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New Vegas Strip

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New Vegas Strip
New Vegas Strip (intro)
Icon settlement large
Site
New Vegas Strip loc
map marker(nearest: The Strip North Gate)
part ofNew Vegas
Segments
buildingsGomorrah
Lucky 38
Las Vegas Boulevard Station
Michael Angelo's workshop
NCR Embassy
NCR Military Police HQ
The Tops
Ultra-Luxe
Vault 21
People
factionsNew California Republic
Three Families
ownersMr. House
merchantsMister Holdout
Sarah Weintraub
Street vendors
Other actors
robotsSecuritrons
Other
questsBeyond the Beef
Classic Inspiration
For the Republic, Part 2
How Little We Know
Pheeble Will
Ring-a-Ding-Ding!
Suits You, Sarah
Talent Pool
The House Always Wins
The Moon Comes Over the Tower
Wild Card
Tourist Traipse
Useless Baubles or Fancy Trinkets?
We Must Stop Meeting Like This, IV
Technical
cell nameStripEmbassy
StripFSGate
StripGomorrah
StripLucky38
StripMA
StripStation
StripTops
StripUltraLuxe
StripVault21
ref id0013b386 (Embassy)
0013b3cc (Freeside gate)
0013b32c (Gomorrah)
0013b3cd (Lucky 38)
0013b39f (MA's workshop)
0013b3ce (LVB station)
0013b32d (The Tops)
0013b385 (Ultra-Luxe)
0013b39e (Vault 21)
 
Gametitle-FNVGametitle-AR
Gametitle-FNVGametitle-AR

A city devoted to vice and sin - What's not to love?

Courier

The New Vegas Strip is a location in the Mojave Wasteland.

BackgroundEdit

The Strip is the heart of New Vegas, where Mr. House and the casino families are rebuilding the city in the image of its pre-War glory.

Fallout: New Vegas loading screen

Before the Great War started, Mr. House used his considerable genius and wealth to ensure that most of the missiles would miss the city of Las Vegas. Though a few warheads did indeed get through in the outskirts, a good portion of the city was spared.

He later sent out PDQ-88b Securitron scouts, to negotiate with local tribes using his considerable resources, up to and including threats of violence. Mr. House's stockpiles could be used for or against the tribals in exchange for their help. Some of the tribes resisted, but three of the largest and most powerful tribes eventually gained Mr. House's favor. They became the Omertas, the Chairmen, and the White Glove Society; these tribes began running the Gomorrah, Tops and Ultra-Luxe casinos respectively. (The rest were either evacuated into Freeside or killed promptly.) Because Mr. House was dedicated to restoring the Strip, he insisted on transforming the tribes into families with cultures that hearkened back to Vegas' glory days.

In the process of rebuilding the Strip, Mr. House won control over the residents of Vault 21 after a gambling match with the vault's best players. After they evacuated, he had the vault stripped of useful technology, most of its actual volume filled with concrete, and the entrance turned into a gift shop with the lower levels remaining converted into a small hotel. While the families were rebuilding the casinos, the rest of the locals were hard at work erecting an enormous wall around the Strip. When NCR traders and explorers arrived on the scene, they were amazed at the Strip and returned back to California with tales of opulence and great wealth awaiting travelers.

Eventually, when the NCR military itself arrived, they were surprised to find the Strip so well-protected and heavily policed. Though they struck a deal with Mr. House to establish a base in the area, along with control of Hoover Dam, the NCR has never had control of The Strip. After the First Battle of Hoover Dam the NCR negotiated an MP (military police) presence on the Strip, but their influence still remains small.

Though the tribes that became The Strip's families were once hatefully opposed to each other, the demands of Mr. House have forced the families to play nice. They continue to hold long-standing grudges, but do not act openly against each other for fear of angering Mr. House.

LayoutEdit

The Strip is the heart of New Vegas. When entering through The Strip North Gate, Gomorrah is to the right and the Lucky 38 is to the left. Further down the street is a gate to another area of the strip, which leads to The Tops casino, the Ultra-Luxe and the Camp McCarran monorail. Beyond that, through another gate is Vault 21, Michael Angelo's workshop and the NCR Embassy.

BuildingsEdit

InhabitantsEdit

Entering The StripEdit

The entrance to The Strip is guarded by several Securitrons, therefore preventing the player from walking right into it. There are 7 possible ways to gain entrance:

  • The securitrons at the gate will allow you to enter if you have 2000 caps. They will not take the money from you, but merely check to ensure that you have a large amount of caps.
    • If you have at least 80 Science points (which is difficult to get at this point of the game), you can hack the securitron to gain entrance.
    • Alternatively, killing all the Securitrons at the gate will allow access. Note that if you choose this path, and are detected while killing them, the rest of the securitrons inside will become hostile and you will gain infamy.
  • The securitrons will also allow access if you possess a New Vegas passport. If you have at least 50 Speech points, you can convince Ralph, from Mick & Ralph's to forge a passport for you for 500 caps. You can get it for 375 with a Barter check of 50, or even get it for free, with enough NCR reputation.
    • You can acquire a passport for free and without needing to make a speech check by completing the G.I. Blues quest given by The King and choosing access to The Strip as your favor.

Related questsEdit

NotesEdit

  • Mr. House is the mysterious overlord of the Strip. He controls his small empire from the confines of the Lucky 38 casino, where no other known living person has set foot for over two hundred years.
  • The Securitron outside of the Strip guarding Freeside residents from coming in will re-spawn, but Securitrons inside the Strip will not re-spawn except upon completion of The House Always Wins II where the Securitrons are upgraded to the MKII variant.
  • In the opening scene, the Strip is shown without the gates separating each section.
  • A brahmin can sometimes be seen running from one to the other gate near The Tops casino then disappearing on the other side.
  • The first time you enter the Strip, you will hear Dean Martin's song "Ain't that a Kick in the Head?".
  • Victor will take control of another securitron and force a conversation with you the first time you enter.
  • NCR soldiers are seen dancing with the hookers near the gate leading to the second part of the strip.
  • On the Fallout: New Vegas trailer shown at E3 2010, the Courier can be seen blowing up the Strip. However, it appears this was taken out of the game before release for unknown reasons.
  • Some of Cass's dialogue and the names of several NPCs and scripts in the G.E.C.K. refer to the Strip as "The Street."

AppearancesEdit

The New Vegas Strip appears only in Fallout: New Vegas.

BugsEdit

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 Sometimes, when advancing in "For the Republic, Part 2" or "Wild Card: Side Bets", the door to The Strip is locked. [verified]
    • One solution is to travel to The Strip by monorail from Camp McCarran (unless it is already destroyed).
    • Another solution is to kill a gate Securitron to get a key but you'll lose reputation (and all the gate Securitrons will attack you). If you use a silenced sniper rifle or Christine's COS silencer rifle (with Old World Blues installed), you should be able to kill one of the Securitrons without alerting the remainder.
    • Another solution is paying your way again to the Securitron, you could also add the 2000 caps needed by using the console command player.additem 0000000f 2000.
    • You can use a console command to get the key: player.additem 00119875 1, or you can open the console, click the gate, and type "unlock" into the console.
    • xbox360Icon xbox360 Reloading a previous auto-save seems to fix this problem.
  • pcIcon pc Going near the gate to New Vegas Strip sometimes causes an extremely loud buzzing noise. [verified]

GalleryEdit

Interactive mapEdit

The Strip

The Strip

Created by Digital UtopiaCreated by Digital Utopia
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