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|articles1 =[[Sonic emitter - Gabriel's bark]]<br />[[Sonic emitter - opera singer]]<br />[[Sonic emitter - revelation]]<br />[[Sonic emitter - robo-scorpion]]<br />[[Sonic emitter - tarantula]] |
|articles1 =[[Sonic emitter - Gabriel's bark]]<br />[[Sonic emitter - opera singer]]<br />[[Sonic emitter - revelation]]<br />[[Sonic emitter - robo-scorpion]]<br />[[Sonic emitter - tarantula]] |
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}}{{Games|FNVOWB}} |
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+ | {{quotation|...[[8]]'s sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.|[[Dala|Doctor Dala]]}}[[File:FNVOWB Dala SonicEmitter.ogg|noicon|135px|center]] |
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The '''sonic emitter''' is a [[Fallout: New Vegas weapons|weapon]] that appears in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''. |
The '''sonic emitter''' is a [[Fallout: New Vegas weapons|weapon]] that appears in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''. |
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==Background== |
==Background== |
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− | The sonic emitter is a pistol-grip energy weapon developed at the [[Big MT|Big Mountain Research and Development Center]]. It can be programmed with recorded frequencies to change its effect on targets, ranging from electrocution to dismemberment. |
+ | The sonic emitter is a pistol-grip energy weapon developed at the [[Big MT|Big Mountain Research and Development Center]] by [[8|Doctor 8]]. It can be programmed with recorded frequencies to change its effect on targets, ranging from electrocution to dismemberment. With the addition of the [[X-8 research center|X-8]] [[Sonic Emitter Upgrade|vertebrae-pulse-de-sensitizer frequency]], the sonic emitter gains the ability to disrupt the Big MT Facility's many [[Repulsion device|force-fields]]. |
==Characteristics== |
==Characteristics== |
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− | The pistol's chassis is composed of a |
+ | The pistol's chassis is composed of a gray metallic tube outfitted with four vacuum tubes, a housing for a small energy cell, a conical muzzle, and a rear-mounted oscilloscope, all attached to a pistol grip. It shares some visual features with other pistol-grip energy weapons, such as the [[Pulse gun (Fallout: New Vegas)|pulse gun]], [[Euclid's C-Finder]], and the [[recharger pistol]]. Reprogramming the sonic emitter changes the color of the oscilloscope and energy rings, as well as introducing unique effects when the weapon scores a critical hit. |
All variants are [[Holdout weapons|improved holdout weapons]] and are affected by the [[The Professional|Professional perk]]. They can be repaired with any other variant of the sonic emitter, and any energy pistol with the [[Jury Rigging]] perk. |
All variants are [[Holdout weapons|improved holdout weapons]] and are affected by the [[The Professional|Professional perk]]. They can be repaired with any other variant of the sonic emitter, and any energy pistol with the [[Jury Rigging]] perk. |
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==Variants== |
==Variants== |
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− | ===Sonic emitter - Gabriel's |
+ | ===Sonic emitter - Gabriel's bark=== |
[[File:SonicEmitterGabrielBark.png|right|70px]] |
[[File:SonicEmitterGabrielBark.png|right|70px]] |
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{{Gamearticle|FNV|link1=Sonic emitter - Gabriel's bark}} |
{{Gamearticle|FNV|link1=Sonic emitter - Gabriel's bark}} |
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− | This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect |
+ | This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect which knocks enemies back on a critical strike. |
+ | * Found within one of Gabe's dig spots in X-8. It is randomly placed in one of the many dig spots. |
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{{clear}} |
{{clear}} |
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− | ===Sonic emitter - |
+ | ===Sonic emitter - opera singer=== |
[[File:SonicEmitterOperaSinger.png|right|70px]] |
[[File:SonicEmitterOperaSinger.png|right|70px]] |
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{{Gamearticle|FNV|link1=Sonic emitter - opera singer}} |
{{Gamearticle|FNV|link1=Sonic emitter - opera singer}} |
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− | This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike dismemberment" effect |
+ | This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike dismemberment" effect which cripples the target's limbs on a critical strike. A kill results in the enemy being blown to bits, similar to the [[Bloody Mess (perk)|Bloody Mess]] perk. |
+ | * Found on a nightstand upstairs, in Doctor 8's house. |
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{{clear}} |
{{clear}} |
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− | ===Sonic emitter - |
+ | ===Sonic emitter - revelation=== |
[[File:SonicEmitterRevelation.png|right|70px]] |
[[File:SonicEmitterRevelation.png|right|70px]] |
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{{Gamearticle|FNV|link1=Sonic emitter - revelation}} |
{{Gamearticle|FNV|link1=Sonic emitter - revelation}} |
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− | This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, |
+ | This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike paralysis" effect which temporarily knocks down your target. |
+ | * This is the default setting when the weapon is first obtained. |
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{{clear}} |
{{clear}} |
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− | ===Sonic emitter - |
+ | ===Sonic emitter - robo-scorpion=== |
[[File:SonicEmitterRobo-scorpion.png|right|70px]] |
[[File:SonicEmitterRobo-scorpion.png|right|70px]] |
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{{Gamearticle|FNV|link1=Sonic emitter - robo-scorpion}} |
{{Gamearticle|FNV|link1=Sonic emitter - robo-scorpion}} |
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− | + | This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect. |
