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{{For|the sonic emitter that appear in ''[[Fallout: New Vegas]]''|Sonic emitter (weapon)}} |
{{For|the sonic emitter that appear in ''[[Fallout: New Vegas]]''|Sonic emitter (weapon)}} |
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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
||
− | |games =FNVOWB |
+ | |games =FNVOWB |
− | |icon =Pulse gun icon.png |
+ | |icon =Pulse gun icon.png |
− | |image =Sonic emitter.png |
+ | |image =Sonic emitter.png |
− | |type =gun |
+ | |type =gun |
− | |skill =Energy Weapons |
+ | |skill =Energy Weapons |
− | |skill req =75 |
+ | |skill req =75 |
− | |strength req =2 |
+ | |strength req =2 |
− | |damage =60 |
+ | |damage =60 |
− | |other effect =+ |
+ | |other effect =+50 damage against [[Fallout: New Vegas robots and computers|robots]] outside Big MT<br />+20 damage against Big MT robots and [[power armor]] (except [[NCR salvaged power armor]]) |
− | |projectiles =1 |
+ | |projectiles =1 |
− | |attack shots/sec=1.0345 |
+ | |attack shots/sec =1.0345 |
− | |perk1 =Pyromaniac |
+ | |perk1 =Pyromaniac |
− | |perk1 mult =0.5 |
+ | |perk1 mult =0.5 |
− | |perk2 =Bloody Mess |
+ | |perk2 =Bloody Mess (perk) |
− | |perk2 mult =0.05 |
+ | |perk2 mult =0.05 |
− | |perk3 =Lord Death |
+ | |perk3 =Lord Death |
− | |perk3 mult =0. |
+ | |perk3 mult =0.04 |
− | |perk4 =Thought You Died |
+ | |perk4 =Thought You Died |
− | |perk4 mult =0.1 |
+ | |perk4 mult =0.1 |
− | |min spread =0.1 |
+ | |min spread =0.1 |
− | |crit dmg =30 |
+ | |crit dmg =30 |
− | |crit |
+ | |crit effect =+2 {{icon|fire}} for 5 sec |
+ | |crit % mult =1 |
||
− | |ammo =Energy cell (Fallout: New Vegas)|energy cell |
||
− | |ammo |
+ | |ammo =Energy cell (Fallout: New Vegas) |
− | | |
+ | |ammo use =3 |
− | | |
+ | |clip rounds =24 |
− | | |
+ | |reload time =2 |
− | | |
+ | |ap =30 |
− | | |
+ | |hp =100 |
+ | |repair =[[Laser pistol (Fallout: New Vegas)|Laser pistol]] |
||
− | |weight =2 |
||
− | | |
+ | |weight =2 |
− | | |
+ | |value =3500 |
+ | |baseid ={{DLC ID|00E389}} |
||
− | |footer =[[File:SonicEmitterTarantula.png|150px]]<br />Oscilloscope |
||
+ | |footer =[[File:SonicEmitterTarantula.png|150px]]<br />Oscilloscope |
||
}}{{Games|FNVOWB}} |
}}{{Games|FNVOWB}} |
||
+ | |||
+ | {{quotation|...[[8]]'s sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.|[[Dala|Doctor Dala]]}}[[File:FNVOWB Dala SonicEmitter.ogg|noicon|135px|center]] |
||
The '''sonic emitter - tarantula''' is a [[Fallout: New Vegas weapons|weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''. |
The '''sonic emitter - tarantula''' is a [[Fallout: New Vegas weapons|weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''. |
||
==Characteristics== |
==Characteristics== |
||
− | The sonic emitter - tarantula is an [[Energy Weapons]] pistol with bonus damage against [[ |
+ | The sonic emitter - tarantula is an [[Energy Weapons]] pistol with bonus damage against [[Fallout: New Vegas robots and computers|robots]] and [[power armor]] wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit. This modulation of the sonic emitter has a purple oscilloscope. |
As a one-handed energy weapon, the sonic emitter - tarantula is affected by [[The Professional]] perk and counts as an [[Holdout weapons#Improved Holdout Weapons|improved holdout weapon]]. |
As a one-handed energy weapon, the sonic emitter - tarantula is affected by [[The Professional]] perk and counts as an [[Holdout weapons#Improved Holdout Weapons|improved holdout weapon]]. |
||
− | When scoring a [[ |
+ | When scoring a [[Critical Hit]], the enemy will catch on fire, and may possibly die instantly. The unique incendiary effect is affected by the [[Pyromaniac]] perk. |
===Durability=== |
===Durability=== |
||
The sonic emitter - tarantula can fire a total of about 495 times using standard cells, the equivalent of 62 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
The sonic emitter - tarantula can fire a total of about 495 times using standard cells, the equivalent of 62 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
||
+ | {{Durability table |
||
− | {| class="va-table va-table-center" |
||
+ | | game =FNV |
||
− | ! rowspan= "2" | Ammunition type |
||
+ | | ammo =Energy cell (Fallout: New Vegas) |
||
− | ! colspan= "2" | Durability |
||
+ | | hp =100 |
