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{{For|the sonic emitter that appear in ''[[Fallout: New Vegas]]''|Sonic emitter (weapon)}} |
{{For|the sonic emitter that appear in ''[[Fallout: New Vegas]]''|Sonic emitter (weapon)}} |
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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
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− | |games =FNVOWB |
+ | |games =FNVOWB |
− | |icon =Pulse gun icon.png |
+ | |icon =Pulse gun icon.png |
− | |image =Sonic emitter.png |
+ | |image =Sonic emitter.png |
− | |type =gun |
+ | |type =gun |
− | |skill =Energy Weapons |
+ | |skill =Energy Weapons |
− | |skill req =50 |
+ | |skill req =50 |
− | |strength req =2 |
+ | |strength req =2 |
− | |damage =55 |
+ | |damage =55 |
− | |other effect =+ |
+ | |other effect =+50 damage against [[Fallout: New Vegas robots and computers|robot]]s outside Big MT<br />+20 damage against Big MT robots and [[power armor]] (except [[NCR salvaged power armor|NCR power armor]]) |
− | |projectiles =1 |
+ | |projectiles =1 |
− | |attack shots/sec =1. |
+ | |attack shots/sec =1.0345 |
− | |perk1 =Bloody Mess |
+ | |perk1 =Bloody Mess (perk) |
− | |perk1 mult =0.05 |
+ | |perk1 mult =0.05 |
− | |perk2 =Lord Death |
+ | |perk2 =Lord Death |
− | |perk2 mult =0. |
+ | |perk2 mult =0.04 |
− | |perk3 =Thought You Died |
+ | |perk3 =Thought You Died |
− | |perk3 mult =0.1 |
+ | |perk3 mult =0.1 |
− | |min spread =0.1 |
+ | |min spread =0.1 |
− | |crit dmg =25 |
+ | |crit dmg =25 |
− | |crit % mult =1 |
+ | |crit % mult =1 |
− | |ammo =Energy cell (Fallout: New Vegas) |
+ | |ammo =Energy cell (Fallout: New Vegas) |
− | |ammo use =1 |
+ | |ammo use =1 |
− | |clip rounds =24 |
+ | |clip rounds =24 |
− | |reload time =2 |
+ | |reload time =2 |
− | |ap =30 |
+ | |ap =30 |
− | |hp =100 |
+ | |hp =100 |
− | |repair =[[Laser pistol (Fallout: New Vegas)|Laser pistol]] |
+ | |repair =[[Laser pistol (Fallout: New Vegas)|Laser pistol]] |
− | |weight =2 |
+ | |weight =2 |
− | |value =3500 |
+ | |value =3500 |
− | |baseid ={{DLC ID|00e1b8}} |
+ | |baseid ={{DLC ID|00e1b8}} |
− | |footer =[[File:SonicEmitterOperaSinger.png|150px]]<br />Oscilloscope |
+ | |footer =[[File:SonicEmitterOperaSinger.png|150px]]<br />Oscilloscope |
}}{{Games|FNVOWB}} |
}}{{Games|FNVOWB}} |
||
+ | |||
+ | {{quotation|...[[8]]'s sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.|[[Dala|Doctor Dala]]}}[[File:FNVOWB Dala SonicEmitter.ogg|noicon|135px|center]] |
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The '''sonic emitter - opera singer''' is a [[Fallout: New Vegas weapons|weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''. |
The '''sonic emitter - opera singer''' is a [[Fallout: New Vegas weapons|weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''. |
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==Characteristics== |
==Characteristics== |
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− | The sonic emitter - opera singer is an [[Energy Weapons]] pistol with bonus damage against [[robots]] and [[power armor]] wearers, as well as a unique "critical strike dismemberment" effect, crippling the target's limbs and reducing its total HP by 20 HP on critical strikes. A lethal critical hit will dismember the target, even if the [[Bloody Mess]] perk is not active. This sonic emitter modulation has a red oscilloscope. |
+ | The sonic emitter - opera singer is an [[Energy Weapons]] pistol with bonus damage against [[robots]] and [[power armor]] wearers, as well as a unique "critical strike dismemberment" effect, crippling the target's limbs and reducing its total HP by 20 HP on critical strikes. A lethal critical hit will dismember the target, even if the [[Bloody Mess (perk)|Bloody Mess]] perk is not active. This sonic emitter modulation has a red oscilloscope. |
− | As a one-handed Energy Weapon, the sonic emitter - opera singer is affected by [[The Professional]] perk, and counts as an [[ |
+ | As a one-handed Energy Weapon, the sonic emitter - opera singer is affected by [[The Professional]] perk, and counts as an [[Holdout weapons#Improved Holdout Weapons|improved holdout weapon]]. |
+ | |||
⚫ | |||
⚫ | |||
+ | {{Durability table |
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+ | | game =FNV |
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+ | | ammo =Energy cell (Fallout: New Vegas) |
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+ | | hp =100 |
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+ | | ammo use =1 |
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+ | | clip rounds =24 |
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⚫ | |||
==Variants== |
==Variants== |
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{{clear}} |
{{clear}} |
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===Comparison=== |
===Comparison=== |
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+ | {{Weapon comparison table |
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− | {| class="va-table va-table-center sortable" |
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+ | |game =FNV |
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− | ! Name |
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+ | |skill =energy weapons |
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− | ! Dmg /Shot |
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⚫ | |||
− | ! DPS |
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+ | |ammo use1 =2 |
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− | ! ATT /sec |
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+ | |ap1 =30 |
