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Super Mutant Master

From The Vault

Super Mutant Master
variations: Super Mutant
Super Mutant Brute
Super Mutant Master
Super Mutant Overlord
Super Mutant Behemoth
base id: 92C4D/94ECB (gun)
92C4E/94ECC (melee)
3A149/94ECE (launcher)
27FB2/94ECD (minigun)

Super Mutant Masters are the top tier of the regular-sized Super Mutant enemy class in Fallout 3. They are discernible by their fighter pilot headgear and vest with tubes running the girth of their lower torso.

These are the second toughest super mutants in the game, Only the Super Mutant Overlord is tougher, (Excluding Super Mutant Behemoths, though they never spawn unless in a scripted event) Super Mutant Masters are rarely alone and generally have Super Mutant Brutes or regular Super Mutants nearby. They tend to hang around old Slaver Camps or Abandoned Towns, and they are rarely out in the open. Some reports suggest they may also be found at abandoned Enclave facilities.

Masters usually carry one of the following weapons:

Masters, apart from having some of the strongest weapons Super Mutants can wield, have 3.6 times as much health as a standard Super Mutant, or several times as much health as a normal human combatant. At lower levels, it is difficult to take out a Master without explosives such as the Missile Launcher or Frag Grenades.

[edit] Statistics

SPECIAL
Statistic ST PE EN CH IN AG LK
Value 10 6 9 (normal)
10 (heavy weapons)
5 4 (normal)
5 (heavy weapons)
5 8 (normal)
5 (heavy weapons)
Other statistics
Statistic Level Hit Points XP Combat skill Attack damage Special damage
Value 12 360 60 80 N/A N/A

[edit] Appearances

  • Super Mutant Masters appear only in Fallout 3.

[edit] Behind the scenes

  • The Master's Headgear is quite clearly a reference to Fallout 2's Marcus.


Creatures in the Fallout games