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+ | * Found within the Giant Robo Scorpion room, located on the elevated platform in the back of the room, on the center desk. |
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{{clear}} |
{{clear}} |
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− | ===Sonic emitter - |
+ | ===Sonic emitter - tarantula=== |
[[File:SonicEmitterTarantula.png|right|70px]] |
[[File:SonicEmitterTarantula.png|right|70px]] |
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{{Gamearticle|FNV|link1=Sonic emitter - tarantula}} |
{{Gamearticle|FNV|link1=Sonic emitter - tarantula}} |
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− | + | This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit. |
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+ | * Found in Doctor 0's house, upstairs in the leftmost room on top of the computer. |
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{{clear}} |
{{clear}} |
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− | == |
+ | ==Related quests== |
⚫ | |||
⚫ | |||
− | |||
− | ==Related Quests== |
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*[[Welcome to the Big Empty]] |
*[[Welcome to the Big Empty]] |
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*[[Sonic Emitter Upgrade]] |
*[[Sonic Emitter Upgrade]] |
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*[[X-8: High School Horror!]] |
*[[X-8: High School Horror!]] |
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+ | |||
+ | ==Notes== |
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⚫ | |||
+ | * The default sonic emitter is "revelation", the other variants require the Courier to find the matching holotape. |
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⚫ | |||
+ | * Although the [[Pulse gun (Fallout: New Vegas)|pulse gun]] does more damage and bonus EMP damage against all robots, each sonic emitter does +20 damage against Big MT robots and +50 damage against Mojave robots and power armor. |
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==Appearances== |
==Appearances== |
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− | All variants of the sonic emitter appear only in the ''[[Fallout: New Vegas]]'' add-on ''[[Old World Blues (add-on)|Old World Blues]]'' |
+ | All variants of the sonic emitter appear only in the ''[[Fallout: New Vegas]]'' add-on ''[[Old World Blues (add-on)|Old World Blues]]''. |
[[Category:Weapons]] |
[[Category:Weapons]] |
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+ | |||
+ | [[ru:Звуковой эмиттер]] |
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+ | [[de:Schallemitter (Waffe)]] |
Revision as of 07:22, 21 March 2016
This page is about the energy weapon that appears in the Fallout: New Vegas add-on Old World Blues. For the Fallout: New Vegas quest item, see Sonic emitter (item). |
This is an overview article, listing content appearing in multiple games. |
|
The sonic emitter is a weapon that appears in the Fallout: New Vegas add-on Old World Blues.
Background
The sonic emitter is a pistol-grip energy weapon developed at the Big Mountain Research and Development Center by Doctor 8. It can be programmed with recorded frequencies to change its effect on targets, ranging from electrocution to dismemberment. With the addition of the X-8 vertebrae-pulse-de-sensitizer frequency, the sonic emitter gains the ability to disrupt the Big MT Facility's many force-fields.
Characteristics
The pistol's chassis is composed of a gray metallic tube outfitted with four vacuum tubes, a housing for a small energy cell, a conical muzzle, and a rear-mounted oscilloscope, all attached to a pistol grip. It shares some visual features with other pistol-grip energy weapons, such as the pulse gun, Euclid's C-Finder, and the recharger pistol. Reprogramming the sonic emitter changes the color of the oscilloscope and energy rings, as well as introducing unique effects when the weapon scores a critical hit.
All variants are improved holdout weapons and are affected by the Professional perk. They can be repaired with any other variant of the sonic emitter, and any energy pistol with the Jury Rigging perk.
Variants
Sonic emitter - Gabriel's bark
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect which knocks enemies back on a critical strike.
- Found within one of Gabe's dig spots in X-8. It is randomly placed in one of the many dig spots.
Sonic emitter - opera singer
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike dismemberment" effect which cripples the target's limbs on a critical strike. A kill results in the enemy being blown to bits, similar to the Bloody Mess perk.
- Found on a nightstand upstairs, in Doctor 8's house.
Sonic emitter - revelation
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike paralysis" effect which temporarily knocks down your target.
- This is the default setting when the weapon is first obtained.
Sonic emitter - robo-scorpion
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect.
- Found within the Giant Robo Scorpion room, located on the elevated platform in the back of the room, on the center desk.
Sonic emitter - tarantula
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit.
- Found in Doctor 0's house, upstairs in the leftmost room on top of the computer.
Related quests
Notes
- The sonic emitter is a type of weapon, not an individual model. The five models are variants of each other, but there is no basic variant.
- The default sonic emitter is "revelation", the other variants require the Courier to find the matching holotape.
- Though Blind Diode Jefferson claims to be reprogramming the player's sonic emitter, regardless of the condition of the emitter you bring, he actually trades you a new one of the model you request, resulting in a new Emitter at nearly full condition, about 90% of full weapon health.
- Although the pulse gun does more damage and bonus EMP damage against all robots, each sonic emitter does +20 damage against Big MT robots and +50 damage against Mojave robots and power armor.
Appearances
All variants of the sonic emitter appear only in the Fallout: New Vegas add-on Old World Blues.