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|games =FNV |
|games =FNV |
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|icon =Icon super stimpak.png |
|icon =Icon super stimpak.png |
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+ | |icon offset =10 |
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|image =SuperStimpakFNV.png |
|image =SuperStimpakFNV.png |
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|effects =Super stimpak sickness (-1 [[Strength]] and -1 [[Agility]])<br />HP +180 [[Hit Point]] at 100 [[Medicine]] |
|effects =Super stimpak sickness (-1 [[Strength]] and -1 [[Agility]])<br />HP +180 [[Hit Point]] at 100 [[Medicine]] |
||
|addiction =None |
|addiction =None |
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− | |component of =[[Auto-inject super stimpak]] |
+ | |component of =[[Auto-inject super stimpak]]{{icon|FNVLR|link=Lonesome Road (add-on)}} |
|weight =0 |
|weight =0 |
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|value =150 |
|value =150 |
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− | |baseid ={{ID| |
+ | |baseid ={{ID|000ccef2}} |
}}{{Games|FNV}} |
}}{{Games|FNV}} |
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− | '''Super stimpak''' is a more advanced version of the regular [[Stimpak (Fallout: New Vegas)|stimpak]]. While it heals more severe wounds, it also has unpleasant side effects. |
+ | '''Super stimpak''' is a more advanced version of the regular [[Stimpak (Fallout: New Vegas)|stimpak]] found in ''[[Fallout: New Vegas]]''. While it heals more severe wounds, it also has unpleasant side effects. |
− | The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to |
+ | The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the injured limb. |
==Characteristics== |
==Characteristics== |
||
− | In addition to healing, |
+ | In addition to healing, the game also adds the debuff "stimpak sickness" which happens after using a super stimpak. Its effects are STR -1 and AGL -1 and its duration lasts for around 3–4 minutes, and cannot be cured by [[Fixer]] but can be fixed with [[Buffout (Fallout: New Vegas)|Buffout]]. It is very problematic, especially in combat, as it may cause the player to become overencumbered, and therefore slower in a critical situation. |
===Medicine skill effect=== |
===Medicine skill effect=== |
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'''Creation requirements''' |
'''Creation requirements''' |
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− | { |
+ | {{Crafting table |
+ | |type =production |
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− | ! Name |
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⚫ | |||
− | ! Requirements |
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⚫ | |||
− | ! Components |
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+ | |skill =[[Science]] |
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− | |||
+ | |level =90 |
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− | |- |
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⚫ | |||
⚫ | |||
⚫ | |||
− | | |
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⚫ | |||
⚫ | |||
− | + | |material4 =[[Nuka-Cola (Fallout: New Vegas)|Nuka-Cola]] |
|
⚫ | |||
− | | |
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⚫ | |||
⚫ | |||
⚫ | |||
− | * 1 [[Nuka-Cola (Fallout: New Vegas)|Nuka-Cola]] |
||
⚫ | |||
− | ¹ Craftable without a workbench via a dialogue option with [[Veronica Santangelo|Veronica]], or with [[ED-E]] with |
+ | ¹ Craftable without a workbench via a dialogue option with [[Veronica Santangelo|Veronica]], or with [[ED-E]] with the ''[[Lonesome Road (add-on)|Lonesome Road]]'' [[Fallout: New Vegas add-ons|add-on]] installed. |
==Related quests== |
==Related quests== |
||
− | A super stimpak is required for the side quest [[Restoring Hope]] if the player does not have 75 |
+ | A super stimpak is required for the side quest [[Restoring Hope]] if the player does not have 75 [[Medicine]]. |
==Locations== |
==Locations== |
||
+ | * [[New Vegas medical clinic]] - You can buy one there. |
||
* {{icon|FNVCS|link=Courier's Stash}} 3 super stimpaks can be obtained by pre-ordering the ''[[Mercenary Pack]]''. |
* {{icon|FNVCS|link=Courier's Stash}} 3 super stimpaks can be obtained by pre-ordering the ''[[Mercenary Pack]]''. |
||
* [[Goodsprings]] - [[Mitchell|Doc Mitchell]] has one on him. |
* [[Goodsprings]] - [[Mitchell|Doc Mitchell]] has one on him. |
||
* [[Sloan]] - 5 can be obtained from [[Chomps Lewis]] if the player informs him that they will [[Claws Out|deal with]] the nearby [[deathclaw]]s. |
* [[Sloan]] - 5 can be obtained from [[Chomps Lewis]] if the player informs him that they will [[Claws Out|deal with]] the nearby [[deathclaw]]s. |
||
− | * [[Black Mountain]] - In the storage building, under a metal pot on the first shelf on the |
+ | * [[Black Mountain]] - In the storage building, under a metal pot on the first shelf on the right, the pot will appear when you touch the shelf. |
* {{icon|FNVDM|link=Dead Money}} [[Sierra Madre vending machine]] - Can be purchased in the Sierra Madre itself or at the [[Abandoned Brotherhood of Steel bunker]], after finding the super stimpak [[vending machine code]]. |
* {{icon|FNVDM|link=Dead Money}} [[Sierra Madre vending machine]] - Can be purchased in the Sierra Madre itself or at the [[Abandoned Brotherhood of Steel bunker]], after finding the super stimpak [[vending machine code]]. |
||
* {{icon|FNVOWB|link=Old World Blues (add-on)}} [[X-13 research facility]] - In the nightstalker test area of the facility, shooting the forcefield in the ceiling of the small room with the Strange Still with an [[Sonic Emitter Upgrade|upgraded]] [[Sonic emitter (weapon)|sonic emitter]] will drop a super stimpak into the room. |
