Super Slam!
Talk14
15,662pages on
this wiki
this wiki
| |
Bug Verification Project
This article is within the scope of the Bug Verification Project. This project is dedicated to increasing the validity of game bugs. If you want to participate, please check the project page.
|
|---|
Super Slam! | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Super Slam! is a perk in Fallout: New Vegas.
Contents |
Effects
Edit
All unarmed and melee weapon attacks have a chance of knocking down your opponent. This does not affect 'automatic' melee weapons such as the Ripper or the chainsaw. The chance of knocking an opponent down is 15% while using an unarmed weapon or a one handed melee weapon, and 30% if using a two handed melee weapon.
Notes
Edit
- This perk is one of the few ways to gain challenges related to knock downs in the game. The others are the Ranger Takedown, brahmin tipping, Fire axe (Mauler), Knock-Knock (Mauler) and the companion Rex.
- You can knock down enemies with this perk even while they are already knocked down. Combining this with a weapon with high rate of attack can lead to situations where the enemy literally can't attack you.
- Knock downs can occur on killing blows, sending the corpse flying backwards. If this happens at the same time as a Bloody Mess death, disintegrating corpses can be flung unthinkable distances and/or pushed through solid objects.
- If a Melee Weapons- or Unarmed-using NPC is knocked down while blocking, due to Super Slam or other causes, all subsequent hits on that fallen character will affect them as if they were blocking.
Behind the scenes
Edit
- According to J.E Sawyer, the perk was inspired by deceased professional wrestler "Macho Man" Randy Savage.[verification needed]
Bugs
Edit
- Super Slam may not work with unarmed weapons. [verified]
- Super Slam may not work with DLC unarmed weapons. [verified]