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The super sledge is a weapon in Fallout: New Vegas.

Characteristics[]

A two-handed blunt melee weapon resembling a massive metallic hammer with a padded handle that contains a kinetic energy storage device to increase the knockback effect of the weapon. It deals the second-highest amount of damage per strike of all blunt melee weapons (only below its unique variant Oh, Baby!) as well as having the second-highest AP cost along with the sledgehammer and the highest weight along with Oh, Baby!

Special attack[]

The super sledge has a special Mauler attack that does 50% damage in V.A.T.S. at the cost of 10 more action points, but has a chance to knock down enemies (requires a Melee skill of 50).

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal0140383.68none
Mauler5070481.46Knockdown chance
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Mauler outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability[]

The super sledge can successfully strike about 495 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Super sledge 70
1051.5x135383.74952058002901008
Oh, Baby! 80
138.91.74x140354.64952062003101008
Note: Melee damage is doubled in V.A.T.S.

Locations[]

Notes[]

The weapon features in the perk image for Heavyweight.

Gallery[]

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