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{{Gamearticlelist
 
{{Gamearticlelist
 
|game1 =FO1
 
|game1 =FO1
|articles1 =[[#West Coast mutants|Mariposa super mutant]]<br />[[Nightkin#Fallout|Nightkin]]
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|articles1 =[[Super mutant (Fallout)|Super mutant]]<br />[[Nightkin#Fallout|Nightkin]]
 
|game2 =FO2
 
|game2 =FO2
|articles2 =[[Mariposa super mutant#Second generation|Mariposa super mutant]]
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|articles2 =[[Super mutant (Fallout)#Second generation|Super mutant]]
 
|game3 =FO3
 
|game3 =FO3
|articles3 =[[#East Coast mutants|Super mutant]]<br />[[Super mutant brute]]<br />[[Super mutant master]]<br />[[Super mutant overlord]]<br />[[Super mutant behemoth]]
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|articles3 =[[Super mutant (Fallout 3)#East Coast mutants|Super mutant]]<br />Super mutant brute<br />Super mutant master<br />Super mutant overlord {{Icon|FO3BS}}<br />[[Super mutant (Fallout 3)#Super mutant behemoth|Super mutant behemoth]]
 
|game4 =FNV
 
|game4 =FNV
|articles4 =[[Super mutant (Fallout: New Vegas)|Super mutant]]<br />[[Super mutant brute]]<br />[[Super mutant master]]<br />[[Nightkin#Fallout: New Vegas|Nightkin]]<hr />[[Mariposa super mutant#Mojave Wasteland|Mariposa super mutant]]
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|articles4 =[[Super mutant (Fallout: New Vegas)|Super mutant]]<br />Super mutant brute<br />Super mutant master<br />[[Nightkin#Fallout: New Vegas|Nightkin]]<br />Nightkin master<br />Nightkin sniper<br />Nightkin jailer
|game5 =FOBOS
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|game5 =FO4
  +
|articles5 =[[Super mutant (Fallout 4)|Super mutant]]<br />[[Super mutant (Fallout 4)#Super mutant suicider|Super mutant suicider]]<br />Super mutant skirmisher<br />Super mutant brute<br />Super mutant enforcer<br />Super mutant butcher<br />Super mutant master<br />Super mutant overlord<br />Super mutant primus<br />Super mutant warlord<br />[[Super mutant (Fallout 4)#Behemoth|Super mutant behemoth]]
|articles5 =[[Mariposa super mutant#Forces of Attis|Mariposa super mutant]]<br />[[Nightkin#Fallout: Brotherhood of Steel|Nightkin]]
 
|game6 =FOT
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|game6 =FO76
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|articles6 =[[Super mutant (Fallout 76)|Super mutant]]<br />Super mutant skirmisher<br />Super mutant fighter<br />Super mutant brute<br />Super mutant enforcer<br />Super mutant butcher<br />Super mutant master<br />Super mutant overlord<br />Super mutant primus<br />Super mutant warlord<br />[[Super mutant (Fallout 76)#Super mutant suicider|Super mutant suicider]]<br />Super mutant firestarter {{Icon|FO76OW}}<br />Super mutant berserker {{Icon|FO76SR}}<br />[[Super mutant behemoth (Fallout 76)|Super mutant behemoth]]
|articles6 =[[Mariposa super mutant#Gammorin's Forces|Mariposa super mutant]]
 
  +
}}
|game7 =VB
 
|articles7 =[[Mariposa super mutant]]
 
}}{{Games|FO1|FO2|FO3|FNV|FOT|FOBOS|FB|VB|FOOL|FOX}}
 
   
'''Super mutants''' are [[mutation|mutated]] humans, products of infection by the [[Forced Evolutionary Virus]] (FEV). They are much taller, bulkier and muscular than pure strain humans, have (mostly) green, gray, or yellowish skin, are immune to disease and radiation, and are gifted with superhuman strength and endurance. Although they are completely sterile, the rapid regeneration of their cells caused by FEV makes them virtually biologically immortal (but not immune to death from injury).
+
'''Super mutant''' is a general term referring to humanoid mutants created by exposing a regular and relatively unmutated [[human]] to a variant of the [[Forced Evolutionary Virus]] (FEV). The resulting hulking mutants typically possess exceptional strength, endurance, resistance or immunity to disease and [[radiation]], as well as modified intelligence. Originally introduced in ''[[Fallout]]'' as a unique mutant menace led by the [[Master]], super mutants have appeared in every game since, in several varieties and playing a variety of roles.
   
  +
==Games==
There are two different known sources of super mutants in the post-[[Great War|War]] world - [[Mariposa Military Base]] in the [[Core Region]] (on the West Coast) and [[Vault 87]] in the [[Capital Wasteland]] (on the East Coast). The two populations have separate histories and origins, and are yet to interact with each other. While originally the term was only used to refer to the Mariposa stock, the [[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]] carried the term with them and applied it to those from Vault 87 upon encountering them.
 
  +
===''Fallout''===
  +
[[File:Vats.jpg|thumb|240px|Super mutants about to transform a human using FEV in ''Fallout'']]
  +
{{Gamearticle|FO1}}
  +
''[[Fallout]]'' features super mutants derived from FEV-2 at [[Mariposa Military Base]], who appear as friends, foes and companions. They are predominantly intelligent, social and their position in traditional human society is a major question in each of these titles. In ''Fallout'', they are the creations of the [[Master]], who believes that the differences that led to the [[Great War]] could be overcome through the forced evolution of humanity. The Master's army of super mutants ([[Unity]]) plans to conquer the wasteland and usher in a new era of peace and prosperity by mutating those worthy of joining and sterilizing those who refuse (unaware of their own sterility). Although ultimately defeated by the [[Vault Dweller]], who destroys Mariposa Military Base and eliminates the Master, the super mutants aren't all hostile and represent a variety of attitudes, especially towards the Master and his grand plan.
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{{clear}}
   
==Biology==
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===''Fallout 2''===
[[File:Super mutant 1.JPG|thumb|200px|A super mutant]]
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[[File:Marcus.jpg|thumb|240px|[[Marcus]], a super mutant in ''Fallout 2'']]
  +
{{Gamearticle|FO2}}
Average super mutants stand approximately 10.4 feet tall (although they typically stand with hunched backs that reduce them to about 7.8 feet) and weigh around 800 pounds, possibly even more. Their skin color is predominately grayish green in case of Mariposa mutants and yellow with tints of red and green in the case of Vault 87 ones, although some mutants with other skin colors also exist. Their skin is extremely tough, and their muscle and bone structure are enhanced well beyond the human norm.
 
