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{{For|a cross-game overview of Survival articles|Survival}}
 
{{Infobox stat
 
{{Infobox stat
 
|games1 =FNV
 
|type =skill
 
|type =skill
 
|image =Survival.png
 
|image =Survival.png
|games1 =FNV
 
 
|modifies1 =Magnitude of effects from food.<br />Ability to cook on a fire.
 
|modifies1 =Magnitude of effects from food.<br />Ability to cook on a fire.
 
|governed by1 =[[Endurance]]
 
|governed by1 =[[Endurance]]
 
|initial value1 =2 + ([[Endurance]] x 2) + ceil ([[Luck]] / 2)
 
|initial value1 =2 + ([[Endurance]] x 2) + ceil ([[Luck]] / 2)
|related perks1 =[[Hunter (perk)|Hunter]], [[Entomologist]], [[Travel Light]], [[Rad Child]], [[Rad Resistance]], [[Animal Friend]], [[Tribal Wisdom]],[[Old World Gourmet]]
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|related perks1 =[[Hunter (perk)|Hunter]]<br />[[Entomologist (Fallout: New Vegas)|Entomologist]]<br />[[Travel Light]]<br />[[Rad Child (Fallout: New Vegas)|Rad Child]]<br />[[Rad Resistance (Fallout: New Vegas)|Rad Resistance]]<br />[[Animal Friend (Fallout: New Vegas)|Animal Friend]]<br />[[Tribal Wisdom]]<br />[[Old World Gourmet]]
  +
}}
|related traits1 =none
 
}}{{Games|FNV}}
 
   
'''Survival''' is a skill in ''[[Fallout: New Vegas]]''. It replaces the [[Outdoorsman]] skill from ''[[Fallout]]'' and ''[[Fallout 2]].
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'''Survival''' is a skill in ''[[Fallout: New Vegas]]''. It replaces the [[Outdoorsman]] skill from ''[[Fallout]]'' and ''[[Fallout 2]]''.
   
 
==Overview==
 
==Overview==
The Survival skill allows you to create powerful poisons, chems, and consumable food and drink items at camp fires scattered around the wasteland as the skill is increased.
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The Survival skill allows the player character to create more powerful poisons, chems, and consumable food and drink items at campfires scattered around the wasteland as the skill is increased.
   
Higher levels of the Survival skill also increase the effectiveness of food items including stat changes, whether they are made from Survival recipes or not, up to a tripling effect at a skill level of 100. However, this does include negative effects such as penalties to [[S.P.E.C.I.A.L.]] stats or increases to the player's [[Dehydration]], [[Starvation]] and [[Sleep]] while in [[Hardcore mode]]. [[Radiation]] effect on foods is not affected.
+
Higher levels of the Survival skill also increase the effectiveness of food items, including stat changes, whether they are made from Survival recipes or not, up to a tripling effect at a skill level of 100. However, this does include negative effects such as penalties to [[Fallout: New Vegas SPECIAL|SPECIAL]] stats or increases to the character's [[Dehydration]], [[Starvation]] and [[Resting|Sleep]] while in [[Hardcore mode]]. [[Radiation]] effect on foods is not affected.
 
: For example, the [[gecko steak]]:
 
: For example, the [[gecko steak]]:
 
* Heals 2 HP/second for 15 seconds, -30 Dehydration, -75 Starvation at 0 skill.
 
* Heals 2 HP/second for 15 seconds, -30 Dehydration, -75 Starvation at 0 skill.
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:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math>
 
:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math>
   
Effects on food are affected by the [[Survival]] skill with the following equation:
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Effects on food are affected by the Survival skill with the following equation:
 
:<math>\text{Effect} =\text{Base} \times (1 + \left\lceil\frac{Survival}{50}\right\rceil)</math>
 
:<math>\text{Effect} =\text{Base} \times (1 + \left\lceil\frac{Survival}{50}\right\rceil)</math>
   
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==Increasing skill==
 
==Increasing skill==
  +
; Permanent
* The [[Wasteland Survival Guide (Fallout: New Vegas)|Wasteland Survival Guide]] will increase Survival by +3 permanent points (or +4 with [[Comprehension]]).
 
* The [[Lad's Life]] magazine will increase Survival by +10 temporary points (or +20 with [[Comprehension]]).
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* The [[Wasteland Survival Guide (Fallout: New Vegas)|Wasteland Survival Guide]] will increase Survival by +3, or +4 with [[Comprehension (Fallout: New Vegas)|Comprehension]].
  +
* [[Tag! (Fallout: New Vegas)|Tag!]] +15
* Anything that increases [[Endurance]] will increase Survival (1 Endurance point is equal to 2 Survival).
 
