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Fallout Wiki
(→‎Notes: Eyesight to the Blind is needed to get Power Armor training in this case. (or hardin's quest).)
(→‎Bugs: Overdue bugs purge - Three+ years, no platform - Three years)
 
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|games =FNV
 
|games =FNV
 
|type =side
 
|type =side
|icon =
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|image =Still in the Dark.jpg
|image =Still_in_the_Dark.jpg
 
 
|image desc =Elder McNamara, behind his desk
 
|image desc =Elder McNamara, behind his desk
|location =[[Hidden Valley Bunker]], L2
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|location =[[Hidden Valley bunker]], L2
|given by =[[Elder McNamara]]
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|given by =[[Nolan McNamara|Elder McNamara]]
|leads to =
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|leads to =[[Eyesight to the Blind]] or [[Tend to Your Business]]
|reward =1000 [[Experience Points|XP]]<br />[[Brotherhood of Steel|BoS]] fame<br />1400 [[Bottle cap (Fallout: New Vegas)|caps]]<br />[[Fallout: New Vegas keys#Brotherhood safehouse key|Brotherhood safehouse key]]
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|reward =1000 [[Experience Points|XP]]<br />[[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]] fame<br />1400 [[Bottle cap (Fallout: New Vegas)|caps]]<br />[[Fallout: New Vegas keys#Brotherhood safehouse key|Brotherhood safehouse key]]
  +
|related =[[I Could Make You Care]]<br />[[There Stands the Grass]]<br />[[Bleed Me Dry]]
|previous =
 
|leads to =[[Eyesight to the Blind]]
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|edid =VMS55
|related =
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|formid ={{ID|0015d79d}}
  +
}}
|baseid ={{ID|0015D79D}}
 
  +
}}{{Games|FNV}}
 
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{{Quotation|You took an extreme risk in coming [[Hidden Valley bunker|here]]. My policy towards trespassers has not been... lenient.|[[Nolan McNamara|Elder McNamara]]|sound=FNV NolanMcNamara YouTookAnExtremeRisk.ogg}}
   
 
'''Still in the Dark''' is a [[Fallout: New Vegas quests#Side quest arcs|side quest]] in ''[[Fallout: New Vegas]]''.
 
'''Still in the Dark''' is a [[Fallout: New Vegas quests#Side quest arcs|side quest]] in ''[[Fallout: New Vegas]]''.
   
==Quick Walkthrough==
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==Quick walkthrough==
  +
{{chart/start|class=mw-collapsible mw-collapsed}}
# Locate the [[Brotherhood of Steel]] in [[Hidden Valley Bunker]].
 
  +
{{chart|quest|colspan=14|quest=Side Quest: Still in the Dark|class=va-chart-quest}}
# Speak with [[Paladin Ramos]].
 
  +
{{chart| | | |!| | | }}
# Speak with [[Elder McNamara]].
 
  +
{{chart|data1|colspan=14|data1=Locate the [[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]] in [[Hidden Valley bunker]].|class=va-chart-body}}
# Deal with the [[Dobson|NCR Ranger]].
 
  +
{{chart| | | |!| | | }}
# Speak with Elder McNamara.
 
  +
{{chart|data1|colspan=14|data1=Speak with [[Ramos|Paladin Ramos]].|class=va-chart-body}}
# Retrieve 3 Holotapes from fallen Brotherhood paladins.
 
  +
{{chart| | | |!| | | }}
# Return to Elder McNamara, and give him the 3 holodisks.
 
  +
{{chart|data1|colspan=14|data1=Speak with [[Nolan McNamara|Elder McNamara]].|class=va-chart-body}}
# Meet with 3 Brotherhood scouts and obtain their reports.
 
  +
{{chart| |,|-|^|-|.| }}
# Give Elder McNamara the 3 scout field reports.
 
  +
{{chart|data1|.|data2|boxstyle_data1=width:200px|boxstyle_data2=width:200px
# Retrieve the parts for the air filtration system.
 
  +
|data1=Retrieve [[Brotherhood of Steel mission holotape|3 holotapes]] from fallen Brotherhood paladins.
# Return to Hidden Valley and give the parts to [[Lorenzo]].
 
  +
|data2='''IF entrance was not given by [[Veronica Santangelo|Veronica]]:''' Deal with the [[Dobson|NCR Ranger]].|class=va-chart-body}}
  +
{{chart| |!| |!| |!| }}
  +
{{chart|data1|`|data2|boxstyle_data1=width:200px|boxstyle_data2=width:200px
  +
|data1=Return to Elder McNamara, and give him the 3 holodisks.
  +
|data2=Speak with Elder McNamara.|class=va-chart-body}}
  +
{{chart| |`|-|.| | | }}
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{{chart|data1|colspan=14|data1=Meet with 3 [[Brotherhood scout (Fallout: New Vegas)|Brotherhood scouts]] and obtain [[Brotherhood scout report|their reports]].|class=va-chart-body}}
  +
{{chart| | | |!| | | }}
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{{chart|data1|colspan=14|data1=Give Elder McNamara the 3 scout field reports.|class=va-chart-body}}
  +
{{chart| | | |!| | | }}
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{{chart|data1|colspan=14|data1=Retrieve the [[HEPA 20 cartridge filter|parts for the air filtration system]].|class=va-chart-body}}
  +
{{chart| | | |!| | | }}
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{{chart|data1|colspan=14|data1=Return to Hidden Valley and give the parts to [[Lorenzo (Fallout: New Vegas)|Lorenzo]].|class=va-chart-body}}
  +
{{chart| | | |!| | | }}
  +
{{chart|reward1|colspan=14|reward1=Reward: 1000 [[Experience Points|XP]], [[Brotherhood of Steel|BoS]] fame, 1400 [[Bottle cap (Fallout: New Vegas)|caps]] and [[Fallout: New Vegas keys#Brotherhood safehouse key|Brotherhood safehouse key]]|class=va-chart-reward}}
  +
{{chart| | | |!| | | }}
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{{chart|quest|colspan=14|quest=Leads to: [[Eyesight to the Blind]]|class=va-chart-quest}}
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{{chart/end}}
   
==Detailed Walkthrough==
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==Detailed walkthrough==
Still in the Dark is obtained at the Brotherhood of Steel compound at the western Hidden Valley bunker. To gain access to the interior of the bunker, the Courier needs to either have a [[Lockpick]] skill of 100 (very hard) or perform certain other actions to be able to interact with the intercom, such as:
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Still in the Dark is a quest obtained inside the [[Brotherhood of Steel (Mojave chapter)|Mojave Brotherhood of Steel's]] compound, the [[Hidden Valley bunker]]. To gain access to the bunker, the Courier needs to either have a [[Lockpick (Fallout: New Vegas)|Lockpick]] skill of 100 (Very Hard) or perform certain other actions to be able to interact with the intercom, such as:
* Finding the holotapes on the dead BoS paladins.
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* Finding any one of the three [[Brotherhood of Steel mission holotape|holotapes]] on dead Brotherhood of Steel paladins.
 
* Getting far enough in any faction's storyline to be asked to find the Brotherhood of Steel.
 
* Getting far enough in any faction's storyline to be asked to find the Brotherhood of Steel.
* Having [[Veronica Santangelo|Veronica]] as a companion.
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* Having [[Veronica Santangelo|Veronica]] as a [[Fallout: New Vegas companions|companion]].
* After getting two playbacks from [[ED-E]], eventually Senior Knight Lorenzo manages to hack into ED-E's communication systems, asking you to find a Brotherhood patrol so they can have a look at ED-E's databanks.
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* As part of [[ED-E My Love]], getting two recording playbacks from [[ED-E]] will eventually let [[Lorenzo (Fallout: New Vegas)|Senior Knight Lorenzo]] manage to hack into ED-E's communication systems and ask the Courier to find a Brotherhood patrol so they can have a look at ED-E's databanks.
  +
  +
Using the BOS password or picking the lock will cause a Brotherhood of Steel squad to appear and confiscate the Courier's entire inventory. A short scene follows in which the Courier is questioned by [[Ramos|Senior Paladin Ramos]] about the password itself. A meeting with [[Nolan McNamara|Elder McNamara]] follows and the first task is assigned.
  +
* Note: If entry is gained with Veronica as a companion, certain parts of the quest line are omitted. The Courier's gear is not confiscated, there is no explosive collar, and the first task is skipped.
   
  +
The elder will explain the secretive nature of the location. The Courier is fitted with an [[explosive collar]], which will detonate after passing beyond a certain range of the area.
If using the password, you will be greeted by a BoS squad that requires you to relinquish your entire inventory. A short scene follows in which you are questioned by Senior Paladin Ramos about the password itself. Afterwards, you are led to Elder McNamara and assigned your first quest.
 
* Note: If entry is gained with Veronica as a companion, you will skip forward in the quest line. Your gear is not confiscated, the exploding collar is not placed on you, and the first quest is skipped.
 
   
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===Dealing with Ranger Dobson===
The Elder will explain the secretive nature of the location and the need to test you. You are fitted with an [[Explosive Collar|explosive collar]], which will detonate if you pass beyond a certain range of the area.
 
* Your first task is to remove Ranger [[Dobson]] who has set up shop in a nearby bunker. Success is rewarded with a removal of the collar, free movement about the BoS bunker, and the next quest.
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* The first task is to remove [[Dobson|Ranger Dobson]], who has set up shop in a nearby bunker. Success is rewarded with a removal of the collar, free movement about the bunker, and the next task from Elder McNamara.
  +
* NOTE: Re-entering the locked bunker before completing this assignment will fail the quest and make the Brotherhood permanently hostile
** The player can convince him to leave by passing a [[Speech]] check (50), unless they have a bad reputation with the NCR.
 
  +
** Dobson can be convinced to leave by passing a [[Speech (Fallout: New Vegas)|Speech]] check (50), and a good reputation with the NCR.
** The player can also ask about his radio, wait until daylight when he leaves the bunker, select his radio and choose the option to smash it. Smashing the radio with Dobson in the room will make him turn hostile.
 
