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{{For|an overview of stimpak types in all games|Stimpak}}
 
{{For|an overview of stimpak types in all games|Stimpak}}
 
{{Infobox consumable
 
{{Infobox consumable
|games =FNV
+
|games =FNV
|icon =Icon_super_stimpak.png
+
|icon =Icon super stimpak.png
  +
|icon offset =10
|image =SuperStimpakFNV.png
+
|image =SuperStimpakFNV.png
|effects =Super stimpak sickness (-1 STR -1 AGL)<br />HP +180 at 100 [[Medicine]]
+
|effects =Super stimpak sickness (-1 [[Strength]] and -1 [[Agility]])<br />HP +180 [[Hit Point]] at 100 [[Medicine]]
|addiction =None
 
|weight =0
+
|addiction =None
 
|component of =[[Auto-inject super stimpak]]{{icon|FNVLR|link=Lonesome Road (add-on)}}
|value =150
+
|weight =0
|used in =[[Auto-inject super stimpak]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
 
|baseid ={{ID|000CCEF2}}
+
|value =150
  +
|baseid ={{ID|000ccef2}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
'''Super stimpak''' is a more advanced version of the regular [[Stimpak (Fallout: New Vegas)|stimpak]]. While it heals more severe wounds, it also has unpleasant side effects.
+
'''Super stimpak''' is a more advanced version of the regular [[Stimpak (Fallout: New Vegas)|stimpak]] found in ''[[Fallout: New Vegas]]''. While it heals more severe wounds, it also has unpleasant side effects.
   
The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to your limb.
+
The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the injured limb.
   
 
==Characteristics==
 
==Characteristics==
In addition to healing, ''[[Fallout: New Vegas]]'' also adds the debuff "stimpak sickness" which happens after using a super stimpak. Its effects are STR -1 and AGL -1 and its duration lasts for around 3–4 minutes, and cannot be cured by [[Fixer]] but can be fixed with Buffout. It is very problematic, especially in combat, as it may cause the player to become overburdened and therefore slow in a critical situation.
+
In addition to healing, the game also adds the debuff "stimpak sickness" which happens after using a super stimpak. Its effects are STR -1 and AGL -1 and its duration lasts for around 3–4 minutes, and cannot be cured by [[Fixer]] but can be fixed with [[Buffout (Fallout: New Vegas)|Buffout]]. It is very problematic, especially in combat, as it may cause the player to become overencumbered, and therefore slower in a critical situation.
  +
  +
===Medicine skill effect===
  +
{{Consumable skill table
  +
|attribute1 =Hit Points
  +
|base effect1 =+60
  +
|note attribute1 =Strength
  +
|note attribute2 =Agility
  +
|note skill =Medicine
 
}}
   
 
===Crafting===
 
===Crafting===
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'''Creation requirements'''
 
'''Creation requirements'''
{| class="va-table"
+
{{Crafting table
  +
|type =production
! Name
 
 
|product1 =Super stimpak
! Requirements
 
 
|workspace =[[Workbench]]¹
! Components
 
  +
|skill =[[Science]]
|-
 
  +
|level =90
|Super stimpak
 
 
|material1 =[[Stimpak (Fallout: New Vegas)|stimpak]]
|
 
 
|material2 =[[leather belt]]
* [[Workbench]]¹
 
* [[Science]] [[Fallout: New Vegas skills|skill]] 90
+
|material3 =[[Mutfruit (Fallout: New Vegas)|mutfruit]]
 
|material4 =[[Nuka-Cola (Fallout: New Vegas)|Nuka-Cola]]
|
 
  +
}}
* 1 [[Stimpak (Fallout: New Vegas)|stimpak]]
 
* 1 [[leather belt]]
 
* 1 [[Mutfruit (Fallout: New Vegas)|mutfruit]]
 
* 1 [[Nuka-Cola (Fallout: New Vegas)|Nuka-Cola]]
 
|}
 
   
¹ Craftable without a workbench via a dialogue option with [[Veronica Santangelo|Veronica]], or with [[ED-E]] once the add-on ''[[Lonesome Road (add-on)|Lonesome Road]]'' is installed.
+
¹ Craftable without a workbench via a dialogue option with [[Veronica Santangelo|Veronica]], or with [[ED-E]] with the ''[[Lonesome Road (add-on)|Lonesome Road]]'' [[Fallout: New Vegas add-ons|add-on]] installed.
 
===Locations===
 
* 3 super stimpaks can be obtained by pre-ordering the [[Mercenary Pack|Mercenary pack]].
 
* [[Mitchell|Doc Mitchell]] has one on him.
 
* There is one along with a regular stimpak in the Boat Rental Shack near [[Callville Bay]].
 
* 5 can be obtained from [[Chomps Lewis]] if the player informs him that they will [[Claws Out|deal with]] the nearby [[deathclaw]]s.
 
* There is a super stimpak located in [[Black Mountain]]'s Storage building, Under a metal pot, on the first shelf on the left.
 
* In ''[[Dead Money]]'' they can be bought in a [[Sierra Madre vending machine]] if you have the super stimpak [[Vending machine code]]. Said Vending Machine Code is located in the Bell Tower next to the Gala Event Control Panel.
 
