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Sonic emitter - opera singer

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Icon disambig
For the sonic emitter that appear in Fallout: New Vegas, see Sonic emitter (weapon).
Sonic emitter - opera singer
Sonic emitter
Pulse gun icon
Requirements
skillEnergy Weapons 50
strength req.2
Attack statistics
dmg/attack
55 (64.9)
DPS
56.9 (67.1)
DPS (reload)
52.4 (61.8)
crit dmg
25
crit % mult
x1
attacks/sec
1AP30
projectiles1spread0.1
effect+20 damage against robots
+20 damage against power armor (except NCR power armor)
Ammo & reloading
ammo typeEnergy cell
ammo/shot
1
shots/rel.
24
ammo cap.24
reload time
2
Other
weight2value
3500
item HP100
repair
Laser pistol
base idxx00e1b8
 
Gametitle-FNV OWB
Gametitle-FNV OWB

The sonic emitter - opera singer is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

The sonic emitter - opera singer is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike dismemberment" effect, crippling the target's limbs and reducing its total HP by 20 HP on critical strikes. A lethal critical hit will dismember the target, even if the Bloody Mess perk is not active. This sonic emitter modulation has a red oscilloscope.

As a one-handed Energy Weapon, the sonic emitter - opera singer is affected by The Professional perk, and counts as an improved holdout weapon.

Durability

The sonic emitter - opera singer can fire a total of about 495 times using standard cells, the equivalent of 21 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard49521
Bulk58425
Optimized45019
Over charge32914
Max charge1959

Variants

Comparison

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsBonus effectsIcon bonus effectAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageCritical effect damage and durationIcon crit effectAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Sonic emitter - Gabriel's bark fnvowbGametitle-FNV OWB55
56.9+20 empIcon EMP1.03x125Knockback301.80.124(12)495235001750502
Sonic emitter - opera singer fnvowbGametitle-FNV OWB55
56.9+20 empIcon EMP1.03x125Dismember301.80.124495235001750502
Sonic emitter - revelation fnvowbGametitle-FNV OWB31
32.1+20 empIcon EMP1.03x118Paralyze/10s3010.124495235001750502
Sonic emitter - robo-scorpion fnvowbGametitle-FNV OWB65
67.2+20 empIcon EMP1.03x130+100explosionIcon explosion302.20.124(8)495235001750752
Sonic emitter - tarantula fnvowbGametitle-FNV OWB60
62.1+20 empIcon EMP1.03x130+2fireIcon fire/5s3020.124(8)495235001750752

Locations

Notes

  • As with all sonic emitter modulations, it is necessary to install the Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.

Sounds

SingleShotVB

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