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{{For|the sonic emitter that appear in ''[[Fallout: New Vegas]]''|Sonic emitter (weapon)}}
 
{{For|the sonic emitter that appear in ''[[Fallout: New Vegas]]''|Sonic emitter (weapon)}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNVOWB
+
|games =FNVOWB
|icon =Pulse gun icon.png
+
|icon =Pulse gun icon.png
|image =Sonic emitter.png
+
|image =Sonic emitter.png
|type =gun
+
|type =gun
|skill =Energy Weapons
+
|skill =Energy Weapons
|skill req =75
+
|skill req =75
|strength req =2
+
|strength req =2
|damage =60
+
|damage =60
|other effect =+20 damage against [[Fallout: New Vegas robots and computers|robot]]s<br />+20 damage against [[power armor]] (except [[NCR salvaged power armor]])
+
|other effect =+50 damage against [[Fallout: New Vegas robots and computers|robots]] outside Big MT<br />+20 damage against Big MT robots and [[power armor]] (except [[NCR salvaged power armor]])
|projectiles =1
+
|projectiles =1
|attack shots/sec=1.0345
+
|attack shots/sec =1.0345
|perk1 =Pyromaniac
+
|perk1 =Pyromaniac
|perk1 mult =0.5
+
|perk1 mult =0.5
|perk2 =Bloody Mess
+
|perk2 =Bloody Mess (perk)
|perk2 mult =0.05
+
|perk2 mult =0.05
|perk3 =Lord Death
+
|perk3 =Lord Death
|perk3 mult =0.03
+
|perk3 mult =0.04
|perk4 =Thought You Died
+
|perk4 =Thought You Died
|perk4 mult =0.1
+
|perk4 mult =0.1
|min spread =0.1
+
|min spread =0.1
|crit dmg =30 + 2 {{icon|fire}} for 5 sec {{icon|effect}}
+
|crit dmg =30
|crit % mult =1
+
|crit effect =+2 {{icon|fire}} for 5 sec
  +
|crit % mult =1
|ammo =Energy cell (Fallout: New Vegas)|energy cell
 
|ammo use =3
+
|ammo =Energy cell (Fallout: New Vegas)
|clip rounds =24
+
|ammo use =3
|reload time =2
+
|clip rounds =24
|ap =30
+
|reload time =2
|hp =100
+
|ap =30
|repair =[[Laser pistol (Fallout: New Vegas)|Laser pistol]]
+
|hp =100
  +
|repair =[[Laser pistol (Fallout: New Vegas)|Laser pistol]]
|weight =2
 
|value =3500
+
|weight =2
|baseid ={{DLC ID|00E389}}
+
|value =3500
  +
|baseid ={{DLC ID|00E389}}
|footer =[[File:SonicEmitterTarantula.png|150px]]<br />Oscilloscope
 
  +
|footer =[[File:SonicEmitterTarantula.png|150px]]<br />Oscilloscope
 
}}{{Games|FNVOWB}}
 
}}{{Games|FNVOWB}}
  +
  +
{{quotation|...[[8]]'s sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.|[[Dala|Doctor Dala]]}}[[File:FNVOWB Dala SonicEmitter.ogg|noicon|135px|center]]
   
 
The '''sonic emitter - tarantula''' is a [[Fallout: New Vegas weapons|weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''.
 
The '''sonic emitter - tarantula''' is a [[Fallout: New Vegas weapons|weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''.
   
 
==Characteristics==
 
==Characteristics==
The sonic emitter - tarantula is an [[Energy Weapons]] pistol with bonus damage against [[robot]]s and [[power armor]] wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit. This modulation of the sonic emitter has a purple oscilloscope.
+
The sonic emitter - tarantula is an [[Energy Weapons]] pistol with bonus damage against [[Fallout: New Vegas robots and computers|robots]] and [[power armor]] wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit. This modulation of the sonic emitter has a purple oscilloscope.
   
 
As a one-handed energy weapon, the sonic emitter - tarantula is affected by [[The Professional]] perk and counts as an [[Holdout weapons#Improved Holdout Weapons|improved holdout weapon]].
 