* With the [[Wild Wasteland]] trait, you can speak to [[Rex (Fallout: New Vegas)|Rex]] and ask if Jimmy fell down a well. It will add a map marker named [[Jimmy's well]]. At the location you will find a super stimpak along with many other items including a unique BB gun named [[Abilene Kid LE BB gun]].
 
* 3 can be found in the [[Camp McCarran]] supply tent located in the south east corner of the courtyard.
 
* Can be bought from traveling merchants.
 
* Sometimes found on the bodies of [[Fiends]].
 
   
 
==Related quests==
 
==Related quests==
A super stimpak is required for the side quest [[Restoring Hope]] if the player does not have 75 medicine.
+
A super stimpak is required for the side quest [[Restoring Hope]] if the player does not have 75 [[Medicine]].
  +
 
==Locations==
  +
* [[New Vegas medical clinic]] - You can buy one there.
 
* {{icon|FNVCS|link=Courier's Stash}} 3 super stimpaks can be obtained by pre-ordering the ''[[Mercenary Pack]]''.
 
* [[Goodsprings]] - [[Mitchell|Doc Mitchell]] has one on him.
 
* [[Sloan]] - 5 can be obtained from [[Chomps Lewis]] if the player informs him that they will [[Claws Out|deal with]] the nearby [[deathclaw]]s.
  +
* [[Black Mountain]] - In the storage building, under a metal pot on the first shelf on the right, the pot will appear when you touch the shelf.
  +
* {{icon|FNVDM|link=Dead Money}} [[Sierra Madre vending machine]] - Can be purchased in the Sierra Madre itself or at the [[Abandoned Brotherhood of Steel bunker]], after finding the super stimpak [[vending machine code]].
  +
* {{icon|FNVOWB|link=Old World Blues (add-on)}} [[X-13 research facility]] - In the nightstalker test area of the facility, shooting the forcefield in the ceiling of the small room with the Strange Still with an [[Sonic Emitter Upgrade|upgraded]] [[Sonic emitter (weapon)|sonic emitter]] will drop a super stimpak into the room.
 
* [[Camp McCarran]] - 3 can be found in the supply tent located in the southeast corner of the courtyard. Must be stolen.
 
* Can be bought from traveling merchants.
 
* With the [[Wild Wasteland]] trait, you can speak to [[Rex (Fallout: New Vegas)|Rex]] and ask if Jimmy fell down a well. This will add the [[Jimmy's well]] map marker, where a super stimpak can be found.
  +
* Can be bought from [[Julie Farkas]] in The Old Mormon Fort.
  +
* Most doctors in the wasteland have one or two for sale.
   
 
==Notes==
 
==Notes==
* An unused inventory icon and model exists for them in the ''[[Fallout 3]]'' files.
+
* An unused inventory icon and model exists for the super stimpak in the ''[[Fallout 3]]'' files.
  +
* The ingredients for making a super stimpak are similar to the components [[Myron]] needs to make them in ''[[Fallout 2]]'' - he requires [[Fruit (Fallout)|fruit]], a Nuka-Cola and a regular stimpak.
  +
* You can not use the Wait feature to remove stimpak sickness.
   
 
{{Navbox consumables FNV}}
 
{{Navbox consumables FNV}}
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[[Category:Fallout: New Vegas consumables]]
 
[[Category:Fallout: New Vegas consumables]]
 
[[Category:Fallout: New Vegas craftable consumables]]
 
[[Category:Fallout: New Vegas craftable consumables]]
[[Category:Fallout 3 cut items]]
+
[[Category:Fallout 3 cut consumables]]
   
 
[[pl:Super stimpak]]
 
[[pl:Super stimpak]]
  +
[[ru:Суперстимулятор (Fallout: New Vegas)]]

Revision as of 17:10, 24 April 2014

 
Gametitle-FNV
Gametitle-FNV

Super stimpak is a more advanced version of the regular stimpak found in Fallout: New Vegas. While it heals more severe wounds, it also has unpleasant side effects.

The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the injured limb.

Characteristics

In addition to healing, the game also adds the debuff "stimpak sickness" which happens after using a super stimpak. Its effects are STR -1 and AGL -1 and its duration lasts for around 3–4 minutes, and cannot be cured by Fixer but can be fixed with Buffout. It is very problematic, especially in combat, as it may cause the player to become overencumbered, and therefore slower in a critical situation.

Medicine skill effect

SkillEffect
10+72 Hit Points 
20+84 Hit Points 
30+96 Hit Points 
40+108 Hit Points 
50+120 Hit Points 
60+132 Hit Points 
70+144 Hit Points 
80+156 Hit Points 
90+168 Hit Points 
100+180 Hit Points 
Note: Strength is not affected by Medicine skill level.
Note: Agility is not affected by Medicine skill level.

Crafting

This item can be crafted by the player.

Creation requirements

Materials:Requirements:Produces:
Range
Level
Super stimpak (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E with the Lonesome Road add-on installed.

Related quests

A super stimpak is required for the side quest Restoring Hope if the player does not have 75 Medicine.

Locations

Notes

  • An unused inventory icon and model exists for the super stimpak in the Fallout 3 files.
  • The ingredients for making a super stimpak are similar to the components Myron needs to make them in Fallout 2 - he requires fruit, a Nuka-Cola and a regular stimpak.
  • You can not use the Wait feature to remove stimpak sickness.