** You can also rig the radio to explode. When he returns, he will go fiddle with the radio and meet a quick death. You do not lose karma or NCR fame if you choose this option as long as you remain hidden when the ranger uses the radio. If the ranger is in the room he will notice what you did and will confront you. Passing a [[Speech]] check (40) will lead to the ranger blowing himself up the next time he uses the radio.
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** The Courier can also ask about his radio, wait until daylight when he leaves the bunker, select his radio and choose the option to smash it. Smashing the radio with Dobson in the room will make him turn hostile.
** The player can also reveal the location of the Brotherhood of Steel to the NCR Ranger. The Ranger will then remove the collar from the Courier, but will be ambushed by Brotherhood of Steel Paladins. If the player manages to save the ranger, they are rewarded with NCR Fame, but the quest will be failed.
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** The radio can also be rigged to explode. When he returns, he will go fiddle with the radio and meet a quick death. If the ranger is in the room while the radio is being rigged, he will notice what was done and will confront the Courier. Passing a Speech check (40) will lead to the ranger blowing himself up the next time he uses the radio.
  +
** Reveal the location of the Brotherhood of Steel to the NCR ranger, and he will then remove the collar from the Courier, but will be ambushed by Brotherhood of Steel paladins. If the ranger is saved, NCR fame is awarded, but the quest will fail, and the Brotherhood will be made permanently hostile.
 
** The final option is to kill him.
 
** The final option is to kill him.
* The second task is to locate several patrols that have gone missing. The paladins must be brought back, or if found dead, their mission holotapes returned.
 
   
  +
===Finding the missing patrols===
The moment you exit the Elder's chamber, you are confronted by [[Edgar Hardin|Head Paladin Hardin]] who tells you that he believes the Elder's policy of keeping them isolated from the outside world will be their doom, and wants you to help him oust Elder McNamara. He asks you to find out more about what leads to an Elder being replaced and tells you to update him on all the quests the Elder gives you. These are all marked as optional parts of the same quest.
 
  +
The second task is to locate several patrols that have gone missing. The paladins ([[Matiz]], [[Lander]], [[Raseleanne]], [[Hughes (Fallout: New Vegas)|Hughes]], and [[Fairbanks]]) must be brought back, or if found dead, their [[Brotherhood of Steel mission holotape|mission holotapes]] returned.
   
  +
After exiting the elder's chamber, the Courier is confronted by [[Edgar Hardin|Head Paladin Hardin]], who believes the elder's isolationist policy will be their doom and wants help in ousting Elder McNamara. He asks the Courier to find out more about what leads to an elder being replaced and requests an update on all the tasks given by the elder. These are all marked as optional parts of the same quest.
===Obtaining the holotapes===
 
====[[REPCONN Headquarters]]====
 
Once finished with the tour, enter the door to the left in the Planetarium and up the stairs to get the keycard. Go back to the first room and through the locked door using the card. Find the door to the second floor and take the first door on the left. Hack the terminal (very easy), beside a [[Nikola Tesla and You (Fallout: New Vegas)|Nikola Tesla and You]], and select the first option which gives you unlimited access to the second floor. Find the door heading to the third floor and enter. A waiting security bot will question you. If you cannot pass a Luck check (Luck 7) or an Intelligence check (Intelligence <4), it will tell you that you must leave in 30 seconds. Search the Paladins near the rubble and leave (there is also a 3rd Level Security Pass located on a corpse).
 
   
====[[Nellis Air Force Base]]====
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====[[REPCONN headquarters]]====
  +
The missing patrol can be found on the third floor of the REPCONN headquarters. Enter the door to the left in the planetarium and up the stairs to get [[Jenny Millet's security keycard]]. Go back to the first room and through the locked door using the card. Find the door to the second floor and take the first door on the left. Hack the Very Easy terminal beside a copy of ''[[Nikola Tesla and You (Fallout: New Vegas)|Nikola Tesla and You]]'' and select the first option which gives unlimited access to the second floor. Find the door heading to the third floor and enter. If a Luck (7) or Intelligence (<3) check by a security robot is not passed, it will tell the Courier that they must leave in 30 seconds. There is a [[REPCONN third floor security card|security pass]] located in [[Piers Isley's briefcase]], next to his skeleton, which gives access to that floor, and a Hard locked terminal on the second floor can also be used to print the card.
The location of the paladin can change from game to game because of the artillery the boomers fire at you when you approach Nellis. Here is one probable location: After you get the boomers to stop bombing you, stand at the entrance to Nellis. Head S-SW up the hill and pass between the car and road barricade. You should see a bombed house directly in front of you. Continue S-SW down the road to the house next door. There is a backyard behind that house bordered by a wall with ornamental decorations. In the backyard, there is a crater with a car in it. The paladin should be in or nearby that crater.
 
   
  +
The paladins can be found dead near rubble to the right from the third floor entrance zone. The paladin sitting up against the wall holds the
To pass the bomber, don't do as the note says. Just run left toward the fence staying as close as possible to the rocks. Then go along by the fence until you get the gate.
 
  +
[[Brotherhood of Steel mission holotape#Mission statement XV-56|mission statement XV-56]] holotape, and collecting it will complete this objective.
  +
  +
====[[Nellis Air Force Base]]====
  +
The paladins here are located in a crater amid the bombed-out houses before reaching Nellis AFB proper. However, the location of the paladin can change from game to game because of the artillery the Boomers fire when the Courier first approaches Nellis. Here is one probable location: After the Boomers stop bombing, stand at the entrance to Nellis. Head south-southwest up the hill and pass between the car and road barricade. There is a bombed house directly ahead. Continue south-southwest down the road to the house next door. There is a backyard behind that house bordered by a wall with ornamental decorations. In the backyard, there is a crater with a car in it. The paladin ([[Raseleanne]]) should be in or nearby that crater. Take the [[Brotherhood of Steel mission holotape#Mission statement KH-792|mission statement]] from her.
   
 
====[[Black Mountain]]====
 
====[[Black Mountain]]====
After exiting the [[Hidden Valley]] Bunker, look on your compass and aim directly in between Northeast and East follow this to a hole in the fence and follow the trail left to [[Black Mountain]]. You can also get into the cage from Black Mountain if you have a Lockpick of at least 75. The gate is just behind [[Broadcast building|the radio station]]. You will encounter [[Moe]] and possibly 5-6 additional centaurs in and around an irradiated crater (+1-11 Rad/sec). The paladin is at the bottom of the crater.
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After exiting the Hidden Valley bunker, aim directly in between northeast and east on the [[Pip-Boy 3000|Pip-Boy]] compass. Follow this to a hole in the fence and follow the trail left to [[Black Mountain]]. It is possible to access the cage from Black Mountain with a Lockpick skill of at least 75. The gate is just behind the [[broadcast building]]. This is where [[Moe]] and possibly 5-6 additional centaurs are located, in and around an irradiated crater (+1-11 Rad/sec.) The paladin holding the [[Brotherhood of Steel mission holotape#Mission statement CB-03|mission statement CB-03]] holotape is at the bottom of the crater.
   
Return to the BoS bunker and hand over the tapes to [[Elder McNamara]], or talk to Head Paladin Hardin who will accept the holotapes and use them as evidence to oust McNamara.
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Return to the bunker and hand over the tapes to McNamara, or talk to Head Paladin Hardin, who will accept the holotapes and use them as evidence to oust McNamara.
   
 
===Ousting McNamara===
 
===Ousting McNamara===
(Optional) If you choose to help [[Edgar Hardin|Head Paladin Hardin]], start by researching previous Elders' dismissals in the Scribe archive datastore. First you must resolve the problem with the [[Hidden Valley computer virus]]. Speak with [[Ibsen|Scribe Ibsen]] about fixing the virus. After the virus is isolated, consult the datastore, then talk to Paladin Ramos about 'The Chain that Binds'. He will authorize you to access this information in the datastore. Return to the archives and read about 'The Chain That Binds'. Talk to Hardin about what you've learned. He will tell you things will take a few days. The screen will go black, and when the scene resumes, he is now Elder Hardin. This will effectively conclude the quest, eliminating the need for further steps. Hardin will give you the key to the [[Brotherhood of Steel safehouse]].
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If the Courier chooses to help Head Paladin Hardin, start by researching previous elders' dismissals in the scribe archive data store. Doing this requires the problem with the [[Hidden Valley computer virus]] to be resolved. Speak with [[Ibsen|Scribe Ibsen]] about fixing the virus. After the virus is isolated, consult the datastore, then talk to Paladin Ramos about 'The Chain that Binds.' He will authorize access to this information in the data store. Return to the archives and read about 'The Chain That Binds.' Finding the holotapes for Hardin will be required to move forward with the plan. Once the tapes are found, talk to Hardin. He states that the tapes reveal McNamara gave his men new orders without his knowledge, thus breaking 'The Chain That Binds', and is sufficient reason to have McNamara removed. He says the process will take a few days. The screen will go black, and when the scene resumes, he is now Elder Hardin. This will effectively conclude the quest, eliminating the need for further steps. Hardin will give the Courier a [[Brotherhood safehouse key|key]] to the [[Brotherhood of Steel safehouse]].
 
====Notes====
 
* It is still possible to become a paladin without completing this optional quest: You only need to wait a few days after finishing this quest then speak to [[McNamara]] again to be given the quest [[Eyesight to the Blind]].
 
* '''If you oust McNamara, you will not be able to peacefully resolve the conflict between the Brotherhood and the NCR during the main NCR quest [[For the Republic, Part 2]].
 
* Favoring Hardin will make your reputation with the BoS lower than favoring McNamara, but you will still receive all the benefits of it (safehouse, recycling ammunition box, etc.).
 
* After joining the BoS, Hardin addresses the courier as "brother", not outsider.
 
* Completing this quest does NOT grant you power armor training, you must complete the follow up quest [[Eyesight to the Blind]] at which point (if you sided with him) McNamara will tell you to you can receive it as you are now a paladin.
 
   
 
===Scouts===
 
===Scouts===
After you give McNamara the holotapes, he will ask you to find 3 scouts.
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After giving McNamara the [[Brotherhood of Steel mission holotape|holotapes]], he will ask the Courier to find 3 [[Brotherhood scout (Fallout: New Vegas)|scouts]] out in the field doing reconnaissance work and use a secret phrase to get them to deliver their intel reports to bring back to him.
   
Head to each scout and start a conversation; the first option should mention "Are the bears still hunting?". Choose this and you will receive the scouts' reports. Collect all three and give them to [[Elder McNamara|McNamara]].
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Head to each scout and start a conversation; the first option should mention "Are the bears still hunting?" Choose this to receive the [[Brotherhood scout report|scouts' reports]]. Collect all three and give them to McNamara.
   
The first scout is located on the northeast end of the [[NCR Correctional Facility]], relatively close to the facility and relatively low to the ground. He is just outside the fence bordering the facility. When you ask him if the bears are still hunting, he will report to you that he's been watching the NCRCF for a while now, and is confused on how the NCR has let the [[Powder Gangers]] remain loose and in control of the jail for this extended length of time without any attempt of retaking the prison.
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The first scout is located on the northeast end of the [[NCR Correctional Facility]], relatively close to the facility, and relatively low to the ground. He is just outside the fence bordering the facility. After asking him if the bears are still hunting, he will report that he's been watching the NCRCF for a while now and is confused as to how the NCR has let the [[Powder Gangers]] remain loose and in control of the jail for this extended length of time without any attempt at retaking the prison. Alternatively, if [[I Fought the Law|the NCR has retaken the prison]], he will express his surprise that it took them so long to do it.
   