||
− | |||
+ | | ammo use =3 |
||
− | |- |
||
+ | | clip rounds =24 |
||
− | ! Shots |
||
+ | }} |
||
− | ! Reloads |
||
− | |||
− | |- |
||
− | | Standard |
||
− | | 495 |
||
− | | 62 |
||
− | |||
− | |- |
||
− | | Bulk |
||
− | | 583 |
||
− | | 73 |
||
− | |||
− | |- |
||
− | | Optimized |
||
− | | 450 |
||
− | | 57 |
||
− | |||
− | |- |
||
− | | Over charge |
||
− | | 328 |
||
− | | 41 |
||
− | |||
− | |- |
||
− | | Max charge |
||
− | | 195 |
||
− | | 25 |
||
− | |||
− | |} |
||
==Variants== |
==Variants== |
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{{clear}} |
{{clear}} |
||
===Comparison=== |
===Comparison=== |
||
+ | {{Weapon comparison table |
||
− | {| class="va-table va-table-center sortable" |
||
+ | |game =FNV |
||
− | ! Name |
||
+ | |skill =energy weapons |
||
− | ! Dmg /Shot |
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+ | |name1 =Sonic emitter - Gabriel's bark |
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− | ! DPS |
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+ | |ammo use1 =2 |
||
− | ! ATT /sec |
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+ | |ap1 =30 |
||
− | ! Proj # |
||
+ | |attack shots/sec1 =1.0345 |
||
− | ! Spread |
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+ | |clip rounds1 =24 |
||
− | ! Crit % Mult |
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+ | |crit % mult1 =1 |
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− | ! Crit Dmg |
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+ | |crit dmg1 =25 |
||
− | ! Shots in V.A.T.S. |
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+ | |crit effect1 =Knockback |
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− | ! Mag |
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+ | |damage1 =55 |
||
− | ! WG |
||
+ | |dlc1 =fnvowb |
||
− | ! AP Cost |
||
+ | |hp1 =100 |
||
− | ! DMG /AP |
||
+ | |min spread1 =0.1 |
||
− | ! Durability |
||
+ | |other effect1 =+20 {{icon|EMP}} |
||
− | ! Value |
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+ | |projectiles1 =1 |
||
− | ! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]] |
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+ | |skill req1 =50 |
||
− | |||
+ | |strength req1 =2 |
||
− | |- |
||
+ | |value1 =3500 |
||
− | | [[Sonic emitter - Gabriel's bark]] |
||
+ | |vats attacks1 =1 |
||
− | | 55 +20 EMP |
||
+ | |weight1 =2 |
||
− | | 56.9 |
||
+ | |name2 =Sonic emitter - opera singer |
||
− | | 1 |
||
+ | |ammo use2 =1 |
||
− | | 1 |
||
+ | |ap2 =30 |
||
− | | 0.1 |
||
+ | |attack shots/sec2 =1.0345 |
||
− | | x1 |
||
+ | |clip rounds2 =24 |
||
− | | 25 + knock back |
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+ | |crit % mult2 =1 |
||
− | | 1 |
||
+ | |crit dmg2 =25 |
||
− | | 24 (2/shot) |
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+ | |crit effect2 =Dismember |
||
− | | 2 |
||
+ | |damage2 =55 |
||
− | | 30 |
||
+ | |dlc2 =fnvowb |
||
− | | 1.83 |
||
+ | |hp2 =100 |
||
− | | 495 |
||
+ | |min spread2 =0.1 |
||
− | | 3500 |
||
+ | |other effect2 =+20 {{icon|EMP}} |
||
− | | Energy Weapons:50 Strength:2 |
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+ | |projectiles2 =1 |
||
− | |||
+ | |skill req2 =50 |
||
− | |- |
||
+ | |strength req2 =2 |
||
− | | [[Sonic emitter - opera singer]] |
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+ | |value2 =3500 |
||
− | | 55 +20 EMP |
||
+ | |vats attacks2 =1 |
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− | | 56.9 |
||
+ | |weight2 =2 |
||
− | | 1 |
||
+ | |name3 =Sonic emitter - revelation |
||
− | | 1 |
||
+ | |ammo use3 =1 |
||
− | | 0.1 |
||
+ | |ap3 =30 |
||
− | | x1 |
||
+ | |attack shots/sec3 =1.0345 |
||
− | | 25 + cripple |
||
+ | |clip rounds3 =24 |
||
− | | a |
||
+ | |crit % mult3 =1 |
||
− | | 24 |
||
+ | |crit dmg3 =18 |
||
− | | 2 |
||
+ | |crit effect3 =Paralyze |
||
− | | 30 |
||
+ | |crit effect duration3 =10 |
||
− | | 1.83 |
||
+ | |damage3 =31 |
||
− | | 495 |
||
+ | |dlc3 =fnvowb |
||
− | | 3500 |
||
+ | |hp3 =100 |
||
− | | Energy Weapons:50 Strength:2 |
||
+ | |min spread3 =0.1 |
||
− | |||
+ | |other effect3 =+20 {{icon|EMP}} |
||
− | |- |
||
+ | |projectiles3 =1 |
||
− | | [[Sonic emitter - revelation]] |
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+ | |skill req3 =50 |
||
− | | 31 +20 EMP |
||
+ | |strength req3 =2 |
