| ||For an overview of stimpak types in all games, see Stimpak.|
Fallout Tactics super stimpak
An advanced healing chem. Very powerful. Superstims will cause a small amount of damage after a period of time due to powerful nature of the chemicals used.”
Super stimpak is a more advanced version of the regular stimpak. While it heals more severe wounds, it also has unpleasant side effects, causing minor damage some time after use.
The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to your limb.
When injected, a super stimpak heals 75 hit points immediately, but the powerful nature of drugs used in the process will cause an adverse reaction from the organism, resulting in 9 points of damage after two minutes.
Sometimes, chemistry geniuses can whip up a super stimpak, which is the case with Myron, who could create one from 1 stimpak, 1 Nuka-Cola and 1 fruit for a scientifically-inclined Chosen One (76% Science or more).
Use for assassinationEdit
Super stimpaks also have a nefarious purpose. They can be used to assassinate friendly non-player characters in populated areas; no one would suspect you of killing the person with stimpaks, because they heal people. Having the Awareness perk helps, as you can see how much health the target has. Simply divide his or her maximum health by 9 then round up. The number you reach is how many super stimpaks you should use to kill your victim. Stick the stimpaks in one of your weapon slots and use the applicable number of stimpaks on the victim. After waiting 2 minutes, they should die from the latent damage (9 points per pak').