The second scout is on the far northeast side of [[Nipton]], quite far off and very high up. You should see the water tower in Nipton far off ahead on the right side of the town of Nipton, if you are at the right place. Head north by northeast from the water tower and scale the mountain (between and a little north of the [[Coyote Den]] and the [[Hidden Supply Cave]]), and remember that it is not close to the town, not like the scout over at the NCR facility. When inquired about the hunting bears, he will give his report on the brutal attack on the town of Nipton by [[Caesar's Legion]], and the fact that it happened so deep in NCR territory.
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The second scout is on the far northeast side of [[Nipton]], quite far off and very high up. The water tower in Nipton is visible far off ahead on the right side of the town of Nipton. Head north-northeast from the water tower and scale the mountain (between and a little north of the [[coyote den]] and the [[hidden supply cave]]), not close to the town. When inquired about the hunting bears, he will give his report on the brutal attack on the town of Nipton by [[Caesar's Legion]], and the fact that it happened so deep in NCR territory. With a low reputation with Caesar's Legion, [[legionary assassin]]s may spawn around this area.
   
The third scout is easier to find than the second; he is located to the southwest end of the NCR [[Camp Forlorn Hope]]. He is up on a rock overlooking the valley on the southern side of the camp, in plain view of the Ranger tower on the far south side of the camp. The rock which the scout is on is not adjacent to the rocks surrounding the camp; there is a large gap in between the rock that the scout is on, and the Ranger tower on the southern side of the camp. The rock is approximately the same elevation as the ranger tower, although slightly higher in elevation. You cannot see him from the Ranger tower; you have to go up the rock to find him. His report is on the town of [[Nelson]], and the NCR defeat there.
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The third scout is easier to find than the second; he is located to the southwest end of [[Camp Forlorn Hope]]. He is on a rock overlooking the valley on the southern side of the camp, in plain view of the Ranger tower on the far south side of the camp. The rock which the scout is on is not adjacent to the rocks surrounding the camp; there is a large gap in between the rock that the scout is on, and the Ranger tower on the southern side of the camp. The rock is approximately the same elevation as the ranger tower, although slightly higher in elevation. He cannot be seen from the Ranger tower; go up the rock to find him. His report is on the town of [[Nelson]] and the NCR defeat there.
   
Return to the BoS bunker and give the reports to the Elder. He will ask you to speak to [[Senior Knight Lorenzo]] about repairing the air filtration system.
+
Return to the bunker and give the reports to the elder. He will ask the Courier to speak to [[Lorenzo (Fallout: New Vegas)|Senior Knight Lorenzo]] about repairing the air filtration system.
   
===Fixing the Air Filtration System===
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===Fixing the air filtration system===
 
====[[Vault 22]]====
 
====[[Vault 22]]====
* Note: Using the elevator in this vault will make traveling much quicker (requires 60 [[Repair]] to fix).
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* Note: Using the elevator in this vault will make traveling much quicker (requires 50 [[Repair (Fallout: New Vegas)|Repair]] to fix.)
   
The 6 [[HEPA 20 Cartridge Filter]]s are in a locker on the ''2nd Level - Oxygen Recycling'', in the same level where you find [[Keely]] after you rescue her in the side quest [[There Stands the Grass]]. The filters are only accessible via the caves because debris blocks the doorway to the room they are located in.(Through the door that says "key required", with a terminal next to it, you must first acquire the keycard located below)
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The six [[HEPA 20 cartridge filter]]s are in a locker on the ''2nd Level - Oxygen Recycling'', in the same level where one can find [[Keely]] after rescuing her in the side quest [[There Stands the Grass]]. The filters are only accessible via the caves because debris blocks the doorway to the room they are located in (through the door that says "key required," with a terminal next to it, one must first acquire the keycard located below.)
   
Firstly, navigate towards the ''4th Level - Common Areas''. Head into the large area and drop down to the level below. From here, go through the door labeled "Quarters." An average lock is on this door, but can be bypassed by using the terminal in the Overseer's Office on the 4th Floor. Be wary of the corridor, as there are several [[spore carrier savage]]s. A [[Vault 22 Cave Door Keycard]] is in the first room on the left (the one with a baby carriage and crib) with a couple spore carrier savages (Player confirmed—There´s a child spore too on the opposite side of the door, on the left side. In-game name is Spore Carrier Runt.). Look on the shelves to the right of the room. The Vault 22 Cave Door Keycard is on the third shelf from the bottom.
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Firstly, navigate towards the ''4th Level - Common Areas''. Head into the upper atrium and drop down to the level below. From here, go through the door labeled "Quarters." An Average lock is on this door but can be bypassed by using the terminal in the overseer's office on the 4th floor. Be wary of the corridor, as there are several [[spore carrier savage]]s. A [[Vault 22 cave door keycard]] is in the first room on the left (the one with a baby carriage and crib) with a couple of spore carrier savages. Look on the shelves to the right of the room. The keycard is on the second shelf from the bottom.
   
When you have obtained the keycard, head back up to ''3rd Level - Food Production'' and enter the room with a terminal and the cave door (the door cannot be lockpicked and requires the keycard). Use the terminal on the left to unlock the door.
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When the keycard has been obtained, head back up to ''3rd Level - Food Production'' and enter the room with a terminal and the cave door (the door cannot be lockpicked and requires the keycard.) Use the terminal on the left to unlock the door.
   
Once you enter the cave, take your first right and head up that path. You will eventually come to a wooden door labeled ''Oxygen Recycling''; enter this door. You will find 6 HEPA 20 Cartridge Filters in a locker here.
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Upon entering the cave, take the first right and head up that path. There will eventually be a wooden door labeled ''Oxygen Recycling''; enter this door. The 6 HEPA 20 cartridge filters can be located in a locker here. Alternatively, take the elevator down to Pest Control, then turn left up to the stairs to a door to Food Production. The Courier will find themselves in some caves. Go up the slope and take the first right, following this until the door to Oxygen Recycling. This accomplishes the objective for this quest inside Vault 22.
 
Finally, go back into the cave and retrace your steps to go back to the first level "Entrance Hall", and proceed to the vault exit.
 
 
Alternatively, take the lift down to Pest Control, turn left up the stairs to a door to Food Production. You'll find yourself in some caves. Go up the slope taking the first right, following this until you get to the door to Oxygen Recycling.
 
   
 
====[[Vault 3]]====
 
====[[Vault 3]]====
  +
Upon entering the vault via the control panel next to the door labeled "Vault 3 recreation center," in the South Vegas ruins, the Courier will encounter a Fiend who asks their business inside the vault:
* Note: The Vault 3 maintenance key can be obtained from [[Daniel (Fallout: New Vegas)|Daniel]] in the Living Quarters. The maintenance key may also be obtained from Ranger [[Bryce Anders]] if the [[Bounty Killer]] quest has been activated.
 
  +
* Note: The Vault 3 maintenance key can be obtained from [[Daniel (Fallout: New Vegas)|Daniel]] in the Living Quarters. The maintenance key may also be obtained from [[Bryce Anders|Ranger Bryce Anders]] inside the vault if the [[Bounty Killer]] quest has been already activated.
Upon entering the vault via the control panel next to the door labeled "Vault 3 Recreation center", in the south Vegas ruins, you will encounter a Fiend who asks your business inside the vault:
 
* If you have been given a package to deliver to Motor-Runner by Diane as part of the Aba Daba Honeymoon quest ''and'' are wearing a [[Great Khan]] outfit the Fiend will assume you are there to deliver the next shipment of drugs from the Khans. After a brief exchange the Vault's inhabitants will become friendly and you will be allowed to pass.
+
* If one has already been given a package to deliver to Motor-Runner by Diane as part of [[Aba Daba Honeymoon]] ''and'' are wearing a [[Great Khans|Great Khan]] outfit the Fiend will assume they are there to deliver the next shipment of drugs from the Khans. After a brief exchange, the vault's inhabitants will become friendly and the Courier will be allowed to pass.
* If you can pass the Speech check (64), she will be persuaded that you are a Great Khan selling the Fiends' chems. Just follow the main halls and you will end up in the Motor-Runner's room. The [[Reverse Pulse Cleaner]] will be in a locker in the same room as Motor-Runner and will not be considered "stolen" if you take it.
+
* If the Courier can pass the Speech check (64), she will be persuaded that they are a Great Khan selling the Fiends chems. Follow the main halls and the Courier will end up in Motor-Runner's room. The [[reverse pulse cleaner]] will be in a locker in the same room as Motor-Runner and will not be considered "stolen" if taken.
  +
* If the Courier cannot pass the Speech check, then the Fiends in the vault will turn hostile.
* If you cannot pass the speech check, then the Fiends in the vault will turn hostile. Head to the southern part of the map and look for the door to the Living Quarters. Head left and (after dodging some traps) enter the door titled Recreation Area. After speaking with the ranger either convince him to go help you kill the fiend leader or just kill him for the maintenance room key.
 
If you choose to free the prisoners, one of them will give you the password to the Overseer's Quarters.
 
 
NOTE: If you've already beat Vault 3, or if you simply can't find it, it is in a locker on the left wall of the throne room of Motor-Runner in the Maintenance Wing. Directions: Fast travel to [[Vault 3]], enter Vault 3, turn left, follow the hall down the stairs, take a right, follow to the end, take another right, follow to the end and down the stairs, congratulations you are at the maintenance wing. Go to the far last room where Motor-Runner resides, which is a dead end in the maintenance wing, and the [[Reverse Pulse Cleaner]] is in the first of the two lockers on the left.
 
   
  +
If the player character hasn't yet started Aba Daba Honeymoon (and wants to at some point) it is recommended to refrain from entering the maintenance wing with Motor-Runner due to a bug with Motor-Runner that causes him to initiate his dialogue options only once. It is recommended that the Courier initiates the quest Aba Daba Honeymoon first and progresses to the point of delivering the package to Motor-Runner, or otherwise that quest may fail.
   
 
====[[Vault 11]]====
 
====[[Vault 11]]====
You will find the [[Differential Pressure Controller]] in a locker under water in the flooded section of the Lower Level. It's helpful to have the rebreather from the [[Boomers|Boomer]] quest [[Volare]] for this.
+
One will find the [[differential pressure controller]] in a locker underwater in the flooded section of the lower level. Having the [[rebreather]] from the [[Boomers]] quest [[Volare!]] is helpful.
Go towards the overseer's office but before you reach it, take the turn towards the utility room and head down the stairs into the flooded hallway, keep going and take the first room on your right and it's in the locker on the right hand side of the room. See the quest [[Democracy Inaction]] for a detailed guide.
 