As a one-handed energy weapon, the sonic emitter - tarantula is affected by [[The Professional]] perk and counts as an [[Holdout weapons#Improved Holdout Weapons|improved holdout weapon]].
   
When scoring a [[critical hit]], the enemy will catch on fire, and may possibly die instantly. The unique incendiary effect is affected by the [[Pyromaniac]] perk.
+
When scoring a [[Critical Hit]], the enemy will catch on fire, and may possibly die instantly. The unique incendiary effect is affected by the [[Pyromaniac]] perk.
   
 
===Durability===
 
===Durability===
 
The sonic emitter - tarantula can fire a total of about 495 times using standard cells, the equivalent of 62 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
 
The sonic emitter - tarantula can fire a total of about 495 times using standard cells, the equivalent of 62 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
  +
{{Durability table
{| class="va-table va-table-center"
 
  +
| game =FNV
! rowspan= "2" | Ammunition type
 
  +
| ammo =Energy cell (Fallout: New Vegas)
! colspan= "2" | Durability
 
  +
| hp =100
 
  +
| ammo use =3
|-
 
  +
| clip rounds =24
! Shots
 
  +
}}
! Reloads
 
 
|-
 
| Standard
 
| 495
 
| 62
 
 
|-
 
| Bulk
 
| 583
 
| 73
 
 
|-
 
| Optimized
 
| 450
 
| 57
 
 
|-
 
| Over charge
 
| 328
 
| 41
 
 
|-
 
| Max charge
 
| 195
 
| 25
 
 
|}
 
   
 
==Variants==
 
==Variants==
Line 89: Line 65:
 
{{clear}}
 
{{clear}}
 
===Comparison===
 
===Comparison===
  +
{{Weapon comparison table
{| class="va-table va-table-center sortable"
 
  +
|game =FNV
! Name
 
  +
|skill =energy weapons
! Dmg /Shot
 
  +
|name1 =Sonic emitter - Gabriel&#39;s bark
! DPS
 
  +
|ammo use1 =2
! ATT /sec
 
  +
|ap1 =30
! Proj #
 
  +
|attack shots/sec1 =1.0345
! Spread
 
  +
|clip rounds1 =24
! Crit % Mult
 
  +
|crit % mult1 =1
! Crit Dmg
 
  +
|crit dmg1 =25
! Shots in V.A.T.S.
 
  +
|crit effect1 =Knockback
! Mag
 
  +
|damage1 =55
! WG
 
  +
|dlc1 =fnvowb
! AP Cost
 
  +
|hp1 =100
! DMG /AP
 
  +
|min spread1 =0.1
! Durability
 
  +
|other effect1 =+20 {{icon|EMP}}
! Value
 
  +
|projectiles1 =1
! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]]
 
  +
|skill req1 =50
 
  +
|strength req1 =2
|-
 
  +
|value1 =3500
| [[Sonic emitter - Gabriel's bark]]
 
  +
|vats attacks1 =1
| 55 +20 EMP
 
  +
|weight1 =2
| 56.9
 
  +
|name2 =Sonic emitter - opera singer
| 1
 
  +
|ammo use2 =1
| 1
 
  +
|ap2 =30
| 0.1
 
  +
|attack shots/sec2 =1.0345
| x1
 
  +
|clip rounds2 =24
| 25 + knock back
 
  +
|crit % mult2 =1
| 1
 
  +
|crit dmg2 =25
| 24 (2/shot)
 
  +
|crit effect2 =Dismember
| 2
 
  +
|damage2 =55
| 30
 
  +
|dlc2 =fnvowb
| 1.83
 
  +
|hp2 =100
| 495
 
  +
|min spread2 =0.1
| 3500
 
  +
|other effect2 =+20 {{icon|EMP}}
| Energy Weapons:50 Strength:2
 
  +
|projectiles2 =1
 
  +
|skill req2 =50
|-
 
  +
|strength req2 =2
| [[Sonic emitter - opera singer]]
 
