Super sledge (Fallout: New Vegas)
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| | For an overview of super sledge models in the Fallout series of games, see super sledge. |
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The super sledge is a weapon in Fallout: New Vegas.
Contents |
Characteristics
Edit
It is a heavy two-handed hammer, and contains a kinetic energy storage device to increase the knockback effect of the weapon. It is rather cumbersome and slow, but very powerful.
Special attack
Edit
It has a special Mauler attack that does 50% damage in V.A.T.S. at the cost of 10 more action points, but has a chance to knock down enemies (requires a Melee skill of 50).
| Legend | ||||
|---|---|---|---|---|
| - Type of attack | - Skill required | |||
| - Damage per attack in V.A.T.S. | - Action point cost | |||
| - Damage per action point | - Additional effects | |||
| Normal | 0 | 140 | 38 | 3.68 | none |
| Mauler | 50 | 70 | 48 | 1.46 | Knockdown chance |
- Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to execute Mauler outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
Durability
Edit
The super sledge can successfully strike about 495 times from full condition before breaking.
Variants
Edit
- Oh, Baby!
- Mean super sledge (unobtainable)
Comparison
Edit
| Legend | ||||
|---|---|---|---|---|
| - Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
| - Weapon name (gun, energy or explosive) | - Action point cost | |||
| - Damage per attack (damage per projectile) | - Damage per action point | |||
| - Damage per second | - Weapon spread | |||
| - Area of effect damage | - Magazine capacity (shots per reload) | |||
| - Effect damage & duration | - Durability (number of attacks before breaking) | |||
| - Bonus effects | - Weight | |||
| - Attacks per second | - Value in caps | |||
| - Critical chance % multiplier | - Value to weight ratio | |||
| - Critical damage | - Skill required | |||
| - Critical effect damage & duration | - Strength required | |||
| - With all mods attached | ||||
| Super sledge | 70 | 105 | 1.5 | x1 | 35 | 38 | 3.7 | 495 | 20 | 5800 | 290 | 100 | 8 |
| Oh, Baby! | 80 | 138.9 | 1.74 | x1 | 40 | 35 | 4.6 | 495 | 20 | 6200 | 310 | 100 | 8 |
- Note: Melee damage is doubled in V.A.T.S.
Locations
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- Used by super mutants at higher levels.
- Hidden Valley bunker:
- Held by one of the Legionary assassins that will come after you if your reputation with the Legion is too low.
- Often used by one of many NCR assassins if the player has poor reputation with the NCR.
- NCR heavy troopers often use them.
- The Arms Merchant at 188 Trading Post sells them from time to time. The condition of the weapon is usually around 50%.
- Big MT - carried by lobotomites when the player is above level 30.
- Divide - carried by marked men ravagers when the player is above level 30.
Notes
Edit
- The model found in Fallout: New Vegas is identical in appearance to the super sledge found in Fallout 3, but inflicts greater damage.