   
  +
Upon entering the Vault, proceed forward and past the door next to the terminal. Turn east in the next room, and then right and down the stairs. Walk past the closed doors and head down another set of stairs. Once at the bottom, head straight north and down some more stairs to reach the door to the living quarters section.
Here's a quick run down:
 
When you enter the vault open the first door.
 
- Take the first door to your right.
 
- Go right again down the stairs
 
- Walk past the 2 closed doors and go down the stairs
 
- Go straight and follow the stairs downwards into the living quarters.
 
- Follow the stairs down until you get in the big room with 3 routes.
 
- Take the door with ADMIN written on top
 
- At the end of the hall take a right to the Overseer's office
 
- Take the door to the lower levels follow the steps down
 
- Before you enter the Overseers office take a right
 
- Until there is a sign with UTILITY take a right again and follow to the end of the hall ignoring the 2 doors.
 
- this is the flooded area, yet it is not completely flooded so you can breath easily by swimming to the top.
 
- However you do take radiation ticks.
 
- Swim down the stairs, take a left and take the first room on your right. In this room you will find the Differential Pressure Controller in a locker to the right of the entrance.
 
   
  +
Continue down two flights of stairs until reaching the central room with the giant rats and mantises. Take the western door with the "Admin" sign above it. Follow the hallway to the end and turn right at the sign reading "overseer's office." Head down the stairs and enter the door to transition to the lower level section.
Once you have all three items return to Hidden Valley and tell [[Lorenzo]]. You will receive 1000XP and a [[Brotherhood Safehouse Key]] in return. Upon re-entering the Hidden Valley bunker you will have access to a special footlocker by the entrance that re-stocks energy weapon ammunition every time you re-enter the room (A brotherhood scribe will speak to you and tell you, causing a box to appear there).
 
   
  +
Follow down the stairs and the hallway. Immediately before the overseer's office, take a right turn into a long hallway. Upon reaching the "utility" sign, turn right and straight ahead until reached the stairs leading underwater. Submerge and turn left, then enter the first room on the right side. The wanted item can be found in the locker to the right side.
==Quest Stages (For use with the setstage console command)==
 
  +
  +
Once all three items have been obtained, return to Hidden Valley and tell [[Lorenzo (Fallout: New Vegas)|Lorenzo]]. He will tell the Courier to return to Elder McNamara. They will receive 1000 XP and a [[Brotherhood safehouse key]] in return. Upon reentering the Hidden Valley bunker, the Courier will have access to a special footlocker by the entrance that restocks energy weapon ammunition every time the room is reentered (A Brotherhood scribe will speak to the Courier and tell them, causing a box to appear there.)
  +
  +
==Quest stages (for use with the setstage console command)==
 
{{Quest stage table
 
{{Quest stage table
 
|stage1 =1
 
|stage1 =1
Line 163: Line 162:
 
}}
 
}}
   
==Journal entries==
+
==Quest stages==
 
{{Quest stage table
 
{{Quest stage table
 
|stage1 =1
 
|stage1 =1
 
|desc1 =Speak to Elder McNamara
 
|desc1 =Speak to Elder McNamara
|status1 =
+
|stage2 =5
  +
|desc2 =Deal with an [[Dobson|NCR Ranger]] who is camping in one of the bunkers of Hidden Valley
|stage2 =2
 
  +
|stage3 =9
|desc2 =Deal with an NCR Ranger who is camping in one of the bunkers of Hidden Valley
 
  +
|desc3 =Return to Elder McNamara with news that the ranger has been dealt with.
|status2 =
 
|stage3 =3
+
|stage4 =15
|desc3 =Return to Elder McNamara with news that the ranger has been delt with.
 
|status3 =
 
|stage4 =4
 
 
|desc4 =Speak to Elder McNamara in the command room.
 
|desc4 =Speak to Elder McNamara in the command room.
|status4 =
+
|stage5 =20
  +
|desc5 =Find the missing Brotherhood patrol at REPCONN HQ and retrieve their [[Brotherhood of Steel mission holotape|mission holotape]].
|stage5 =5
 
  +
|stage6 =21
|desc5 =Find the missing Brotherhood patrol at REPCONN HQ and retrieve their mission holotape.
 
|status5 =
 
|stage6 =6
 
 
|desc6 =Find the missing Brotherhood patrol at Nellis AFB and retrieve their mission holotape.
 
|desc6 =Find the missing Brotherhood patrol at Nellis AFB and retrieve their mission holotape.
|status6 =
+
|stage7 =22
|stage7 =7
 
 
|desc7 =Find the missing Brotherhood patrol at Black Mountain and retrieve their mission holotape.
 
|desc7 =Find the missing Brotherhood patrol at Black Mountain and retrieve their mission holotape.
|status7 =
+
|stage8 =29
  +
|desc8 =Return to Elder McNamara with the three patrol mission holotapes.
|stage8 =8
 
  +
|stage9 =30
|desc8 =(Optional) Talk to Senior Paladin Ramos on Hardin's behalf.
 
  +
|desc9 =Meet with a Brotherhood scout near the NCR Correctional Facility and collect his report.
|status8 =
 
|stage9 =9
+
|stage10 =31
  +
|desc10 =Meet with a Brotherhood scout near the town of Nipton and collect his report.
|desc9 =(Optional) Look at the brotherhood's history files relating to Elders being dismissed from their positions.
 
|status9 =
+
|stage11 =32
  +
|desc11 =Meet with a Brotherhood scout near Camp Forlorn Hope and collect his report.
|stage10 =10
 
  +
|stage12 =39
|desc10 =(Optional) Ask Paladin Ramos about the Chain That Binds.
 
  +
|desc12 =Return to Elder McNamara with the [[Brotherhood scout report|three scouts' reports]].
|status10 =
 
|stage11 =11
+
|stage13 =40
  +
|desc13 =Speak to Senior Knight Lorenzo regarding the failing air filtration system.
|desc11 =(Optional) Check the datastore for more information on the Chain That Binds.
 
|status11 =
+
|stage14 =41
  +
|desc14 =Search the vaults in the region for a [[differential pressure controller]].
|stage12 =12
 
  +
|stage15 =42
|desc12 =(Optional) Return to Hardin with your findings about the Chain That Binds.
 
  +
|desc15 =Search the vaults in the region for a [[reverse pulse cleaner]].
|status12 =
 
|stage13 =13
+
|stage16 =43
  +
|desc16 =Search the vaults in the region for several [[HEPA 20 cartridge filter|HEPA cartridge filters]].
|desc13 =(Optional) Help Head Paladin Hardin find a way to oust Elder McNamara from his position.
 
|status13 =
+
|stage17 =48
  +
|desc17 =Return to senior Knight Lorenzo with the components.
|stage14 =14
 
  +
|stage18 =49
|desc14 =(Optional) Return to Hardin with the lost patrols' mission discs.
 
  +
|desc18 =Return to Elder McNamara with the news that the air filtration system should be fine.
|status14 =
 
|stage15 =15
+
|status18 =finish
  +
|stage19 =50
|desc15 =Return to Elder McNamara with the three patrol mission holotapes.
 
  +
|desc19 =(Optional) Help Head Paladin Hardin find a way to oust Elder McNamara from his position.
|status15 =
 
|stage16 =16
+
|stage20 =51
  +
|desc20 =(Optional) Talk to Senior Paladin Ramos on Hardin's behalf.
|desc16 =Meet with a Brotherhood scout near the NCR Correctional Facility and collect his report.
 
|status16 =
+
|stage21 =52
  +
|desc21 =(Optional) Look at the brotherhood's history files relating to Elders being dismissed from their positions.
|stage17 =17
 
  +
|stage22 =53
|desc17 =Meet with a Brotherhood scout near the town of Nipton and collect his report.
 
  +
|desc22 =(Optional) Ask Paladin Ramos about the Chain That Binds.
|status17 =
 
|stage18 =18
+
|stage23 =54
  +
|desc23 =(Optional) Check the datastore for more information on the Chain That Binds.
|desc18 =Meet with a Brotherhood scout near Camp Forlorn Hope and collect his report.
 
|status18 =
+
|stage24 =55
  +
|desc24 =(Optional) Talk to Senior Scribe Ibsen about accessing the Brotherhood's datastore.
|stage19 =19
 
  +
|stage25 =60
|desc19 =Return to Elder McNamara with the three scouts' reports.
 
  +
|desc25 =(Optional) Return to Hardin with the lost patrols' mission discs.
|status19 =
 
|stage20 =20
+
|stage26 =61
  +
|desc26 =(Optional) Return to Hardin with your findings about the Chain That Binds.
|desc20 =Search the vaults in the region for a differential pressure controller.
 
|status20 =
 
|stage21 =21
 
|desc21 =Search the vaults in the region for a reverse pulse cleaner.
 
|status21 =
 
|stage22 =22
 
|desc22 =Search the vaults in the region for several HEPA cartridge filters.
 
|status22 =
 
stage22=23
 
|desc23 =Return to senior Knight Lorenzo with the components
 
 
}}
 
}}
   
 
==Notes==
 
==Notes==
  +
* If [[ED-E]] has been given to [[Lorenzo (Fallout: New Vegas)|Lorenzo]] during the quest [[ED-E My Love]], he will disappear, leaving the Courier unable to complete Still in the Dark while he is gone. One must [[waiting|wait]] a few days until ED-E returns to [[Primm]].
* Elder McNamara holds the key to the explosive collar and can be pickpocketed to remove it. If you decide to set the self-destruct sequence while the explosive collar is still on you and leave, it will be automatically removed regardless of whether you took the key or not.
 
  +
* Elder McNamara holds the [[Slave collar key|key]] to the [[explosive collar]] and can be pickpocketed to remove it. If one decides to [[Hidden Valley self-destruct password|set the self-destruct sequence]] while the explosive collar is still on and leave, it will be automatically removed regardless of whether the key was taken or not.
* The reports from the scouts at [[Camp Forlorn Hope]] and [[NCRCF]] will be different depending on how you completed the quests [[Restoring Hope]] or [[We Are Legion]] and [[I Fought the Law]].
 
  +
* The reports from the scouts at [[Camp Forlorn Hope]] and the [[NCR Correctional Facility]] will be different depending on how one completed the quests [[Restoring Hope]] or [[We Are Legion]] and [[I Fought the Law]].
* The NCR Ranger may spawn a little distance outside of Hidden Valley, past the main gate watching the NCR correctional facility. The game acts like he was in the bunker, however. The explosive collar will not kill you if you go to him, should he spawn outside the bunker.
 