  +
* [[Level|Leveling up]] +15 with 10 [[Intelligence]], or +17 with the addition of the [[Educated (Fallout 3)|Educated]] perk.
* [[Caesar's Armor]] increases survival skill by 5 points, but it is a faction armor.
 
  +
* [[Endurance Implant]] +2, but only if [[Endurance]] isn't already at 10.
* The [[Park Ranger hat]] and [[Sorrows outfit]] from the ''[[Honest Hearts]]'' add-on both increase Survival by 5.
 
* The [[US Army combat armor]] from the ''[[Lonesome Road (add-on)|Lonesome Road]]'' add-on raises Survival by 2.
 
   
  +
; Temporary
==Survival in quests and exploration==
 
  +
* The ''[[Lad's Life]]'' magazine will increase Survival by +10, or +20 with Comprehension.
* 20 Survival to teach [[Siri]] at [[The Fort]] to make [[Healing powder (Fallout: New Vegas)|healing powder]] more efficiently.
 
 
* [[Caesar's armor]] increases Survival skill by 5 points, but it is a faction armor.
* 20 Survival to call [[Ricky]] out when he mistakenly calls [[Deathclaw (Fallout: New Vegas)|deathclaw]]s "Deathjaws." {{icon|FNVHH|link=Honest Hearts}}
 
 
* {{Icon|FNVHH|link=Honest Hearts}} The [[Park ranger hat]] and [[Sorrows outfit]] both increase Survival by +5.
* 40 Survival to deduce, when speaking to [[Pete (Fallout: New Vegas)|Pete]], what the [[Boomers]] grow for food.
 
  +
* {{Icon|FNVLR|link=Lonesome Road (add-on)}} The [[US Army combat armor]] raises Survival by +2.
* 50 Survival to persuade [[Jed Masterson]] to allow you to carry more weight (boosts from 75 to 100) on the trip to [[Zion National Park]]. {{icon|FNVHH|link=Honest Hearts}}
 
  +
* Any armor or clothing that increases Endurance, +2
* 60 Survival to have [[Jules (Fallout: New Vegas)|Jules]] in North Vegas Square give you the [[schematics - .44 magnum, hand load]] as well as a [[Guns]] check of 50.
 
  +
* [[Buffout (Fallout: New Vegas)|Buffout]] +6 Survival, but only if Endurance isn't already at 10.
* 75 Survival to teach [[Jack (Great Khans)|Jack]] at the [[Red Rock Drug Lab]] how to make [[hydra]] in [[Aba Daba Honeymoon]].
 
  +
* {{Icon|FNVDM|link=Dead Money}} [[Sierra Madre Martini]] +8 Survival, but only if Endurance isn't already at 10.
* 75 Survival to cook the [[Imitation strange meat pie]] yourself in [[Beyond the Beef]].
 
* 90 Survival to craft all existing [[campfire]] recipes.
 
* Several survival checks are made to access additional dialogue with [[Ulysses]]. {{icon|fnvlr|link=Lonesome Road (add-on)}}
 
   
 
==Survival-based perks==
 
==Survival-based perks==
{| class="va-table"
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{| class="va-table sortable"
 
! width="80" nowrap="nowrap"|Perk
 
! width="80" nowrap="nowrap"|Perk
 
! width="80" nowrap="nowrap"|Requirement
 
! width="80" nowrap="nowrap"|Requirement
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|-
 
|-
| align="center"|[[Old World Gourmet]] {{icon|FNVDM|link=Dead Money}}
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| align="center"|[[Old World Gourmet]] {{Icon|FNVDM|link=Dead Money}}
 
| align="center"|45
 
| align="center"|45
 
| align="center"|2
 
| align="center"|2
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|-
 
|-
| align="center"|[[Entomologist]]
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| align="center"|[[Entomologist (Fallout: New Vegas)|Entomologist]]
 
| align="center"|45
 
| align="center"|45
 
| align="center"|4
 
| align="center"|4
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|-
 
|-
| align="center"|[[Rad Child]]
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| align="center"|[[Rad Child (Fallout: New Vegas)|Rad Child]]
 
