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Gametitle-FO4
Gametitle-FO4

The Syringer is a weapon in Fallout 4.

CharacteristicsEdit

The Syringer is a weapon that uses air pressure to propel custom-made syringes at a target. Rather than dealing direct damage, the Syringer is used to weaken the target with various effects. This weapon supports a wide variety of injectable ammo, all of which can be crafted at chemistry stations.

Types of ammoEdit

This section is transcluded from Syringer ammo. To change it, please edit the transcluded page.
Name Effect Value Addiction % Duration (Sec) Recipe Requirements Base ID
Berserk syringe Chance to frenzy target for 2 minutes. 50 - 120 Anti freeze bottle x1, bourbon x1, dirty water x1, steel x1 00058ae9
Bleed out syringe Does 30 points of damage over 10 seconds to a target. 17 - 10 Fiberglass x1, oil x1, steel x1 00058aeb
Bloatfly larva syringe Chance on death for target to spawn a Bloatfly. 10 - - Bloatfly gland x1, glass x1, Psycho x1 00058aea
Endangerol syringe Reduces target's damage resistance by 25% for 2 minutes. 60 - 120 Acid x1, glass x1, Med-X x1, pencil x1 00058af2
Lock Joint syringe Chance to paralyze target for 10 seconds. 40 - 10 Dirty water x1, lead x1, steel x1, stingwing barb x1, tarberry x2 00058af4
Mind Cloud syringe Target believes you have vanished and has a reduced chance to detect you for 30 seconds. 73 - 30 Abraxo cleaner x1, asbestos x2, glass x1, purified water x1 00058af5
Pax syringe Chance to make the target non-violent for 30 seconds. 39 - 30 Mutfruit x2, Nuka-Cola x1, steel x1 00058af7
Radscorpion venom syringe Does 40 points of damage over 10 seconds to target. 65 - 30 Glass x1, radscorpion stinger x1, steel x1 00058b0c
Yellow Belly syringe Chance on hit to cause target to flee for 30 seconds. 55 - 30 Anti freeze bottle x1, fertilizer x1, glass x1, steel x2 00058b0e

PerksEdit

The Syringer does not benefit from Quick Hands, Rifleman, Mister Sandman, Bloody Mess, or Ninja, but Sniper 1 and 3 both work.

