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Sonic emitter - Gabriel's bark

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For the sonic emitter that appear in Fallout: New Vegas, see Sonic emitter (weapon).
Sonic emitter - Gabriel's bark
Sonic emitter
Pulse gun icon
Requirements
skillEnergy Weapons 50
strength req.2
Attack statistics
dmg/attack
55 (65.5)
DPS
56.9 (67.7)
DPS (reload)
48.5 (57.8)
crit dmg
25
crit % mult
x1
attacks/sec
1AP30
projectiles1spread0.1
effect+50 damage against robots outside Big MT
+20 damage against Big MT robots and power armor (except NCR power armor)
Ammo & reloading
ammo typeEnergy cell
ammo/shot
2
shots/rel.
12
ammo cap.24
reload time
2
Other
weight2value
3500
item HP100
repair
Laser pistol
base idxx00e37e
 
Gametitle-FNV OWB
Gametitle-FNV OWB

...8's sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.

Doctor Dala

The sonic emitter - Gabriel's bark is a weapon in the Fallout: New Vegas add-on Old World Blues.

CharacteristicsEdit

The sonic emitter - Gabriel's bark is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect, knocking enemies down on critical strikes. This sonic emitter is named after the cyberdog Gabriel, and the holodisk containing the upgrade is found in one of Gabriel's digging spots. This sonic emitter modulation has a burgundy oscilloscope.

As a one-handed Energy Weapon, the sonic emitter - Gabriel's bark is affected by The Professional perk, and counts as an improved holdout weapon.

The knockback effect, which is affected by Stonewall, will push targets away for a total of 15 game units.

DurabilityEdit

The sonic emitter - Gabriel's bark can fire a total of about 495 times using standard cells, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard49542
Bulk58449
Optimized45038
Over charge32928
Max charge19517

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsBonus effectsIcon bonus effectAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageCritical effect damage and durationIcon crit effectAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Sonic emitter - Gabriel's bark fnvowbGametitle-FNV OWB55
56.9+20 empIcon EMP1.03x125Knockback301.80.124(12)495235001750502
Sonic emitter - opera singer fnvowbGametitle-FNV OWB55
56.9+20 empIcon EMP1.03x125Dismember301.80.124495235001750502
Sonic emitter - revelation fnvowbGametitle-FNV OWB31
32.1+20 empIcon EMP1.03x118Paralyze/10s3010.124495235001750502
Sonic emitter - robo-scorpion fnvowbGametitle-FNV OWB65
67.2+20 empIcon EMP1.03x130+100explosionIcon explosion302.20.124(8)495235001750752
Sonic emitter - tarantula fnvowbGametitle-FNV OWB60
62.1+20 empIcon EMP1.03x130+2fireIcon fire/5s3020.124(8)495235001750752

LocationsEdit

NotesEdit

  • As with all sonic emitter modulations, it is necessary to install the Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.
  • All cyberdogs are affected by the additional EMP damage done by this weapon.

BugsEdit

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 The knockback effect modifies the script used by bighorners in order to make it work with the sonic emitter. This modification completely nullifies the effect when it is used by bighorners. [verified]
  • ps3Icon ps3 Sometimes, after entering the testing area and killing Gabe, leaving while the think tanks are still talking, then returning to the testing area and acquiring the Gabriel's Bark holotape, even though the holotape was picked it up, it is missing from inventory. [verified]
  • xbox360Icon xbox360 In some playthroughs, Audio Sample - Gabriel's Bark will not spawn in any of the digging spots and there is no way to get the holotape to re-spawn through a previous reload or otherwise. [verified]

SoundsEdit

SingleShotVB
SingleShotVB

cutIcon cut with distinctive dog sound

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