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m (clean up, replaced: Core Region → New California) Tag: apiedit |
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− | {{Infobox |
+ | {{Infobox character |
− | {{image}} |
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− | {{Infobox creature |
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|games =FO1 |
|games =FO1 |
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+ | |image =Fo1 super mutant guards.png |
− | |image |
+ | |image desc =The guards in [[Mariposa Military Base]] level 1 |
+ | |race =Mariposa super mutants |
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− | |variants =[[Human]] |
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− | | |
+ | |affliation =[[Master's Army]] |
+ | |role =[[Mariposa Military Base|Military Base]] guards |
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+ | |location =[[New California]] |
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+ | |special ={{SPECIAL|8,5,8,3,3,5,5}} |
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+ | |tag skills ={{tag skills|big guns=75%|energy weapons=65%|unarmed=90%}} |
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+ | |derived =[[Hit Points]]: 50<br />[[Experience Points]]: 300<br />[[Armor Class]]: 15<br />[[Action Points]]: 6<br />[[Carry Weight]]: 225<br />[[Melee Damage]]: 13<br />[[Sequence]]: 10<br />[[Healing rate]]: 2 |
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}}{{Games|FO1}} |
}}{{Games|FO1}} |
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− | ''' |
+ | The '''super mutant guards''' are guards found in the [[Mariposa Military Base]] of [[Timeline#2161|2161]], tasked of guarding the base for the [[Lieutenant]]. |
==Background== |
==Background== |
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+ | {{Transcluded|Super mutant}} |
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− | They keep the [[Cathedral]] secure, and work under the will of [[The Master]]. They are the main guards & security of the base. |
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+ | {{transcludesection|article=Super mutant|section=WCbackground|options=nointro}} |
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==Characteristics== |
==Characteristics== |
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===Biology=== |
===Biology=== |
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+ | {{Transcluded|Super mutant}} |
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− | {{section}} |
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+ | {{transcludesection|article=Super mutant|section=Biology|options=nointro}} |
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===Gameplay attributes=== |
===Gameplay attributes=== |
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+ | Super mutants like these guards are fearsome enemies, possessed of great strength and endurance, and powerfully armed with heavy weapons. Incredibly dangerous, both at range and in close combat, such enemies are not to be underestimated. |
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− | {{section}} |
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− | ==Variants== |
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− | {{section}} |
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− | {{Stats creature FO1|start}} |
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− | {{Stats creature FO1|row |
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− | |name =[[Super mutant]] guards |
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− | |xp = |
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− | |hp = |
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− | |healing rate = |
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− | |ac = |
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− | |sequence = |
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− | |ap = |
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− | |melee damage = |
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− | |crit chance = |
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− | |dt normal = |
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− | |dt laser = |
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− | |dt fire = |
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− | |dt plasma = |
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− | |dt elec = |
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− | |dt expl = |
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− | |dt emp = |
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− | |dr normal = |
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− | |dr laser = |
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− | |dr fire = |
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− | |dr plasma = |
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− | |dr elec = |
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− | |dr expl = |
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− | |dr emp = |
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− | |attack1 = |
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− | |attack2 = |
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− | |ability1 = |
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− | |ability2 = |
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− | }} |
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− | {{Stats creature FO1|end}} |
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==Appearances== |
==Appearances== |
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Super mutant guards appear in the original ''[[Fallout]]''. |
Super mutant guards appear in the original ''[[Fallout]]''. |
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− | ==Source text== |
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− | {{stub-FO1}} |
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{{Navbox Cathedral}} |
{{Navbox Cathedral}} |
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{{Navbox creatures}} |
{{Navbox creatures}} |
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+ | |||
[[Category:Cathedral]] |
[[Category:Cathedral]] |
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[[Category:Fallout creatures]] |
[[Category:Fallout creatures]] |
Revision as of 17:10, 4 April 2015
The super mutant guards are guards found in the Mariposa Military Base of 2161, tasked of guarding the base for the Lieutenant.
Background
Characteristics
Biology
Gameplay attributes
Super mutants like these guards are fearsome enemies, possessed of great strength and endurance, and powerfully armed with heavy weapons. Incredibly dangerous, both at range and in close combat, such enemies are not to be underestimated.
Appearances
Super mutant guards appear in the original Fallout.
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