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− | ! Proj # |
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+ | |attack shots/sec1 =1.0345 |
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− | ! Spread |
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+ | |clip rounds1 =24 |
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− | ! Crit % Mult |
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+ | |crit % mult1 =1 |
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− | ! Crit Dmg |
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+ | |crit dmg1 =25 |
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− | ! Shots in V.A.T.S. |
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+ | |crit effect1 =Knockback |
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− | ! Mag |
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+ | |damage1 =55 |
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− | ! WG |
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+ | |dlc1 =fnvowb |
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− | ! AP Cost |
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+ | |hp1 =100 |
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− | ! DMG /AP |
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+ | |min spread1 =0.1 |
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⚫ | |||
+ | |other effect1 =+20 {{icon|EMP}} |
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− | ! Value |
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+ | |projectiles1 =1 |
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− | ! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]] |
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+ | |skill req1 =50 |
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− | |||
+ | |strength req1 =2 |
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− | |- |
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+ | |value1 =3500 |
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⚫ | |||
+ | |vats attacks1 =1 |
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− | | 55 +20 EMP |
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+ | |weight1 =2 |
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− | | 56.9 |
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⚫ | |||
− | | 1 |
||
+ | |ammo use2 =1 |
||
− | | 1 |
||
+ | |ap2 =30 |
||
− | | 0.1 |
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+ | |attack shots/sec2 =1.0345 |
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− | | x1 |
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+ | |clip rounds2 =24 |
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− | | 25 + knock back |
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+ | |crit % mult2 =1 |
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− | | 1 |
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+ | |crit dmg2 =25 |
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− | | 24 (2/shot) |
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+ | |crit effect2 =Dismember |
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− | | 2 |
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+ | |damage2 =55 |
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− | | 30 |
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+ | |dlc2 =fnvowb |
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− | | 1.83 |
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+ | |hp2 =100 |
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− | | 495 |
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+ | |min spread2 =0.1 |
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− | | 3500 |
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+ | |other effect2 =+20 {{icon|EMP}} |
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− | | Energy Weapons:50 Strength:2 |
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+ | |projectiles2 =1 |
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− | |||
+ | |skill req2 =50 |
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− | |-style="background:#E8E8A2;" |
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+ | |strength req2 =2 |
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⚫ | |||
+ | |value2 =3500 |
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− | | 55 +20 EMP |
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+ | |vats attacks2 =1 |
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− | | 56.9 |
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+ | |weight2 =2 |
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− | | 1 |
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⚫ | |||
− | | 1 |
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+ | |ammo use3 =1 |
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− | | 0.1 |
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+ | |ap3 =30 |
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− | | x1 |
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+ | |attack shots/sec3 =1.0345 |
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− | | 25 + cripple |
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+ | |clip rounds3 =24 |
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− | | a |
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+ | |crit % mult3 =1 |
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− | | 24 |
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+ | |crit dmg3 =18 |
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− | | 2 |
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+ | |crit effect3 =Paralyze |
