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{{For|the sonic emitter that appear in ''[[Fallout: New Vegas]]''|Sonic emitter (weapon)}}
 
{{For|the sonic emitter that appear in ''[[Fallout: New Vegas]]''|Sonic emitter (weapon)}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|game =FNVOWB
+
|games =FNVOWB
|name =Sonic emitter - opera singer
+
|icon =Pulse gun icon.png
|icon =Pulse gun icon.png
+
|image =Sonic emitter.png
|image =Sonic emitter.png
+
|type =gun
|type =gun
+
|skill =Energy Weapons
|unique =no
+
|skill req =50
|skill =Energy Weapons
+
|strength req =2
|skill req =50
+
|damage =55
 
|other effect =+50 damage against [[Fallout: New Vegas robots and computers|robot]]s outside Big MT<br />+20 damage against Big MT robots and [[power armor]] (except [[NCR salvaged power armor|NCR power armor]])
|strength req =2
 
|damage =55
+
|projectiles =1
  +
|attack shots/sec =1.0345
|othereffect =+20 damage against [[Fallout: New Vegas robots and computers|robot]]s<br />+20 damage against [[power armor]] (except [[NCR salvaged power armor|NCR power armor]])
 
  +
|perk1 =Bloody Mess (perk)
|projectiles =1
 
 
|perk1 mult =0.05
|attackshots/sec =1.034
 
|perk1 =Bloody Mess
+
|perk2 =Lord Death
|perk1mult =0.05
+
|perk2 mult =0.04
|perk2 =Lord Death
+
|perk3 =Thought You Died
|perk2mult =0.03
+
|perk3 mult =0.1
|perk6 =Thought You Died
+
|min spread =0.1
|perk6mult =0.1
+
|crit dmg =25
 
|crit % mult =1
|perk9 =Lonesome Road (perk)|Lonesome Road
 
 
|ammo =Energy cell (Fallout: New Vegas)
|perk9mult =0.1
 
|minspread =0.1
+
|ammo use =1
|critdmg =25
+
|clip rounds =24
|crit%mult =1
+
|reload time =2
|ammo =Energy cell (Fallout: New Vegas)|energy cell
+
|ap =30
|ammouse =1
+
|hp =100
  +
|repair =[[Laser pistol (Fallout: New Vegas)|Laser pistol]]
|cliprounds =24
 
|reloadtime =2
+
|weight =2
|ap =30
+
|value =3500
|hp =100
+
|baseid ={{DLC ID|00e1b8}}
 
|footer =[[File:SonicEmitterOperaSinger.png|150px]]<br />Oscilloscope
|repair =[[Laser pistol (Fallout: New Vegas)|Laser pistol]]
 
|weight =2
 
|value =3500
 
|baseid ={{DLC ID|00E1B8}}
 
|extra =[[File:SonicEmitterOperaSinger.png|150px]]<br />Oscilloscope
 
 
}}{{Games|FNVOWB}}
 
}}{{Games|FNVOWB}}
  +
  +
{{quotation|...[[8]]'s sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.|[[Dala|Doctor Dala]]}}[[File:FNVOWB Dala SonicEmitter.ogg|noicon|135px|center]]
   
 
The '''sonic emitter - opera singer''' is a [[Fallout: New Vegas weapons|weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''.
 
The '''sonic emitter - opera singer''' is a [[Fallout: New Vegas weapons|weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''.
   
 
==Characteristics==
 
==Characteristics==
The sonic emitter - opera singer is an [[Energy Weapons]] pistol with bonus damage against [[robots]] and [[power armor]] wearers, as well as a unique "critical strike dismemberment" effect, crippling the target's limbs and reducing its total HP by 20 HP on critical strikes. A lethal critical hit will dismember the target, even if the [[Bloody Mess]] perk is not active. This sonic emitter modulation has a red oscilloscope.
+
The sonic emitter - opera singer is an [[Energy Weapons]] pistol with bonus damage against [[Fallout: New Vegas robots and computers|robots]] and [[power armor]] wearers, as well as a unique "critical strike dismemberment" effect, crippling the target's limbs and reducing its total HP by 20 HP on critical strikes. A lethal critical hit will dismember the target, even if the [[Bloody Mess (perk)|Bloody Mess]] perk is not active. This sonic emitter modulation has a red oscilloscope.
   
