Tag! is a perk in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics and J.E. Sawyer's Fallout Role-Playing Game.
Fallout, Fallout 2 and Fallout Tactics
In Fallout and Fallout 2, this perk also doubles all skill points previously spent on the selected skill (but not the initial 20% bonus).
Fallout 3, Fallout: New Vegas
Because of the reduced properties of tag skills, this is essentially nothing more than a fifteen point bonus to any given skill.
While tagged skills do not have the same benefit as in previous games, this perk is the highest skill bonus perk in the game, along with the perk Size Matters, as all others are +10 (not including Impartial Mediation, as it requires neutral karma and therefore is not always active). It is useful for quickly bringing a new skill up to the level of your starting skills, e.g. sixty Lockpick becomes seventy-five, enough for a hard lock, and you can then use skill points to get it to ninety.
This perk becomes more useful in Fallout: New Vegas due to the lower number of skill points received when levelling, the lack of skill Bobbleheads, and fewer skill books available. Tag! is equivalent to an extra level's worth of skill points with maximum Intelligence, not counting the Educated perk.
J.E. Sawyer's Fallout Role-Playing Game
Your mastery over several skills has opened up another skill for your attention. Select an additional skill to tag. You will gain a permanent 5 points in that skill bought on the standard scale. Also, after buying this perk, the cost for advancing the Tag! skill is one less than normal. I.e.: 1-10: 1 11-20: 2 21-30: 3
|
|
|
|
Template:Navbox perks JES