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Sonic emitter - revelation

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For the sonic emitter that appear in Fallout: New Vegas, see Sonic emitter (weapon).
Sonic emitter - revelation
Sonic emitter
Pulse gun icon
Requirements
skillEnergy Weapons 50
strength req.2
Attack statistics
dmg/attack
31 (36.9)
DPS
32.1 (38.2)
DPS (reload)
29.5 (35.1)
crit dmg
18
crit % mult
x1
attacks/sec
1AP30
projectiles1spread0.1
effect+50 damage against robots outside Big MT
+20 damage against Big MT robots and power armor (except NCR power armor)
Ammo & reloading
ammo typeEnergy cell
ammo/shot
1
shots/rel.
24
ammo cap.24
reload time
2
Other
weight2value
3500
item HP100
repair
Laser pistol
base idxx00e381
 
Gametitle-FNV OWB
Gametitle-FNV OWB

...8's sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.

Doctor Dala

The sonic emitter - revelation is a weapon in the Fallout: New Vegas add-on Old World Blues.

CharacteristicsEdit

The pistol's chassis is composed of a grey metallic tube outfitted with four vacuum tubes, a housing for a small energy cell, a conical muzzle, and a rear-mounted oscilloscope, all attached to a pistol grip. It shares some visual features with other pistol-grip energy weapons, such as the pulse gun, Euclid's C-Finder, and the recharger pistol. When the trigger is pulled, the vacuum tubes light up as the weapon charges for a moment before firing concentric rings of blue energy at the target.

It can be upgraded to disable force fields throughout the Big MT facility, unlocking otherwise-inaccessible areas. With the assistance of Blind Diode Jefferson, it can also be reprogrammed with other audio samples found on holotapes throughout the facility that alter the color of the oscilloscope and energy rings, as well as introducing unique effects when the weapon scores a critical hit.

The sonic emitter - revelation is an Energy Weapons pistol with bonus damage against robots and power armor wearers, and a unique "critical strike paralysis" effect, temporarily knocking down smaller robots (such as protectrons and cyberdogs), rooting larger robots, and paralyzing non-robotic targets. This modulation of the sonic emitter has a blue oscilloscope.

As a one-handed Energy Weapon, the sonic emitter - revelation is affected by The Professional perk, and counts as an improved holdout weapon.

When you score a Critical Hit, you Paralyze the target for 10 seconds, similar to the Compliance Regulator.

DurabilityEdit

The sonic emitter - revelation can fire a total of about 495 times using standard cells, the equivalent of 21 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard49521
Bulk58425
Optimized45019
Over charge32914
Max charge1959

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsBonus effectsIcon bonus effectAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageCritical effect damage and durationIcon crit effectAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Sonic emitter - Gabriel's bark fnvowbGametitle-FNV OWB55
56.9+20 empIcon EMP1.03x125Knockback301.80.124(12)495235001750502
Sonic emitter - opera singer fnvowbGametitle-FNV OWB55
56.9+20 empIcon EMP1.03x125Dismember301.80.124495235001750502
Sonic emitter - revelation fnvowbGametitle-FNV OWB31
32.1+20 empIcon EMP1.03x118Paralyze/10s3010.124495235001750502
Sonic emitter - robo-scorpion fnvowbGametitle-FNV OWB65
67.2+20 empIcon EMP1.03x130+100explosionIcon explosion302.20.124(8)495235001750752
Sonic emitter - tarantula fnvowbGametitle-FNV OWB60
62.1+20 empIcon EMP1.03x130+2fireIcon fire/5s3020.124(8)495235001750752

LocationsEdit

NotesEdit

  • The sonic emitter will be almost fully repaired when recalibrating it with Blind Diode Jefferson. This provides unlimited free repair, though not to 100% condition.
  • Once the player upgrades the sonic emitter, all modulations will be able to break force fields within Big MT.
  • The sonic emitter has a limited range. V.A.T.S. will not reflect this and may show good odds of hitting a target even when the target is out of range.
  • While using a Stealth Boy, the oscilloscope stays visible. However, the radiant light does not affect sneaking, like most weapons/armor that have the same exterior glow.
  • This weapon does the most damage per energy cell in the game.
  • All cyberdogs are affected by the additional EMP damage done by this weapon.

BugsEdit

  • pcIcon pc When using alternate cell types (Optimized, etc.), it may be unable to break forcefields. Simply changing to standard energy cells will fix this. [verified]

SoundsEdit

SingleShotVB

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