As a one-handed Energy Weapon, the sonic emitter - opera singer is affected by [[The Professional]] perk, and counts as an [[Holdout_weapons#Improved_Holdout_Weapons|improved holdout weapon]].
+
As a one-handed Energy Weapon, the sonic emitter - opera singer is affected by [[The Professional]] perk, and counts as an [[Holdout weapons#Improved Holdout Weapons|improved holdout weapon]].
  +
  +
===Durability===
  +
The sonic emitter - opera singer can fire a total of about 495 times using standard cells, the equivalent of 21 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
  +
{{Durability table
  +
| game =FNV
  +
| ammo =Energy cell (Fallout: New Vegas)
  +
| hp =100
  +
| ammo use =1
  +
| clip rounds =24
  +
}}
   
 
==Variants==
 
==Variants==
Line 50: Line 58:
 
* [[Sonic emitter - robo-scorpion]]
 
* [[Sonic emitter - robo-scorpion]]
 
* [[Sonic emitter - tarantula]]
 
* [[Sonic emitter - tarantula]]
  +
{{clear}}
  +
===Comparison===
  +
{{Weapon comparison table
  +
|game =FNV
  +
|skill =energy weapons
  +
|name1 =Sonic emitter - Gabriel&#39;s bark
  +
|ammo use1 =2
  +
|ap1 =30
  +
|attack shots/sec1 =1.0345
  +
|clip rounds1 =24
  +
|crit % mult1 =1
  +
|crit dmg1 =25
  +
|crit effect1 =Knockback
  +
|damage1 =55
  +
|dlc1 =fnvowb
  +
|hp1 =100
  +
|min spread1 =0.1
  +
|other effect1 =+20 {{icon|EMP}}
  +
|projectiles1 =1
  +
|skill req1 =50
 
|strength req1 =2
 
|value1 =3500
  +
|vats attacks1 =1
  +
|weight1 =2
  +
|name2 =Sonic emitter - opera singer
  +
|ammo use2 =1
  +
|ap2 =30
  +
|attack shots/sec2 =1.0345
  +
|clip rounds2 =24
  +
|crit % mult2 =1
  +
|crit dmg2 =25
  +
|crit effect2 =Dismember
  +
|damage2 =55
  +
|dlc2 =fnvowb
  +
|hp2 =100
  +
|min spread2 =0.1
  +
|other effect2 =+20 {{icon|EMP}}
  +
|projectiles2 =1
  +
|skill req2 =50
  +
|strength req2 =2
  +
|value2 =3500
  +
|vats attacks2 =1
  +
|weight2 =2
  +
|name3 =Sonic emitter - revelation
  +
|ammo use3 =1
  +
|ap3 =30
  +
|attack shots/sec3 =1.0345
  +
|clip rounds3 =24
  +
|crit % mult3 =1
  +
|crit dmg3 =18
  +
|crit effect3 =Paralyze
  +
|crit effect duration3 =10
  +
|damage3 =31
  +
|dlc3 =fnvowb
  +
|hp3 =100
  +
|min spread3 =0.1
  +
|other effect3 =+20 {{icon|EMP}}
  +
|projectiles3 =1
  +
|skill req3 =50
  +
|strength req3 =2
  +
|value3 =3500
  +
|vats attacks3 =1
  +
|weight3 =2
  +
|name4 =Sonic emitter - robo-scorpion
  +
|ammo use4 =3
  +
|ap4 =30
  +
|attack shots/sec4 =1.0345
  +
|clip rounds4 =24
  +
|crit % mult4 =1
  +
|crit dmg4 =30
  +
|crit effect4 =explosion
  +
|crit effect damage4 =+100
  +
|damage4 =65
  +
|dlc4 =fnvowb
  +
|hp4 =100
  +
|min spread4 =0.1
  +
|other effect4 =+20 {{icon|EMP}}
  +
|projectiles4 =1
  +
|skill req4 =75
  +
|strength req4 =2
  +
|value4 =3500
  +
|vats attacks4 =1
  +
|weight4 =2
  +
|name5 =Sonic emitter - tarantula
  +
|ammo use5 =3
  +
|ap5 =30
  +
|attack shots/sec5 =1.0345
  +
|clip rounds5 =24
  +
|crit % mult5 =1
  +
|crit dmg5 =30
  +
|crit effect5 =fire
  +
|crit effect damage5 =+2
  +
|crit effect duration5 =5
  +
|damage5 =60
  +
|dlc5 =fnvowb
  +
|hp5 =100
  +
|min spread5 =0.1
  +
|other effect5 =+20 {{icon|EMP}}
  +
|projectiles5 =1
  +
|skill req5 =75
  +
|strength req5 =2
  +
|value5 =3500
  +
|vats attacks5 =1
  +
|weight5 =2
  +
}}
   
