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+ | {{For|a cross-game overview of Survival articles|Survival}} |
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{{Infobox stat |
{{Infobox stat |
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⚫ | |||
|type =skill |
|type =skill |
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|image =Survival.png |
|image =Survival.png |
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⚫ | |||
|modifies1 =Magnitude of effects from food.<br />Ability to cook on a fire. |
|modifies1 =Magnitude of effects from food.<br />Ability to cook on a fire. |
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|governed by1 =[[Endurance]] |
|governed by1 =[[Endurance]] |
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|initial value1 =2 + ([[Endurance]] x 2) + ceil ([[Luck]] / 2) |
|initial value1 =2 + ([[Endurance]] x 2) + ceil ([[Luck]] / 2) |
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− | |related perks1 =[[Hunter (perk)|Hunter]] |
+ | |related perks1 =[[Hunter (perk)|Hunter]]<br />[[Entomologist (Fallout: New Vegas)|Entomologist]]<br />[[Travel Light]]<br />[[Rad Child (Fallout: New Vegas)|Rad Child]]<br />[[Rad Resistance (Fallout: New Vegas)|Rad Resistance]]<br />[[Animal Friend (Fallout: New Vegas)|Animal Friend]]<br />[[Tribal Wisdom]]<br />[[Old World Gourmet]] |
+ | }} |
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− | |related traits1 =none |
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− | }}{{Games|FNV}} |
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− | '''Survival''' is a skill in ''[[Fallout: New Vegas]]''. It replaces the [[Outdoorsman]] skill from ''[[Fallout]]'' and ''[[Fallout 2]]. |
+ | '''Survival''' is a skill in ''[[Fallout: New Vegas]]''. It replaces the [[Outdoorsman]] skill from ''[[Fallout]]'' and ''[[Fallout 2]]''. |
==Overview== |
==Overview== |
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− | The Survival skill allows |
+ | The Survival skill allows the player character to create more powerful poisons, chems, and consumable food and drink items at campfires scattered around the wasteland as the skill is increased. |
− | Higher levels of the Survival skill also increase the effectiveness of food items including stat changes, whether they are made from Survival recipes or not, up to a tripling effect at a skill level of 100. However, this does include negative effects such as penalties to [[ |
+ | Higher levels of the Survival skill also increase the effectiveness of food items, including stat changes, whether they are made from Survival recipes or not, up to a tripling effect at a skill level of 100. However, this does include negative effects such as penalties to [[Fallout: New Vegas SPECIAL|SPECIAL]] stats or increases to the character's [[Dehydration]], [[Starvation]] and [[Resting|Sleep]] while in [[Hardcore mode]]. [[Radiation]] effect on foods is not affected. |
: For example, the [[gecko steak]]: |
: For example, the [[gecko steak]]: |
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* Heals 2 HP/second for 15 seconds, -30 Dehydration, -75 Starvation at 0 skill. |
* Heals 2 HP/second for 15 seconds, -30 Dehydration, -75 Starvation at 0 skill. |
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:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math> |
:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math> |
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− | Effects on food are affected by the |
+ | Effects on food are affected by the Survival skill with the following equation: |
:<math>\text{Effect} =\text{Base} \times (1 + \left\lceil\frac{Survival}{50}\right\rceil)</math> |
:<math>\text{Effect} =\text{Base} \times (1 + \left\lceil\frac{Survival}{50}\right\rceil)</math> |
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==Increasing skill== |
==Increasing skill== |
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+ | ; Permanent |
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− | * The [[Wasteland Survival Guide (Fallout: New Vegas)|Wasteland Survival Guide]] will increase Survival by +3 permanent points (or +4 with [[Comprehension]]). |
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− | * The [[ |
+ | * The [[Wasteland Survival Guide (Fallout: New Vegas)|Wasteland Survival Guide]] will increase Survival by +3, or +4 with [[Comprehension (Fallout: New Vegas)|Comprehension]]. |
+ | * [[Tag! (Fallout: New Vegas)|Tag!]] +15 |
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− | * Anything that increases [[Endurance]] will increase Survival (1 Endurance point is equal to 2 Survival). |
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+ | * [[Level|Leveling up]] +15 with 10 [[Intelligence]], or +17 with the addition of the [[Educated (Fallout 3)|Educated]] perk. |
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⚫ | |||
+ | * [[Endurance Implant]] +2, but only if [[Endurance]] isn't already at 10. |
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⚫ | |||
