Stefan is a friendly glowing one in the CEO offices of the Red Racer factory in 2277.
Background
Stefan is The Surgeon's test subject or more politely referred to as an "assistant," it took a considerable amount of trepanning (and radiation medicine) for Stefan to become docile and loyal. Stefan's job is to maul or cloak in radiation any intruder that dares threaten his master, as well as test subjects the Surgeon deems too unruly or not reacting properly with their implant chips. These are never referred to as "mistakes" though; the Surgeon doesn't make mistakes.[1]
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. |
| |
This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character rents beds. | -. | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
Effects of player's actions
Since The Surgeon "reprogrammed" its mind, it is non-hostile unless you kill its master.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
- | - | - | Random junk items, random chem |
Notes
Stefan is not affected by the "Disable Chips" instant-kill effect that can be triggered by two of the terminals in the area.
Appearances
Stefan appears only in Fallout 3.
Bugs
After killing the Surgeon, Stefan will occasionally not turn hostile like he normally should. [verified]