Line 56: | Line 56: | ||
{{colbox|Tag Bonuses|'''Small Guns''': |
{{colbox|Tag Bonuses|'''Small Guns''': |
||
*+24 [[9mm ball]] |
*+24 [[9mm ball]] |
||
− | *+1 [[ |
+ | *+1 [[booze]] |
'''Big Guns''': |
'''Big Guns''': |
||
− | *+1 [[ |
+ | *+1 [[happy pie]] |
− | *+2 [[ |
+ | *+2 [[booze]] |
'''Energy Weapons''': |
'''Energy Weapons''': |
||
− | *+3 [[ |
+ | *+3 [[pre-War donuts]] |
− | *+1 [[ |
+ | *+1 [[booze]] |
'''Unarmed''': |
'''Unarmed''': |
||
− | *+1 [[ |
+ | *+1 [[brass knuckles]] |
− | *+1 [[ |
+ | *+1 [[buffout]] |
− | *+3 [[ |
+ | *+3 [[rot gut]] |
'''Melee Weapons''': |
'''Melee Weapons''': |
||
− | *+1 [[ |
+ | *+1 [[broken bottle]] |
− | *+1 [[ |
+ | *+1 [[knife]] |
'''Throwing''': |
'''Throwing''': |
||
*+3 [[Spear]]s |
*+3 [[Spear]]s |
||
− | *+1 [[Frag Grenade (Fallout Tactics)| |
+ | *+1 [[Frag Grenade (Fallout Tactics)|frag grenade]] |
*+10 [[Rock]]s |
*+10 [[Rock]]s |
||
'''First Aid''': |
'''First Aid''': |
||
− | *+1 [[ |
+ | *+1 [[antidote]] |
− | *+2 [[ |
+ | *+2 [[poison]] |
− | *+1 [[First Aid |
+ | *+1 [[First Aid kit]] |
'''Doctor''': |
'''Doctor''': |
||
− | *+1 [[ |
+ | *+1 [[doctor's bag]] |
− | *+3 [[ |
+ | *+3 [[fruit]] |
− | *+1 [[ |
+ | *+1 [[scalpel]] |
'''Sneak''': |
'''Sneak''': |
Revision as of 10:21, 31 August 2010
Tag skills are the player character's specializations. At the start of every Fallout game, the player chooses three Tag skills which will be their specialties throughout the game. The Tag! Perk allows you to pick an additional, fourth tag skill later in the game.
In Fallout, Fallout 2 and Fallout Tactics, tagged skills increase at double the rate of an untagged skill (ie. One skill point translates to a 2% increase in the skill). In Fallout 3 however, a tagged skill only gives an initial 15 point boost.
Tag skills are a vital part of the Fallout universe because they essentially dictate what type of character you will play. A fighter will tag combat skills whereas a diplomat may choose speech, barter and science. A well-rounded character usually includes at least one diplomatic and one combat skill.
Tag skill bonuses
Tagging skills also provide an immediate benefit to your starting equipment in Fallout and Fallout Tactics.
Fallout starting equipment
- 1x Colt 6520 10mm pistol
- 48x 10mm JHP
- 1x knife
- 2x flares
- 4x stimpaks
Tag Bonuses |
---|
Small Guns:
Unarmed: Throwing:
First Aid:
Doctor:
Steal or Lockpick:
Science: Repair:
Outdoorsman:
|
Fallout Tactics starting equipment
- 1x MP5 H&K
- 48x 9mm ball
- 1x Happy Pie
- 1x Classic Nuka-Cola
- 1x Stimpak
- 1x Midwest Brotherhood leather armor
Tag Bonuses |
---|
Small Guns:
Big Guns:
Energy Weapons:
Unarmed:
Melee Weapons:
Throwing: First Aid: Doctor:
Sneak:
Lockpick:
Steal:
Traps:
Science:
Repair:
Pilot: Barter:
Gambling:
Outdoorsman:
|