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'''Tag skills''' are the player character's specilizations. At the start of every [[Fallout games|''Fallout'' game]], the player chooses three Tag skills which will be their specialities throughout the game. Tagged skills increase at double the rate of an untagged [[skill]] (ie. One skill point translates to a 2% increase in the skill). |
'''Tag skills''' are the player character's specilizations. At the start of every [[Fallout games|''Fallout'' game]], the player chooses three Tag skills which will be their specialities throughout the game. Tagged skills increase at double the rate of an untagged [[skill]] (ie. One skill point translates to a 2% increase in the skill). |
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− | Tag skills are a vital part of the [[Fallout world|''Fallout'' universe]] because they essentially dictate what type of character you will play. A fighter will tag combat skills whereas a diplomat may choose |
+ | Tag skills are a vital part of the [[Fallout world|''Fallout'' universe]] because they essentially dictate what type of character you will play. A fighter will tag combat skills whereas a diplomat may choose speech, barter and science. A well-rounded character usually includes at least one diplomatic and one combat skill. |
[[Category:SPECIAL]] |
[[Category:SPECIAL]] |
Revision as of 18:37, 8 September 2008
Tag skills are the player character's specilizations. At the start of every Fallout game, the player chooses three Tag skills which will be their specialities throughout the game. Tagged skills increase at double the rate of an untagged skill (ie. One skill point translates to a 2% increase in the skill).
Tag skills are a vital part of the Fallout universe because they essentially dictate what type of character you will play. A fighter will tag combat skills whereas a diplomat may choose speech, barter and science. A well-rounded character usually includes at least one diplomatic and one combat skill.