Weapon modificationsEdit

Barrel
ModDescriptionWeapon prefixDamage per shot changeIcon damageFire rate changeIcon attackRange changeIcon rangeAccuracy changeIcon spreadMagazine capacity (shots per reload) changeAssault carbine extended magazinesWeight changeIcon weightWeapon value change in capsIcon merchantPerk(s) requiredComponentsBase ID
Stub barrelImproved hip-fire accuracy, Inferior range and sighted accuracy.Short-36-1-1?Screw x1
Steel x1
00000000
Short barrelStandard.Adhesive x1
Copper x2
Screw x1
00000000
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Long+84+3+1?Adhesive x2
Copper x3
Screw x2
00000000
Stock
ModDescriptionWeapon prefixDamage per shot changeIcon damageFire rate changeIcon attackRange changeIcon rangeAccuracy changeIcon spreadMagazine capacity (shots per reload) changeAssault carbine extended magazinesWeight changeIcon weightWeapon value change in capsIcon merchantPerk(s) requiredComponentsBase ID
Standard stockStandardAdhesive x2
Steel x3
Screw x2
00000000
Marksman's stockSuperior recoil and better aim with scopes.Marksman's0.3?Adhesive x2
Copper x3
Cork x1
Rubber x1
Spring x2
Screw x2
00000000
Recoil compensating stockExceptional recoil.Recoil compensated+10.5?Adhesive x3
Copper x4
Cork x2
Rubber x2
Screw x3
Spring x3
00000000
Sights
ModDescriptionWeapon prefixDamage per shot changeIcon damageFire rate changeIcon attackRange changeIcon rangeAccuracy changeIcon spreadMagazine capacity (shots per reload) changeAssault carbine extended magazinesWeight changeIcon weightWeapon value change in capsIcon merchantPerk(s) requiredComponentsBase ID
Standard sightsStandard00000000
Glow sightsImproves focus and better sighted accuracy.Glow-sighted+2?Adhesive x2
Nuclear material x1
Steel x2
00000000
Short scopeImproved magnification and superior sighted accuracy.Short+160.8?Adhesive x1
Glass x1
Screw x1
Steel x1
00000000
Reflex sightBetter focus and sighted accuracy.Tactical+70.3?Adhesive x1
Screw x2
00000000
Glow reflex sightBetter focus and sighted accuracy.?+70.3?Adhesive x1
Nuclear material x1
Screw x2
00000000
Medium scopeBetter magnification and superior sighted accuracy.+230.9?Adhesive x2
Glass x2
Screw x1
Steel x2
00000000
Long scopeSuperior magnification and sighted accuracy.?+361.1?Gun Nut 1Adhesive x2
Glass x4
Screw x1
Steel x2
00000000
Short night vision scopeImproved magnification and superior sighted accuracy. Night vision.?+160.8?Gun Nut 1
Science! 1
Adhesive x2
Glass x2
Nuclear material x1
Screw x1
Silver x1
00000000
Medium night vision scopeBetter magnification and superior sighted accuracy. Night vision.?+230.9?Gun Nut 1
Science! 1
Adhesive x2
Circuitry x1
Fiber optics x1
Glass x4
Nuclear material x2
Screw x1
Silver x1
00000000
Long night vision scopeSuperior magnification and sighted accuracy. Night vision.?+361.1?Gun Nut 2
Science! 1
Adhesive x2
Circuitry x2
Fiber optics x1
Glass x5
Nuclear material x3
Screw x2
Silver x1
00000000
Short recon scopeImproved magnification and superior magnification. Tracks Targets.?+161.3?Gun Nut 2
Science! 1
Adhesive x3
Circuitry x2
Crystal x6
Fiber optics x2
Glass x5
Nuclear material x4
Screw x2
00000000
Long recon scopeSuperior magnification and magnification. Tracks Targets.?+361.3?Gun Nut 2
Science! 1
Adhesive x3
Circuitry x2
Crystal x6
Fiber optics x2
Glass x5
Nuclear material x4
Screw x2
00000000

LocationsEdit

  • Slim, a ghoul chem dealer near the D.B. Technical High School will sell this.
  • Reward for completion of the quest Hole in the Wall, given by Dr. Jacob Forsythe after Austin has been given the cure.
  • Basement of the Greater Mass blood clinic.
  • Inside the Advanced locked room of the Milton General Hospital on the second floor.
  • In the Mass Bay medical center, near the Chemistry Station.
  • Inside the locked room of Sandy Coves Convalescent Home to the left of the reception desk.
  • On top of a steamer trunk in the operating theatre in Medford Memorial hospital.
  • One found inside Kendall Hospital in upper area accessed via elevator, leaning to the wall near a yellow explosive crate and red barrel.
  • Can be bought from Doctor Sun in Diamond City.
  • Parsons State Insane Asylum in the last room on the left at the end of the block of cells in the basement (before reaching Lorenzo by dropping down through a square hole full of exposed rebar in the floor).
  • In Plumber's Secret, a nondescript two story building in a somewhat concealed location northeast of Kendall Hospital at the edge of Cambridge. In the larger of the two rooms, there is a trail of plungers going up the wall and across the ceiling to the middle, where the trail stops. Beneath the boards where the trail stops the rifle and a caps stash are slightly visible, and they will fall to the floor if you shoot the boards down.
  • In a small building along the east-west road north of Vault 81, in the (Novice-locked) back room, on a shelf next to the door.
  • fo4fhGametitle-FO4 FH Dylan's note leads to a grave which can be excavated using a shovel. The Syringer can be found inside a crate after excavating the grave.

GalleryEdit


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