  +
* Ranger Dobson may spawn a short distance outside of Hidden Valley, past the main gate watching the NCR correctional facility. The game acts like he was in the bunker, however. The explosive collar will not kill the Courier if they go to him, should he spawn outside the bunker.
* You must first complete this quest before the player can join the Brotherhood, or recruit their help at [[Hoover Dam]] If you have not completed this quest and then explain to the Elder that the NCR is looking to destroy them then he will show no concern and state that it would be difficult for the NCR to locate the bunker.
 
  +
* One must first complete this quest before the player character can join the Brotherhood, as well as side with McNamara to recruit their help at [[Hoover Dam]]. If one has not yet completed this quest and then explains to the elder that the NCR is looking to destroy them, McNamara will show no concern and states that it would be difficult for the NCR to locate the bunker.
* Whether you decide to help Hardin or McNamara, the lockdown will be lifted.
 
  +
* If any of the Brotherhood scouts are killed by the player character or by other enemies nearby, the player character can still complete the quest by taking their holotape from their body.
  +
* Whether one decides to help Hardin or McNamara, the lockdown will be lifted.
  +
* If McNamara is ousted, it is not possible to peacefully resolve the conflict between the Brotherhood and the NCR during the NCR main quest [[For the Republic, Part 2]].
  +
** There is a way to oust McNamara and have a peaceful outcome: after talking to Hardin and beginning the process of overthrowing McNamara, simply don't go back to the bunker until after speaking to Moore about the Brotherhood. Hardin does not "officially" become elder until the Courier returns to the bunker.
  +
* Favoring Hardin will result in lower reputation than favoring McNamara, but all the benefits are still received (safe house, recycling ammunition box, etc.).
  +
* To become a paladin as well as receive [[Power Armor Training]], the follow-up quest must be completed. If McNamara remains the elder, this will be [[Eyesight to the Blind]], but if Hardin is the new elder, the follow-up quest will be [[Tend to Your Business]].
   
 
==Behind the scenes==
 
==Behind the scenes==
Line 246: Line 236:
   
 
==Bugs==
 
==Bugs==
  +
{{Notable content
* {{Platforms|ps3|pc}} Sometimes ranger [[Dobson]] will spawn away from the bunker, in the middle of the desert to the North, the marker will still have lead to his position though, so this has no effect on the quest.
 
  +
| {{Platforms|pc,ps3,xbox360}} There is a game-breaking bug where, after talking to Elder McNamara to complete the quest, your HUD disappears and you are unable to do anything but go switch third-person or first-person, sneaking and turn around.{{Verify|verified}}
* {{Platforms|pc}} If you give the holotapes to the elder and continue his quest line, then give the tapes to Hardin, you may effectively lock both quest lines. The effect will be that Hardin will say he'll be busy a few days (taking down the elder), and the elder will say he must prepare his defense. Neither will ever change from this state, no matter how long you wait. To fix this on PC, enter the command prompt (`), then enter the commands: {{console|resetquest 0015d79d}}, {{console|setstage 0015d79d 3}}, {{console|setstage 0015d79d 20}}.<br />Or if you didn't enter with Veronica's help: {{console|resetquest 0015d79d}}, {{console|setstage 0015d79d 2}}, {{console|setstage 0015d79d 10}}, {{console|setstage 0015d79d 15}}, {{console|setstage 0015d79d 20}}
 
  +
** {{Platforms|pc,ps3,xbox360}} This can be fixed by completing another quest before speaking to the Elder, and returning to finish the quest.
: Then either immediately give the tapes to Hardin and tell him about the second part of the chain, at which point the quest should complete, or never give him the tapes and finish the elder's quest line.
 
* {{Platforms|ps3}} After being sent to deal with the NCR ranger you may not be able to move.
+
** {{Platforms|pc}} PC users can use the console command {{console|enableplayercontrols}}.
  +
| {{Platforms|pc,ps3,xbox360}} You may not receive all of your items back in the locker when ordered to deal with [[Dobson|Ranger Dobson]]. If you intend to destroy the Brotherhood, the only thing you can do besides reloading a save and trying again is to bring [[Veronica Santangelo|Veronica]] along for the quest (which skips certain parts, including Dobson) or refuse to meet [[Nolan McNamara|Elder McNamara]] and fight the [[Brotherhood of Steel (Mojave chapter)|Brotherhood]] head-on, which can be very dangerous if you do not have sufficiently strong and powerful armor, weapons/ammunition, and a large supply of stimpaks.
* {{Platforms|xbox360}} After the cutscene when you encounter the brotherhood finishes, if you have any followers, they might disappear. If you look at your local map, it will show the followers in the top right corner, but you can't get to them. To fix this, simply go into [[Vault 22]] and take the elevator to level 2 or 3 and they should appear in front of you. Make sure to tell them to follow you because they are in waiting mode.
 
  +
| {{Platforms|pc,ps3,xbox360}} Sometimes Ranger [[Dobson]] will spawn away from the bunker, in the middle of the desert to the North, the marker will still have lead to his position though, so this has no effect on the quest. {{Verify|verified}}
* {{Platforms|pc}} Helping Hardin to take over the chapter and repairing the filtration system are intended to be mutually exclusive quests. However as long as you have spoken to [[Lorenzo]] about the filtration system before Hardin takes over you can still turn in the parts to him and he will direct you to the elder, but McNamara will no longer have the completion dialog. You must pick one or the other, with Hardin's route being easier but resulting in less faction rep (the average player ending up at "accepted") and McNamara's being harder but leaving the average player at "liked." Note also that the quests following their transitions are completely different. This route generates more immediate XP, but leaves the two non-player characters in an error state. They will, for the rest of the game, both only tell the player to come back later. This prevents you from continuing on to the next part in the chain.
 
* {{Platforms|xbox360}} Upon completion of Still in the Dark, if started with Veronica, whomever you choose to be Elder may be stuck and you will not be able to start the other quests. Also, Veronica will randomly stop following you, appearing only when you are in combat, and randomly talk to you. Afterward she will stay wherever she last spoke to you until you are in combat again.
+
| {{Platforms|pc,xbox360}} If you give the holotapes to the Elder and continue his quest line, then give the tapes to Hardin, you may effectively lock both quest lines. The effect will be that Hardin will say he'll be busy a few days (taking down the elder), and the Elder will say he must prepare his defense. Neither will ever change from this state, no matter how long you wait.{{Verify|verified}}
  +
** {{Platforms|pc}} To fix this on PC, enter the command prompt (`), then enter the commands: {{console|resetquest 0015d79d}}, {{console|setstage 0015d79d 3}}, {{console|setstage 0015d79d 20}}.<br />Or if you didn't enter with Veronica's help: {{console|resetquest 0015d79d}}, {{console|setstage 0015d79d 2}}, {{console|setstage 0015d79d 10}}, {{console|setstage 0015d79d 15}}, {{console|setstage 0015d79d 20}} Then either immediately give the tapes to Hardin and tell him about the second part of the chain, at which point the quest should complete, or never give him the tapes and finish the Elder McNamara's quest line.
* {{Platforms|pc|xbox360}} If, in the course of completing the quest [[ED-E My Love]], [[Lorenzo]] has asked to look at ED-E, he will not accept the filtration system parts when you have ED-E with you. Simply fire ED-E, talk to Lorenzo, and rehire ED-E.
 
  +
| {{Platforms|pc}} Siding with Hardin and repairing the filtration system will break the quest, since they will both only tell the player to come back later for the rest of the game. {{Verify|verified}}
* {{Platforms|pc|ps3}} The scout near the NCR Correctional Facility might say his second line when the subtitles show the first line. From there on he will repeat the second line again when it shows up in the subtitles, then finish the rest of the conversation completely normal. Note: This is after you tell the scout the pass phrase, and that the Elder had sent you.
 
  +
| {{Platforms|pc}} After bringing the holotapes to Elder McNamara, somehow you cannot continue this quest, the next phase will not start. {{Verify|verified}}
* {{Platforms|pc}} After dealing with the NCR ranger and returning to McNamara, he could possibly wander into the wall with the first array of turrets, and freeze there. Solution: Enter the console, select Elder McNamara with your mouse or type {{console|prid 000e2f87}}, then {{console|kill}}, then {{console|resurrect}}. Exit the console and he will proceed to his chair in the command room. Note: If you exit the console after entering "kill" but before entering "resurrect," Elder McNamara will die and you will fail the quest.
 
  +
** {{Platforms|pc}} Use command {{console|setstage 0015d79d 30}}
* {{Platforms|xbox360}} Sometimes the quest will become impossible to complete due to a glitch that causes all brotherhood npcs to become hostile to you.-note: Most likely due to closing the initial bunker door the brotherhood opens for you when first meeting them. The action for closing the bunker door is highlighted in red, denoting that it is an immoral action.
 
  +
| {{Platforms|ps3}} After being sent to deal with the NCR ranger you may not be able to move. {{Verify|verified}}
* {{Platforms|xbox360}} When at the part of the quest to collect the reports once you have all 3 and return to the bunker the game will freeze (black screen) when trying to enter, to get around this if you have companions with you ask them to wait whilst you are outside the bunker, then enter and you will be able to continue, get you next mission then on leaving the bunker just ask your companions to follow you.
 
  +
| {{Platforms|xbox360}} After the cutscene when you encounter the brotherhood finishes, if you have any followers, they might disappear. If you look at your local map, it will show the followers in the top right corner, but you can't get to them. To fix this, simply go into [[Vault 22]] and take the elevator to level 2 or 3 and they should appear in front of you. Make sure to tell them to follow you because they are in waiting mode. {{Verify|verified}}
* {{Platforms|xbox360}} After ousting McNamara while still in the quest "I Could Make You Care" certain dialog with Veronica will put you in an endless cycle of talking without any way getting out of it other than loading a save.
 
  +
| {{Platforms|xbox360}} Upon completion of Still in the Dark, if started with Veronica, whomever you choose to be Elder may be stuck and you will not be able to start the other quests. Also, Veronica will randomly stop following you, appearing only when you are in combat, and randomly talk to you. Afterward she will stay wherever she last spoke to you until you are in combat again. {{Verify|verified}}
* {{Platforms|xbox360}} Even if you partition all three viruses when you talk to Scribe Ibsen he will still tell you to look isolate the virus.
 
  +
| {{Platforms|pc,xbox360}} If, in the course of completing the quest [[ED-E My Love]], [[Lorenzo (Fallout: New Vegas)|Lorenzo]] has asked to look at ED-E, he will not accept the filtration system parts when you have ED-E with you. Simply fire ED-E, talk to Lorenzo, and rehire ED-E. {{Verify|verified}}
* {{Platforms|xbox360}} On completion of the quest, the door back to the Hidden Valley Bunker may become locked, leaving you trapped in the bunker. The door cannot be opened without a key, but a key can be pickpocketed from various members of the Brotherhood within the bunker.
 