  +
|value2 =3500
| 55 +20 EMP
 
  +
|vats attacks2 =1
| 56.9
 
  +
|weight2 =2
| 1
 
  +
|name3 =Sonic emitter - revelation
| 1
 
  +
|ammo use3 =1
| 0.1
 
  +
|ap3 =30
| x1
 
  +
|attack shots/sec3 =1.0345
| 25 + cripple
 
  +
|clip rounds3 =24
| a
 
  +
|crit % mult3 =1
| 24
 
  +
|crit dmg3 =18
| 2
 
  +
|crit effect3 =Paralyze
| 30
 
  +
|crit effect duration3 =10
| 1.83
 
  +
|damage3 =31
| 495
 
  +
|dlc3 =fnvowb
| 3500
 
  +
|hp3 =100
| Energy Weapons:50 Strength:2
 
  +
|min spread3 =0.1
 
  +
|other effect3 =+20 {{icon|EMP}}
|-
 
  +
|projectiles3 =1
| [[Sonic emitter - revelation]]
 
  +
|skill req3 =50
| 31 +20 EMP
 
  +
|strength req3 =2
| 29.5
 
  +
|value3 =3500
| 1
 
  +
|vats attacks3 =1
| 1
 
  +
|weight3 =2
| 0.1
 
  +
|name4 =Sonic emitter - robo-scorpion
| x1
 
  +
|ammo use4 =3
| 18 + paralyze
 
  +
|ap4 =30
| 1
 
  +
|attack shots/sec4 =1.0345
| 24
 
  +
|clip rounds4 =24
| 2
 
  +
|crit % mult4 =1
| 30
 
  +
|crit dmg4 =30
| 1.03
 
  +
|crit effect4 =explosion
| 495
 
  +
|crit effect damage4 =+100
| 3500
 
  +
|damage4 =65
| Energy Weapons:50 Strength:2
 
  +
|dlc4 =fnvowb
 
  +
|hp4 =100
|-
 
  +
|min spread4 =0.1
| [[Sonic emitter - robo-scorpion]]
 
| 65 +20 EMP
+
|other effect4 =+20 {{icon|EMP}}
  +
|projectiles4 =1
| 67.2
 
  +
|skill req4 =75
| 1
 
  +
|strength req4 =2
| 1
 
  +
|value4 =3500
| 0.1
 
  +
|vats attacks4 =1
| x1
 
  +
|weight4 =2
| 30 +100 {{icon|explosion}}
 
  +
|name5 =Sonic emitter - tarantula
| 1
 
  +
|ammo use5 =3
| 24 (3/shot)
 
  +
|ap5 =30
| 2
 
  +
|attack shots/sec5 =1.0345
| 30
 
  +
|clip rounds5 =24
| 2.16
 
  +
|crit % mult5 =1
| 495
 
  +
|crit dmg5 =30
| 3500
 
  +
|crit effect5 =fire
| Energy Weapons:75 Strength:2
 
  +
|crit effect damage5 =+2
 
  +
|crit effect duration5 =5
|-style="background:#E8E8A2;"
 
  +
|damage5 =60
| Sonic emitter - tarantula
 
  +
|dlc5 =fnvowb
| 60 +20 EMP
 
  +
|hp5 =100
| 62
 
  +
|min spread5 =0.1
| 1
 
  +
|other effect5 =+20 {{icon|EMP}}
| 1
 
  +
|projectiles5 =1
| 0.1
 
  +
|skill req5 =75
| x1
 
  +
|strength req5 =2
| 30 +2 {{icon|fire}} (5 sec)
 
  +
|value5 =3500
| 1
 
  +
|vats attacks5 =1
| 24 (3/shot)
 
  +
|weight5 =2
| 2
 
  +
}}
| 30
 
| 2
 
| 495
 
| 3500
 
| Energy Weapons:75 Strength:2
 
|}
 
   
 
==Locations==
 
==Locations==
* In [[Higgs village]] House #00, on an inactive terminal on the second floor.
+
* The holotape for the modification, [[Audio Sample - Giant Tarantula]], can be found in [[Higgs Village]] inside of [[Higgs Village#House .2300|house #00]], on an inactive terminal on the second floor.
   
