Fallout Wiki
Fallout Wiki
No edit summary
No edit summary
Tag: sourceedit
(22 intermediate revisions by 13 users not shown)
Line 20: Line 20:
 
|derived ={{derived stats|hp=90|dt=5}}
 
|derived ={{derived stats|hp=90|dt=5}}
 
|perks =[[Toughness]] ([[Damage Resistance|DR]]: 10%)
 
|perks =[[Toughness]] ([[Damage Resistance|DR]]: 10%)
  +
|aggression =Aggressive
  +
|confidence =Foolhardy
  +
|assistance =Helps Friends and Allies
  +
|hair color =Brown
  +
|eye color =Dark Brown
  +
|hairstyle =HairBun
  +
|head add ons=EyebrowF
  +
|height =0.95
  +
|factions =GoodspringsFaction<br />GoodspringsMilitiaFaction<br />GoodspringsRingoAlliesFaction<br />SunnySmilesFaction<br />vMojaveCivilianDialogueFaction<br />vMojaveCivilianWastelanderDialogueFaction
  +
|class =WastelandAdventurer
  +
|combat style=DefaultCombatRangedstyle
  +
|GECK race =Hispanic
 
|baseid ={{ID|104e84}}
 
|baseid ={{ID|104e84}}
 
|refid ={{ID|104e85}}
 
|refid ={{ID|104e85}}
Line 25: Line 37:
   
 
{{Rotating content
 
{{Rotating content
|content1={{Quotation|I'm heading back now. I hope I didn't miss any good songs on the jukebox. [[Cheyenne]] would never forgive me.}}[[File:NVSmilesImHeadingBackNow.ogg|noicon|135px|center]]
+
|content1={{Quotation|I'm heading back now. I hope I didn't miss any good songs on the jukebox. Cheyenne would never forgive me.}}[[File:NVSmilesImHeadingBackNow.ogg|noicon|135px|center]]
 
|content2={{Quotation|Cheyenne stay. Don't worry, she won't bite, unless I tell her to.}}[[File:NVSmilesSheWon'tBite.ogg|noicon|135px|center]]
 
|content2={{Quotation|Cheyenne stay. Don't worry, she won't bite, unless I tell her to.}}[[File:NVSmilesSheWon'tBite.ogg|noicon|135px|center]]
 
|content3={{Quotation|Well, that's a start. But I don't reckon you came to me to learn to fight sarsaparilla bottles.}}[[File:NVSunnySmilesThatsAStart.ogg|noicon|135px|center]]
 
|content3={{Quotation|Well, that's a start. But I don't reckon you came to me to learn to fight sarsaparilla bottles.}}[[File:NVSunnySmilesThatsAStart.ogg|noicon|135px|center]]
 
}}
 
}}
 
<section begin="MobileExclusionTest" />
 
<section begin="MobileExclusionTest" />
'''Sunny Smiles''' is a local hunter and town guard living in the town of [[Goodsprings]] in in the [[Mojave Wasteland]] in [[Timeline#2281|2281]].
+
'''Sunny Smiles''' is a local hunter and town guard living in the town of [[Goodsprings]] in the [[Mojave Wasteland]] in [[Timeline#2281|2281]].
   
 
==Background==
 
==Background==
Line 58: Line 70:
 
===Quests===
 
===Quests===
 
</noinclude>
 
</noinclude>
* [[Back in the Saddle]]: Sunny Smiles gives the [[Courier]] a [[varmint rifle]] and helps teach them how to survive better in the Mojave Wasteland through a series of tasks.
+
* [[Back in the Saddle]]: Sunny Smiles gives the [[Courier]] a [[varmint rifle]] and teaches them how to survive better in the Mojave Wasteland through a series of tasks.
* [[By a Campfire on the Trail]]: Sunny explains how to make items from campfires.
+
* [[By a Campfire on the Trail]]: Sunny explains how to make items at [[campfire]]s.
 
* [[Ghost Town Gunfight]]: She can help defeat the [[Powder Gangers]] and defend Goodsprings.
 
* [[Ghost Town Gunfight]]: She can help defeat the [[Powder Gangers]] and defend Goodsprings.
* [[Run Goodsprings Run]]: If siding with the Powder Gangers, Sunny will need to be killed.
+
* [[Run Goodsprings Run]]: Should the Courier choose to side with the Powder Gangers, Sunny will need to be killed.
   
 
===Other interactions===
 
===Other interactions===
*It is possible for [[Cheyenne]] to die during the tutorial quest, in which case Sunny's dialogue will change slightly to show her remorse. This does not have any real impact on the completion of the quest. It is also possible for her to die when fighting the geckos during the quest Back in the Saddle.
+
* It is possible for [[Cheyenne]] to die during the tutorial quest, in which case Sunny's dialogue will change slightly to show her remorse. This does not have any real impact on the completion of the quest. It is also possible for her to die when fighting the geckos during the quest Back in the Saddle.
*If asked about any work to be done, she will mention to check out the safe in the [[Goodsprings schoolhouse|schoolhouse]], giving the Courier [[bobby pin]]s and a copy of ''[[Locksmith's Reader]]'' in order to open it.
+
* If asked about any work to be done, she will mention to check out the safe in the [[Goodsprings schoolhouse|schoolhouse]], giving the Courier [[bobby pin]]s and a copy of ''[[Locksmith's Reader]]'' in order to open it.<noinclude>
  +
<noinclude>
 
 
==Inventory==
 
==Inventory==
 
{{Inventory
 
{{Inventory
Line 72: Line 84:
 
|weapon =[[Varmint rifle]]
 
|weapon =[[Varmint rifle]]
 
|otheritem =-
 
|otheritem =-
|ondeath =-
+
|ondeath =empty
 
}}
 
}}
 
</noinclude>
 
</noinclude>
 
==Notes==
 
==Notes==
 
* Sunny is slightly shorter than the average non-player character, being 95% of the standard height.
 