  +
In ''Fallout 2'', the remnants of the Unity react in different ways to the Master's defeat; some refuse to lay down arms and become raiders, others join the [[New California Republic Rangers|NCR Rangers]] or found new communities where humans and mutants coexist, such as [[Broken Hills]]. The super mutant companion, [[Marcus]], is the sheriff of this town. Also introduced is a new, second generation of super mutants, originating once again in Mariposa: The [[Enclave]] excavated the base between 2236 and 2237, using captured [[Redding]] miners as slaves. Without protective equipment, exposure to the FEV still sealed within the base resulted in uncontrolled mutation. These second generation mutants tend to be, on average, far less intelligent than their peers.
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{{clear}}
   
  +
===''Fallout Tactics''===
Super mutant cells undergo cellular division at a greatly increased rate. Mitosis occurs at a rate 15% quicker than that found in pure strain humans. A super mutant's cellular structure is said to be highly similar to normal humans. Super mutant DNA strands are nearly flawless, with all of the recessive genes that produce many of the most common ailments like diabetes, cancer and cardiovascular disease eradicated from the genome. Those recessive genes which are commonly found in humans have been manipulated in such a way by the infection of the FEV virus as to bring about the best possible combination of genetic traits. A super mutant's RNA structure was also altered by the virus to produce more rapid transcription, resulting in the enhanced regenerative capacities of the mutated form.
 
  +
{{Gamearticle|FOT}}
  +
In ''[[Fallout Tactics]]'', super mutants are the primary opponents in the third chapter, where the [[Eastern Brotherhood of Steel]] wars with them across Missouri and Kansas. Organized into [[Gammorin's Army]] and led by a rogue paladin, they are remnants of the Unity who fled over the Rockies, and inadvertently woke up the [[Calculator]]. They become allies and recruits after Gammorin's defeat.
  +
{{clear}}
   
  +
===''Fallout: Brotherhood of Steel''===
The mutation produced by the FEV in this case has some severe side effects. Chief among them is sterility. As the gametes of the reproductive system consist of 'half-cells' comprising only 23 of the normal 46 chromosomes, they are perceived as 'damaged' cells by the FEV's integrated genetic sequences, which "repairs" them by restoring the missing chromosomes, which essentially renders the mutants sterile since their gametes lose the ability to recombine with other sex cells in sexual reproduction. Other side effects of this form of FEV infection include an alteration of the pigment cells of the epidermis. While the super mutants originating from [[Mariposa]] are sterile, they do not lose their sexual organs, but they do lose their secondary sexual characteristics, such as breasts. In contrast, East Coast super mutants lose all visible sexual characteristics.
 
  +
[[File:Attis.png|thumb|240px|[[Attis]] in ''Brotherhood of Steel'']]
  +
In ''[[Fallout: Brotherhood of Steel]]'', super mutants serve as enemies in chapters two and three. By 2208 in Texas, a super mutant named [[Attis]] hoped to use the research and FEV samples remaining to cure his own sterility and allow super mutants to breed and become the new dominant species on the planet, following in his Master's footsteps. In order to find the samples, Attis and his [[Attis Army|army]] broke into the [[Corporate Vault]]. Attis and his super mutants were defeated by the cooperation of [[Patty]] and the [[Initiate (player character)|Initiate]] who blew up the city of [[Los]], concluding the [[Brotherhood-Attis War]] with [[Rhombus (Fallout: Brotherhood of Steel)|Rhombus]] being a key figure in their defeat as well.
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{{clear}}
   
  +
===''Fallout 3''===
While they will not normally die due to the normal effects of aging, super mutants are prone to senility, leading to tendencies to engage in near-psychotic, aggressive attacks against other humans and other creatures. As super mutants created by the modified strain of FEV as part of the [[Evolutionary Experimentation Program]] in the Capital Wasteland age, they grow consistently larger and stronger, eventually reaching heights of up to 2 stories.
 
  +
[[File:Uncle Leo.jpg|thumb|right|240px|[[Uncle Leo]] in ''Fallout 3'']]
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{{Gamearticle|FO3}}
  +
''[[Fallout 3]]'' features super mutants derived from the Evolutionary Experimentation Program, an FEV derivative used at [[Vault 87]]. These mutants are almost invariably hostile, borderline feral, and completely asexual. They act as hostile creatures barely capable of speech or coherent social organization, but are considered a major threat by the [[Brotherhood of Steel (Fallout 3)|Lyons' Brotherhood of Steel]], which has engaged them in a war of attrition for nearly two decades by the time the game starts.
   
  +
Only two non-hostile super mutants appear in the game, [[Fawkes]], a late game companion who prefers to be called ''meta-human'' rather than super mutant, and [[Uncle Leo]], a randomly encountered traveler. These represent the only non-hostile interactions with them in the entire game. Uniquely, these super mutants never seem to stop growing and ancient, gigantic mutants called behemoths can be encountered. [[Centaur (Fallout 3)|Centaurs]] are common companions of the super mutants, another hideous effect of EEP mutation.
==West Coast mutants==
 
  +
{{clear}}
{{Main|Mariposa super mutant}}
 
The Mariposa super mutants are a variety of super mutants common on the [[West Coast]] and in the [[Midwest]] that originated from the Mariposa Military Base in [[California]]. While some of them can be rather stupid, in general they are more intelligent and civilized than their distant Vault 87 cousins in the Capital Wasteland. Their skin is also darker than that of their east-coast counterparts.
 
   
===Background===
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===''Fallout: New Vegas''===
[[Image:Marcus.jpg|thumb|250px|[[Marcus]], Sheriff of [[Broken Hills]]]]
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[[File:Neil.jpg|thumb|right|240px|[[Neil (Fallout: New Vegas)|Neil]], a super mutant in ''New Vegas'']]
  +
{{Gamearticle|FNV}}
Super mutants were first created on the West Coast by [[Richard Grey]], also known as [[Master|"The Master"]], who led the first human survivor expedition to Mariposa Military Base in [[Timeline#2102|2102]]. When the expedition was attacked by the base's automated security [[robot]]s, he was dipped in a vat filled with mature FEV virus in solution, and managed to crawl out. The FEV was initially meant to be injected into humans, but Grey soon found out that direct physical contact with its nutritional medium worked just as well. He began to mutate in horrible ways, turning into a fleshy, tentacled blob of sentient matter. The mutated form of Grey developed psychic powers, which were enhanced by consuming living minds to expand his own psionic strength. Slowly, as other wanderers from the Wasteland made it into the Mariposa Base themselves, Grey started performing his own experiments with the FEV. Grey — who now called himself "The Master" — lamented the needless destruction of human society caused by the [[Great War]]. In his warped state, he decided that he would have to force humanity to evolve beyond its innately destructive tendencies. If everyone could be as perfect as his evolutionarily advanced super mutants, the Master reasoned, there would be no more conflict in the world. Those who would not evolve would be forcibly sterilized and allowed to live out their lives in peace, though without the ability to pass on their imperfections to the next generation.<ref>[[MASTER1.MSG]]</ref> Around the year [[Timeline#2155|2155]], the Master began seeking out uncontaminated, pure strain humans with which to create new mutants and build the super [[Mutant Army|mutant army]] he required to carry his plans to fruition.
 