− | * The [[US Army combat armor]] from the ''[[Lonesome Road (add-on)|Lonesome Road]]'' add-on raises Survival by 2. |
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+ | ; Temporary |
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− | ==Survival in quests and exploration== |
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+ | * The ''[[Lad's Life]]'' magazine will increase Survival by +10, or +20 with Comprehension. |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * {{Icon|FNVLR|link=Lonesome Road (add-on)}} The [[US Army combat armor]] raises Survival by +2. |
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⚫ | |||
+ | * Any armor or clothing that increases Endurance, +2 |
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− | * 60 Survival to have [[Jules (Fallout: New Vegas)|Jules]] in North Vegas Square give you the [[schematics - .44 magnum, hand load]] as well as a [[Guns]] check of 50. |
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+ | * [[Buffout (Fallout: New Vegas)|Buffout]] +6 Survival, but only if Endurance isn't already at 10. |
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⚫ | |||
+ | * {{Icon|FNVDM|link=Dead Money}} [[Sierra Madre Martini]] +8 Survival, but only if Endurance isn't already at 10. |
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⚫ | |||
⚫ | |||
− | * Several survival checks are made to access additional dialogue with [[Ulysses]]. {{icon|fnvlr|link=Lonesome Road (add-on)}} |
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==Survival-based perks== |
==Survival-based perks== |
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− | {| class="va-table" |
+ | {| class="va-table sortable" |
! width="80" nowrap="nowrap"|Perk |
! width="80" nowrap="nowrap"|Perk |
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! width="80" nowrap="nowrap"|Requirement |
! width="80" nowrap="nowrap"|Requirement |
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|- |
|- |
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− | | align="center"|[[Old World Gourmet]] {{ |
+ | | align="center"|[[Old World Gourmet]] {{Icon|FNVDM|link=Dead Money}} |
| align="center"|45 |
| align="center"|45 |
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| align="center"|2 |
| align="center"|2 |
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|- |
|- |
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− | | align="center"|[[Entomologist]] |
+ | | align="center"|[[Entomologist (Fallout: New Vegas)|Entomologist]] |
| align="center"|45 |
| align="center"|45 |
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| align="center"|4 |
| align="center"|4 |
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|- |
|- |
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− | | align="center"|[[Rad Child]] |
+ | | align="center"|[[Rad Child (Fallout: New Vegas)|Rad Child]] |
| align="center"|70 |
| align="center"|70 |
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| align="center"|4 |
| align="center"|4 |
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|- |
|- |
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− | | align="center"|[[Home on the Range]] {{ |
+ | | align="center"|[[Home on the Range]] {{Icon|FNVHH|link=Honest Hearts}} |
| align="center"|70 |
| align="center"|70 |
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| align="center"|8 |
| align="center"|8 |
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|- |
|- |
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− | | align="center"|[[Rad Resistance]] |
+ | | align="center"|[[Rad Resistance (Fallout: New Vegas)|Rad Resistance]] |
| align="center"|40 |
| align="center"|40 |
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| align="center"|8 |
| align="center"|8 |
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− | | align="center"| |
+ | | align="center"|Endurance 5 |
|- |
|- |
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− | | align="center"|[[Tribal Wisdom]] {{ |
+ | | align="center"|[[Tribal Wisdom]] {{Icon|FNVHH|link=Honest Hearts}} |
| align="center"|70 |
| align="center"|70 |
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| align="center"|8 |
| align="center"|8 |
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|- |
|- |
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− | | align="center"|[[Animal Friend]] |
+ | | align="center"|[[Animal Friend (Fallout: New Vegas)|Animal Friend]] |
| align="center"|45 |
| align="center"|45 |
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| align="center"|10 |
| align="center"|10 |
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|- |
|- |
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− | | align="center"|[[ |
+ | | align="center"|[[Walker Instinct]] {{Icon|FNVLR|link=Lonesome Road (add-on)}} |
+ | | align="center"|50 |
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+ | | align="center"|18 |
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+ | | align="center"|— |
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+ | |||