* Sunny is slightly shorter than the average non-player character, being 95% of the standard height.
* Trying to pickpocket Sunny during the tutorial will result in lowered Reputation in [[Goodsprings]].
+
* Trying to pickpocket Sunny during the tutorial will result in lowered [[Fallout: New Vegas reputations|Reputation]] in Goodsprings.
 
* If killed, her body will never disappear.
 
* If killed, her body will never disappear.
 
<noinclude>
 
<noinclude>
 
==Notable quotes==
 
==Notable quotes==
 
{{Notable content
 
{{Notable content
| {{Inline quote|I'm heading back now. Hope I didn't miss any good songs on the jukebox. [[Cheyenne]] would never forgive me.|sound=NVSmilesImHeadingBackNow.ogg}}
+
| {{Inline quote|I'm heading back now. Hope I didn't miss any good songs on the jukebox. Cheyenne would never forgive me.|sound=NVSmilesImHeadingBackNow.ogg}}
 
| {{Inline quote|Cheyenne, stay. Don't worry, she won't bite, unless I tell her to.|sound=NVSmilesSheWon'tBite.ogg}}
 
| {{Inline quote|Cheyenne, stay. Don't worry, she won't bite, unless I tell her to.|sound=NVSmilesSheWon'tBite.ogg}}
| {{Inline quote|Well, that's a start. But I don't reckon you came to me to learn to fight sarsaparilla bottles.|sound=NVSunnySmilesThatsAStart.ogg}}
+
| {{Inline quote|Well, that's a start. But I don't reckon you came to me to learn to fight [[Empty Sunset Sarsaparilla bottle|sarsaparilla bottles]].|sound=NVSunnySmilesThatsAStart.ogg}}
 
}}
 
}}
<noinclude>
+
</noinclude>
 
==Appearances==
 
==Appearances==
 
Sunny Smiles appears only in ''[[Fallout: New Vegas]]''.
 
Sunny Smiles appears only in ''[[Fallout: New Vegas]]''.
  +
It is unconfirmed if she is in Fallout 4 as there have been recent findings of such character existing in the game.
   
 
==Behind the scenes==
 
==Behind the scenes==
Line 94: Line 107:
   
 
==Bugs==
 
==Bugs==
{{Platforms|pc|PS3}} There is a game glitch that might cause Sunny Smiles to walk up to you and start a conversation. She gets stuck in an infinite loop and some seconds after the end of each conversation, she will try to talk to you again. {{Verify|verified}}
+
{{Platforms|pc|PS3}} There is a game glitch that might cause Sunny Smiles to walk up to you and start a conversation. She gets stuck in an infinite loop and some seconds after the end of each conversation, she will try to talk to you again. {{Verify|verified}}<section end="MobileExclusionTest" />
<section end="MobileExclusionTest" />
 
   
 
{{Navbox Goodsprings}}
 
{{Navbox Goodsprings}}
Line 102: Line 114:
 
[[Category:Fallout: New Vegas human characters]]
 
[[Category:Fallout: New Vegas human characters]]
   
  +
[[de:Sunny Smiles]]
  +
[[es:Sonrisas]]
  +
[[nl:Sunny Smiles]]
 
[[pl:Sunny Smiles]]
 
[[pl:Sunny Smiles]]
 
[[ru:Санни Смайлс]]
 
[[ru:Санни Смайлс]]

Revision as of 04:23, 24 November 2015


 
Gametitle-FNV
Gametitle-FNV
I'm heading back now. I hope I didn't miss any good songs on the jukebox. Cheyenne would never forgive me.

Sunny Smiles is a local hunter and town guard living in the town of Goodsprings in the Mojave Wasteland in 2281.

Background

Sunny Smiles is the staunch protector of Goodsprings, keeping the geckos away from the town's water supply, and defending the town from threats when the need arises.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the no perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap no
Sells: no
2d20 Jury Rigger
This character can repair items. Max Repair condition: no
40 Weaponsmith
This character can modify weapons.

-

12 The American Dream
This character rents beds. Bottle cap -.

Quests

Other interactions

  • It is possible for Cheyenne to die during the tutorial quest, in which case Sunny's dialogue will change slightly to show her remorse. This does not have any real impact on the completion of the quest. It is also possible for her to die when fighting the geckos during the quest Back in the Saddle.
  • If asked about any work to be done, she will mention to check out the safe in the schoolhouse, giving the Courier bobby pins and a copy of Locksmith's Reader in order to open it.

Inventory

Apparel Weapon Other items
Leather armor Varmint rifle -

Notes

  • Sunny is slightly shorter than the average non-player character, being 95% of the standard height.
  • Trying to pickpocket Sunny during the tutorial will result in lowered Reputation in Goodsprings.
  • If killed, her body will never disappear.

Notable quotes

Appearances

Sunny Smiles appears only in Fallout: New Vegas. It is unconfirmed if she is in Fallout 4 as there have been recent findings of such character existing in the game.

Behind the scenes

Sunny Smiles is most likely a reference to Smiley, who is also a gecko hunter, in Fallout 2.

Bugs

PCPC There is a game glitch that might cause Sunny Smiles to walk up to you and start a conversation. She gets stuck in an infinite loop and some seconds after the end of each conversation, she will try to talk to you again. [verified]