 
==Notes==
 
==Notes==
Line 205: Line 176:
 
* As with all sonic emitter modulations, it is necessary to install the [[Blind Diode Jefferson]]'s personality chip before this remodulation can be applied to the sonic emitter.
 
* As with all sonic emitter modulations, it is necessary to install the [[Blind Diode Jefferson]]'s personality chip before this remodulation can be applied to the sonic emitter.
 
* With the perks Pyromaniac and [[Laser Commander]] this weapon causes very high damage, and one of the critical incendiary effects is an autokill which explodes the target into fiery giblets.
 
* With the perks Pyromaniac and [[Laser Commander]] this weapon causes very high damage, and one of the critical incendiary effects is an autokill which explodes the target into fiery giblets.
  +
* All [[Cyberdog (Fallout: New Vegas)|cyberdogs]] are affected by the additional EMP damage done by this weapon.
   
 
==Bugs==
 
==Bugs==
* {{Platforms|ps3}} - The audio tape may fall off of console and become unreachable. Grenades may be able to get it out.
+
* {{Platforms|ps3}} - The audio tape may fall off of console and become unreachable. Grenades may be able to get it out. {{Verify|verified}}
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
 
| [[File:SingleShotVB.png|95x95px]]
 
| [[File:SingleShotVB.png|95x95px]]
| [[File:Wpn sonic tar 2d 03.ogg|noicon]]
+
| [[File:Wpn sonic tar 2d 03.ogg|noicon|200px]]
 
|}
 
|}
   
Line 222: Line 194:
 
[[Category:Old World Blues weapons]]
 
[[Category:Old World Blues weapons]]
   
[[ru: Звуковой излучатель - тарантул]]
+
[[ru:Звуковой эмиттер Тарантул]]

Revision as of 04:06, 28 February 2014

 
Gametitle-FNV OWB
Gametitle-FNV OWB
...8's sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.Doctor Dala

The sonic emitter - tarantula is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

The sonic emitter - tarantula is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit. This modulation of the sonic emitter has a purple oscilloscope.

As a one-handed energy weapon, the sonic emitter - tarantula is affected by The Professional perk and counts as an improved holdout weapon.

When scoring a Critical Hit, the enemy will catch on fire, and may possibly die instantly. The unique incendiary effect is affected by the Pyromaniac perk.

Durability

The sonic emitter - tarantula can fire a total of about 495 times using standard cells, the equivalent of 62 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard49562
Bulk58473
Optimized45057
Over charge32942
Max charge19525

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Sonic emitter - Gabriel's bark Old World Blues (add-on)55
56.9+20 EMP1.03x125Knockback301.80.124(12)495235001750502
Sonic emitter - opera singer Old World Blues (add-on)55
56.9+20 EMP1.03x125Dismember301.80.124495235001750502
Sonic emitter - revelation Old World Blues (add-on)31
32.1+20 EMP1.03x118Paralyze/10s3010.124495235001750502
Sonic emitter - robo-scorpion Old World Blues (add-on)65
67.2+20 EMP1.03x130+100Explosion302.20.124(8)495235001750752
Sonic emitter - tarantula Old World Blues (add-on)60
62.1+20 EMP1.03x130+2Fire/5s3020.124(8)495235001750752

Locations

Notes

  • The critical hit incendiary effect creates a small fireball around the target, igniting nearby non-player characters.
  • As with all sonic emitter modulations, it is necessary to install the Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.
  • With the perks Pyromaniac and Laser Commander this weapon causes very high damage, and one of the critical incendiary effects is an autokill which explodes the target into fiery giblets.
  • All cyberdogs are affected by the additional EMP damage done by this weapon.

Bugs

  • Playstation 3Playstation 3Playstation 3 - The audio tape may fall off of console and become unreachable. Grenades may be able to get it out. [verified]

Sounds

SingleShotVB