Fandom

Nukapedia

Syringer

24,077pages on
this wiki
Add New Page
Talk3 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Mbox incomplete
Infobox incomplete
The infobox template in this article is missing some required data. You can help Nukapedia by filling it in.
 
Gametitle-FO4
Gametitle-FO4

The Syringer is a weapon in Fallout 4.

CharacteristicsEdit

The Syringer is a weapon that uses air pressure to propel custom-made syringes at a target. Rather than dealing direct damage, the Syringer is used to weaken the target with various effects. This weapon supports a wide variety of injectable ammo, all of which can be crafted at chemistry stations.

Types of ammoEdit

This section is transcluded from Syringer ammo. To change it, please edit the transcluded page.
Name Effect Value Addiction % Duration (Sec) Recipe Requirements Base ID
Berserk syringe Chance to frenzy target for 2 minutes. 50 - 120 Anti freeze bottle x1, bourbon x1, dirty water x1, steel x1 00058ae9
Bleed out syringe Does 30 points of damage over 10 seconds to a target. 17 - 10 Fiberglass x1, oil x1, steel x1 00058aeb
Bloatfly larva syringe Chance on death for target to spawn a Bloatfly. 10 - - Bloatfly gland x1, glass x1, Psycho x1 00058aea
Endangerol syringe Reduces target's damage resistance by 25% for 2 minutes. 60 - 120 Acid x1, glass x1, Med-X x1, pencil x1 00058af2
Lock Joint syringe Chance to paralyze target for 10 seconds. 40 - 10 Dirty water x1, lead x1, steel x1, stingwing barb x1, tarberry x2 00058af4
Mind Cloud syringe Target believes you have vanished and has a reduced chance to detect you for 30 seconds. 73 - 30 Abraxo cleaner x1, asbestos x2, glass x1, purified water x1 00058af5
Pax syringe Chance to make the target non-violent for 30 seconds. 39 - 30 Mutfruit x2, Nuka-Cola x1, steel x1 00058af7
Radscorpion venom syringe Does 40 points of damage over 10 seconds to target. 65 - 30 Glass x1, radscorpion stinger x1, steel x1 00058b0c
Yellow Belly syringe Chance on hit to cause target to flee for 30 seconds. 55 - 30 Anti freeze bottle x1, fertilizer x1, glass x1, steel x2 00058b0e

PerksEdit

The Syringer does not benefit from Quick Hands, Rifleman, Mister Sandman, Bloody Mess, or Ninja, but Sniper 1 and 3 both work.

Weapon modificationsEdit

Mod Slot Mod Description Components Base ID Required Level
Barrel Stub Improved hip-fire accuracy, Inferior range and sighted accuracy. screw x1, steel x1  ? None
Short Standard. adhesive x1, copper x2, screw x1  ? None
Long Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. adhesive x2, copper x3, screw x2  ? None
Mod Slot Mod Description Components Base ID Required Level
Stock Standard Standard adhesive x2, steel x3, screw x2  ? None
Marksman's stock Superior recoil and better aim with scopes. adhesive x2, screw x2, cork x1, copper x3, spring x2, rubber x1  ? None
Recoil compensating stock Superior recoil and better aim with scopes. adhesive x3, screw x2, cork x1, copper x4, spring x3, rubber x2  ? None
Mod Slot Mod Description Components Base ID Required Level
Sight Standard Standard -  ? None
Glow sights Improves focus and better sighted accuracy. adhesive x2, nuclear material x1, steel x2  ? None
Short scope Improved magnification and superior sighted accuracy. adhesive x1, glass x1, steel x1, screw x1  ? None
Reflex sight Better focus and sighted accuracy. adhesive x1, screw x2  ? None
Glow reflex sight Better focus and sighted accuracy. adhesive x1, screw x2, nuclear material x1  ? None
Medium scope Improved magnification and superior sighted accuracy. adhesive x2, glass x2, steel x2, screw x1  ? Gun Nut Rank: 1
Long scope Improved magnification and superior sighted accuracy. adhesive x2, glass x4, steel x2, screw x1  ? Gun Nut Rank: 1
Short night vision scope Improved magnification and superior sighted accuracy. Night vision. adhesive x2, glass x2, silver x1, screw x1, nuclear material x1  ? Gun Nut: Rank 1 Science: Rank 1
Medium night vision scope Improved magnification and superior sighted accuracy. Night vision. adhesive x2, glass x4, silver x1, screw x1, nuclear material x2, fiber optics x1, circuitry x1  ? Gun Nut: Rank 1 Science: Rank 1
Long night vision scope Improved magnification and superior sighted accuracy. Night vision. adhesive x2, glass x5, silver x1, screw x2, nuclear material x3, fiber optics x1, circuitry x2  ? Gun Nut: Rank 2 Science: Rank 1
Short recon scope Improved magnification and superior magnification. Tracks Targets. adhesive x3, screw x2, nuclear material x4, fiber optics x2, circuitry x2, crystal x6  ? Gun Nut: Rank 2 Science: Rank 1
Long recon scope Improved magnification and superior magnification. Tracks Targets. adhesive x3, screw x2, nuclear material x4, fiber optics x2, circuitry x2, crystal x6  ? Gun Nut: Rank 2 Science: Rank 1

LocationsEdit

  • Slim, a ghoul chem dealer near the D.B. Technical High School will sell this.
  • Reward for completion of the quest Hole in the Wall, given by Dr. Jacob Forsythe after Austin has been given the cure.
  • Basement of the Greater Mass blood clinic.
  • Inside the Advanced locked room of the Milton General Hospital on the second floor.
  • In the Mass Bay medical center, near the Chemistry Station.
  • Inside the locked room of Sandy Coves Convalescent Home to the left of the reception desk.
  • On top of a steamer trunk in the operating theatre in Medford Memorial hospital.
  • One found inside Kendall Hospital in upper area accessed via elevator, leaning to the wall near a yellow explosive crate and red barrel.
  • Can be bought from Doctor Sun in Diamond City.
  • Parsons State Insane Asylum in the last room on the left at the end of the block of cells in the basement (before reaching Lorenzo by dropping down through a square hole full of exposed rebar in the floor).
  • In Plumber's Secret, a nondescript two story building in a somewhat concealed location northeast of Kendall Hospital at the edge of Cambridge. In the larger of the two rooms, there is a trail of plungers going up the wall and across the ceiling to the middle, where the trail stops. Beneath the boards where the trail stops the rifle and a caps stash are slightly visible, and they will fall to the floor if you shoot the boards down.
  • In a small building along the east-west road north of Vault 81, in the (Novice-locked) back room, on a shelf next to the door.
  • fo4fhGametitle-FO4 FH Dylan's note leads to a grave which can be excavated using a shovel. The Syringer can be found inside a crate after excavating the grave.

GalleryEdit


Mbox stub
Expansion required
This article is too short to provide more than rudimentary information about the subject. You can help Nukapedia by expanding it.

Also on Fandom

Random Wiki