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Super stimpak is a more advanced version of the regular stimpak. While it heals more severe wounds, it also has unpleasant side effects.

The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to your limb.

Characteristics

In addition to healing, Fallout: New Vegas also adds the debuff "stimpak sickness" which happens after using a super stimpak. Its effects are STR -1 and AGL -1 and its duration lasts for around 3–4 minutes, and cannot be cured by Fixer but can be fixed with Buffout. It is very problematic, especially in combat, as it may cause the player to become overburdened and therefore slow in a critical situation.

Medicine skill effect

SkillEffect
10+72 Hit Points 
20+84 Hit Points 
30+96 Hit Points 
40+108 Hit Points 
50+120 Hit Points 
60+132 Hit Points 
70+144 Hit Points 
80+156 Hit Points 
90+168 Hit Points 
100+180 Hit Points 
Note: Strength is not affected by Medicine skill level.
Note: Agility is not affected by Medicine skill level.

Crafting

This item can be crafted by the player.

Creation requirements

Name Requirements Components
Super stimpak

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E with at least 1 rank of the Camarader-E perk.

Related quests

A super stimpak is required for the side quest Restoring Hope if the player does not have 75 medicine.

Locations

Notes

  • An unused inventory icon and model exists for them in the Fallout 3 files.
  • The ingredients for making a super stimpak are similar to the components Myron needs to make them in Fallout 2 - he requires fruit, a Nuka-Cola and a regular stimpak.
  • You can not use the Wait feature to remove stimpak sickness.
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