+ | |- |
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+ | | align="center"|[[Mile in Their Shoes]] {{Icon|FNVOWB|link=Old World Blues (add-on)}} |
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| align="center"|25 |
| align="center"|25 |
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| align="center"|20 |
| align="center"|20 |
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|- |
|- |
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− | | align="center"|[[Them's Good Eatin]] {{ |
+ | | align="center"|[[Them's Good Eatin']] {{Icon|FNVOWB|link=Old World Blues (add-on)}} |
| align="center"|55 |
| align="center"|55 |
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| align="center"|20 |
| align="center"|20 |
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|- |
|- |
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− | | align="center"|[[Roughin' It]] {{ |
+ | | align="center"|[[Roughin' It]] {{Icon|FNVLR|link=Lonesome Road (add-on)}} |
| align="center"|100 |
| align="center"|100 |
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| align="center"|28 |
| align="center"|28 |
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|} |
|} |
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+ | ==Interactions that require Survival skill== |
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− | ==Appearances== |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | * {{Icon|FNVLR|link=Lonesome Road (add-on)}} 35 Survival to discuss with [[Ulysses]] about: |
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+ | ** The [[marked men]] and how they continue to live in [[the Divide]]. |
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+ | ** How soon the [[tunneler]]s' expansion might eventually threaten the Mojave. |
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+ | ** His travels in the East such as visiting [[Denver]] populated by wild [[mongrel]]s. |
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⚫ | |||
⚫ | |||
+ | * 55 Survival to talk about [[ED-E (Lonesome Road)|ED-E]]'s mission to reach [[Navarro]], deep in [[New California Republic|NCR]] territory. {{Icon|FNVLR|link=Lonesome Road (add-on)}} |
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+ | * 60 Survival to get the [[schematics - .44 Magnum, hand load]] from [[Jules (Fallout: New Vegas)|Jules]] (50 [[Guns]] required). |
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⚫ | |||
⚫ | |||
+ | * 75 Survival to point out to [[Ulysses]] that choosing the [https://en.wikipedia.org/wiki/Ulysses_S._Grant historical Ulysses] as his namesake, also involving conflict between "two flags", is connected to the war for the Mojave. {{Icon|FNVLR|link=Lonesome Road (add-on)}} |
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⚫ | |||
+ | |||
+ | ==Behind the scenes== |
||
⚫ | |||
+ | * Internally the Survival skill is identified as "AVThrowing," though one cannot see this designation unless examining the game's resources using third-party editing utilities such as FNVEdit. This is because the Survival skill takes the place of the planned, but ultimately scrapped [[Throwing]] skill from ''[[Fallout 3]]'', including its skill "slot" and associated Form IDs. |
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==See also== |
==See also== |
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− | * [[Fallout: New Vegas crafting|''Fallout: New Vegas'' crafting]] |
+ | * [[Fallout: New Vegas crafting|''Fallout: New Vegas'' crafting]], for a full list of crafting items including those used by the Survival skill. |
{{Navbox skills}} |
{{Navbox skills}} |
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− | [[Category:Skills]] |
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[[Category:Fallout: New Vegas skills]] |
[[Category:Fallout: New Vegas skills]] |
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+ | [[de:Überleben]] |
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+ | [[es:Supervivencia]] |
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[[ru:Выживание]] |
[[ru:Выживание]] |
Latest revision as of 14:11, 10 August 2023
For a cross-game overview of Survival articles, see Survival. |
Survival is a skill in Fallout: New Vegas. It replaces the Outdoorsman skill from Fallout and Fallout 2.
Overview
The Survival skill allows the player character to create more powerful poisons, chems, and consumable food and drink items at campfires scattered around the wasteland as the skill is increased.
Higher levels of the Survival skill also increase the effectiveness of food items, including stat changes, whether they are made from Survival recipes or not, up to a tripling effect at a skill level of 100. However, this does include negative effects such as penalties to SPECIAL stats or increases to the character's Dehydration, Starvation and Sleep while in Hardcore mode. Radiation effect on foods is not affected.
- For example, the gecko steak:
- Heals 2 HP/second for 15 seconds, -30 Dehydration, -75 Starvation at 0 skill.