* {{Platforms|xbox360}} When taking the optional mission for finding the laser pistol you won't be able to find the person who's lost it. Even if you know where the gun is you won't be able to discover it nor pick it up for that matter. The person who's lost it won't even be in the bunker, he's nowhere to be located.
+
| {{Platforms|pc,ps3}} The scout near the NCR Correctional Facility might say his second line, after you tell him the pass phrase and that the Elder had sent you, when the subtitles show the first line. From there on he will repeat the second line again when it shows up in the subtitles, then finish the rest of the conversation completely normal. {{Verify|verified}}
  +
| {{Platforms|pc}} After dealing with the NCR ranger and returning to McNamara, he could possibly wander into the wall with the first array of turrets, and freeze there.{{Verify|verified}}
* {{Platforms|pc|ps3|xbox360}} If you are doing the quest [[ED-E My Love]] and you have been asked to talk to [[Lorenzo]] giving him ED-E will make him disappear, leaving you unable to complete Still in the Dark. This can be solved by simply [[waiting]] a few days until ED-E returns to [[Primm]].
 
  +
** {{Platforms|pc}} Enter the console, select Elder McNamara or type {{console|prid 000e2f87}}, then {{console|kill}}, then {{console|resurrect}}. Exit the console and he will proceed to his chair in the command room. If you exit the console after entering {{console|kill}} but before entering {{console|resurrect}} Elder McNamara will die and you will fail the quest.
* {{Platforms|xbox360}} Sometimes after completing 'Fixing the air filtration system' the autosaves after completion will not load. When continuing straight from menu it will freeze in the loading screen, or if loading in-game, it will load then a pop up will come up saying that save relies on downloadable content and it will crash back to the main menu. You will have to start again from a previous save.
 
  +
| {{Platforms|pc,xbox360}} Sometimes the quest will become impossible to complete due to a glitch that causes all brotherhood NPCs to become hostile to you. Most likely due to closing the initial bunker door the brotherhood opens for you when first meeting them. The action for closing the bunker door is highlighted in red, denoting that it is an immoral action. {{Verify|verified}}
* {{Platforms|ps3}} If the player sides with Hardin, when completing the quest, a standing wireframe of McNamara in scribe robes will appear beside the seated McNamara in recon armor. The wireframe McNamara is named Hardin, and when spoken to, the camera pans into the floor and Hardin speaks.
 
  +
| {{Platforms|xbox360}} When at the part of the quest to collect the reports once you have all 3 and return to the bunker the game will freeze (black screen) when trying to enter, to get around this if you have companions with you ask them to wait while you are outside the bunker, then enter and you will be able to continue, get you next mission then on leaving the bunker just ask your companions to follow you. {{Verify|verified}}
* {{Platforms|xbox360|ps3|pc}} Sometimes the game may freeze indefinitely upon completion of the quest Still in the Dark. After completing the quest with Elder McNamara still in charge of the Mojave Chapter (after returning to Senior Knight Lorenzo with all the components from the different vaults) the screen will go dark then back to normal and you receive 1300 XP and BoS Fame for completing the quest. As well as that the crosshairs and other icons will disappear and you cannot move or view the Pipboy. You cannot talk to Elder McNamara who is standing directly infront of the player. You can only spin on the spot and enter sneak mode. This glitch is exactly the same as encountered during the quest ED-E My Love after hearing the Russian janitorial voice after Senior Knight Lorenzo speaks his message. On XBox or PS3, The only way out of this glitch is reloading the last save or forcing Elder McNamara to step down from Elder for Head Paladin Hardin to take his spot in the hierarchy after McNamara broke the Chain that Binds. On PC, this can be remedied by going into console and entering "EnablePlayerControls 1011000". You may have to use this command more than once, as the glitch will trigger multiple times when changing cells or talking to NPCs. You will be able to continue the game, but further BoS quests will not be available. There is currently no way to resume BoS quests other than manually via console.
 
  +
| {{Platforms|xbox360}} After ousting McNamara while still in the quest [[I Could Make You Care]] certain dialogue with Veronica will put you in an endless cycle of talking without any way getting out of it other than loading a save. {{Verify|verified}}
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| {{Platforms|xbox360}} Even if you partition all three viruses when you talk to Scribe Ibsen he will still tell you to isolate the virus. {{Verify|verified}}
  +
| {{Platforms|xbox360}} On completion of the quest, the door back to the Hidden Valley Bunker may become locked, leaving you trapped in the bunker. The door cannot be opened without a key, but a key can be pickpocketed from various members of the Brotherhood within the bunker. {{Verify|verified}}
  +
| {{Platforms|xbox360}} When taking the side quest for finding the laser pistol you won't be able to find the person who's lost it. Even if you know where the gun is you won't be able to discover it nor pick it up for that matter. The person who's lost it won't even be in the bunker, he's nowhere to be located. {{Verify|verified}}
  +
| {{Platforms|xbox360}} Sometimes, after fixing the air filtration system, the autosaves after completion will not load. When continuing straight from menu it will freeze in the loading screen, or if loading in-game, it will load then a pop up will come up saying that save relies on downloadable content and it will crash back to the main menu. You will have to start again from a previous save. {{Verify|verified}}
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| {{Platforms|ps3}} If the player sides with Hardin, when completing the quest, a standing wireframe of McNamara in scribe robes will appear beside the seated McNamara in recon armor. The wireframe McNamara is named Hardin, and when spoken to, the camera pans into the floor and Hardin speaks. {{Verify|verified}}
  +
| {{Platforms|pc}} When McNamara is walking toward his chair, if the player character reaches it first and sits down, McNamara may stop and refuse to move, repeating "What I wished to discuss with you can wait for once I get settled in the command room, outsider" whenever talked to. {{Verify|verified}}
  +
** Using the command {{console|setstage 0015d79d 20}} will allow the player character to proceed with the quest, but McNamara will still not move, possibly causing a similar problem with [[Veronica Santangelo|Veronica]]'s [[I Could Make You Care|companion quest]].
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}}
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==Gallery==
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<gallery>
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Fallout magic Martial Coup.png|''[[Magic: The Gathering]]'' card
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Fallout magic Martial Coup Extended Art.png|Extended Art
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</gallery>
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{{Navbox quests FNV}}
 
{{Navbox quests FNV}}
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{{Navbox Hidden Valley Bunker}}
   
 
[[Category:Fallout: New Vegas Brotherhood of Steel quests]]
 
[[Category:Fallout: New Vegas Brotherhood of Steel quests]]
 
[[Category:Fallout: New Vegas side quests]]
 
[[Category:Fallout: New Vegas side quests]]
   
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[[de:Im Dunkel der Geschichte]]
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[[es:A oscuras... todavía]]
 
[[ru:В неведении]]
 
[[ru:В неведении]]
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[[uk:В невіданні]]
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[[zh:仍在黑暗中]]

Latest revision as of 06:43, 4 April 2024

You took an extreme risk in coming here. My policy towards trespassers has not been... lenient.Elder McNamara

Still in the Dark is a side quest in Fallout: New Vegas.

Quick walkthrough

Side Quest: Still in the Dark 
Locate the Brotherhood of Steel in Hidden Valley bunker
Speak with Paladin Ramos
Speak with Elder McNamara
Retrieve 3 holotapes from fallen Brotherhood paladins. 
IF entrance was not given by Veronica: Deal with the NCR Ranger
Return to Elder McNamara, and give him the 3 holodisks. 
Speak with Elder McNamara. 
Meet with 3 Brotherhood scouts and obtain their reports
Give Elder McNamara the 3 scout field reports. 
Retrieve the parts for the air filtration system
Return to Hidden Valley and give the parts to Lorenzo
Reward: 1000 XP, BoS fame, 1400 caps and Brotherhood safehouse key 
Leads to: Eyesight to the Blind 

Detailed walkthrough

Still in the Dark is a quest obtained inside the Mojave Brotherhood of Steel's compound, the Hidden Valley bunker. To gain access to the bunker, the Courier needs to either have a Lockpick skill of 100 (Very Hard) or perform certain other actions to be able to interact with the intercom, such as:

  • Finding any one of the three holotapes on dead Brotherhood of Steel paladins.
  • Getting far enough in any faction's storyline to be asked to find the Brotherhood of Steel.
  • Having Veronica as a companion.
  • As part of ED-E My Love, getting two recording playbacks from ED-E will eventually let Senior Knight Lorenzo manage to hack into ED-E's communication systems and ask the Courier to find a Brotherhood patrol so they can have a look at ED-E's databanks.

Using the BOS password or picking the lock will cause a Brotherhood of Steel squad to appear and confiscate the Courier's entire inventory. A short scene follows in which the Courier is questioned by Senior Paladin Ramos about the password itself. A meeting with Elder McNamara follows and the first task is assigned.

  • Note: If entry is gained with Veronica as a companion, certain parts of the quest line are omitted. The Courier's gear is not confiscated, there is no explosive collar, and the first task is skipped.

The elder will explain the secretive nature of the location. The Courier is fitted with an explosive collar, which will detonate after passing beyond a certain range of the area.

Dealing with Ranger Dobson

  • The first task is to remove Ranger Dobson, who has set up shop in a nearby bunker. Success is rewarded with a removal of the collar, free movement about the bunker, and the next task from Elder McNamara.
  • NOTE: Re-entering the locked bunker before completing this assignment will fail the quest and make the Brotherhood permanently hostile
    • Dobson can be convinced to leave by passing a Speech check (50), and a good reputation with the NCR.
    • The Courier can also ask about his radio, wait until daylight when he leaves the bunker, select his radio and choose the option to smash it. Smashing the radio with Dobson in the room will make him turn hostile.
    • The radio can also be rigged to explode. When he returns, he will go fiddle with the radio and meet a quick death. If the ranger is in the room while the radio is being rigged, he will notice what was done and will confront the Courier. Passing a Speech check (40) will lead to the ranger blowing himself up the next time he uses the radio.
    • Reveal the location of the Brotherhood of Steel to the NCR ranger, and he will then remove the collar from the Courier, but will be ambushed by Brotherhood of Steel paladins. If the ranger is saved, NCR fame is awarded, but the quest will fail, and the Brotherhood will be made permanently hostile.
    • The final option is to kill him.

Finding the missing patrols

The second task is to locate several patrols that have gone missing. The paladins (Matiz, Lander, Raseleanne, Hughes, and Fairbanks) must be brought back, or if found dead, their mission holotapes returned.

