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{{Games|FO1|FO2|FO3|FOT|FNV}}
'''Tag skills''' are the player character's specializations. At the start of every [[Fallout games|''Fallout'' game]], the player chooses three Tag skills which will be their specialties throughout the game. The [[Tag!]] [[Perk]] allows you to pick an additional, fourth tag skill later in the game.
 
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[[File:Tag skills.png|thumb]]
 
'''Tag skills''' are the player character's specializations. At the start of every [[Fallout games|''Fallout'' game]], the player chooses three Tag skills which will be their character's specialties throughout the game<ref>[[EDITOR.MSG_(Fallout_2)|EDITOR.MSG]], Fallout 2, {145} Tag skills are skills your character specializes in. Each tag skill gains +20%, and increases twice as fast. You must pick three tag skills.</ref>. The [[Tag!]] [[perk]] allows you to pick an an additional, fourth tag skill later in the game.
   
In ''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Fallout Tactics]]'', tagged skills increase at double the rate of an untagged [[skill]] (ie. One skill point translates to a 2% increase in the skill). In ''[[Fallout 3]]'' however, a tagged skill only gives an initial 15 point boost.
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In ''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'', tagged skills increase at double the rate of an untagged [[skill]] (i.e. One skill point translates to a 2% increase in the skill). In ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' however, a tagged skill only gives a 15 point boost.
   
 
Tag skills are a vital part of the [[Fallout world|''Fallout'' universe]] because they essentially dictate what type of character you will play. A fighter will tag combat skills whereas a diplomat may choose speech, barter and science. A well-rounded character usually includes at least one diplomatic and one combat skill.
 
Tag skills are a vital part of the [[Fallout world|''Fallout'' universe]] because they essentially dictate what type of character you will play. A fighter will tag combat skills whereas a diplomat may choose speech, barter and science. A well-rounded character usually includes at least one diplomatic and one combat skill.
   