 
==Locations==
 
==Locations==
This holotape is located in [[Higgs Village]], just northeast of the [[X-2 Transmitter Antenna Array]]. The holotape is located inside of #108, on the second-floor bedroom nightstand.
+
* The holotape for the modification, [[Audio Sample - Opera Singer]], is located in [[Higgs Village]] inside of [[Higgs_Village#House_.23108|house #108]], on the second-floor bedroom [[night stand]].
   
==Note==
+
==Notes==
 
* As with all sonic emitter modulations, it is necessary to install the [[Blind Diode Jefferson]]'s personality chip before this remodulation can be applied to the sonic emitter.
 
* As with all sonic emitter modulations, it is necessary to install the [[Blind Diode Jefferson]]'s personality chip before this remodulation can be applied to the sonic emitter.
  +
* All [[Cyberdog (Fallout: New Vegas)|cyberdogs]] are affected by the additional EMP damage done by this weapon.
   
  +
==Sounds==
{{Navbox Old World Blues}}
 
  +
{|
  +
| [[File:SingleShotVB.png|95x95px]]
  +
| [[File:Wpn sonic opra 2d 01.ogg|noicon|200px]]
  +
|}
   
 
{{Navbox Old World Blues}}
 
{{Navbox weapons FNV}}
 
{{Navbox weapons FNV}}
   
Line 64: Line 183:
 
[[Category:Old World Blues weapons]]
 
[[Category:Old World Blues weapons]]
 
[[Category:Fallout: New Vegas improved holdout weapons]]
 
[[Category:Fallout: New Vegas improved holdout weapons]]
  +
  +
[[ru:Звуковой эмиттер — Оперный певец]]

Revision as of 17:36, 6 May 2014

 
Gametitle-FNV OWB
Gametitle-FNV OWB
...8's sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.Doctor Dala

The sonic emitter - opera singer is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

The sonic emitter - opera singer is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike dismemberment" effect, crippling the target's limbs and reducing its total HP by 20 HP on critical strikes. A lethal critical hit will dismember the target, even if the Bloody Mess perk is not active. This sonic emitter modulation has a red oscilloscope.

As a one-handed Energy Weapon, the sonic emitter - opera singer is affected by The Professional perk, and counts as an improved holdout weapon.

Durability

The sonic emitter - opera singer can fire a total of about 495 times using standard cells, the equivalent of 21 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard49521
Bulk58425
Optimized45019
Over charge32914
Max charge1959

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Sonic emitter - Gabriel's bark Old World Blues (add-on)55
56.9+20 EMP1.03x125Knockback301.80.124(12)495235001750502
Sonic emitter - opera singer Old World Blues (add-on)55
56.9+20 EMP1.03x125Dismember301.80.124495235001750502
Sonic emitter - revelation Old World Blues (add-on)31
32.1+20 EMP1.03x118Paralyze/10s3010.124495235001750502
Sonic emitter - robo-scorpion Old World Blues (add-on)65
67.2+20 EMP1.03x130+100Explosion302.20.124(8)495235001750752
Sonic emitter - tarantula Old World Blues (add-on)60
62.1+20 EMP1.03x130+2Fire/5s3020.124(8)495235001750752

Locations

Notes

  • As with all sonic emitter modulations, it is necessary to install the Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.
  • All cyberdogs are affected by the additional EMP damage done by this weapon.

Sounds

SingleShotVB