  +
In ''[[Fallout: New Vegas]]'', super mutants are rare, but represent another attempt to destigmatize friendly relations with humans, efforts made possible by the actions of the returning Marcus. The [[nightkin]] are greatly expanded upon in the game, representing the long term legacy of the Master's work: Near-perfect super mutants twisted by years of exposure to stealth radiation who suffer from various psychological ailments. Dealing with the nightkin and finding a cure for them is a major element of the super mutant story in the game, at [[Black Mountain]], [[REPCONN test site]] and [[Jacobstown]].{{clear}}
  +
{{clear}}
   
  +
===''Fallout 4''===
[[File:FNVSuper mutant.png|thumb|250px|A Mariposa super mutant in ''[[Fallout: New Vegas]]'']]
 
  +
[[File:Fallout4SuperMutant.png|thumb|right|180px|A super mutant in ''Fallout 4'']]
In [[Timeline#2162|2162]], a person known to history only as the [[Vault Dweller]] destroyed the Master's mutant army by causing an explosion in the FEV vats at Mariposa, which collapsed the entire base, after which he proceeded to The Cathedral in the ruins of Los Angeles and killed the Master. Without the leadership of their creator and his lieutenant, the mutants divided into at least three factions. Some decided to leave California and find a place for themselves somewhere in the East, while a second faction wanted to continue the Master's work and dominate the [[Core Region]] once again. A third faction remained in the Core Region and tried to make peace with the Wasteland's humans, and worked together with them to rebuild the world after the Great War. [[Broken Hills]] is the most notable example of a settlement where humans and super mutants have learned to live together in peace.
 
  +
{{Gamearticle|FO4}}
  +
''[[Fallout 4]]'' features super mutants created by [[the Institute]] using an FEV sample acquired through clandestine means. These mutants are the byproduct of its research into [[generation 3 synth]]s, dumped into the Commonwealth. They are somewhat intelligent, forming unique tribes and representing a variety of mostly hostile attitudes.
   
  +
A super mutant companion, [[Strong]], appears, alongside a handful of peaceful super mutants, providing insight into the communal society of the mutants. The Institute's creations consider themselves both to be superior to humans and their victims, seeing violence as a form of retribution. They are commonly accompanied by other FEV creations, such as [[mutant hound]]s and unstable early experiments, the [[Super mutant (Fallout 4)#Behemoth|behemoths]].
The faction of super mutants that traveled eastwards eventually settled in the [[Midwest]], forming what was known as [[Gammorin's Army]], and many of them eventually ended up joining the [[Brotherhood of Steel (Midwest)|Brotherhood of Steel]].
 
   
  +
While a cure for the effects of FEV was speculated by [[ZAX 1.2]], this is the only strain that can be cured. The Institute scientist, [[Brian Virgil]], is the first to successfully create a serum that recreated his original human DNA while overwriting the FEV present in his system.<ref>The [[Sole Survivor]]: ''"How are you going to test it?"''<br />[[Brian Virgil]]: ''"{{Tooltip|On myself, of course. That was the plan.|Surprised the player hadn't figured it out. / Surprised}} {{Tooltip|This serum will only counteract the specific strain of FEV that I infected myself with. There's no telling what it might do to anyone else.|Firmly / Stern}} {{Tooltip|All right. Here we go.|Nervous / Nervous}} {{Tooltip|...Ah.|Gasps just a bit after injecting himself. / InPain}} {{Tooltip|And now... we wait.|A little worried. He's not sure what will happen. / Worried}}"''<br />([[Virgil.txt|Brian Virgil's dialogue]])</ref><ref>[[Brian Virgil]]: ''"{{Tooltip|Welcome back. It needs some refinement, but I think we can consider my serum a qualified success.|Grateful, proud of his accomplishment. / Happy}}"''<br />The Sole Survivor: ''"This is a "qualified success"?"''<br />Brian Virgil: ''"{{Tooltip|There were some side effects to the process. I seem to have hair again. And I've retained some muscle mass. The genetic resequencer needs more work.|Considering. It worked pretty well. / Neutral}} {{Tooltip|Still, I take your point. This is a significant advance. But only for one strain of FEV.|Sincere, serious. / Friendly}} {{Tooltip|It will take years, perhaps decades, to generalize my formula.|Serious / Neutral}}"''<br />([[VirgilHuman.txt|Brian Virgil's dialogue]])</ref>
In [[Timeline#2236|2236]], the [[Enclave]], the remnant of the pre-Great War American federal government, discovered the remnants of the Mariposa Base. Soon, Enclave assault squads combed the desert for slaves they could use to excavate the military base and get to the FEV vats. In [[Timeline#2237|2237]], having obtained the necessary data and samples to recreate the FEV, the Enclave abandoned the site after more mutations occurred among Enclave personnel exposed to the FEV remnants in the facility, causing a second generation of Mariposa super mutants to arise. The Enclave left a single squad behind to wipe out the super mutants, but the mutants, using armaments they had cached in the base during the excavation, reduced the squad to ashes after suffering heavy casualties. The remaining 1st and 2nd generation super mutant slaves were sealed inside the base by Enclave sappers, who collapsed the entrance to the ruined facility. Inside, the mutants formed a new community.
 
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{{clear}}
   
  +
===''Fallout 76''===
By [[Timeline#2281|2281]], some super mutants from both generations have established a community called the [[State of Utobitha]] in [[Black Mountain]] near [[New Vegas]]. The smarter and more organized Master's Army remnants are in charge of the dumber second generation mutants. Some other, more peaceful mutants reside in [[Jacobstown]].
 
  +
[[File:Grahm.png|thumb|right|180px|[[Grahm]], a super mutant merchant in ''Fallout 76'']]
{{Clear}}
 
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{{Gamearticle|FO76}}
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''[[Fallout 76]]'' features super mutants derived from FEV experiments at the [[West Tek research center (Fallout 76)|West Tek research center]] in [[Appalachia]], including mass exposure of the denizens of [[Huntersville]] and infection of survivors by the [[Enclave]] under orders from [[Thomas Eckhart|President Thomas Eckhart]], in a desperate bid to increase the DEFCON rating and gain access to the region's missile weapons. Widespread, violent and hostile, these super mutants have a major presence in the region and are a common enemy for factions that inhabited Appalachia in the past ([[Responders]] and [[Elizabeth Taggerdy|Taggerdy]]'s [[Brotherhood of Steel (Fallout 76)|Brotherhood]]) and those who have returned to it after the [[Scorched Plague]], such as the [[Brotherhood First Expeditionary Force]] under [[Leila Rahmani|Paladin Leila Rahmani]]. Like before, they are accompanied by similarly mutated [[Mutant hound (Fallout 76)|hounds]] and [[Floater (Fallout 76)|floaters]]. [[Super mutant behemoth (Fallout 76)|Behemoths]] also make a return.
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{{clear}}
   
