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Strength

From The Vault

Strength
Fallout
modifies: Hit Points, Melee Damage, Carry Weight
related perks: Bonus HtH Damage, Heave Ho!, Slayer, Strong Back
related traits: Bruiser, Gifted
Fallout 2
modifies: Hit Points, Melee Damage, Carry Weight
related perks: Adrenaline Rush, Bonus HtH Damage, Heave Ho!, Pack Rat, Slayer, Stonewall, Strong Back
related traits: Bruiser, Gifted
Fallout Tactics
modifies: Hit Points, Melee Damage, Carry Weight
related perks: Bonus HtH Damage, Heave Ho!, Slayer, Strong Back, Adrenaline Rush, Stonewall, Weapon Handling, Brutish Hulk, Steady Arm, Stunt Man, Talon of Fear
related traits: Bruiser, Gifted
Fallout 3
modifies: Melee Weapons, Carry Weight, Melee damage bonus
related perks: Little Leaguer, Iron Fist, Strong Back

"It's essential to give your arguments impact."

Strength is a Primary Statistic in the SPECIAL system.

Strength is a measure of your raw physical power. It affects how much you can carry, and determines the effectiveness of all melee attacks.

Contents

[edit] Fallout, Fallout 2, and Fallout Tactics

Modifies: Hit Points, Melee Damage, and Carry Weight

Strength is primarily relevant to two game mechanics: Carry Weight and satisfying the Minimum Strength requirements on weapons. You gain 25 lbs. of carry weight per point of Strength (unless you have the Small Frame trait, in which case it's 15). Also, if you meet the minimum strength requirements of your weapon you do not suffer accuracy penalties with that weapon.

Strength can be permanently increased by 6 points throughout both Fallout and Fallout 2.

[edit] Ways to increase Strength

  • Wearing T-51b Power Armor increases Strength by 3. Advanced Power Armor increases Strength by 4.
  • The Brotherhood of Steel can perform an operation to increase Strength by 1, assuming the player can afford it (Fallout 1) or has found the appropriate module chip (Fallout 2).
  • Buffout temporarily increases Strength by 2.
  • Several Perks increase Strength. Adrenaline Rush raises Strength by 1 when the player has less than 50% health. Gain (Statistic) Perk can be used to boost Strength by 1. Some Perks raise Strength when checking for modifiers. Heave Ho! raises Strength by 2 for purposes of throwing weapons. Weapon Handling boosts raises Strength by 3 for purposes of checking the minimum Strength needed to use a weapon.
  • The Bruiser Trait raises Strength by 2 but lowers the player's AP.

[edit] Fallout 3

Modifies: Melee Weapons skill, Carry Weight, Melee damage bonus

High Strength can be used to intimidate others when in a conversation.

Value Carry Weight Damage Bonus* Skill Modifiers
1 160 +0.5 Melee Weapons +2
2 170 +1 Melee Weapons +4
3 180 +1.5 Melee Weapons +6
4 190 +2 Melee Weapons +8
5 200 +2.5 Melee Weapons +10
6 210 +3 Melee Weapons +12
7 220 +3.5 Melee Weapons +14
8 230 +4 Melee Weapons +16
9 240 +4.5 Melee Weapons +18
10 250 +5 Melee Weapons +20

Note:* Does NOT affect unarmed damage in any way (see discussion page).

[edit] Strength-based perks

Perk Required Level Additional Requirements
Little Leaguer 4 2
Iron Fist 4 4
Strong Back 5 8 Endurance 5


[edit] Ways to increase Strength

SPECIAL