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Hologram (Fallout: New Vegas)

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For an overview of holograms in the Fallout universe, see Hologram.
 
Gametitle-FNV DMGametitle-FNV OWBGametitle-FNV
Gametitle-FNV DMGametitle-FNV OWBGametitle-FNV

Holograms are three-dimensional projections which sometimes interact with the player and non-player characters in Sierra Madre in 2281.

BackgroundEdit

This section is transcluded from Hologram. To change it, please edit the transcluded page.

Holograms were an advanced experimental technology before the Great War, and never achieved the same level of prominence as other forms of technology. Due to the enormous energy requirements for projecting holograms, as well as the cost of materials and manufacturing, holograms were largely unseen by the public eye, existing primarily in top-secret research labs and military facilities.

It is believed that hologram technology originally stemmed from Stealth Boy research, in a scientific drive to match Chinese stealth suit technology. One of the earliest hologram prototypes was developed sometime before the Great War at the request of Frederick Sinclair for his project, the Sierra Madre Casino. Under the name "Hologram Project", they were created in Big MT by the Big MT company at the Z-38 lightwave dynamics research facility using an enormous laser array. The initial research and development was a success, creating 3-D human figures, including a replica of Sinclair's love, Vera Keyes.

Sinclair wanted to take the project one step further: creating holograms with defensive capabilities. Big MT refused due to the cost of such an endeavor. Sinclair then turned to National Electric, who signed an exclusive contract with Sinclair to create. Working from technology already developed in Big MT, they succeeded, creating holographic security guards that could patrol restricted areas and attack intruders via laser beams. Due to the intensive energy requirements, holograms were linked with a nearby hologram emitter, allowing them only a limited area of travel.

CharacteristicsEdit

This section is transcluded from Hologram. To change it, please edit the transcluded page.

All holograms in the Fallout universe appear as bright blue, monochromatic 3-D projections, often with visible scan lines and "flickering" effects similar to an old CRT monitor. Being made of light, they are intangible, and thus cannot be touched, held or, in the case of security holograms, killed. All holograms require an emitting device to appear. They are used primarily for displaying images for communication and research, although some are used for entertainment as well as security.

Service protocol holograms perform a specific function - greeters, simple vendors, or in the case of the Sierra Madre casino itself, even monitoring gambling tables. These service holograms follow simple routines, being little more than robots. They cannot attack, nor will they respond to attacks. In the Sierra Madre, they appear as ordinary humans with neat haircuts and fancy suits.

Security protocol holograms are somewhat more sophisticated than Service holograms, capable of providing security to a designated area. Using invisible field-of-view sensors to scan their surroundings, Security holograms can patrol a fixed path and respond to any threats they encounter with swift retaliation. Their memory cells can only perceive the area in a fixed cone in front of them, so two or more holograms are utilised to cover each other's blind spots. Once an intruder is detected, Security holograms will turn from blue to yellow in color, indicating that they are aware of the intruder's presence. If the trespasser does not leave their line of sight, they will flash red, and attempt to subdue the target with a powerful discharge beam fired from their foreheads.

Attacking a security hologram head-on is useless- being made of only light, they cannot be killed, hurt, or even slowed down by conventional weapons. Their only weakness is the hologram emitter they are bound to, and limits the range at which they will pursue their targets. Due to the limited range hologram emitters, they can often be found near guards, after which they can be destroyed with a decent amount of force. Emitters can also be reprogrammed via terminals, either switching holograms to a non-hostile state or shutting them off completely.

Security holograms appear as a typical security guard wearing Sierra Madre armor, although some may appear as normal guests (several holograms in the form of Vera Keyes can be found in the Sierra Madre casino apartments). The only way to identify "disguised" security holograms is to approach them and see if they turn yellow. These holograms can also be reprogrammed via terminals.

Gameplay attributesEdit

The security holograms can be difficult to deal with, no matter your level or equipment used. They can be "destroyed" only by destroying or disabling their respective emitter. They can alternatively be reprogrammed to patrol different layers of the casino.

AppearancesEdit

Dead MoneyEdit

Holograms are present in the Villa, though most are non-hostile and you even have the option to activate several security holograms to guard Dean Domino during the quest Trigger the Gala Event. There is only one hostile hologram located in the Villa, it is located inside the Villa Clinic. Holograms are the primary enemy when you first enter the Sierra Madre Casino, and you are not able to shut them down due to the emitters not being accessible, so instead you must use the terminals to reroute their patrols. Later on, when you reactivate the power in the casino, the security holograms disappear and are replaced with casino floor managers, a cashier, bartender, and a lobby greeter. Reprogramming the starlet holograms in the Executive suites prevent them from becoming hostile. A hologram of Dean Domino can also be used to shut down the security protocols in the Tampico Theater. Holograms are also present in Sierra Madre vault, in the last room before you enter the Vault itself.