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===''Fallout Shelter''===
==East Coast mutants==
 
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Super mutants also appear in ''[[Fallout Shelter]]'' and ''[[Fallout Shelter Online]]''.<ref group="Non-canon">Possible [[Vault dweller conversations#Wasteland quotes|Wasteland quotes]], ''Fallout Shelter'': "''Explorer's journal. New entry. Super Mutants are asexual. Before transformation, some were women.''"</ref>
{{Main|Vault 87 super mutant}}
 
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{{clear}}
By [[Timeline#2277|2277]], the super mutants had also appeared on the East Coast of the United States. These super mutants were created in the Evolutionary Experimentation Program, the experiment which had been assigned by Vault-Tec and the pre-Great War American government to Vault 87 as part of the clandestine Vault experimentation program. The heavily modified strain of FEV which created these mutants resulted in a new strain of super mutants which, in addition to becoming sterile, grow much larger and stronger as they age. They are different from their Core Region counterparts as they are green-yellow in skin color and less intelligent. Every super mutant's facial expression is permanently set in a sneer. However, unlike their counterparts, they are even less like pure strain humans, and after the transformation no clues on how they looked in their former lives can be found. They take human prisoners across the Capital Wasteland to transform them into more super mutants by injecting them with the FEV still found in Vault 87. Just as on the West Coast, the by-product of the Vault 87-based creations are the hideous chimeric mutants called [[Centaur (Fallout 3)|centaurs]], who act as watch/attack dogs for their super mutant masters.
 
   
  +
==Named super mutants==
===Background===
 
  +
{|class="va-table center mw-collapsible"style="width:50%; margin:auto;"
During exploration of Vault 87, information from a computer terminal reveals more about the process of mutation that super mutants go through, at least when it comes to the specific modified strain of FEV found in the super mutants of the [[Capital Wasteland]]. As a human mutates, its muscular and skeletal systems develop rapidly, while their mental faculties diminish. Most secondary sexual characteristics are eliminated, transforming the subject into an almost asexual state.
 
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!colspan="3"|<big>'''Super mutant characters'''</big>
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|-
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!colspan="3"|''Fallout''
  +
|-
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|[[Harry (Fallout)|Harry]]
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|[[Lieutenant]]
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|[[The Master]]
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|-
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|[[Vincent (Fallout)|Vincent]]
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|[[Viscious]]
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|
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|-
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!colspan="3"|''Fallout 2''
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|-
  +
|[[Elmo]]
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|[[Francis (Fallout 2)|Francis]]
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|[[Frank Horrigan]]
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|-
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|[[Gond]]
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|[[Grundel]]
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|[[Lenny (NCR)|Lenny]]
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|-
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|[[Marcus]]
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|[[Melchior]]
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|[[Zaius]]
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|-
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!colspan="3"|''Fallout 3''
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|-
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|[[Uncle Leo]]
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|[[Fawkes]]
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|
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|-
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!colspan="3"|''Fallout: New Vegas''
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|-
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|[[Davison]]
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|[[Dog and God]]
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|[[Keene]]
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|-
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|[[Lily Bowen]]
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|[[Marcus]]
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|[[Mean Sonofabitch]]
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|-
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|[[Neil (Fallout: New Vegas)|Neil]]
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|[[Tabitha (Fallout: New Vegas)|Tabitha]]
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|
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|-
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!colspan="3"|''Fallout 4''
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|-
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|[[Big Mack]]
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|[[Brian Virgil|Dr. Brian Virgil]]
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|[[Dead Eye]]
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|-
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|[[Fist (super mutant)|Fist]]
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|[[Hammer (super mutant)|Hammer]]
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|[[Strong]]
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|-
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|[[Swan]]
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|[[Erickson]]
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|[[Grun]]
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|-
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|[[Rage (Nuka-World)|Rage]]
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|[[Crag (Nuka-World)|Crag]]
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|[[Scratch]]
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|-
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!colspan="3"|''Fallout 76''
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|-
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|[[Grahm]]
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|[[Harrison Malone]]
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|[[Gail]]
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|-
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|[[Edgar Blackburn|Doctor Blackburn]]
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|[[Maul]]
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|}
   
  +
==Appearances==
Despite their general lack of intelligence (even when compared to the least intelligent of the West Coast super mutants), they are somehow able to organize themselves into a coordinated army (as evidenced by their numerous raids and the attempt to reinforce their positions at the Capitol which led to the attack on Galaxy News Radio), procure large amounts of advanced weapons, ammunition, and equipment, and even maintain the biomedical infrastructure necessary to infect humans with the FEV and increase the numbers of super mutants in the region.
 
  +
Super mutants appear in all [[Fallout series|''Fallout'' games]] to date.
   
  +
==Behind the scenes==
In the urban ruins of Washington, the super mutants are looking for more sources of [[Forced Evolutionary Virus|FEV]] and more humans to expand their own numbers as they seek to take over the entire Capital Wasteland.
 
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{{Quotation|Oh yeah, the term “Super Mutant”? It was a temporary name given to the über tough Master-Created FEV Mutants. We just couldn't come up with anything better, and it kind of stuck. Since they were enhanced with something akin to Captain America's Super Soldier Serum – Super Mutants it was.|[[Scott Campbell]], [[The Origins of Fallout]]}}
{{clear}}
 
  +
* The name of the super mutants has had numerous variations at different points. Despite the fact that "super mutant" is the most characteristic and most widely used, other variations exist including ''super mutants'', ''super-mutant'', ''supermutant'' and ''mutants''. Some mutants encountered near Mariposa in ''Fallout 2'' are called "super duper mutants."
   
==Sources==
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===Appearance===
  +
{{Quotation|Don't shoot him, you'll just make him mad. The famous line from Blazing Saddles describing Mongo, was my guiding inspiration for these guys. I wanted them to look like they would step into a tree shredder, for relaxation. Their musculature was to be straining at the bone structure underneath, creating a hyper jacked up caricature of a person in the throes of radioactive testosterone poisoning, and liking it.
===Holodisks===
 
* [[Richard Grey Audio Diary|Richard Grey Audio Diary holodisk]]
 
* [[FEV Research|FEV Research holodisk]]
 
* [[FEV Experiment Disk]]
 
* [[Vree's autopsy report]]
 
* [[Mutant Transmissions|Mutant Transmissions holodisk]]
 
   
  +
This led to a lot of visual gags costume wise too. Not only did they wield parking meters like police batons, but they carried their victims caged in shopping carts strapped to their backs. You know, just in case they got peckish after a fight, and wanted a snack.
===Dialogue===
 
* [[ZAX.MSG|ZAX dialogue file]]
 
   
  +
Their armor is total salvage yard, car hoods and fenders resourcefully but crudely pounded into chest plates and pauldrons. Lawn mower blades welded onto helmets. I wanted recognizable elements twisted to a more violent purpose to reflect a sinister resourcefulness to surviving in a highly dangerous world. This junkyard wars approach to their armor and weapons generated whole categories of unique and often hilarious Homemade Weapons that I'll speak about next.|[[Adam Adamowicz]], [[Conceptual Design]]}}
==Notes==
 
* The name of the super mutants is spelled differently at different points. Despite "super mutant" is the most characteristic and the most widely used, other variations exist including ''super mutants'', ''super-mutant'', ''supermutant'' and ''Mutants''.
 
