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As the name implies, this location is a drive-in movie theater with a large 3-story screen and a parking lot filled with the rusted hulls of destroyed cars. There are three major structures: the screen, the shack that houses the workshop, and the diner attached to the projector tower.
In the middle of the lot is a large water-filled crater containing a number of extremely radioactive barrels. To remove the radiation hazard, and maximize the number of water purifiers which can be placed in the crater, all of the radioactive barrels must be removed from the crater, as well as the rusted cars which surround it. Once this has been done the area will no longer be radioactive, although the water will still cause radiation damage if consumed.
The diner is booby trapped in two places; a booby trap on the door detonates when opened, avoided by entering from the second floor via the collapsed roof and disarming it. The other trap is an active bottlecap mine set in the left-hand window, which can prove lethal to an unarmored survivor. It is advisable to disarm it from outside while crouched.
The top of the screen is accessible by way of the stairs inside the screen, though caution should be taken to safely detonate or remove the land mines on the landings. A handful of locked rooms behind the screen contains useful supplies and building materials, and can also be used to shelter beds for settlers prior to constructing more centrally-located housing.
- Fusion core - located in the locked room behind the screen.
- Nuka-Cola Quantum - in the same room as the fusion core.
- Nuka-Cherry - in the diner on the shelf.
- Back storage key - in a footlocker, on top of the movie screen.
- To the east-southeast of the main entrance, near the bridge, is a random encounter location. It seems to trigger quite often after a fast travel to Starlight Drive In. Such encounters include creatures ranging from mutant hounds or super mutants to even fighting deathclaws or mirelurks. There also exists a possibility for a named NPC to appear there when they are traveling between quest destinations. This seems to be the reason for spawns of brahmin in the area.
- The location is included in the 'Clearing the Way' radiant Minutemen quests. The player will have to kill all of the mole rats before being able to activate the workshop.
- Several companions will comment on the drive-in when the player character is there with them.
- The lake at the center of the Starlight drive-in is radioactive. With Wasteland Workshop installed, settlers/brahmins may suffer/die due to the radiation. Settlers will sit on the ground and recover over a while.
- The radioactive lake makes Starlight Drive In a good place for raising mutant hounds/cooking grilled mutant hound meat, but a poor choice for raising almost any other pet.
The Starlight Drive In appears only in Fallout 4.
Behind the scenesEdit
|The following is based on unverified behind the scenes information and has not been confirmed by canon sources.|
- The name may be a reference to the animated series Jem, which features an abandoned drive-in of the same name used as a hiding place for advanced technology.
- There is a modern day drive-in theater in Atlanta, GA named Starlight Six Drive In. There is also another in Wichita, KS and Litchfield, MN that goes by the same name, but with "Starlite" instead of "Starlight". There is no proof that the in-game theater is a reference to either of the real-life theaters. In fact, the name with either spelling was very popular among drive-in theaters at the peak of their popularity, and may have just been chosen for its name recognition.
- The snack bar/projection building is constructed in the shape of a large jetliner tail section, with the horizontal tail fins providing overhang to the drive-in's entrance and the projector booth being located up in the vertical tail fin.
|End of information based on unverified behind the scenes information.|
- pc ps4 xboxone During Taking Point: Starlight Drive In, one may be unable to clear all of the hostiles even if they have been removed. Possible causes range from clearing the location prior to being assigned the mission, to clipping issues with the hostile mole rats not coming above ground. [verified]
- pc Using the console command killall will end the mission, by killing all the enemy targets.
- pc Using the console command setlocationcleared 24F96 1 will set the location correctly cleared, allowing you to activate the workshop.
- ps4 xboxone Using a frag grenade to destroy one of the cars might bring the mole rats above ground.
- ps4 xboxone Using a melee weapon, or bare fists, to attack the holes with a marker over them, might be able to damage the mole rats.
- pc ps4 xboxone Sometimes the settlers enter the screen stairs and are unable to exit the stairs, even by commanding them with the workshop menu. [verified]
- This can be fixed this by fast traveling somewhere or by waiting or sleeping for a few hours.
- It may help to block off the entrance to the stairwell so settlers can't enter it, but this isn't always foolproof. Settlers that recently move in seem to have the ability of 'spawning' there on initial loading after they arrive, even if it is blocked off.
- ps4 An invincible Brotherhood lancer may appear at Starlight Drive In. He wanders around, but will not attack others under any circumstances. If the Sole Survivor becomes enemies with the Brotherhood of Steel, all the settlers at Starlight Drive In will keep attacking the invincible Brotherhood lancer, abandoning all the tasks they have been assigned. These settlers can no longer be interacted with. [verified]
- pc ps4 xboxone Some players report being unable to build in most of the settlement, aside from next to the shack with the workshop, and near the screen. [verified]
- The bug appears to be related to Patch 1.6, and may be fixed using console command resetquest patch_1_6.