Sturges is a third generation synth and was one of many residents of Quincy, where he had converted the town's pre-War church into a workshop for his own use as the town's handyman. Sturges fled alongside Preston Garvey and the other survivors following the Quincy Massacre. He is the voice of reason of the group and has proven his ability to defuse disputes, as seen when Preston makes the decision to continue on to Sanctuary Hills, which Marcy Long initially objects to.
The Sole Survivor first meets Sturges at the Museum of Freedom in Concord where he is one of the people taking refuge from raiders besieging the building. After the Survivor liberates the group from the raiders, they find refuge in the ruins of Sanctuary Hills. Sturges will then re-assume the role of handyman and give the Sole Survivor a few miscellaneous quests to help get Sanctuary on its feet.
During his time in Quincy, Sturges became familiar with power armor after obtaining multiple suits from the nearby Atom Cats. These are likely the power armors worn by Clint and Tessa in Quincy, as Sgt. Baker's terminal entry in Sturges' garage suggests one may have been gifted to Tessa in order to "convince her to cool it."
Sanctuary: Sturges tasks the Sole Survivor with building the basic needs for the new settlement to survive.
The Molecular Level: If the Survivor decides to build the Relay Interceptor with the help of the Minutemen, Sturges will aid in the construction and operation of the machine.
Inside Job: The Sole Survivor is tasked by Sturges to upload a special holotape into an Institute computer, so he can download information from their mainframe. This quest is only given if the Minutemen are chosen to help build the teleporter in The Molecular Level.
He can be seen encouraging Jun Long and telling him that he'll be fine, concerned about his depression. Jun Long then will apologize for being a burden. This event repeats itself.
Sturges will give the Sole Survivor an |automatic laser musket after finishing the main quest line if they sided with the Minutemen.
Sturges' terminal can be located in Quincy's ruins inside the church.
Sturges makes a remark when passing Red Rocket truck stop during When Freedom Calls, stating that he is the only settler that can be moved between settlements, which suggests his ideal place is the truck stop.
While essential during gameplay, Sturges will drop a synth component if killed, the same as other generation 3 synths.
Sturges is possibly the first synth the player meets.
In the development of Fallout 4 Sturges' name was initially spelled with two S's at the end. This can be seen in concept art.
PCPlaystation 4Xbox One Sturges, as well as other Sanctuary settlers will sometimes teleport onto the roof of the house with the workbenches, and the only way to reach him is by making a staircase. The cause seems to be from the game spawning two characters in the same location (one will stand on the other's head) upon fast-traveling to Sanctuary, then one character trying to climb in place, which teleports one of them straight up and they land on the roof. [verified]
Fast travelling can sometimes fix this issue.
Leaving a stairway to the roof, then a 2nd 2-step stairs from roof to eve will allow him and others that get teleported up there to climb down.
Any character who gets stuck on a roof can be pushed down without being attacked by going into build mode, picking up a turret, and using it to push the character off the edge of the roof.
PCXbox One After The Molecular Level is complete, Sturges will be non-assignable, and if the teleporter is built in another place, he will automatically teleport to Sanctuary Hills. [verified]
This may be fixed on PC by opening the console and type in: prid 0001a4d8, moveto player while on the desired settlement, setpv bcommandable 1 and fast travel as far away as possible from the settlement and fast travel back to it.
Playstation 4 Sturges may relocate to the Castle after destroying the Institute with the help of the Minutemen and will stand in the courtyard near the radio tower. He will not move or sleep and cannot be assigned to any jobs, but will count as 1 settler in the players population.[verified]