* While [[Marcus]] the mutant in ''Fallout 2'' claims that "it only takes a few years to get the juices flowing again" (in regards to sterility), [[Chris Avellone]], who wrote the dialogue said that it was just a joke.
 
* Some mutants in Mariposa in ''Fallout 2'' are called "Super Duper Mutants", but it is not known why. This is most likely just a joke.
 
* [[Fawkes]] prefers to use the term "Meta-Humans" when speaking about the super mutants, especially when referring to himself. However he is the only person who refers to super mutants as "Meta-Humans"
 
* Fawkes also reveals that the "super-mutation" causes extreme pain and that it's the key factor that turns super mutants feral and inhumane. Fawkes barely withstood it himself.
 
   
==Appearances==
+
===Sterility===
  +
* [[Marcus]], a super mutant in ''Fallout 2'', jokes about making prostitutes pregnant if he takes a trip to the [[Cat's Paw (place)|Cat's Paw brothel]], and remarks that "it only takes a few years to get the juices flowing again" when asked about sterility. [[Chris Avellone]], the author of his dialogue, confirmed it was merely a joke.
Super mutants appear in [[Fallout series|all ''Fallout'' games]].
 
  +
* [[Francis (Fallout 2)|Francis]] is a famously sexually active super mutant, allegedly capable of staining gimps.<ref>[[Broken Hills citizen]]: ''"{187}{}{Francis sure seems happy lately.}''
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''{188}{}{Francis has quite a glow. Did he get laid?}"''
  +
  +
''"{189}{}{Hey there, gimp!}"''''"{190}{}{Still walking straight?}"''''"{191}{}{Did Francis hurt you?}"''''"{192}{}{You got a little stain, there.}"''''"{193}{}{How could you be stupid enough to wrestle Francis for those odds?}"''''"{194}{}{I hope you enjoyed it as much as Francis did.}"''([[hcFEMALE.msg|Female]] and [[hcMALE.msg|male Broken Hills citizens' dialogue]])</ref>
  +
* They are sterile due to their quad-helix DNA structure, which is incapable of proper meiosis; gametes produced by FEV mutants are therefore not equipped to couple properly, so fertilization never occurs.
  +
  +
===Miscellaneous===
  +
* The ''[[Fallout: Brotherhood of Steel Manual]]'' describes the mutants as, "''While Ghouls are the product of evolutionary transformation, mutants are man-made. Big, massively muscled, and savage, they are far stronger than any human and are able to handle heavy weapons with ease. Originally created by some 'brilliant' scientists, who thought it would be a neat idea to dip ordinary folks into a toxic goo swimming with a 'Forced Evolutionary Virus', the mutant menace has since caused the wasteland more than its fair share of problems. The process of creating mutants also seems to have some kind of random factor - as some mutants are highly intelligent, while others are as dumb as a post."''
   
 
==Gallery==
 
==Gallery==
===''Fallout and Fallout 2''===
+
===''Fallout'' and ''Fallout 2''===
  +
<gallery mode="packed" captionalign="center">
<gallery>
 
  +
Marcus.jpg|Marcus
Rake.jpg|Mutant concept art
 
 
Harry.jpg|[[Harry (Fallout)|Harry]], mutant guard
 
Harry.jpg|[[Harry (Fallout)|Harry]], mutant guard
 
FO01 NPC Lieutenant B.png|The [[Lieutenant]], also known as Lou or Lou Tenant
 
FO01 NPC Lieutenant B.png|The [[Lieutenant]], also known as Lou or Lou Tenant
  +
FO02 NPC Frank Horrigan.png|Frank Horrigan, a super mutant and Enclave special agent
Marcus.jpg|Marcus
 
 
Mutant1.gif
 
Mutant1.gif
 
Super mutant.gif
 
Super mutant.gif
 
Lieutenant2.gif
 
Lieutenant2.gif
 
Super mutant2.gif
 
Super mutant2.gif
  +
Rake.jpg|Concept art for [[Rake (character)|Rake]], the cut leader of the Necropolis super mutants
 
</gallery>
 
</gallery>
   
 
===''Fallout 3''===
 
===''Fallout 3''===
<gallery>
+
<gallery captionalign="center">
 
FO3 super mutant.png|Super mutant
 
FO3 super mutant.png|Super mutant
 
FO3 super mutant brute.png|Super mutant brute
 
FO3 super mutant brute.png|Super mutant brute
Line 101: Line 196:
 
Super mutant overlord.png|Super mutant overlord
 
Super mutant overlord.png|Super mutant overlord
 
FO3 super mutant behemoth.png|Super mutant behemoth
 
FO3 super mutant behemoth.png|Super mutant behemoth
  +
Uncle Leo.jpg|[[Uncle Leo]], a pacifist super mutant who wanders the Capital Wasteland
F3C4.jpg|Concept art
 
  +
Fawkes.jpg|[[Fawkes]], a friendly super mutant from [[Vault 87]]
F3C6.jpg|Concept art
 
  +
Art of Fallout 3 super mutants CA1.jpg|Concept art
  +
Art of Fallout 3 super mutants CA2.jpg|Concept art
 
</gallery>
 
</gallery>
   
 
===''Fallout: New Vegas''===
 
===''Fallout: New Vegas''===
<gallery captionalign="left">
+
<gallery captionalign="center">
New Vegas Marcus.jpg|Marcus as he appears in ''Fallout: New Vegas''
+
Marcus highres.jpg|Marcus as he appears in ''Fallout: New Vegas''
  +
Neil.jpg|[[Neil (Fallout: New Vegas)|Neil]], a friendly super mutant who lives on the outskirts of Black Mountain
Tabitha.jpg|[[Tabitha]], an insane nightkin in ''Fallout: New Vegas''
 
  +
Mean Sonofabitch.jpg|[[Mean Sonofabitch]], a super mutant sentry in [[Westside]]
FNVSuper mutant.png|A super mutant in ''Fallout: New Vegas''
 
