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==Tag skill bonuses== |
==Tag skill bonuses== |
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− | Tagging skills also provides an immediate benefit to your starting equipment in '' |
+ | Tagging skills also provides an immediate benefit to your starting equipment in ''Fallout'' and ''Fallout Tactics''. |
===''Fallout'' starting equipment=== |
===''Fallout'' starting equipment=== |
Revision as of 17:25, 4 February 2013
Tag skills are the player character's specializations. At the start of every Fallout game, the player chooses three Tag skills which will be their specialties throughout the game. The Tag! perk allows you to pick an additional, fourth tag skill later in the game.
In Fallout, Fallout 2 and Fallout Tactics, tagged skills increase at double the rate of an untagged skill (i.e. One skill point translates to a 2% increase in the skill). In Fallout 3 and Fallout: New Vegas however, a tagged skill only gives a 15 point boost.
Tag skills are a vital part of the Fallout universe because they essentially dictate what type of character you will play. A fighter will tag combat skills whereas a diplomat may choose speech, barter and science. A well-rounded character usually includes at least one diplomatic and one combat skill.
Tag skill bonuses
Tagging skills also provides an immediate benefit to your starting equipment in Fallout and Fallout Tactics.
Fallout starting equipment
- 1x Colt 6520 10mm pistol
- 48x 10mm JHP
- 1x knife
- 2x flares
- 4x stimpaks
Tag Bonuses |
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Small Guns:
Unarmed: Throwing: First Aid:
Doctor:
Steal or Lockpick:
Science: Repair:
Outdoorsman:
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Fallout Tactics starting equipment
- 1x MP5 H&K
- 48x 9mm ball
- 1x Happy pie
- 1x Classic Nuka-Cola
- 1x stimpak
- 1x Midwest Brotherhood leather armor
Tag Bonuses |
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Small Guns:
Big Guns:
Energy Weapons:
Unarmed:
Melee Weapons:
Throwing:
First Aid:
Doctor:
Sneak:
Lockpick:
Steal:
Traps: Science:
Repair: Pilot: Barter:
Gambling:
Outdoorsman:
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