After exiting the elder's chamber, the Courier is confronted by Head Paladin Hardin, who believes the elder's isolationist policy will be their doom and wants help in ousting Elder McNamara. He asks the Courier to find out more about what leads to an elder being replaced and requests an update on all the tasks given by the elder. These are all marked as optional parts of the same quest.

REPCONN headquarters

The missing patrol can be found on the third floor of the REPCONN headquarters. Enter the door to the left in the planetarium and up the stairs to get Jenny Millet's security keycard. Go back to the first room and through the locked door using the card. Find the door to the second floor and take the first door on the left. Hack the Very Easy terminal beside a copy of Nikola Tesla and You and select the first option which gives unlimited access to the second floor. Find the door heading to the third floor and enter. If a Luck (7) or Intelligence (<3) check by a security robot is not passed, it will tell the Courier that they must leave in 30 seconds. There is a security pass located in Piers Isley's briefcase, next to his skeleton, which gives access to that floor, and a Hard locked terminal on the second floor can also be used to print the card.

The paladins can be found dead near rubble to the right from the third floor entrance zone. The paladin sitting up against the wall holds the mission statement XV-56 holotape, and collecting it will complete this objective.

Nellis Air Force Base

The paladins here are located in a crater amid the bombed-out houses before reaching Nellis AFB proper. However, the location of the paladin can change from game to game because of the artillery the Boomers fire when the Courier first approaches Nellis. Here is one probable location: After the Boomers stop bombing, stand at the entrance to Nellis. Head south-southwest up the hill and pass between the car and road barricade. There is a bombed house directly ahead. Continue south-southwest down the road to the house next door. There is a backyard behind that house bordered by a wall with ornamental decorations. In the backyard, there is a crater with a car in it. The paladin (Raseleanne) should be in or nearby that crater. Take the mission statement from her.

Black Mountain

After exiting the Hidden Valley bunker, aim directly in between northeast and east on the Pip-Boy compass. Follow this to a hole in the fence and follow the trail left to Black Mountain. It is possible to access the cage from Black Mountain with a Lockpick skill of at least 75. The gate is just behind the broadcast building. This is where Moe and possibly 5-6 additional centaurs are located, in and around an irradiated crater (+1-11 Rad/sec.) The paladin holding the mission statement CB-03 holotape is at the bottom of the crater.

Return to the bunker and hand over the tapes to McNamara, or talk to Head Paladin Hardin, who will accept the holotapes and use them as evidence to oust McNamara.

Ousting McNamara

If the Courier chooses to help Head Paladin Hardin, start by researching previous elders' dismissals in the scribe archive data store. Doing this requires the problem with the Hidden Valley computer virus to be resolved. Speak with Scribe Ibsen about fixing the virus. After the virus is isolated, consult the datastore, then talk to Paladin Ramos about 'The Chain that Binds.' He will authorize access to this information in the data store. Return to the archives and read about 'The Chain That Binds.' Finding the holotapes for Hardin will be required to move forward with the plan. Once the tapes are found, talk to Hardin. He states that the tapes reveal McNamara gave his men new orders without his knowledge, thus breaking 'The Chain That Binds', and is sufficient reason to have McNamara removed. He says the process will take a few days. The screen will go black, and when the scene resumes, he is now Elder Hardin. This will effectively conclude the quest, eliminating the need for further steps. Hardin will give the Courier a key to the Brotherhood of Steel safehouse.

Scouts

After giving McNamara the holotapes, he will ask the Courier to find 3 scouts out in the field doing reconnaissance work and use a secret phrase to get them to deliver their intel reports to bring back to him.

Head to each scout and start a conversation; the first option should mention "Are the bears still hunting?" Choose this to receive the scouts' reports. Collect all three and give them to McNamara.

The first scout is located on the northeast end of the NCR Correctional Facility, relatively close to the facility, and relatively low to the ground. He is just outside the fence bordering the facility. After asking him if the bears are still hunting, he will report that he's been watching the NCRCF for a while now and is confused as to how the NCR has let the Powder Gangers remain loose and in control of the jail for this extended length of time without any attempt at retaking the prison. Alternatively, if the NCR has retaken the prison, he will express his surprise that it took them so long to do it.

The second scout is on the far northeast side of Nipton, quite far off and very high up. The water tower in Nipton is visible far off ahead on the right side of the town of Nipton. Head north-northeast from the water tower and scale the mountain (between and a little north of the coyote den and the hidden supply cave), not close to the town. When inquired about the hunting bears, he will give his report on the brutal attack on the town of Nipton by Caesar's Legion, and the fact that it happened so deep in NCR territory. With a low reputation with Caesar's Legion, legionary assassins may spawn around this area.

The third scout is easier to find than the second; he is located to the southwest end of Camp Forlorn Hope. He is on a rock overlooking the valley on the southern side of the camp, in plain view of the Ranger tower on the far south side of the camp. The rock which the scout is on is not adjacent to the rocks surrounding the camp; there is a large gap in between the rock that the scout is on, and the Ranger tower on the southern side of the camp. The rock is approximately the same elevation as the ranger tower, although slightly higher in elevation. He cannot be seen from the Ranger tower; go up the rock to find him. His report is on the town of Nelson and the NCR defeat there.

Return to the bunker and give the reports to the elder. He will ask the Courier to speak to Senior Knight Lorenzo about repairing the air filtration system.

Fixing the air filtration system

Vault 22

  • Note: Using the elevator in this vault will make traveling much quicker (requires 50 Repair to fix.)

The six HEPA 20 cartridge filters are in a locker on the 2nd Level - Oxygen Recycling, in the same level where one can find Keely after rescuing her in the side quest There Stands the Grass. The filters are only accessible via the caves because debris blocks the doorway to the room they are located in (through the door that says "key required," with a terminal next to it, one must first acquire the keycard located below.)

Firstly, navigate towards the 4th Level - Common Areas. Head into the upper atrium and drop down to the level below. From here, go through the door labeled "Quarters." An Average lock is on this door but can be bypassed by using the terminal in the overseer's office on the 4th floor. Be wary of the corridor, as there are several spore carrier savages. A Vault 22 cave door keycard is in the first room on the left (the one with a baby carriage and crib) with a couple of spore carrier savages. Look on the shelves to the right of the room. The keycard is on the second shelf from the bottom.

When the keycard has been obtained, head back up to 3rd Level - Food Production and enter the room with a terminal and the cave door (the door cannot be lockpicked and requires the keycard.) Use the terminal on the left to unlock the door.

Upon entering the cave, take the first right and head up that path. There will eventually be a wooden door labeled Oxygen Recycling; enter this door. The 6 HEPA 20 cartridge filters can be located in a locker here. Alternatively, take the elevator down to Pest Control, then turn left up to the stairs to a door to Food Production. The Courier will find themselves in some caves. Go up the slope and take the first right, following this until the door to Oxygen Recycling. This accomplishes the objective for this quest inside Vault 22.

Vault 3

Upon entering the vault via the control panel next to the door labeled "Vault 3 recreation center," in the South Vegas ruins, the Courier will encounter a Fiend who asks their business inside the vault:

  • Note: The Vault 3 maintenance key can be obtained from Daniel in the Living Quarters. The maintenance key may also be obtained from Ranger Bryce Anders inside the vault if the Bounty Killer quest has been already activated.
  • If one has already been given a package to deliver to Motor-Runner by Diane as part of Aba Daba Honeymoon and are wearing a Great Khan outfit the Fiend will assume they are there to deliver the next shipment of drugs from the Khans. After a brief exchange, the vault's inhabitants will become friendly and the Courier will be allowed to pass.
  • If the Courier can pass the Speech check (64), she will be persuaded that they are a Great Khan selling the Fiends chems. Follow the main halls and the Courier will end up in Motor-Runner's room. The reverse pulse cleaner will be in a locker in the same room as Motor-Runner and will not be considered "stolen" if taken.
  • If the Courier cannot pass the Speech check, then the Fiends in the vault will turn hostile.

If the player character hasn't yet started Aba Daba Honeymoon (and wants to at some point) it is recommended to refrain from entering the maintenance wing with Motor-Runner due to a bug with Motor-Runner that causes him to initiate his dialogue options only once. It is recommended that the Courier initiates the quest Aba Daba Honeymoon first and progresses to the point of delivering the package to Motor-Runner, or otherwise that quest may fail.

Vault 11

One will find the differential pressure controller in a locker underwater in the flooded section of the lower level. Having the rebreather from the Boomers quest Volare! is helpful.

Upon entering the Vault, proceed forward and past the door next to the terminal. Turn east in the next room, and then right and down the stairs. Walk past the closed doors and head down another set of stairs. Once at the bottom, head straight north and down some more stairs to reach the door to the living quarters section.

Continue down two flights of stairs until reaching the central room with the giant rats and mantises. Take the western door with the "Admin" sign above it. Follow the hallway to the end and turn right at the sign reading "overseer's office." Head down the stairs and enter the door to transition to the lower level section.

Follow down the stairs and the hallway. Immediately before the overseer's office, take a right turn into a long hallway. Upon reaching the "utility" sign, turn right and straight ahead until reached the stairs leading underwater. Submerge and turn left, then enter the first room on the right side. The wanted item can be found in the locker to the right side.

Once all three items have been obtained, return to Hidden Valley and tell Lorenzo. He will tell the Courier to return to Elder McNamara. They will receive 1000 XP and a Brotherhood safehouse key in return. Upon reentering the Hidden Valley bunker, the Courier will have access to a special footlocker by the entrance that restocks energy weapon ammunition every time the room is reentered (A Brotherhood scribe will speak to the Courier and tell them, causing a box to appear there.)

Quest stages (for use with the setstage console command)

StageStatusDescription
1 Player snuck in and got caught by Ramos, who takes him/her to Elder McNamara.
2 Player used a password found on one of the dead patrols, and is now directed by Ramos to speak to Elder McNamara.
3 Player entered with Veronica, and is now directed to see Elder McNamara.
10 Player either snuck in or used a password, and has now been tasked with proving him/herself by dealing with the Ranger who's set up shop topside.
15 The player has dealt with the ranger and returned, and Elder McNamara has asked that he/she come talk to him in the command room about something confidential.
20 Having proven him/herself or entered with Veronica, the player is tasked to find all of the missing Brotherhood Patrols, which are located in Black Mountain, REPCONN HQ, and near Nellis.
30 Now McNamara wants the player to retrieve the reports of scouts sent to investigate the state of the NCR. The scouts can be found near NCRCF, Nipton, and Forlorn Hope.
40 McNamara confides to the player that the bunker's systems are failing, and sends the player to find the components to fix them.
100 After dutifully completing all of McNamara's missions, the Brotherhood decides to once again emerge from their isolation, still led by Elder McNamara.
101 After the player reports the chapter's peril to Hardin, the Head Paladin calls for a vote of no faith in McNamara's leadership, resulting in his demotion into a knight and Hardin's assumption of the title.
200 The quest failed, likely because Elder McNamara died.