  +
Lily.jpg|[[Lily Bowen]], a nightkin companion
  +
Tabitha.jpg|[[Tabitha (Fallout: New Vegas)|Tabitha]], an insane nightkin
  +
FNVSuper mutant.png|A super mutant
 
Nightkin jailer.png|A nightkin
 
Nightkin jailer.png|A nightkin
Art-super mutant rush.jpg|Concept art for some attacking Super Mutants
+
Art-super mutant rush.jpg|Concept art for some attacking super mutants
  +
</gallery>
  +
  +
===''Fallout 4''===
  +
<gallery captionalign="center">
  +
Super mutant3.png|Super mutant
  +
Behemoth.png|Super mutant behemoth
  +
Big Mack.jpg|[[Big Mack]], a super mutant leader at the [[Wilson Atomatoys factory]]
  +
Brian Virgil.jpg|[[Brian Virgil|Dr. Brian Virgil]], a friendly super mutant in the [[Glowing Sea]]
  +
Dead Eye.jpg|[[Dead Eye]], a blind super mutant
  +
Fist FO4.jpg|[[Fist (super mutant)|Fist]], a super mutant leader at [[Trinity Tower]]
  +
Hammer supermutant.png|[[Hammer (super mutant)|Hammer]], a super mutant leader at the [[West Everett Estates]]
  +
Strong.png|[[Strong]], a super mutant companion
  +
Fo4swan.jpg|[[Swan]], a unique super mutant behemoth living in a pond of water
  +
Grun.png|[[Grun]], a unique super mutant behemoth in the [[Vim! Pop factory]]
  +
FO4FH Erickson.png|[[Erickson]], a super mutant merchant who sells guard dogs
  +
Rage-NukaWorld.jpg|[[Rage (Nuka-World)|Rage]], a super mutant in [[Nuka-World (location)|Nuka-World]]
  +
Fo4-supermutants-concept.png|Concept art
  +
Art of Fo4 super mutant behemoth concept art.jpg|Concept art
  +
Fo4 clay super mutant concept art.png|A high poly brush model of a mutant
  +
</gallery>
  +
  +
===''Fallout 76''===
  +
<gallery captionalign="center" widths="185">
  +
FO76 Super mutant.png|Super mutant
  +
Grahm.png|[[Grahm]], a traveling super mutant merchant and cook
  +
FO76 Harrison Malone.png|[[Harrison Malone]], an escaped convict turned super mutant at the [[Grafton Dam]]
  +
FO76WL Gail.png|[[Gail]], a friendly female super mutant with [[Meg Groberg]]'s raiders
  +
Score s6 camp ally supermutant maul c1.webp|[[Maul]], a super mutant ally
  +
FO76SR Super Mutant Behemoth Blackburn.png|[[Edgar Blackburn|Doctor Edgar Blackburn]] after being turned into a super mutant behemoth at [[West Tek research center (Fallout 76)|West Tek research center]]
 
</gallery>
 
</gallery>
   
 
===''Fallout Tactics''===
 
===''Fallout Tactics''===
<gallery>
+
<gallery captionalign="center">
 
Tariqmutant1.jpg
 
Tariqmutant1.jpg
 
Tariqmutant3.jpg
 
Tariqmutant3.jpg
 
Tariqmutant2.jpg
 
Tariqmutant2.jpg
Super mutant 1.JPG
+
Super mutant 1.jpg
Super mutant ( with armor ).JPG
+
Super mutant (with armor).jpg
Super mutant.JPG
+
Super mutant.jpg
Super mutant ( concept ).JPG
+
Super mutant (concept).jpg
super mutant opponent.JPG
+
super mutant opponent.jpg
FOT mutant.JPG
+
FOT mutant.jpg
FOT mutant 2.JPG
+
FOT mutant 2.jpg
 
FoT mutant 2.png
 
FoT mutant 2.png
 
FoT super mutant.png
 
FoT super mutant.png
 
Mutant.gif
 
Mutant.gif
 
FOT Mutant.gif
 
FOT Mutant.gif
  +
FOT Toccomatta.gif
Toccamatta.jpg
 
 
</gallery>
 
</gallery>
   
 
===''Fallout: Brotherhood of Steel''===
 
===''Fallout: Brotherhood of Steel''===
<gallery>
+
<gallery captionalign="center">
 
Super mutantFOBOS.png
 
Super mutantFOBOS.png
 
Super mutant2FOBOS.png
 
Super mutant2FOBOS.png
  +
Rhombus FOBOS.jpg|Rhombus killing a super mutant
Attis.png|[[Attis]]
 
  +
Attis2.png|Attis
Rhombus FOBOS.jpg|Rhombus killing a super mutant.
 
Attis2.png
 
 
NightkinFOBOS.png|A group of nightkin
 
NightkinFOBOS.png|A group of nightkin
 
</gallery>
 
</gallery>
   
===''Van Buren''===
+
===''Fallout Shelter Online''===
<gallery>
+
<gallery captionalign="center">
VB mutant.jpg|The super mutant from Van Buren
+
FSO Super Mutant dialogue variant 1.png|Generic super mutant's dialogue icon
  +
</gallery>
  +
  +
===''Van Buren'''===
  +
<gallery captionalign="center">
  +
VB mutant.jpg|The super mutant from ''Van Buren''
 
</gallery>
 
</gallery>
   
 
===''Fallout d20''===
 
===''Fallout d20''===
<gallery>
+
<gallery captionalign="center">
 
Fallout d20 super mutant by Tensen01.jpg|Interior illustration
 
Fallout d20 super mutant by Tensen01.jpg|Interior illustration
 
D20 mutant.jpg|First version of the cover
 
D20 mutant.jpg|First version of the cover
Line 161: Line 294:
   
 
===''Project V13''===
 
===''Project V13''===
<gallery>
+
<gallery captionalign="center">
Project V13 screenshot1.jpg| A seemingly friendly super mutant
+
Project V13 screenshot1.jpg| A neutral super mutant
 
</gallery>
 
</gallery>
  +
  +
===''[[Magic: The Gathering]]''===
  +
<gallery captionalign="center">
  +
Fallout magic Grave Titan PipBoy.png|Grave Titan
  +
Fallout magic Nuka-Nuke Launcher.png|Nuka-Nuke Launcher
  +
Fallout magic Nuka-Nuke Launcher Extended Art.png|Nuka-Nuke Launcher (Extended Art)
  +
Fallout Magic Biomass Mutation.png|Biomass Mutation
  +
Fallout Magic Biomass Mutation Extended Art.png|Biomass Mutation (Extended Art)
  +
Fallout Magic Break Down.png|Break Down
  +
Fallout Magic Cultivate.png|Cultivate
  +
</gallery>
  +
  +
==External links==
  +
* [[wikipedia:Super Mutant|Super Mutant on Wikipedia]]
   
 
==References==
 
==References==
{{references}}
+
{{References}}
  +
'''Non-canon'''
  +
{{References|group="Non-canon"}}
   