| align="center"|70
 
| align="center"|70
 
| align="center"|4
 
| align="center"|4
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|-
 
|-
| align="center"|[[Home on the Range]] {{icon|FNVHH|link=Honest Hearts}}
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| align="center"|[[Home on the Range]] {{Icon|FNVHH|link=Honest Hearts}}
 
| align="center"|70
 
| align="center"|70
 
| align="center"|8
 
| align="center"|8
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|-
 
|-
| align="center"|[[Rad Resistance]]
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| align="center"|[[Rad Resistance (Fallout: New Vegas)|Rad Resistance]]
 
| align="center"|40
 
| align="center"|40
 
| align="center"|8
 
| align="center"|8
| align="center"|[[Endurance]] 5
+
| align="center"|Endurance 5
   
 
|-
 
|-
| align="center"|[[Tribal Wisdom]] {{icon|FNVHH|link=Honest Hearts}}
+
| align="center"|[[Tribal Wisdom]] {{Icon|FNVHH|link=Honest Hearts}}
 
| align="center"|70
 
| align="center"|70
 
| align="center"|8
 
| align="center"|8
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|-
 
|-
| align="center"|[[Animal Friend]]
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| align="center"|[[Animal Friend (Fallout: New Vegas)|Animal Friend]]
 
| align="center"|45
 
| align="center"|45
 
| align="center"|10
 
| align="center"|10
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|-
 
|-
| align="center"|[[Mile In Their Shoes]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
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| align="center"|[[Walker Instinct]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}
  +
| align="center"|50
  +
| align="center"|18
  +
| align="center"|&mdash;
  +
  +
|-
  +
| align="center"|[[Mile in Their Shoes]] {{Icon|FNVOWB|link=Old World Blues (add-on)}}
 
| align="center"|25
 
| align="center"|25
 
| align="center"|20
 
| align="center"|20
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|-
 
|-
| align="center"|[[Them's Good Eatin]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
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| align="center"|[[Them's Good Eatin']] {{Icon|FNVOWB|link=Old World Blues (add-on)}}
 
| align="center"|55
 
| align="center"|55
 
| align="center"|20
 
| align="center"|20
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|-
 
|-
| align="center"|[[Roughin' It]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
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| align="center"|[[Roughin' It]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}
 
| align="center"|100
 
| align="center"|100
 
| align="center"|28
 
| align="center"|28
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|}
 
|}
   
  +
==Interactions that require Survival skill==
==Appearances==
 
 
* 20 Survival to teach [[Siri]] at [[The Fort]] how to make [[Healing powder (Fallout: New Vegas)|healing powder]] more efficiently.
Survival appears only in ''Fallout: New Vegas'', although it is based on [[Outdoorsman]] from [[Fallout]] and [[Fallout 2]]''.
 
 
* 20 Survival to call [[Ricky]] out when he mistakenly calls [[Deathclaw (Fallout: New Vegas)|deathclaw]]s "Deathjaws." {{Icon|FNVHH|link=Honest Hearts}}
  +
* {{Icon|FNVLR|link=Lonesome Road (add-on)}} 35 Survival to discuss with [[Ulysses]] about:
  +
** The [[marked men]] and how they continue to live in [[the Divide]].
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** How soon the [[tunneler]]s' expansion might eventually threaten the Mojave.
  +
** His travels in the East such as visiting [[Denver]] populated by wild [[mongrel]]s.
 
* 40 Survival to discuss with [[Pete (Fallout: New Vegas)|Pete]] what the [[Boomers]] grow for food, gaining Boomers [[Fallout: New Vegas reputations#Boomers|fame]].
 
* 50 Survival to persuade [[Jed Masterson]] to increase your permitted carry weight (75 to 100 lbs total) for the trip to [[Zion Canyon|Zion]]. {{Icon|FNVHH|link=Honest Hearts}}
  +
* 55 Survival to talk about [[ED-E (Lonesome Road)|ED-E]]'s mission to reach [[Navarro]], deep in [[New California Republic|NCR]] territory. {{Icon|FNVLR|link=Lonesome Road (add-on)}}
  +
* 60 Survival to get the [[schematics - .44 Magnum, hand load]] from [[Jules (Fallout: New Vegas)|Jules]] (50 [[Guns]] required).
 
* 75 Survival to teach [[Jack (Great Khans)|Jack]] how to make [[Hydra]] during [[Aba Daba Honeymoon]].
 
