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Gametitle-FOT
Gametitle-FOT

In the old times, St. Louis was a big city that was mostly destroyed during the Great War. Around 2197, the Midwestern Brotherhood of Steel's Fang Squad encountered a large contingent of heavily armed super mutants in the region of St. Louis. They fought bravely against this overwhelming force and managed to radio in a distress call right before they were annihilated. Eight battle-hardened squads led by General Simon Barnaky rushed to the scene and engaged in pitched combat with the super mutants. While the Brotherhood was able to push them back initially, its losses were staggering. As a result, they needed to pull their forces out of there. At General Barnaky's request, the squad led by the one later known as the Warrior was sent to rendezvous with his mobile command center and execute the evacuation of the wounded Brothers. There were three groups to be evacuated, including the one led by General Barnaky, but only one, led by Paladin Emerald Solo was evacuated. All others were killed, with only Barnaky, who was taken prisoner by the super mutant High Inquisitor Toccamatta, and Burke, who lived long enough to meet the Warrior, survived the slaughter.

The Armored Personnel Carrier, is given to the player in this mission, it can be used in later journeys through the wasteland.

Mission walkthrough

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After your briefing, go to the workbench to get two Repair, one Pilot skill books and two tool kits. Bring your whole squad into the APC and have them locked and loaded. Most of the super mutants here have M249 SAWS, with one or two M60s so when you kill them, take the weapon to replace your AK-47 and other guns. Go to point 1 and just drive by all the super mutants and let your squad do all the work. After you arrive at point 1, you will then be asked to go to point 2. You cannot get the APC through all the narrow spaces, so you'll have to go on foot. After you reach the gate near the super mutant base you'll see a man lying down, that is Burke. Talk to him and he'll ask you to disarm (and take) the C4 that is attached to him. Use your Traps skill and then after you defuse the C4, he'll tell you about his undoing and then appears to commit suicide. DO NOT go inside the super mutant base because the mutants in there carry Browning M2s with .50 Cal DU rounds. Even if you go there with Advanced Power Armor, they'll take you out quickly. Go back to the APC and go to point 3. Be cautious, some of the mutants will surprise you with a couple rockets from their Rocket launchers if you are rushing, also, the path you will likely go through is covered with about 20 mines, so send a teammate with good Perception/Traps to disarm or destroy all the mines. After you see the destroyed BOS Humvee, go down and the Paladin will tell you to heal his team. (If you don't have a medic, Stimpacks will do nicely.) After you heal everybody fully, they'll go inside the APC, (If you don't have enough medkits, there are several inside a chest inside the enemy bunker to the northwest ). Now just go back to the insertion point using this guide (Only backwards) until you see the exit grid.

Appearances in games

St. Louis appears only in Fallout Tactics.

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