 
{{Navbox creatures}}
 
{{Navbox creatures}}
   
 
[[Category:Super mutants| ]]
 
[[Category:Super mutants| ]]
[[Category:Fallout creatures]]
 
[[Category:Fallout 2 creatures]]
 
[[Category:Fallout 3 creatures]]
 
[[Category:Fallout: New Vegas creatures]]
 
[[Category:Fallout Tactics creatures]]
 
[[Category:Project V13 creatures]]
 
[[Category:Fallout: Brotherhood of Steel creatures]]
 
[[Category:Van Buren creatures]]
 
   
  +
[[de:Supermutant]]
  +
[[es:Supermutante]]
  +
[[fi:Super Mutants]]
  +
[[fr:Super mutant]]
  +
[[it:Supermutante]]
  +
[[ja:Super mutant]]
  +
[[nl:Super mutants]]
 
[[pl:Supermutant]]
 
[[pl:Supermutant]]
  +
[[pt:Super mutante]]
[[ru:Супермутанты]]
 
  +
[[ru:Супермутант]]
  +
[[uk:Супермутант]]
  +
[[zh:超級變種人]]

Latest revision as of 04:55, 25 March 2024

Gameplay articles
FalloutSuper mutant
Nightkin
Fallout 2Super mutant
Fallout 3Super mutant
Super mutant brute
Super mutant master
Super mutant overlord Broken Steel
Super mutant behemoth
Fallout: New VegasSuper mutant
Super mutant brute
Super mutant master
Nightkin
Nightkin master
Nightkin sniper
Nightkin jailer
Fallout 4Super mutant
Super mutant suicider
Super mutant skirmisher
Super mutant brute
Super mutant enforcer
Super mutant butcher
Super mutant master
Super mutant overlord
Super mutant primus
Super mutant warlord
Super mutant behemoth
Fallout 76Super mutant
Super mutant skirmisher
Super mutant fighter
Super mutant brute
Super mutant enforcer
Super mutant butcher
Super mutant master
Super mutant overlord
Super mutant primus
Super mutant warlord
Super mutant suicider
Super mutant firestarter One Wasteland For All
Super mutant berserker Steel Reign
Super mutant behemoth

Super mutant is a general term referring to humanoid mutants created by exposing a regular and relatively unmutated human to a variant of the Forced Evolutionary Virus (FEV). The resulting hulking mutants typically possess exceptional strength, endurance, resistance or immunity to disease and radiation, as well as modified intelligence. Originally introduced in Fallout as a unique mutant menace led by the Master, super mutants have appeared in every game since, in several varieties and playing a variety of roles.

Games

Fallout

Vats

Super mutants about to transform a human using FEV in Fallout

Gameplay article: Fallout

Fallout features super mutants derived from FEV-2 at Mariposa Military Base, who appear as friends, foes and companions. They are predominantly intelligent, social and their position in traditional human society is a major question in each of these titles. In Fallout, they are the creations of the Master, who believes that the differences that led to the Great War could be overcome through the forced evolution of humanity. The Master's army of super mutants (Unity) plans to conquer the wasteland and usher in a new era of peace and prosperity by mutating those worthy of joining and sterilizing those who refuse (unaware of their own sterility). Although ultimately defeated by the Vault Dweller, who destroys Mariposa Military Base and eliminates the Master, the super mutants aren't all hostile and represent a variety of attitudes, especially towards the Master and his grand plan.

Fallout 2

Marcus

Marcus, a super mutant in Fallout 2

Gameplay article: Fallout 2

In Fallout 2, the remnants of the Unity react in different ways to the Master's defeat; some refuse to lay down arms and become raiders, others join the NCR Rangers or found new communities where humans and mutants coexist, such as Broken Hills. The super mutant companion, Marcus, is the sheriff of this town. Also introduced is a new, second generation of super mutants, originating once again in Mariposa: The Enclave excavated the base between 2236 and 2237, using captured Redding miners as slaves. Without protective equipment, exposure to the FEV still sealed within the base resulted in uncontrolled mutation. These second generation mutants tend to be, on average, far less intelligent than their peers.

Fallout Tactics

Gameplay article: Fallout Tactics

In Fallout Tactics, super mutants are the primary opponents in the third chapter, where the Eastern Brotherhood of Steel wars with them across Missouri and Kansas. Organized into Gammorin's Army and led by a rogue paladin, they are remnants of the Unity who fled over the Rockies, and inadvertently woke up the Calculator. They become allies and recruits after Gammorin's defeat.

Fallout: Brotherhood of Steel

Attis

Attis in Brotherhood of Steel

In Fallout: Brotherhood of Steel, super mutants serve as enemies in chapters two and three. By 2208 in Texas, a super mutant named Attis hoped to use the research and FEV samples remaining to cure his own sterility and allow super mutants to breed and become the new dominant species on the planet, following in his Master's footsteps. In order to find the samples, Attis and his army broke into the Corporate Vault. Attis and his super mutants were defeated by the cooperation of Patty and the Initiate who blew up the city of Los, concluding the Brotherhood-Attis War with Rhombus being a key figure in their defeat as well.

Fallout 3

Uncle Leo

Uncle Leo in Fallout 3

Gameplay article: Fallout 3

Fallout 3 features super mutants derived from the Evolutionary Experimentation Program, an FEV derivative used at Vault 87. These mutants are almost invariably hostile, borderline feral, and completely asexual. They act as hostile creatures barely capable of speech or coherent social organization, but are considered a major threat by the Lyons' Brotherhood of Steel, which has engaged them in a war of attrition for nearly two decades by the time the game starts.

Only two non-hostile super mutants appear in the game, Fawkes, a late game companion who prefers to be called meta-human rather than super mutant, and Uncle Leo, a randomly encountered traveler. These represent the only non-hostile interactions with them in the entire game. Uniquely, these super mutants never seem to stop growing and ancient, gigantic mutants called behemoths can be encountered. Centaurs are common companions of the super mutants, another hideous effect of EEP mutation.

Fallout: New Vegas

Neil

Neil, a super mutant in New Vegas

Gameplay article: Fallout: New Vegas

In Fallout: New Vegas, super mutants are rare, but represent another attempt to destigmatize friendly relations with humans, efforts made possible by the actions of the returning Marcus. The nightkin are greatly expanded upon in the game, representing the long term legacy of the Master's work: Near-perfect super mutants twisted by years of exposure to stealth radiation who suffer from various psychological ailments. Dealing with the nightkin and finding a cure for them is a major element of the super mutant story in the game, at Black Mountain, REPCONN test site and Jacobstown.

Fallout 4

Fallout4SuperMutant

A super mutant in Fallout 4

Gameplay article: Fallout 4

Fallout 4 features super mutants created by the Institute using an FEV sample acquired through clandestine means. These mutants are the byproduct of its research into generation 3 synths, dumped into the Commonwealth. They are somewhat intelligent, forming unique tribes and representing a variety of mostly hostile attitudes.

