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Super mutant (Fallout Tactics)

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For an overview of super mutants in the Fallout series, see super mutant.
 
Gametitle-FOT
Gametitle-FOT
Mini-FOT LogoThe following is based on Fallout Tactics and some details might contradict canon.

Super mutants are characters living in the Midwest in 2197. They were created by the Master 40 years ago, are generally strong but stupid, and because of their bulk cannot wear human armor or use small weapons.

BackgroundEdit

The super mutants, being led by Gammorin, have attacked local settlements and will not let the Brotherhood of Steel have the technology they search for.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Location
Recruit: noIcon cross
Merchant: noIcon cross
Replenish: noIcon cross
Missions involved: yesIcon check
St. Louis
Jefferson
Kansas City
Osceolla
Locations: yesIcon check
St. Louis
Jefferson
Kansas City
Osceolla

Other interactionsEdit

After defeating Latham in Osceolla, some of the mutants will join the Brotherhood, supplying the ranks.

InventoryEdit

St. LouisEdit

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JeffersonEdit

Kansas CityEdit

OsceollaEdit

NotesEdit

  • The super mutants at the plateau in St. Louis are extremely dangerous, since they have an excellent range and deal a massive amount of damage. However, they're worth much more Experience Points, as one of them gives even more than 2000 XP upon killing it.
  • They get a bonus to Hit Points, radiation and Poison Resistance.

AppearancesEdit

These super mutants appear in Fallout Tactics.

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