Quest stages

StageStatusDescription
1 Speak to Elder McNamara
5 Deal with an NCR Ranger who is camping in one of the bunkers of Hidden Valley
9 Return to Elder McNamara with news that the ranger has been dealt with.
15 Speak to Elder McNamara in the command room.
20 Find the missing Brotherhood patrol at REPCONN HQ and retrieve their mission holotape.
21 Find the missing Brotherhood patrol at Nellis AFB and retrieve their mission holotape.
22 Find the missing Brotherhood patrol at Black Mountain and retrieve their mission holotape.
29 Return to Elder McNamara with the three patrol mission holotapes.
30 Meet with a Brotherhood scout near the NCR Correctional Facility and collect his report.
31 Meet with a Brotherhood scout near the town of Nipton and collect his report.
32 Meet with a Brotherhood scout near Camp Forlorn Hope and collect his report.
39 Return to Elder McNamara with the three scouts' reports.
40 Speak to Senior Knight Lorenzo regarding the failing air filtration system.
41 Search the vaults in the region for a differential pressure controller.
42 Search the vaults in the region for a reverse pulse cleaner.
43 Search the vaults in the region for several HEPA cartridge filters.
48 Return to senior Knight Lorenzo with the components.
49Quest finishedReturn to Elder McNamara with the news that the air filtration system should be fine.
50 (Optional) Help Head Paladin Hardin find a way to oust Elder McNamara from his position.
51 (Optional) Talk to Senior Paladin Ramos on Hardin's behalf.
52 (Optional) Look at the brotherhood's history files relating to Elders being dismissed from their positions.
53 (Optional) Ask Paladin Ramos about the Chain That Binds.
54 (Optional) Check the datastore for more information on the Chain That Binds.
55 (Optional) Talk to Senior Scribe Ibsen about accessing the Brotherhood's datastore.
60 (Optional) Return to Hardin with the lost patrols' mission discs.
61 (Optional) Return to Hardin with your findings about the Chain That Binds.

Notes

  • If ED-E has been given to Lorenzo during the quest ED-E My Love, he will disappear, leaving the Courier unable to complete Still in the Dark while he is gone. One must wait a few days until ED-E returns to Primm.
  • Elder McNamara holds the key to the explosive collar and can be pickpocketed to remove it. If one decides to set the self-destruct sequence while the explosive collar is still on and leave, it will be automatically removed regardless of whether the key was taken or not.
  • The reports from the scouts at Camp Forlorn Hope and the NCR Correctional Facility will be different depending on how one completed the quests Restoring Hope or We Are Legion and I Fought the Law.
  • Ranger Dobson may spawn a short distance outside of Hidden Valley, past the main gate watching the NCR correctional facility. The game acts like he was in the bunker, however. The explosive collar will not kill the Courier if they go to him, should he spawn outside the bunker.
  • One must first complete this quest before the player character can join the Brotherhood, as well as side with McNamara to recruit their help at Hoover Dam. If one has not yet completed this quest and then explains to the elder that the NCR is looking to destroy them, McNamara will show no concern and states that it would be difficult for the NCR to locate the bunker.
  • If any of the Brotherhood scouts are killed by the player character or by other enemies nearby, the player character can still complete the quest by taking their holotape from their body.
  • Whether one decides to help Hardin or McNamara, the lockdown will be lifted.
  • If McNamara is ousted, it is not possible to peacefully resolve the conflict between the Brotherhood and the NCR during the NCR main quest For the Republic, Part 2.
    • There is a way to oust McNamara and have a peaceful outcome: after talking to Hardin and beginning the process of overthrowing McNamara, simply don't go back to the bunker until after speaking to Moore about the Brotherhood. Hardin does not "officially" become elder until the Courier returns to the bunker.
  • Favoring Hardin will result in lower reputation than favoring McNamara, but all the benefits are still received (safe house, recycling ammunition box, etc.).
  • To become a paladin as well as receive Power Armor Training, the follow-up quest must be completed. If McNamara remains the elder, this will be Eyesight to the Blind, but if Hardin is the new elder, the follow-up quest will be Tend to Your Business.

Behind the scenes

"Still in the Dark" is a 1950 blues song by Big Joe Turner.

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 There is a game-breaking bug where, after talking to Elder McNamara to complete the quest, your HUD disappears and you are unable to do anything but go switch third-person or first-person, sneaking and turn around.[verified]
    • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 This can be fixed by completing another quest before speaking to the Elder, and returning to finish the quest.
    • PCPC PC users can use the console command enableplayercontrols.
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 You may not receive all of your items back in the locker when ordered to deal with Ranger Dobson. If you intend to destroy the Brotherhood, the only thing you can do besides reloading a save and trying again is to bring Veronica along for the quest (which skips certain parts, including Dobson) or refuse to meet Elder McNamara and fight the Brotherhood head-on, which can be very dangerous if you do not have sufficiently strong and powerful armor, weapons/ammunition, and a large supply of stimpaks.
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes Ranger Dobson will spawn away from the bunker, in the middle of the desert to the North, the marker will still have lead to his position though, so this has no effect on the quest. [verified]
  • PCPC Xbox 360Xbox 360 If you give the holotapes to the Elder and continue his quest line, then give the tapes to Hardin, you may effectively lock both quest lines. The effect will be that Hardin will say he'll be busy a few days (taking down the elder), and the Elder will say he must prepare his defense. Neither will ever change from this state, no matter how long you wait.[verified]
    • PCPC To fix this on PC, enter the command prompt (`), then enter the commands: resetquest 0015d79d, setstage 0015d79d 3, setstage 0015d79d 20.
      Or if you didn't enter with Veronica's help: resetquest 0015d79d, setstage 0015d79d 2, setstage 0015d79d 10, setstage 0015d79d 15, setstage 0015d79d 20 Then either immediately give the tapes to Hardin and tell him about the second part of the chain, at which point the quest should complete, or never give him the tapes and finish the Elder McNamara's quest line.
  • PCPC Siding with Hardin and repairing the filtration system will break the quest, since they will both only tell the player to come back later for the rest of the game. [verified]
  • PCPC After bringing the holotapes to Elder McNamara, somehow you cannot continue this quest, the next phase will not start. [verified]
    • PCPC Use command setstage 0015d79d 30
  • Playstation 3Playstation 3Playstation 3 After being sent to deal with the NCR ranger you may not be able to move. [verified]
  • Xbox 360Xbox 360 After the cutscene when you encounter the brotherhood finishes, if you have any followers, they might disappear. If you look at your local map, it will show the followers in the top right corner, but you can't get to them. To fix this, simply go into Vault 22 and take the elevator to level 2 or 3 and they should appear in front of you. Make sure to tell them to follow you because they are in waiting mode. [verified]
  • Xbox 360Xbox 360 Upon completion of Still in the Dark, if started with Veronica, whomever you choose to be Elder may be stuck and you will not be able to start the other quests. Also, Veronica will randomly stop following you, appearing only when you are in combat, and randomly talk to you. Afterward she will stay wherever she last spoke to you until you are in combat again. [verified]
  • PCPC Xbox 360Xbox 360 If, in the course of completing the quest ED-E My Love, Lorenzo has asked to look at ED-E, he will not accept the filtration system parts when you have ED-E with you. Simply fire ED-E, talk to Lorenzo, and rehire ED-E. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 The scout near the NCR Correctional Facility might say his second line, after you tell him the pass phrase and that the Elder had sent you, when the subtitles show the first line. From there on he will repeat the second line again when it shows up in the subtitles, then finish the rest of the conversation completely normal. [verified]
  • PCPC After dealing with the NCR ranger and returning to McNamara, he could possibly wander into the wall with the first array of turrets, and freeze there.[verified]
    • PCPC Enter the console, select Elder McNamara or type prid 000e2f87, then kill, then resurrect. Exit the console and he will proceed to his chair in the command room. If you exit the console after entering kill but before entering resurrect Elder McNamara will die and you will fail the quest.
  • PCPC Xbox 360Xbox 360 Sometimes the quest will become impossible to complete due to a glitch that causes all brotherhood NPCs to become hostile to you. Most likely due to closing the initial bunker door the brotherhood opens for you when first meeting them. The action for closing the bunker door is highlighted in red, denoting that it is an immoral action. [verified]
  • Xbox 360Xbox 360 When at the part of the quest to collect the reports once you have all 3 and return to the bunker the game will freeze (black screen) when trying to enter, to get around this if you have companions with you ask them to wait while you are outside the bunker, then enter and you will be able to continue, get you next mission then on leaving the bunker just ask your companions to follow you. [verified]
  • Xbox 360Xbox 360 After ousting McNamara while still in the quest I Could Make You Care certain dialogue with Veronica will put you in an endless cycle of talking without any way getting out of it other than loading a save. [verified]
  • Xbox 360Xbox 360 Even if you partition all three viruses when you talk to Scribe Ibsen he will still tell you to isolate the virus. [verified]
  • Xbox 360Xbox 360 On completion of the quest, the door back to the Hidden Valley Bunker may become locked, leaving you trapped in the bunker. The door cannot be opened without a key, but a key can be pickpocketed from various members of the Brotherhood within the bunker. [verified]
  • Xbox 360Xbox 360 When taking the side quest for finding the laser pistol you won't be able to find the person who's lost it. Even if you know where the gun is you won't be able to discover it nor pick it up for that matter. The person who's lost it won't even be in the bunker, he's nowhere to be located. [verified]
  • Xbox 360Xbox 360 Sometimes, after fixing the air filtration system, the autosaves after completion will not load. When continuing straight from menu it will freeze in the loading screen, or if loading in-game, it will load then a pop up will come up saying that save relies on downloadable content and it will crash back to the main menu. You will have to start again from a previous save. [verified]
  • Playstation 3Playstation 3Playstation 3 If the player sides with Hardin, when completing the quest, a standing wireframe of McNamara in scribe robes will appear beside the seated McNamara in recon armor. The wireframe McNamara is named Hardin, and when spoken to, the camera pans into the floor and Hardin speaks. [verified]
  • PCPC When McNamara is walking toward his chair, if the player character reaches it first and sits down, McNamara may stop and refuse to move, repeating "What I wished to discuss with you can wait for once I get settled in the command room, outsider" whenever talked to. [verified]
    • Using the command setstage 0015d79d 20 will allow the player character to proceed with the quest, but McNamara will still not move, possibly causing a similar problem with Veronica's companion quest.

Gallery

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse