Sonic emitter - Gabriel's bark
dmg/attack 55 ( 64.9) DPS 56.9 ( 67.1) DPS (reload) 48.5 ( 57.3) crit dmg 25 crit % mult x1 attacks/sec 1 AP 30 projectiles 1 spread 0.1 effect +50 damage against robots outside Big MT +20 damage against Big MT robots and power armor (except NCR power armor)
ammo type Energy cell ammo/shot 2 shots/rel. 12 ammo cap. 24 reload time 2
8's sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.
” — Doctor Dala
sonic emitter - Gabriel's bark is a weapon in the Fallout: New Vegas add-on .
Old World Blues
The sonic emitter - Gabriel's bark is an
Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect, knocking enemies down on critical strikes. This sonic emitter is named after the cyberdog Gabriel, and the holodisk containing the upgrade is found in one of Gabriel's digging spots. This sonic emitter modulation has a burgundy oscilloscope.
As a one-handed Energy Weapon, the sonic emitter - Gabriel's bark is affected by
The Professional perk, and counts as an improved holdout weapon.
The knockback effect, which is affected by
Stonewall, will push targets away for a total of 15 game units.
The sonic emitter - Gabriel's bark can fire a total of about 495 times using standard cells, from full
condition before breaking.
Ammunition type Durability Shots Reloads Standard 495 42 Bulk 584 49 Optimized 450 38 Over charge 329 28 Max charge 195 17
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Bonus effects Attacks per second Critical Chance % multiplier Critical damage Critical effect damage and duration Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Sonic emitter - Gabriel's bark fnvowb 55 56.9 +20 emp 1.03 x1 25 Knockback 30 1.8 0.1 24(12) 495 2 3500 1750 50 2 Sonic emitter - opera singer fnvowb 55 56.9 +20 emp 1.03 x1 25 Dismember 30 1.8 0.1 24 495 2 3500 1750 50 2 Sonic emitter - revelation fnvowb 31 32.1 +20 emp 1.03 x1 18 Paralyze/10s 30 1 0.1 24 495 2 3500 1750 50 2 Sonic emitter - robo-scorpion fnvowb 65 67.2 +20 emp 1.03 x1 30 +100 explosion 30 2.2 0.1 24(8) 495 2 3500 1750 75 2 Sonic emitter - tarantula fnvowb 60 62.1 +20 emp 1.03 x1 30 +2 fire/5s 30 2 0.1 24(8) 495 2 3500 1750 75 2
As with all sonic emitter modulations, it is necessary to install the Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.
All cyberdogs are affected by the additional EMP damage done by this weapon.
pc ps3 xbox360 The knockback effect modifies the script used by bighorners in order to make it work with the sonic emitter. This modification completely nullifies the effect when it is used by bighorners.
[verified] ps3 Sometimes, after entering the testing area and killing Gabe, leaving while the Think Tanks are still talking, then returning to the testing area and acquiring the Gabriel's Bark holotape, even though the holotape was picked it up, it is missing from inventory.
[verified] xbox360 In some playthroughs, Audio Sample - Gabriel's Bark will not spawn in any of the digging spots and there is no way to get the holotape to re-spawn through a previous reload or otherwise.
cut with distinctive dog sound