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Sonic emitter - robo-scorpion

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For the sonic emitter that appear in Fallout: New Vegas, see Sonic emitter (weapon).
Sonic emitter - robo-scorpion
Sonic emitter
Pulse gun icon
Requirements
skillEnergy Weapons 75
strength req.2
Attack statistics
dmg/attack
65 (77.4)
DPS
67.2 (80)
DPS (reload)
53.4 (63.6)
crit dmg
30 + 100 explosionIcon explosion
crit % mult
x1
attacks/sec
1AP30
projectiles1spread0.1
effect+50 damage against robots outside Big MT
+20 damage against Big MT robots and power armor (except NCR power armor)
Ammo & reloading
ammo typeEnergy cell
ammo/shot
3
shots/rel.
8
ammo cap.24
reload time
2
Other
weight2value
3500
item HP100
repair
Laser pistol
base idxx00e386
 
Gametitle-FNV OWB
Gametitle-FNV OWB

...8's sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.

Doctor Dala

The sonic emitter - robo-scorpion is a weapon in the Fallout: New Vegas add-on Old World Blues.

CharacteristicsEdit

The sonic emitter - robo-scorpion is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect. The projectile fired from this modulation travels noticeably slower than other modulations and it uses 3 energy cells per shot as opposed to 1 or 2 with the other variations. This sonic emitter modulation has a yellow oscilloscope. It also has a slight firing delay.

As a one-handed Energy Weapon, the sonic emitter - robo-scorpion is affected by The Professional perk, and counts as an improved holdout weapon.

When scoring a Critical Hit, a large explosion occurs.

DurabilityEdit

The sonic emitter - robo-scorpion can fire a total of about 495 times using standard cells, the equivalent of 62 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard49562
Bulk58473
Optimized45057
Over charge32942
Max charge19525

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsBonus effectsIcon bonus effectAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageCritical effect damage and durationIcon crit effectAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Sonic emitter - Gabriel's bark fnvowbGametitle-FNV OWB55
56.9+20 empIcon EMP1.03x125Knockback301.80.124(12)495235001750502
Sonic emitter - opera singer fnvowbGametitle-FNV OWB55
56.9+20 empIcon EMP1.03x125Dismember301.80.124495235001750502
Sonic emitter - revelation fnvowbGametitle-FNV OWB31
32.1+20 empIcon EMP1.03x118Paralyze/10s3010.124495235001750502
Sonic emitter - robo-scorpion fnvowbGametitle-FNV OWB65
67.2+20 empIcon EMP1.03x130+100explosionIcon explosion302.20.124(8)495235001750752
Sonic emitter - tarantula fnvowbGametitle-FNV OWB60
62.1+20 empIcon EMP1.03x130+2fireIcon fire/5s3020.124(8)495235001750752

LocationsEdit

NotesEdit

  • As with all sonic emitter modulations, it is necessary to install Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.
  • All cyberdogs are affected by the additional EMP damage done by this weapon.

SoundsEdit

SingleShotVB

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