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|effects =Super stimpak sickness (-1 [[Strength]] and -1 [[Agility]])<br />HP +180 [[Hit Point]] at 100 [[Medicine]]
 
|effects =Super stimpak sickness (-1 [[Strength]] and -1 [[Agility]])<br />HP +180 [[Hit Point]] at 100 [[Medicine]]
 
|addiction =None
 
|addiction =None
|component of =[[Auto-inject super stimpak]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
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|component of =[[Auto-inject super stimpak]]{{icon|FNVLR|link=Lonesome Road (add-on)}}
 
|weight =0
 
|weight =0
 
|value =150
 
|value =150
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[[Category:Fallout: New Vegas consumables]]
 
[[Category:Fallout: New Vegas consumables]]
 
[[Category:Fallout: New Vegas craftable consumables]]
 
[[Category:Fallout: New Vegas craftable consumables]]
[[Category:Fallout 3 cut items]]
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[[Category:Fallout 3 cut consumables]]
   
 
[[pl:Super stimpak]]
 
[[pl:Super stimpak]]

Revision as of 17:10, 24 April 2014

 
Gametitle-FNV
Gametitle-FNV

Super stimpak is a more advanced version of the regular stimpak found in Fallout: New Vegas. While it heals more severe wounds, it also has unpleasant side effects.

The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the injured limb.

Characteristics

In addition to healing, the game also adds the debuff "stimpak sickness" which happens after using a super stimpak. Its effects are STR -1 and AGL -1 and its duration lasts for around 3–4 minutes, and cannot be cured by Fixer but can be fixed with Buffout. It is very problematic, especially in combat, as it may cause the player to become overencumbered, and therefore slower in a critical situation.

Medicine skill effect

SkillEffect
10+72 Hit Points 
20+84 Hit Points 
30+96 Hit Points 
40+108 Hit Points 
50+120 Hit Points 
60+132 Hit Points 
70+144 Hit Points 
80+156 Hit Points 
90+168 Hit Points 
100+180 Hit Points 
Note: Strength is not affected by Medicine skill level.
Note: Agility is not affected by Medicine skill level.

Crafting

This item can be crafted by the player.

Creation requirements

Materials:Requirements:Produces:
Range
Level
Super stimpak (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E with the Lonesome Road add-on installed.

Related quests

A super stimpak is required for the side quest Restoring Hope if the player does not have 75 Medicine.

Locations

Notes

  • An unused inventory icon and model exists for the super stimpak in the Fallout 3 files.
  • The ingredients for making a super stimpak are similar to the components Myron needs to make them in Fallout 2 - he requires fruit, a Nuka-Cola and a regular stimpak.
  • You can not use the Wait feature to remove stimpak sickness.