* {{icon|FNVOWB|link=Old World Blues (add-on)}} [[X-13 research facility]] - In the nightstalker test area of the facility, shooting the forcefield in the ceiling of the small room with the Strange Still with an [[Sonic Emitter Upgrade|upgraded]] [[Sonic emitter (weapon)|sonic emitter]] will drop a super stimpak into the room. |
||
− | * [[Camp McCarran]] - 3 can be found in the supply tent located in the southeast corner of the courtyard. |
+ | * [[Camp McCarran]] - 3 can be found in the supply tent located in the southeast corner of the courtyard. Must be stolen. |
* Can be bought from traveling merchants. |
* Can be bought from traveling merchants. |
||
* With the [[Wild Wasteland]] trait, you can speak to [[Rex (Fallout: New Vegas)|Rex]] and ask if Jimmy fell down a well. This will add the [[Jimmy's well]] map marker, where a super stimpak can be found. |
* With the [[Wild Wasteland]] trait, you can speak to [[Rex (Fallout: New Vegas)|Rex]] and ask if Jimmy fell down a well. This will add the [[Jimmy's well]] map marker, where a super stimpak can be found. |
||
+ | * Can be bought from [[Julie Farkas]] in The Old Mormon Fort. |
||
+ | * Most doctors in the wasteland have one or two for sale. |
||
==Notes== |
==Notes== |
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− | * An unused inventory icon and model exists for |
+ | * An unused inventory icon and model exists for the super stimpak in the ''[[Fallout 3]]'' files. |
− | * The ingredients for making a super |
+ | * The ingredients for making a super stimpak are similar to the components [[Myron]] needs to make them in ''[[Fallout 2]]'' - he requires [[Fruit (Fallout)|fruit]], a Nuka-Cola and a regular stimpak. |
− | * You can not use the Wait feature to remove |
+ | * You can not use the Wait feature to remove stimpak sickness. |
{{Navbox consumables FNV}} |
{{Navbox consumables FNV}} |
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[[Category:Fallout: New Vegas consumables]] |
[[Category:Fallout: New Vegas consumables]] |
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[[Category:Fallout: New Vegas craftable consumables]] |
[[Category:Fallout: New Vegas craftable consumables]] |
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− | [[Category:Fallout 3 cut |
+ | [[Category:Fallout 3 cut consumables]] |
[[pl:Super stimpak]] |
[[pl:Super stimpak]] |
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+ | [[ru:Суперстимулятор (Fallout: New Vegas)]] |
Revision as of 17:10, 24 April 2014
For an overview of stimpak types in all games, see Stimpak. |
Super stimpak is a more advanced version of the regular stimpak found in Fallout: New Vegas. While it heals more severe wounds, it also has unpleasant side effects.
The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the injured limb.
Characteristics
In addition to healing, the game also adds the debuff "stimpak sickness" which happens after using a super stimpak. Its effects are STR -1 and AGL -1 and its duration lasts for around 3–4 minutes, and cannot be cured by Fixer but can be fixed with Buffout. It is very problematic, especially in combat, as it may cause the player to become overencumbered, and therefore slower in a critical situation.
Medicine skill effect
Skill | Effect |
---|---|
10 | +72 Hit Points |
20 | +84 Hit Points |
30 | +96 Hit Points |
40 | +108 Hit Points |
50 | +120 Hit Points |
60 | +132 Hit Points |
70 | +144 Hit Points |
80 | +156 Hit Points |
90 | +168 Hit Points |
100 | +180 Hit Points |
- Note: Strength is not affected by Medicine skill level.
- Note: Agility is not affected by Medicine skill level.
Crafting
This item can be crafted by the player.
Creation requirements
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
stimpak (1) leather belt (1) mutfruit (1) Nuka-Cola (1) | Science: 90 | Super stimpak (1) |
¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E with the Lonesome Road add-on installed.
Related quests
A super stimpak is required for the side quest Restoring Hope if the player does not have 75 Medicine.
Locations
- New Vegas medical clinic - You can buy one there.
- Mercenary Pack. 3 super stimpaks can be obtained by pre-ordering the
- Goodsprings - Doc Mitchell has one on him.
- Sloan - 5 can be obtained from Chomps Lewis if the player informs him that they will deal with the nearby deathclaws.
- Black Mountain - In the storage building, under a metal pot on the first shelf on the right, the pot will appear when you touch the shelf.
- Sierra Madre vending machine - Can be purchased in the Sierra Madre itself or at the Abandoned Brotherhood of Steel bunker, after finding the super stimpak vending machine code.
- X-13 research facility - In the nightstalker test area of the facility, shooting the forcefield in the ceiling of the small room with the Strange Still with an upgraded sonic emitter will drop a super stimpak into the room.
- Camp McCarran - 3 can be found in the supply tent located in the southeast corner of the courtyard. Must be stolen.
- Can be bought from traveling merchants.
- With the Wild Wasteland trait, you can speak to Rex and ask if Jimmy fell down a well. This will add the Jimmy's well map marker, where a super stimpak can be found.
- Can be bought from Julie Farkas in The Old Mormon Fort.
- Most doctors in the wasteland have one or two for sale.
Notes
- An unused inventory icon and model exists for the super stimpak in the Fallout 3 files.
- The ingredients for making a super stimpak are similar to the components Myron needs to make them in Fallout 2 - he requires fruit, a Nuka-Cola and a regular stimpak.
- You can not use the Wait feature to remove stimpak sickness.