondorf 21:36, November 13, 2011 (UTC)

317 Deputy Badges, not 319 Edit

My OCD forced me to search for the missing two stars for approximately 15-30 minutes. After only finding 317, and the fact that I flipped over every single crate, I can honestly say there's only 317 (unless two disappeared from my game). If anyone else has the urge to pick up every single badge, and can't find two of them, stop and save some time.

--

To the unsigned: your OCD needs improvement, there are 319 badges, screenshot as proof: http://i.imgur.com/rW3d1fE.jpg --frin 14:22, August 17, 2013 (UTC)

A valuable lesson? Edit

Don`t believe rumors. It was Malcolm Holmes who sowed the idea that bought you into this quest for Star Caps. Endless days spent searching bars, shelves and shacks, looking for discarded Star caps. That alone should have told us something about Star Caps and the prize. And after painfully listening to an old robot, Festus, spin the companies yarn - finally. The prize was- The companies yarn.

The companies new adjusted prize.

Go to a storeroom, insultingly called a vault as though it contained valuables, and rummage through a number of old wooden boxes for discarded bottle caps that wouldn't even get you past the gate unto New Vegas and Oh! Bye the way there are 319 valueless badges scattered across the floor, you can clean up while you there, that someone else didn't want either. 317 according to others, but you have to spend half a day dismantling the entire room to find 319 so perhaps another lesson here as well.

All in all a classic comedy of errors. --1000HrsFallout3 (talk) 11:23, February 6, 2013 (UTC)

I was under the assumption he died from drinking too much Sasparilla

173.238.111.140 08:53, February 16, 2013 (UTC) Pladas

The caps amount to 1500. So you need to scrape a measly number of 500 to have enough to enter the strip. This is a prolly a good alternative to very early player who skip everything to get to New Vegas... ... If they can have 50 star caps easily. Or bypass that requirement. All in all not a very good quest to complete middle game. Best finished it as early as possible, to have full use of the loot.Laclongquan (talk) 02:49, March 15, 2013 (UTC)

Fortune Finder Difference? Edit

Has anyone tried to tally the caps found with the fortune finder perk in place? I wonder how many more caps there would be. ~Some nooblet

I don't understand the complaints about the prize being sucky Edit

1500 caps, a large chunk of XP, a unique weapon and an entertaining story is plenty for a side quest reward. I don't see what more you'd expect. I suppose you could find this quest a chore if you focused intensively on searching for these caps, rather than just picking them up as you went along. So, just pick them up as you go along, and when you get 50, follow the Michael Angelo quest to the joint.

If you want a mondo treasure score, just cut your inventory to the bone, grab Hard Luck Blues and a pair of companions, load up with Rad-X/Rad-Away and your Space Suit, then go work your way through Vault 34 to the armory. Buffout up and load yourself to the gills, repair the bare minimum amount of the cheapest stuff to make it out of there, then hop on over to the Mojave Outpost repair guy. Pop a Stealth Boy and get it all to 100% by pickpocketing your caps back from him iteratively (muchos reloados involved, but fewer if there's no other NCR dudes in the room). Then sell it a chunk at a time to vendors that give you 100%, and bada bing - you're the nouveau riche. Go cram yourself full of implants at the New Vegas medical clinic and buy a solid gold house and rocket car with the rest. GryphonQ (talk) 03:42, May 11, 2013 (UTC)