- Heals 4 HP/second for 15 seconds, -60 Dehydration, -150 Starvation at 50 skill.
- Heals 6 HP/second for 15 seconds, -90 Dehydration, -225 Starvation at 100 skill.
While the skill's name "Survival" would denote it simply being a practiced form of subsistence, the survival skill also encompasses the (relatively) finer points of cuisine in post-apocalyptic America. This is well displayed with the Courier being able to prepare such food items as the wasteland omelet, fire ant fricassée, and atomic cocktail.
Equation
Example: A starting Endurance of 5 and Luck of 5.
Effects on food are affected by the Survival skill with the following equation:
In basic terms, food items become twice as effective with a Survival skill of 50, and three times as effective with a Survival skill of 100. This progression is linear, meaning at a skill level of 75 food items are 2.5x as effective.
Increasing skill
- Permanent
- The Wasteland Survival Guide will increase Survival by +3, or +4 with Comprehension.
- Tag! +15
- Leveling up +15 with 10 Intelligence, or +17 with the addition of the Educated perk.
- Endurance Implant +2, but only if Endurance isn't already at 10.
- Temporary
- The Lad's Life magazine will increase Survival by +10, or +20 with Comprehension.
- Caesar's armor increases Survival skill by 5 points, but it is a faction armor.
- Park ranger hat and Sorrows outfit both increase Survival by +5. The
- US Army combat armor raises Survival by +2. The
- Any armor or clothing that increases Endurance, +2
- Buffout +6 Survival, but only if Endurance isn't already at 10.
- Sierra Madre Martini +8 Survival, but only if Endurance isn't already at 10.
Survival-based perks
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Hunter | 30 | 2 | — |
Old World Gourmet | 45 | 2 | Endurance 6 |
Entomologist | 45 | 4 | Intelligence 4 |
Rad Child | 70 | 4 | — |
Travel Light | 45 | 4 | — |
Home on the Range | 70 | 8 | — |
Rad Resistance | 40 | 8 | Endurance 5 |
Tribal Wisdom | 70 | 8 | — |
Animal Friend | 45 | 10 | Charisma 6 |
Walker Instinct | 50 | 18 | — |
Mile in Their Shoes | 25 | 20 | — |
Them's Good Eatin' | 55 | 20 | — |
Roughin' It | 100 | 28 | — |
Interactions that require Survival skill
- 20 Survival to teach Siri at The Fort how to make healing powder more efficiently.
- 20 Survival to call Ricky out when he mistakenly calls deathclaws "Deathjaws."
- Ulysses about:
- The marked men and how they continue to live in the Divide.
- How soon the tunnelers' expansion might eventually threaten the Mojave.
- His travels in the East such as visiting Denver populated by wild mongrels.
35 Survival to discuss with - 40 Survival to discuss with Pete what the Boomers grow for food, gaining Boomers fame.
- 50 Survival to persuade Jed Masterson to increase your permitted carry weight (75 to 100 lbs total) for the trip to Zion.
- 55 Survival to talk about ED-E's mission to reach Navarro, deep in NCR territory.
- 60 Survival to get the schematics - .44 Magnum, hand load from Jules (50 Guns required).
- 75 Survival to teach Jack how to make Hydra during Aba Daba Honeymoon.
- 75 Survival to successfully improvise the Imitation strange meat pie during Beyond the Beef (bypasses needing Philippe's recipes and Intelligence 6).
- 75 Survival to point out to Ulysses that choosing the historical Ulysses as his namesake, also involving conflict between "two flags", is connected to the war for the Mojave.
- 90 Survival to craft all campfire recipes.
Behind the scenes
- Survival appears only in Fallout: New Vegas, although it is based on the Outdoorsman skill from Fallout and Fallout 2.
- Internally the Survival skill is identified as "AVThrowing," though one cannot see this designation unless examining the game's resources using third-party editing utilities such as FNVEdit. This is because the Survival skill takes the place of the planned, but ultimately scrapped Throwing skill from Fallout 3, including its skill "slot" and associated Form IDs.
See also
- Fallout: New Vegas crafting, for a full list of crafting items including those used by the Survival skill.