A super mutant companion, Strong, appears, alongside a handful of peaceful super mutants, providing insight into the communal society of the mutants. The Institute's creations consider themselves both to be superior to humans and their victims, seeing violence as a form of retribution. They are commonly accompanied by other FEV creations, such as mutant hounds and unstable early experiments, the behemoths.

While a cure for the effects of FEV was speculated by ZAX 1.2, this is the only strain that can be cured. The Institute scientist, Brian Virgil, is the first to successfully create a serum that recreated his original human DNA while overwriting the FEV present in his system.[1][2]

Fallout 76

Grahm

Grahm, a super mutant merchant in Fallout 76

Gameplay article: Fallout 76

Fallout 76 features super mutants derived from FEV experiments at the West Tek research center in Appalachia, including mass exposure of the denizens of Huntersville and infection of survivors by the Enclave under orders from President Thomas Eckhart, in a desperate bid to increase the DEFCON rating and gain access to the region's missile weapons. Widespread, violent and hostile, these super mutants have a major presence in the region and are a common enemy for factions that inhabited Appalachia in the past (Responders and Taggerdy's Brotherhood) and those who have returned to it after the Scorched Plague, such as the Brotherhood First Expeditionary Force under Paladin Leila Rahmani. Like before, they are accompanied by similarly mutated hounds and floaters. Behemoths also make a return.

Fallout Shelter

Super mutants also appear in Fallout Shelter and Fallout Shelter Online.[Non-canon 1]

Named super mutants

Super mutant characters
Fallout
Harry Lieutenant The Master
Vincent Viscious
Fallout 2
Elmo Francis Frank Horrigan
Gond Grundel Lenny
Marcus Melchior Zaius
Fallout 3
Uncle Leo Fawkes
Fallout: New Vegas
Davison Dog and God Keene
Lily Bowen Marcus Mean Sonofabitch
Neil Tabitha
Fallout 4
Big Mack Dr. Brian Virgil Dead Eye
Fist Hammer Strong
Swan Erickson Grun
Rage Crag Scratch
Fallout 76
Grahm Harrison Malone Gail
Doctor Blackburn Maul

Appearances

Super mutants appear in all Fallout games to date.

Behind the scenes

Oh yeah, the term “Super Mutant”? It was a temporary name given to the über tough Master-Created FEV Mutants. We just couldn't come up with anything better, and it kind of stuck. Since they were enhanced with something akin to Captain America's Super Soldier Serum – Super Mutants it was.Scott Campbell, The Origins of Fallout
  • The name of the super mutants has had numerous variations at different points. Despite the fact that "super mutant" is the most characteristic and most widely used, other variations exist including super mutants, super-mutant, supermutant and mutants. Some mutants encountered near Mariposa in Fallout 2 are called "super duper mutants."

Appearance

Don't shoot him, you'll just make him mad. The famous line from Blazing Saddles describing Mongo, was my guiding inspiration for these guys. I wanted them to look like they would step into a tree shredder, for relaxation. Their musculature was to be straining at the bone structure underneath, creating a hyper jacked up caricature of a person in the throes of radioactive testosterone poisoning, and liking it.

This led to a lot of visual gags costume wise too. Not only did they wield parking meters like police batons, but they carried their victims caged in shopping carts strapped to their backs. You know, just in case they got peckish after a fight, and wanted a snack.

Their armor is total salvage yard, car hoods and fenders resourcefully but crudely pounded into chest plates and pauldrons. Lawn mower blades welded onto helmets. I wanted recognizable elements twisted to a more violent purpose to reflect a sinister resourcefulness to surviving in a highly dangerous world. This junkyard wars approach to their armor and weapons generated whole categories of unique and often hilarious Homemade Weapons that I'll speak about next.
Adam Adamowicz, Conceptual Design

Sterility

  • Marcus, a super mutant in Fallout 2, jokes about making prostitutes pregnant if he takes a trip to the Cat's Paw brothel, and remarks that "it only takes a few years to get the juices flowing again" when asked about sterility. Chris Avellone, the author of his dialogue, confirmed it was merely a joke.
  • Francis is a famously sexually active super mutant, allegedly capable of staining gimps.[3]
  • They are sterile due to their quad-helix DNA structure, which is incapable of proper meiosis; gametes produced by FEV mutants are therefore not equipped to couple properly, so fertilization never occurs.

Miscellaneous

  • The Fallout: Brotherhood of Steel Manual describes the mutants as, "While Ghouls are the product of evolutionary transformation, mutants are man-made. Big, massively muscled, and savage, they are far stronger than any human and are able to handle heavy weapons with ease. Originally created by some 'brilliant' scientists, who thought it would be a neat idea to dip ordinary folks into a toxic goo swimming with a 'Forced Evolutionary Virus', the mutant menace has since caused the wasteland more than its fair share of problems. The process of creating mutants also seems to have some kind of random factor - as some mutants are highly intelligent, while others are as dumb as a post."

Gallery

Fallout and Fallout 2

Fallout 3

Fallout: New Vegas

Fallout 4

Fallout 76

Fallout Tactics

Fallout: Brotherhood of Steel

Fallout Shelter Online

Van Buren'

Fallout d20

Project V13

Magic: The Gathering

External links

References

  1. The Sole Survivor: "How are you going to test it?"
    Brian Virgil: "On myself, of course. That was the plan. This serum will only counteract the specific strain of FEV that I infected myself with. There's no telling what it might do to anyone else. All right. Here we go. ...Ah. And now... we wait."
    (Brian Virgil's dialogue)
  2. Brian Virgil: "Welcome back. It needs some refinement, but I think we can consider my serum a qualified success."
    The Sole Survivor: "This is a "qualified success"?"
    Brian Virgil: "There were some side effects to the process. I seem to have hair again. And I've retained some muscle mass. The genetic resequencer needs more work. Still, I take your point. This is a significant advance. But only for one strain of FEV. It will take years, perhaps decades, to generalize my formula."
    (Brian Virgil's dialogue)
  3. Broken Hills citizen: "{187}{}{Francis sure seems happy lately.} {188}{}{Francis has quite a glow. Did he get laid?}" "{189}{}{Hey there, gimp!}"'"{190}{}{Still walking straight?}"'"{191}{}{Did Francis hurt you?}"'"{192}{}{You got a little stain, there.}"'"{193}{}{How could you be stupid enough to wrestle Francis for those odds?}"'"{194}{}{I hope you enjoyed it as much as Francis did.}"(Female and male Broken Hills citizens' dialogue)

Non-canon

  1. Possible Wasteland quotes, Fallout Shelter: "Explorer's journal. New entry. Super Mutants are asexual. Before transformation, some were women."