* 75 Survival to successfully improvise the [[Imitation strange meat pie]] during [[Beyond the Beef]] (bypasses needing [[Philippe's recipes]] and [[Intelligence]] 6).
  +
* 75 Survival to point out to [[Ulysses]] that choosing the [https://en.wikipedia.org/wiki/Ulysses_S._Grant historical Ulysses] as his namesake, also involving conflict between "two flags", is connected to the war for the Mojave. {{Icon|FNVLR|link=Lonesome Road (add-on)}}
 
* 90 Survival to craft all [[Campfire (Fallout: New Vegas)|campfire]] recipes.
  +
  +
==Behind the scenes==
 
* Survival appears only in ''Fallout: New Vegas'', although it is based on the [[Outdoorsman]] [[skill]] from ''[[Fallout]]'' and ''[[Fallout 2]]''.
  +
* Internally the Survival skill is identified as "AVThrowing," though one cannot see this designation unless examining the game's resources using third-party editing utilities such as FNVEdit. This is because the Survival skill takes the place of the planned, but ultimately scrapped [[Throwing]] skill from ''[[Fallout 3]]'', including its skill "slot" and associated Form IDs.
   
 
==See also==
 
==See also==
* [[Fallout: New Vegas crafting|''Fallout: New Vegas'' crafting]] - For a full list of crafting items including those used by the Survival skill.
+
* [[Fallout: New Vegas crafting|''Fallout: New Vegas'' crafting]], for a full list of crafting items including those used by the Survival skill.
   
 
{{Navbox skills}}
 
{{Navbox skills}}
   
[[Category:Skills]]
 
 
[[Category:Fallout: New Vegas skills]]
 
[[Category:Fallout: New Vegas skills]]
   
  +
[[de:Überleben]]
  +
[[es:Supervivencia]]
 
[[ru:Выживание]]
 
[[ru:Выживание]]

Latest revision as of 14:11, 10 August 2023

Survival is a skill in Fallout: New Vegas. It replaces the Outdoorsman skill from Fallout and Fallout 2.

Overview

The Survival skill allows the player character to create more powerful poisons, chems, and consumable food and drink items at campfires scattered around the wasteland as the skill is increased.

Higher levels of the Survival skill also increase the effectiveness of food items, including stat changes, whether they are made from Survival recipes or not, up to a tripling effect at a skill level of 100. However, this does include negative effects such as penalties to SPECIAL stats or increases to the character's Dehydration, Starvation and Sleep while in Hardcore mode. Radiation effect on foods is not affected.

For example, the gecko steak:
  • Heals 2 HP/second for 15 seconds, -30 Dehydration, -75 Starvation at 0 skill.
  • Heals 4 HP/second for 15 seconds, -60 Dehydration, -150 Starvation at 50 skill.
  • Heals 6 HP/second for 15 seconds, -90 Dehydration, -225 Starvation at 100 skill.

While the skill's name "Survival" would denote it simply being a practiced form of subsistence, the survival skill also encompasses the (relatively) finer points of cuisine in post-apocalyptic America. This is well displayed with the Courier being able to prepare such food items as the wasteland omelet, fire ant fricassée, and atomic cocktail.

Equation

Example: A starting Endurance of 5 and Luck of 5.

Effects on food are affected by the Survival skill with the following equation:

In basic terms, food items become twice as effective with a Survival skill of 50, and three times as effective with a Survival skill of 100. This progression is linear, meaning at a skill level of 75 food items are 2.5x as effective.

Increasing skill

Permanent
Temporary

Survival-based perks

Perk Requirement Level Additional Requirements
Hunter 30 2
Old World Gourmet Dead Money 45 2 Endurance 6
Entomologist 45 4 Intelligence 4
Rad Child 70 4
Travel Light 45 4
Home on the Range Honest Hearts 70 8
Rad Resistance 40 8 Endurance 5
Tribal Wisdom Honest Hearts 70 8
Animal Friend 45 10 Charisma 6
Walker Instinct Lonesome Road (add-on) 50 18
Mile in Their Shoes Old World Blues (add-on) 25 20
Them's Good Eatin' Old World Blues (add-on) 55 20
Roughin' It Lonesome Road (add-on) 100 28

Interactions that require Survival skill

Behind the scenes

  • Survival appears only in Fallout: New Vegas, although it is based on the Outdoorsman skill from Fallout and Fallout 2.
  • Internally the Survival skill is identified as "AVThrowing," though one cannot see this designation unless examining the game's resources using third-party editing utilities such as FNVEdit. This is because the Survival skill takes the place of the planned, but ultimately scrapped Throwing skill from Fallout 3, including its skill "slot" and associated Form IDs.

See also