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==Tag skill bonuses==
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Tagging skills also provides an immediate benefit to your starting equipment in ''Fallout'' and ''Fallout Tactics''.
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===''Fallout'' starting equipment===
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* 1x [[Colt 6520 10mm pistol]]
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* 48x [[10mm JHP]]
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* 1x [[Knife (Fallout)|Knife]]
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* 2x [[flare]]s
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* 4x [[Stimpak (Fallout)|stimpaks]]
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{{colbox|Tag Bonuses|'''Small Guns''':
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*+24 [[10mm JHP]]
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'''Unarmed''':
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*+1 [[Brass knuckles (Fallout)|Brass knuckles]]
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'''Throwing''':
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*+2 [[Throwing knife (Fallout)|throwing knives]]
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'''First Aid''':
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*+2 [[Stimpak (Fallout)|stimpaks]]
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'''Doctor''':
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*+1 [[Doctor's bag (Fallout)|doctor's bag]]
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'''Steal or Lockpick''':
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*+1 [[Lock picks|lock pick set]]
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'''Science''':
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*+2 [[Buffout (Fallout)|Buffouts]]
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*+2 [[Mentats (Fallout)|Mentats]]
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'''Repair''':
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*+1 [[tool]]
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'''Outdoorsman''':
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*+3 [[water flask]]s}}
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===''Fallout Tactics'' starting equipment===
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* 1x [[MP5 H&K]]
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* 48x [[9mm (Fallout Tactics)|9mm ball]]
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* 1x [[Happy Pie]]
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* 1x [[Classic Nuka-Cola]]
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* 1x [[Stimpak (Fallout Tactics)|stimpaks]]
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* 1x [[Leather armor (Fallout Tactics)|Midwest Brotherhood leather armor]]
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{{colbox|Tag Bonuses|'''Small Guns''':
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*+24 [[9mm (Fallout Tactics)|9mm ball]]
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*+1 [[booze]]
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'''Big Guns''':
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*+1 [[Happy Pie]]
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*+2 [[booze]]
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'''Energy Weapons''':
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*+3 [[pre-War donuts]]
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*+1 [[booze]]
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'''Unarmed''':
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*+1 [[Brass knuckles (Fallout Tactics)|brass knuckles]]
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*+1 [[Buffout (Fallout Tactics)|Buffout]]
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*+3 [[rot gut]]
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'''Melee Weapons''':
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*+1 [[broken bottle]]
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*+1 [[Knife (Fallout Tactics)|knife]]
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'''Throwing''':
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*+3 [[Spear (Fallout Tactics)|spears]]
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*+1 [[Frag grenade (Fallout Tactics)|frag grenade]]
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*+10 [[Rock (Fallout)|rocks]]
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'''First Aid''':
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*+1 [[antidote]]
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*+2 [[poison]]
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*+1 [[First aid kit]]
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'''Doctor''':
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*+1 [[Doctor's bag (Fallout)|doctor's bag]]
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*+3 [[fruit]]
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*+1 [[scalpel]]
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'''Sneak''':
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*+1 [[axe handle]]
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'''Lockpick''':
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*+1 [[stinky meat platter]]
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*+25[[Ring pull|rp]]
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'''Steal''':
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*+[[Brotherhood scrip|$]]30
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*+100[[Ring pull|rp]]
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'''Traps''':
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*+1 [[explosive trap]]
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*+3 [[T13 antipersonnel mine]]s
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'''Science''':
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*+1 [[Clipboard (Fallout Tactics)|clipboard]]
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*+1 [[Mentats (Fallout)|Mentats]]
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*+4 [[classic Nuka-Cola]]
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'''Repair''':
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*+1 [[tool kit]]
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*+1 [[Crowbar (Fallout Tactics)|crowbar]]
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'''Pilot''':
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*+1 [[Cat's Paw]]
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*+2 [[XXXXXBeer]]
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*+6 [[Beer (Fallout)|beer]]
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'''Barter''':
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*+1 [[Cat's Paw]]
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*+50[[Ring pull|rp]]
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'''Gambling''':
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*+[[Brotherhood scrip|$]]500
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'''Outdoorsman''':
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*+1 [[Rad-X (Fallout)|Rad-X]]
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*+1 [[healing powder (Fallout Tactics)|healing powder]]
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}}
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==References==
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<references/>
 
[[Category:SPECIAL]]
 
[[Category:SPECIAL]]
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[[ru:Основной навык]]

Revision as of 00:53, 3 June 2014

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOTGametitle-FNV
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOTGametitle-FNV
Tag skills

Tag skills are the player character's specializations. At the start of every Fallout game, the player chooses three Tag skills which will be their character's specialties throughout the game[1]. The Tag! perk allows you to pick an an additional, fourth tag skill later in the game.

In Fallout, Fallout 2 and Fallout Tactics, tagged skills increase at double the rate of an untagged skill (i.e. One skill point translates to a 2% increase in the skill). In Fallout 3 and Fallout: New Vegas however, a tagged skill only gives a 15 point boost.

Tag skills are a vital part of the Fallout universe because they essentially dictate what type of character you will play. A fighter will tag combat skills whereas a diplomat may choose speech, barter and science. A well-rounded character usually includes at least one diplomatic and one combat skill.

Tag skill bonuses

Tagging skills also provides an immediate benefit to your starting equipment in Fallout and Fallout Tactics.

Fallout starting equipment

Tag Bonuses
Small Guns:

Unarmed:

Throwing:

First Aid:

Doctor:

Steal or Lockpick:

Science:

Repair:

Outdoorsman:

Fallout Tactics starting equipment

Tag Bonuses
Small Guns:

Big Guns:

Energy Weapons:

Unarmed:

Melee Weapons:

Throwing:

First Aid:

Doctor:

Sneak:

Lockpick:

Steal:

Traps:

Science:

Repair:

Pilot:

Barter:

Gambling:

  • +$500

Outdoorsman:

References

  1. EDITOR.MSG, Fallout 2, {145} Tag skills are skills your character specializes in. Each tag skill gains +20%, and increases twice as fast. You must pick three tag skills.