Old World BluesEdit

Two holograms appear in Old World Blues, in the Z-38 lightwave dynamics research. The player cannot interact with them, and it was probably a prototype or a test subject for the scientists.

VariantsEdit

HologramEdit

Hologram model

This version of the hologram is the main security version. They appear in the Villa Clinic and in the Sierra Madre Casino. It appears to be wearing Sierra Madre security armor. The emergency defense system activated these holograms when the bombs dropped, and they are still actively patrolling.

The security holograms can also disguise themselves as other holograms.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Hologram
xx00ad74
xx00b048
LevelIcon level
1
Experience PointsIcon XP
?
PerceptionIcon eye
5
Hit PointsIcon heart
100
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Hologram beam (80 damageIcon damage)
abilityIcon ability
Fire resistanceIcon fire Fire resistance 100%
abilityIcon ability
Regeneration
  • deadIcon dead None

Hologram (female)Edit

DeadMoneyFemaleHologram

Generic friendly female holograms. One is seen during the quest Curtain Call at the Tampico.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Hologram
xx010ecd
xx010ecb (Theater)
xx012509 (bartender)
LevelIcon level
1
Experience PointsIcon XP
?
PerceptionIcon eye
1
Hit PointsIcon heart
5000
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (3 damageIcon damage)
abilityIcon ability
Fire resistanceIcon fire Fire resistance 100%
abilityIcon ability
Regeneration
  • deadIcon dead None
Hologram
xx006093
LevelIcon level
1
Experience PointsIcon XP
?
PerceptionIcon eye
1
Hit PointsIcon heart
5000
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Laser pistol (12 damageIcon damage)
abilityIcon ability
Fire resistanceIcon fire Fire resistance 100%
abilityIcon ability
Regeneration

Starlet hologramEdit

Starlet hologram

All the starlet holograms have the appearance of Vera Keyes. Unlike security holograms, Starlet holograms don't always attack the player, the exceptions being the hologram in Vera's room, and in the Executive suites. Outside the Sierra Madre Casino there's an additional starlet hologram, featured very prominently in the central non-functioning Villa fountain. If shot with the holorifle, they will instantly turn hostile.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Starlet hologram
xx0120a6
xx0116d6
xx00b046
LevelIcon level
1
Experience PointsIcon XP
?
PerceptionIcon eye
5
Hit PointsIcon heart
100
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Hologram beam (80 damageIcon damage)
abilityIcon ability
Fire resistanceIcon fire Fire resistance 100%
abilityIcon ability
Regeneration
  • deadIcon dead None

Hologram vendorEdit

Hologram vendor

Throughout the Sierra Madre there are several vendors from which to buy various items, such as food and drinks. Vendor locations include the casino and cafe. This type of hologram will ignore attacks, and will not turn hostile towards the player character.

Although they have no caps (being pre-War tech), the vendors carry large quantities of pre-War money, which you can use to barter with them.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Hologram vendor
xx0127af
LevelIcon level
1
Experience PointsIcon XP
?
PerceptionIcon eye
5
Hit PointsIcon heart
1000
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Hologram beam (60 damageIcon damage)
abilityIcon ability
Fire resistanceIcon fire Fire resistance 100%
abilityIcon ability
Regeneration
  • deadIcon dead None

Dean hologramEdit

Dean hologram

The Dean hologram is a stage-performing hologram found in The Tampico theater at the Sierra Madre Casino. During the quest Curtain Call at the Tampico, the hologram of Dean Domino will perform the song "Something's Gotta Give", on the Tampico stage. After the song, he will receive some applause from hologram spectators, and subsequently disappear from the stage.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Dean hologram
xx00fe22
LevelIcon level
1
Experience PointsIcon XP
?
PerceptionIcon eye
5
Hit PointsIcon heart
100
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Hologram beam (60 damageIcon damage)
abilityIcon ability
Fire resistanceIcon fire Fire resistance 100%
abilityIcon ability
Regeneration
  • deadIcon dead None

NotesEdit

  • If one approaches the starlet holograms closely enough (without alerting them), the Courier can overhear Vera's voice calling Sinclair for help. This was her final moments before Vera took her own life.
  • Interestingly, the Starlet security holograms are capable of opening doors, unlike the normal counterparts.
  • Upon completing Dead Money, if one returns to the Executive Suites without deactivating the hologram emitters, but instead has made them passive via the terminal, all Starlet holograms will reset, and become hostile upon spotting the Courier. It is suggested that the player deactivate the emitters the first time through, even if they have used the terminal, to prevent injury if they plan on returning.
  • With low intelligence, the Courier will struggle to interact with the hologram vendors and mistake them for "light men".

SoundsEdit

SingleShotVB

Hologram beam sound

GalleryEdit

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