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− | | 30 |
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+ | |crit effect duration3 =10 |
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− | | 1.83 |
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+ | |damage3 =31 |
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− | | 495 |
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+ | |dlc3 =fnvowb |
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− | | 3500 |
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+ | |hp3 =100 |
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− | | Energy Weapons:50 Strength:2 |
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+ | |min spread3 =0.1 |
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− | |||
+ | |other effect3 =+20 {{icon|EMP}} |
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− | |- |
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+ | |projectiles3 =1 |
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⚫ | |||
+ | |skill req3 =50 |
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− | | 31 +20 EMP |
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+ | |strength req3 =2 |
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− | | 29.5 |
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+ | |value3 =3500 |
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− | | 1 |
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+ | |vats attacks3 =1 |
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− | | 1 |
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+ | |weight3 =2 |
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− | | 0.1 |
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⚫ | |||
− | | x1 |
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+ | |ammo use4 =3 |
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− | | 18 + paralyze |
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+ | |ap4 =30 |
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− | | 1 |
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+ | |attack shots/sec4 =1.0345 |
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− | | 24 |
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+ | |clip rounds4 =24 |
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− | | 2 |
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+ | |crit % mult4 =1 |
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− | | 30 |
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+ | |crit dmg4 =30 |
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− | | 1.03 |
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+ | |crit effect4 =explosion |
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− | | 495 |
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+ | |crit effect damage4 =+100 |
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− | | 3500 |
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+ | |damage4 =65 |
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− | | Energy Weapons:50 Strength:2 |
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+ | |dlc4 =fnvowb |
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− | |||
+ | |hp4 =100 |
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− | |- |
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+ | |min spread4 =0.1 |
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⚫ | |||
− | | |
+ | |other effect4 =+20 {{icon|EMP}} |
+ | |projectiles4 =1 |
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− | | 67.2 |
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+ | |skill req4 =75 |
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− | | 1 |
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+ | |strength req4 =2 |
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− | | 1 |
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+ | |value4 =3500 |
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− | | 0.1 |
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+ | |vats attacks4 =1 |
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− | | x1 |
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+ | |weight4 =2 |
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− | | 30 +100 {{icon|explosion}} |
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⚫ | |||
− | | 1 |
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+ | |ammo use5 =3 |
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− | | 24 (3/shot) |
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+ | |ap5 =30 |
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− | | 2 |
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+ | |attack shots/sec5 =1.0345 |
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− | | 30 |
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+ | |clip rounds5 =24 |
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− | | 2.16 |
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+ | |crit % mult5 =1 |
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− | | 495 |
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+ | |crit dmg5 =30 |
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− | | 3500 |
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+ | |crit effect5 =fire |
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− | | Energy Weapons:75 Strength:2 |
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+ | |crit effect damage5 =+2 |
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− | |||
+ | |crit effect duration5 =5 |
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− | |- |