||
− | | 29.5 |
||
+ | |value3 =3500 |
||
− | | 1 |
||
+ | |vats attacks3 =1 |
||
− | | 1 |
||
+ | |weight3 =2 |
||
− | | 0.1 |
||
+ | |name4 =Sonic emitter - robo-scorpion |
||
− | | x1 |
||
+ | |ammo use4 =3 |
||
− | | 18 + paralyze |
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+ | |ap4 =30 |
||
− | | 1 |
||
+ | |attack shots/sec4 =1.0345 |
||
− | | 24 |
||
+ | |clip rounds4 =24 |
||
− | | 2 |
||
+ | |crit % mult4 =1 |
||
− | | 30 |
||
+ | |crit dmg4 =30 |
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− | | 1.03 |
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+ | |crit effect4 =explosion |
||
− | | 495 |
||
+ | |crit effect damage4 =+100 |
||
− | | 3500 |
||
+ | |damage4 =65 |
||
− | | Energy Weapons:50 Strength:2 |
||
+ | |dlc4 =fnvowb |
||
− | |||
+ | |hp4 =100 |
||
− | |- |
||
+ | |min spread4 =0.1 |
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− | | [[Sonic emitter - robo-scorpion]] |
||
− | | |
+ | |other effect4 =+20 {{icon|EMP}} |
+ | |projectiles4 =1 |
||
− | | 67.2 |
||
+ | |skill req4 =75 |
||
− | | 1 |
||
+ | |strength req4 =2 |
||
− | | 1 |
||
+ | |value4 =3500 |
||
− | | 0.1 |
||
+ | |vats attacks4 =1 |
||
− | | x1 |
||
+ | |weight4 =2 |
||
− | | 30 +100 {{icon|explosion}} |
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+ | |name5 =Sonic emitter - tarantula |
||
− | | 1 |
||
+ | |ammo use5 =3 |
||
− | | 24 (3/shot) |
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+ | |ap5 =30 |
||
− | | 2 |
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+ | |attack shots/sec5 =1.0345 |
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− | | 30 |
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+ | |clip rounds5 =24 |
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− | | 2.16 |
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+ | |crit % mult5 =1 |
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− | | 495 |
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+ | |crit dmg5 =30 |
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− | | 3500 |
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+ | |crit effect5 =fire |
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− | | Energy Weapons:75 Strength:2 |
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+ | |crit effect damage5 =+2 |
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− | |||
+ | |crit effect duration5 =5 |
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− | |-style="background:#E8E8A2;" |
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+ | |damage5 =60 |
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− | | Sonic emitter - tarantula |
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+ | |dlc5 =fnvowb |
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− | | 60 +20 EMP |
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+ | |hp5 =100 |
||
− | | 62 |
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+ | |min spread5 =0.1 |
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− | | 1 |
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+ | |other effect5 =+20 {{icon|EMP}} |
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− | | 1 |
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+ | |projectiles5 =1 |
||
− | | 0.1 |
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+ | |skill req5 =75 |
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− | | x1 |
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+ | |strength req5 =2 |
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− | | 30 +2 {{icon|fire}} (5 sec) |
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+ | |value5 =3500 |
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− | | 1 |
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+ | |vats attacks5 =1 |
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− | | 24 (3/shot) |
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+ | |weight5 =2 |
||
− | | 2 |
||
+ | }} |
||
− | | 30 |
||
− | | 2 |
||
− | | 495 |
||
− | | 3500 |
||
− | | Energy Weapons:75 Strength:2 |
||
− | |} |
||
==Locations== |
==Locations== |
||
− | * |
+ | * The holotape for the modification, [[Audio Sample - Giant Tarantula]], can be found in [[Higgs Village]] inside of [[Higgs Village#House .2300|house #00]], on an inactive terminal on the second floor. |
==Notes== |
