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Steelyard

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Steelyard
Fallout 3 - Steel Yard.png
Icon district.png
Site
Steel Yard loc.jpg
World map: The Pitt
map markerSteelyard
part ofThe Pitt
Connections
other exitsThe Pitt Underground
Supply Plant
Wernher's Hideout
Other
questsUnsafe Working Conditions
Mill Worker achievement/trophy
Wild Bill's Last Stand
 
Gametitle-FO3 TP.png
Gametitle-FO3 TP.png

The Steelyard is a location which is added to Fallout 3 in the add-on The Pitt. It contains Wernher's hideout. This also is the location for the achievement/trophy Mill Worker for finding 100 ingots.

Contents

Notable LootEdit

Most of these can be found on a linear route while finding the ingots. the steel ingot page has a walkthrough.

NotesEdit

  • When you enter the Steelyard for the first time you will find a slave attempting to talk to his brother Billy who has turned into a trog. After about a minute Billy gets violent and attacks him. You can help him if you hurry by quickly opening the gate and killing Billy - or shoot through the fence - but be warned doing so will alert some trogs to your location. You will get no reward for helping the slave and he will then stand around the dead trog and cry about "Poor Billy" or if you kill the trog as the slave bends over clapping for the trog to come to him, the slave will stay in that position until he dies.
  • Right next to the entrance of the Supply Plant there is a platform with four deactivated factory protectrons. Nearby there's a terminal to activate them, if the player has a high enough Science skill (75). The robots are not hostile to the player and will kill almost all of the trogs on the ground floor of the train yard, as well as any Wildmen patrolling the overhead pipes and catwalks. They will attract a good deal of the trogs and even when they are killed, they can be looted for ammunition, which is hard to come by in The Pitt.
  • Right in front of the entrance door after entering the Steelyard there's a Pitt Slave that is permanent. No humans go into this area so you can store items in the slave without fear of being stolen. This is a good way to keep the load light if you plan to collect all the Steel Ingots in the area.
  • NW of the Steelyard, out of the map, is a large river that has the color of the water/Quantum in the Nuka-Cola plant.

BugsEdit

  • pcpc xbox360xbox360 Sometimes, the area leading to the top of the blast furnace will be non-clip (untouchable) and impossible to climb. It may possibly occur on its own, but is more frequently associated with Xbox 360 consoles with the Point Lookout add-on loaded. Restarting the console may occasionally clear this problem (you may also need to load a save inside the Steelyard after the restart, as the building seems to be set as noclip whenever you enter the area).
  • xbox360xbox360 A rare bug is when you fall into a blackhole on one of the roof above Wenher's Hideout and fall to your death. A Wildman can be seen on the opposite side of the roof. (If you land on top of Wernher's Hideout, you slowly land on other objects and get out of the map) restarting your Xbox may work (It happened again after a while and fixed it self after reloading a save) while reloading a save and dying will not.
  • xbox360xbox360 The wall by Wild Bill can become non-clip. This makes it easy to fall through if you don't realize it has happened. It is possible to get back into the map by doing quite a bit of climbing and making your way towards the dead slave with the auto axe, but it is very difficult. If you do attempt this, be warned that if you approach the slave from outside the fence, the trogs may glitch under it and attack you. It is interesting to note that you can see the bottom of the reactor tower and the skeletons of the others that have fallen into it . Alternatively, you can fast travel to the steel yard entrance and make your way back to Wild Bills body
  • ps3ps3 A known bug for this quest is that if you don't find Wild Bill the FIRST time you enter the Steelyard he will be lost forever. This makes it impossible to get his unique weapon Wild Bill's sidearm, and his note explaining his fate to give to Milly for quest completion and reward. If his body doesn't appear the first time, re-loading the save at the Steelyard entrance should make him spawn in a reachable location.
  • pcpc The large steel structure forming a bridge from the top of the large northern building to the far side of the yard may vanish while the player is walking across it. However it is still present, the player may still walk over it and there will be metallic footsteps while doing so. During this time it is easy to walk off the structure and encounter a fatal fall, so exercise caution.

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