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+ | |damage5 =60 |
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⚫ | |||
+ | |dlc5 =fnvowb |
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− | | 60 +20 EMP |
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+ | |hp5 =100 |
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− | | 62 |
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+ | |min spread5 =0.1 |
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− | | 1 |
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+ | |other effect5 =+20 {{icon|EMP}} |
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− | | 1 |
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+ | |projectiles5 =1 |
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− | | 0.1 |
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+ | |skill req5 =75 |
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− | | x1 |
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+ | |strength req5 =2 |
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− | | 30 +2 {{icon|fire}} (5 sec) |
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+ | |value5 =3500 |
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− | | 1 |
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+ | |vats attacks5 =1 |
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− | | 24 (3/shot) |
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+ | |weight5 =2 |
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− | | 2 |
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+ | }} |
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− | | 30 |
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− | | 2 |
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− | | 495 |
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− | | 3500 |
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− | | Energy Weapons:75 Strength:2 |
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⚫ | |||
==Locations== |
==Locations== |
||
− | * |
+ | * The holotape for the modification, [[Audio Sample - Opera Singer]], is located in [[Higgs Village]] inside of [[Higgs_Village#House_.23108|house #108]], on the second-floor bedroom [[night stand]]. |
− | == |
+ | ==Notes== |
* As with all sonic emitter modulations, it is necessary to install the [[Blind Diode Jefferson]]'s personality chip before this remodulation can be applied to the sonic emitter. |
* As with all sonic emitter modulations, it is necessary to install the [[Blind Diode Jefferson]]'s personality chip before this remodulation can be applied to the sonic emitter. |
||
+ | * All [[Cyberdog (Fallout: New Vegas)|cyberdogs]] are affected by the additional EMP damage done by this weapon. |
||
⚫ | |||
==Sounds== |
==Sounds== |
||
{| |
{| |
||
| [[File:SingleShotVB.png|95x95px]] |
| [[File:SingleShotVB.png|95x95px]] |
||
− | | [[File:Wpn sonic opra 2d 01.ogg|noicon]] |
+ | | [[File:Wpn sonic opra 2d 01.ogg|noicon|200px]] |
|} |
|} |
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[[Category:Old World Blues weapons]] |
[[Category:Old World Blues weapons]] |
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[[Category:Fallout: New Vegas improved holdout weapons]] |
[[Category:Fallout: New Vegas improved holdout weapons]] |
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+ | |||
+ | [[ru:Звуковой эмиттер — Оперный певец]] |
Revision as of 04:05, 28 February 2014
For the sonic emitter that appear in Fallout: New Vegas, see Sonic emitter (weapon). |
The sonic emitter - opera singer is a weapon in the Fallout: New Vegas add-on Old World Blues.
Characteristics
The sonic emitter - opera singer is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike dismemberment" effect, crippling the target's limbs and reducing its total HP by 20 HP on critical strikes. A lethal critical hit will dismember the target, even if the Bloody Mess perk is not active. This sonic emitter modulation has a red oscilloscope.
As a one-handed Energy Weapon, the sonic emitter - opera singer is affected by The Professional perk, and counts as an improved holdout weapon.
Durability
The sonic emitter - opera singer can fire a total of about 495 times using standard cells, the equivalent of 21 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 495 | 21 |
Bulk | 584 | 25 |
Optimized | 450 | 19 |
Over charge | 329 | 14 |
Max charge | 195 | 9 |
Variants
- Sonic emitter - Gabriel's bark
- Sonic emitter - revelation
- Sonic emitter - robo-scorpion
- Sonic emitter - tarantula
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Sonic emitter - Gabriel's bark | 55 | 56.9 | +20 | 1.03 | x1 | 25 | Knockback | 30 | 1.8 | 0.1 | 24(12) | 495 | 2 | 3500 | 1750 | 50 | 2 |
Sonic emitter - opera singer | 55 | 56.9 | +20 | 1.03 | x1 | 25 | Dismember | 30 | 1.8 | 0.1 | 24 | 495 | 2 | 3500 | 1750 | 50 | 2 |
Sonic emitter - revelation | 31 | 32.1 | +20 | 1.03 | x1 | 18 | Paralyze/10s | 30 | 1 | 0.1 | 24 | 495 | 2 | 3500 | 1750 | 50 | 2 |
Sonic emitter - robo-scorpion | 65 | 67.2 | +20 | 1.03 | x1 | 30 | +100 | 30 | 2.2 | 0.1 | 24(8) | 495 | 2 | 3500 | 1750 | 75 | 2 |
Sonic emitter - tarantula | 60 | 62.1 | +20 | 1.03 | x1 | 30 | +2/5s | 30 | 2 | 0.1 | 24(8) | 495 | 2 | 3500 | 1750 | 75 | 2 |
Locations
- The holotape for the modification, Audio Sample - Opera Singer, is located in Higgs Village inside of house #108, on the second-floor bedroom night stand.
Notes
- As with all sonic emitter modulations, it is necessary to install the Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.
- All cyberdogs are affected by the additional EMP damage done by this weapon.
Sounds
|