==Notes== |
||
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* As with all sonic emitter modulations, it is necessary to install the [[Blind Diode Jefferson]]'s personality chip before this remodulation can be applied to the sonic emitter. |
* As with all sonic emitter modulations, it is necessary to install the [[Blind Diode Jefferson]]'s personality chip before this remodulation can be applied to the sonic emitter. |
||
* With the perks Pyromaniac and [[Laser Commander]] this weapon causes very high damage, and one of the critical incendiary effects is an autokill which explodes the target into fiery giblets. |
* With the perks Pyromaniac and [[Laser Commander]] this weapon causes very high damage, and one of the critical incendiary effects is an autokill which explodes the target into fiery giblets. |
||
+ | * All [[Cyberdog (Fallout: New Vegas)|cyberdogs]] are affected by the additional EMP damage done by this weapon. |
||
==Bugs== |
==Bugs== |
||
− | * {{Platforms|ps3}} - The audio tape may fall off of console and become unreachable. Grenades may be able to get it out. |
+ | * {{Platforms|ps3}} - The audio tape may fall off of console and become unreachable. Grenades may be able to get it out. {{Verify|verified}} |
==Sounds== |
==Sounds== |
||
{| |
{| |
||
| [[File:SingleShotVB.png|95x95px]] |
| [[File:SingleShotVB.png|95x95px]] |
||
− | | [[File:Wpn sonic tar 2d 03.ogg|noicon]] |
+ | | [[File:Wpn sonic tar 2d 03.ogg|noicon|200px]] |
|} |
|} |
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Line 222: | Line 194: | ||
[[Category:Old World Blues weapons]] |
[[Category:Old World Blues weapons]] |
||
− | [[ru: |
+ | [[ru:Звуковой эмиттер — Тарантул]] |
Revision as of 04:06, 28 February 2014
For the sonic emitter that appear in Fallout: New Vegas, see Sonic emitter (weapon). |
The sonic emitter - tarantula is a weapon in the Fallout: New Vegas add-on Old World Blues.
Characteristics
The sonic emitter - tarantula is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit. This modulation of the sonic emitter has a purple oscilloscope.
As a one-handed energy weapon, the sonic emitter - tarantula is affected by The Professional perk and counts as an improved holdout weapon.
When scoring a Critical Hit, the enemy will catch on fire, and may possibly die instantly. The unique incendiary effect is affected by the Pyromaniac perk.
Durability
The sonic emitter - tarantula can fire a total of about 495 times using standard cells, the equivalent of 62 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 495 | 62 |
Bulk | 584 | 73 |
Optimized | 450 | 57 |
Over charge | 329 | 42 |
Max charge | 195 | 25 |
Variants
- Sonic emitter - Gabriel's bark
- Sonic emitter - opera singer
- Sonic emitter - revelation
- Sonic emitter - robo-scorpion
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Sonic emitter - Gabriel's bark | 55 | 56.9 | +20 | 1.03 | x1 | 25 | Knockback | 30 | 1.8 | 0.1 | 24(12) | 495 | 2 | 3500 | 1750 | 50 | 2 |
Sonic emitter - opera singer | 55 | 56.9 | +20 | 1.03 | x1 | 25 | Dismember | 30 | 1.8 | 0.1 | 24 | 495 | 2 | 3500 | 1750 | 50 | 2 |
Sonic emitter - revelation | 31 | 32.1 | +20 | 1.03 | x1 | 18 | Paralyze/10s | 30 | 1 | 0.1 | 24 | 495 | 2 | 3500 | 1750 | 50 | 2 |
Sonic emitter - robo-scorpion | 65 | 67.2 | +20 | 1.03 | x1 | 30 | +100 | 30 | 2.2 | 0.1 | 24(8) | 495 | 2 | 3500 | 1750 | 75 | 2 |
Sonic emitter - tarantula | 60 | 62.1 | +20 | 1.03 | x1 | 30 | +2/5s | 30 | 2 | 0.1 | 24(8) | 495 | 2 | 3500 | 1750 | 75 | 2 |
Locations
- The holotape for the modification, Audio Sample - Giant Tarantula, can be found in Higgs Village inside of house #00, on an inactive terminal on the second floor.
Notes
- The critical hit incendiary effect creates a small fireball around the target, igniting nearby non-player characters.
- As with all sonic emitter modulations, it is necessary to install the Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.
- With the perks Pyromaniac and Laser Commander this weapon causes very high damage, and one of the critical incendiary effects is an autokill which explodes the target into fiery giblets.
- All cyberdogs are affected by the additional EMP damage done by this weapon.
Bugs
- - The audio tape may fall off of console and become unreachable. Grenades may be able to get it out. [verified]
Sounds
|