Weapons spread
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Weapons Spread determines the accuracy of a ranged weapon in degrees. Formulas here taken from the GECK wiki[1].
Contents |
Spread Computation
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The total spread is equal to a spread due to the character aiming, and a spread due to the weapon itself.
Aim Spread
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State Effects
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State effects combine multiplicatively.
- Crouching reduces spread by 40%. (multiplier: 0.6)
- Using iron sights reduces spread by 65%. (multiplier: 0.35)
Skill Effect
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The appropriate skill (Guns, Energy Weapons or Explosives) reduces spread by 0.5% (from 50% up to 100%) per skill point. (multiplier: from 0.5 to 0)
Limb Condition Effect
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Damage to limbs increases (pre-perk) spread.
- ArmPenalty is 0 with no crippled arms. 0.5 when right arm crippled with one handed weapon, 0.25 when one arm crippled with two-handed weapon, 0.5 when both arms crippled with two-handed weapon.
Weapon Spread
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Weapon spread is equal to the Min Spread stat of the weapon in degrees. Weapon condition has no effect on spread.
Bugs
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- Prior to patch 1.4.0.525 ammunition that had spread modification effect (like 12ga), applied it to aim spread instead of weapon spread.