Strength
From The Vault
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Strength is a Primary Statistic in the SPECIAL system.
Strength is a measure of your raw physical power. It affects how much you can carry, and determines the effectiveness of all melee attacks.
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[edit] Fallout, Fallout 2, and Fallout Tactics
Modifies: Hit Points, Melee Damage, and Carry Weight
Strength is primarily relevant to two game mechanics: Carry Weight and satisfying the Minimum Strength requirements on weapons. You gain 25 lbs. of carry weight per point of Strength (unless you have the Small Frame trait, in which case it's 15). Also, if you meet the minimum strength requirements of your weapon you do not suffer accuracy penalties with that weapon.
Strength can be permanently increased by 6 points throughout both Fallout and Fallout 2.
[edit] Ways to increase Strength
- Wearing T-51b Power Armor increases Strength by 3. Advanced Power Armor increases Strength by 4.
- The Brotherhood of Steel can perform an operation to increase Strength by 1, assuming the player can afford it (Fallout 1) or has found the appropriate module chip (Fallout 2).
- Buffout temporarily increases Strength by 2.
- Several Perks increase Strength. Adrenaline Rush raises Strength by 1 when the player has less than 50% health. Gain (Statistic) Perk can be used to boost Strength by 1. Some Perks raise Strength when checking for modifiers. Heave Ho! raises Strength by 2 for purposes of throwing weapons. Weapon Handling boosts raises Strength by 3 for purposes of checking the minimum Strength needed to use a weapon.
- The Bruiser Trait raises Strength by 2 but lowers the player's AP.
[edit] Fallout 3
Modifies: Melee Weapons skill, Carry Weight, Melee damage bonus
| Value | Carry Weight | Damage Bonus* | Skill Modifiers |
|---|---|---|---|
| 1 | 160 | +0.5 | Melee Weapons +2 |
| 2 | 170 | +1 | Melee Weapons +4 |
| 3 | 180 | +1.5 | Melee Weapons +6 |
| 4 | 190 | +2 | Melee Weapons +8 |
| 5 | 200 | +2.5 | Melee Weapons +10 |
| 6 | 210 | +3 | Melee Weapons +12 |
| 7 | 220 | +3.5 | Melee Weapons +14 |
| 8 | 230 | +4 | Melee Weapons +16 |
| 9 | 240 | +4.5 | Melee Weapons +18 |
| 10 | 250 | +5 | Melee Weapons +20 |
Note:* Does NOT affect unarmed damage in any way (see discussion page).
[edit] Strength-based perks
| Perk | Required | Level | Additional Requirements |
|---|---|---|---|
| Little Leaguer | 4 | 2 | |
| Iron Fist | 4 | 4 | |
| Strong Back | 5 | 8 | Endurance 5 |
[edit] Ways to increase Strength
- Bobblehead - Strength found in Lucas Simms' House in Megaton, on a desk in the bedroom
- Quest Perk Ant Might
- Nerd Rage! perk
- Intense Training perk
- Various armor and clothing
- Buffout
- Alcohol beverages
- Ant Nectar
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