Eyebot
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| | This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right. |
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Eyebots spread President Eden's pre-recorded Enclave message throughout the Capital Wasteland.
”— Fallout 3 loading screenCommonly, an eyebot is a hovering, propaganda-spewing reconnaissance and surveillance robot with radio antennas pointing out its back, and loudspeakers in the front.
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Background
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Eyebots were originally designed by RobCo[1] before the Great War to act as media transmitters.
Variants
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Floating eye bot
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These hovering, taser-equipped robots were mostly used as a sentry for important areas in vital facilities, such as the Sierra Army Depot. The extending arm below is equipped with a low power energy prod, used to make repairs.
Eyebot
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Used by the Enclave on the East Coast for broadcasting the Enclave Radio, which consists of propaganda, presidential speeches and patriotic marching music for the people of the Capital Wasteland, these robots are almost harmless to most players, as they have the least health of any other robot in the game, and a weapon hardly on par with a AEP7 laser pistol. To players of lower level they can still be dangerous though, and in the later stages of the game some eyebots have the nasty habit of calling in Enclave patrols when destroyed.
Eyebot duraframe subject E
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The eyebot duraframe subject E (also known as ED-E) is an Enclave eyebot from the East Coast,[2] built by Whitley at Adams Air Force Base. ED-E is a prototype "Duraframe" model, and he has been enhanced for regular combat as opposed to the original model, which functions primarily as a mobile radio transmitter. However, since the war with the Capital Wasteland Brotherhood of Steel necessitated increased production of Enclave Hellfire armor, eyebot production was stopped, and ED-E became the last surviving model. Whitley uploaded an enormous amount of valuable data on Poseidon Energy and his duraframe research into ED-E's logs, then dispatched it on a cross-country journey to Navarro, past Rockville, Hagerstown, The Pitt, Dog Town and many others.[3] ED-E is superior to any other eyebot in combat, both in terms of armor and firepower.
Eyebot duraframe subject E (clone)
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This eyebot is found at the start of the Lonesome Road add on, in the Hopeville Silo Bunker. He stays with the character throughout, and is necessary to progress, opening doors and also commissary terminals for the Courier. Once upgraded (see Camarader-E ) his upgrades are sent to the original ED-E in the mojave. He also has an onboard Workbench and reloading bench (these will be available on ED-E after download of Lonesome Road).
He differs from the original ED-E in that he is armed with a player specific Arc welder, and appears to be much less battered, with a fresh-looking paint job, and a cleaner casing. He still retains the same basic characteristics and personality, as he is just a copy of ED-E in another body.
Prototype eyebot
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The model for this eyebot is found inside the REPCONN headquarters building, just past the first few rooms of displays, however it is not operational. It is said to have advanced facial and voice recognition. It also differs to the other models in the way it actually has a screen, instead of a grille at the front (presumably to act as a television screen). It is accompanied by a prototype Mister Handy model, experimental protectron model, and a prototype variant of the sentry bot.
Destroyed eyebot
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Five destroyed eyebots, lying scattered throughout The Divide, carry the upgrade components for Lonesome Road's ED-E.
Medical eyebot
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Medical eyebots appear in the battle against Ulysses, and will constantly heal the damage the player deals to him. Also to note, that the color of their lasers are similar to the one belonging to the AER14 prototype. After being destroyed they will continually respawn unless the player manually shuts them off.
Repair eyebot
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Repair eyebots appear in several nuclear silos spread out across The Divide, maintaining everything that needs to be repaired before eventual launches. After being destroyed they will continually respawn unless the player manualy shuts them off.
| The following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources. |
Sunset Sarsaparilla eyebot
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This cut content eyebot was intended to be a sentry alarm, within the Sunset Sarsaparilla factory and warehouse.
Broken eyebot
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Cut eyebot, similar in appearance to the destroyed eyebot.
| End of information based on Fallout: New Vegas cut content. |
References
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- ↑ Museum sign at REPCONN HQ
- ↑ Bethesda Podcast Episode 3 (2:00-2:30)
- ↑ Adams Air Force Base to Navarro - Google Maps
