Fallout Wiki
Fallout Wiki
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m (clean up, replaced: Core RegionNew California)
Tag: apiedit
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{{Infobox incomplete}}
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{{Infobox character
{{image}}
 
{{Infobox creature
 
 
|games =FO1
 
|games =FO1
|type =creature
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|image =Fo1 super mutant guards.png
|image =
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|image desc =The guards in [[Mariposa Military Base]] level 1
  +
|race =Mariposa super mutants
|variants =[[Human]]
 
|location =[[Core Region]]
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|affliation =[[Master's Army]]
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|role =[[Mariposa Military Base|Military Base]] guards
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|location =[[New California]]
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|special ={{SPECIAL|8,5,8,3,3,5,5}}
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|tag skills ={{tag skills|big guns=75%|energy weapons=65%|unarmed=90%}}
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|derived =[[Hit Points]]: 50<br />[[Experience Points]]: 300<br />[[Armor Class]]: 15<br />[[Action Points]]: 6<br />[[Carry Weight]]: 225<br />[[Melee Damage]]: 13<br />[[Sequence]]: 10<br />[[Healing rate]]: 2
 
|proto ={{proto|186}}
 
|dialogue =[[POWERMUT.MSG]]
 
}}{{Games|FO1}}
 
}}{{Games|FO1}}
   
'''Super mutant guards''' are [[Fallout creatures|creatures]] found in the [[Core Region]] of [[2161]].
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The '''super mutant guards''' are guards found in the [[Mariposa Military Base]] of [[Timeline#2161|2161]], tasked of guarding the base for the [[Lieutenant]].
   
 
==Background==
 
==Background==
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{{Transcluded|Super mutant}}
They keep the [[Cathedral]] secure, and work under the will of [[The Master]]. They are the main guards & security of the base.
 
  +
{{transcludesection|article=Super mutant|section=WCbackground|options=nointro}}
   
 
==Characteristics==
 
==Characteristics==
 
===Biology===
 
===Biology===
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{{Transcluded|Super mutant}}
{{section}}
 
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{{transcludesection|article=Super mutant|section=Biology|options=nointro}}
   
 
===Gameplay attributes===
 
===Gameplay attributes===
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Super mutants like these guards are fearsome enemies, possessed of great strength and endurance, and powerfully armed with heavy weapons. Incredibly dangerous, both at range and in close combat, such enemies are not to be underestimated.
{{section}}
 
 
==Variants==
 
{{section}}
 
{{Stats creature FO1|start}}
 
{{Stats creature FO1|row
 
|name =[[Super mutant]] guards
 
|proto ={{Proto|}}
 
|xp =
 
|hp =
 
|healing rate =
 
|ac =
 
|sequence =
 
|ap =
 
|melee damage =
 
|crit chance =
 
|dt normal =
 
|dt laser =
 
|dt fire =
 
|dt plasma =
 
|dt elec =
 
|dt expl =
 
|dt emp =
 
|dr normal =
 
|dr laser =
 
|dr fire =
 
|dr plasma =
 
|dr elec =
 
|dr expl =
 
|dr emp =
 
|attack1 =
 
|attack2 =
 
|ability1 =
 
|ability2 =
 
}}
 
{{Stats creature FO1|end}}
 
   
 
==Appearances==
 
==Appearances==
 
Super mutant guards appear in the original ''[[Fallout]]''.
 
Super mutant guards appear in the original ''[[Fallout]]''.
   
==Source text==
 
* [[POWERMUT.MSG]]
 
 
{{stub-FO1}}
 
 
{{Navbox Cathedral}}
 
{{Navbox Cathedral}}
 
{{Navbox creatures}}
 
{{Navbox creatures}}
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[[Category:Cathedral]]
 
[[Category:Cathedral]]
 
[[Category:Fallout creatures]]
 
[[Category:Fallout creatures]]

Revision as of 17:10, 4 April 2015

 
Gametitle-FO1
Gametitle-FO1

The super mutant guards are guards found in the Mariposa Military Base of 2161, tasked of guarding the base for the Lieutenant.

Background

This section is transcluded from Super mutant. To change it, please edit the transcluded page.


Characteristics

Biology

This section is transcluded from Super mutant. To change it, please edit the transcluded page.


Gameplay attributes

Super mutants like these guards are fearsome enemies, possessed of great strength and endurance, and powerfully armed with heavy weapons. Incredibly dangerous, both at range and in close combat, such enemies are not to be underestimated.

Appearances

Super mutant guards appear in the original Fallout.