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}}{{Games|FNVOWB}}
 
}}{{Games|FNVOWB}}
   
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{{quotation|...[[8]]'s sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.|[[Dala|Doctor Dala]]}}[[File:FNVOWB Dala SonicEmitter.ogg|noicon|135px|center]]
The '''sonic emitter''', full name '''sonic sound wave projecto-emitter''', is a [[Fallout: New Vegas weapons|weapon]] that appears in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''.
 
  +
 
The '''sonic emitter''' is a [[Fallout: New Vegas weapons|weapon]] that appears in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''.
   
 
==Background==
 
==Background==
The sonic emitter is a medicinal pulse vertebrae-desensitizer developed at the [[Big MT|Big Mountain Research and Development Center]]. Originally meant to sooth the vertebrae, the sonic emitter was later re-purposed to be a weapon that can be programmed with recorded frequencies to change its effect on targets, ranging from electrocution to dismemberment. With the addition of the [[Sonic Emitter Upgrade|force field disrupting EM pulse wave]], the sonic emitter gains the ability to disrupt the force-fields.
+
The sonic emitter is a pistol-grip energy weapon developed at the [[Big MT|Big Mountain Research and Development Center]] by [[8|Doctor 8]]. It can be programmed with recorded frequencies to change its effect on targets, ranging from electrocution to dismemberment. With the addition of the [[X-8 research center|X-8]] [[Sonic Emitter Upgrade|vertebrae-pulse-de-sensitizer frequency]], the sonic emitter gains the ability to disrupt the Big MT Facility's many [[Repulsion device|force-fields]].
   
 
==Characteristics==
 
==Characteristics==
The pistol's chassis is composed of a grey metallic tube outfitted with four vacuum tubes, a housing for a small energy cell, a conical muzzle, and a rear-mounted oscilloscope, all attached to a pistol grip. It shares some visual features with other pistol-grip energy weapons, such as the [[Pulse gun (Fallout: New Vegas)|pulse gun]], [[Euclid's C-Finder]], and the [[recharger pistol]]. Reprogramming the sonic emitter changes the color of the oscilloscope and energy rings, as well as introducing unique effects when the weapon scores a critical hit.
+
The pistol's chassis is composed of a gray metallic tube outfitted with four vacuum tubes, a housing for a small energy cell, a conical muzzle, and a rear-mounted oscilloscope, all attached to a pistol grip. It shares some visual features with other pistol-grip energy weapons, such as the [[Pulse gun (Fallout: New Vegas)|pulse gun]], [[Euclid's C-Finder]], and the [[recharger pistol]]. Reprogramming the sonic emitter changes the color of the oscilloscope and energy rings, as well as introducing unique effects when the weapon scores a critical hit.
   
 
All variants are [[Holdout weapons|improved holdout weapons]] and are affected by the [[The Professional|Professional perk]]. They can be repaired with any other variant of the sonic emitter, and any energy pistol with the [[Jury Rigging]] perk.
 
All variants are [[Holdout weapons|improved holdout weapons]] and are affected by the [[The Professional|Professional perk]]. They can be repaired with any other variant of the sonic emitter, and any energy pistol with the [[Jury Rigging]] perk.
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[[File:SonicEmitterGabrielBark.png|right|70px]]
 
[[File:SonicEmitterGabrielBark.png|right|70px]]
 
{{Gamearticle|FNV|link1=Sonic emitter - Gabriel's bark}}
 
{{Gamearticle|FNV|link1=Sonic emitter - Gabriel's bark}}
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect, knocking enemies down on critical strikes.
+
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect which knocks enemies back on a critical strike.
  +
* Found within one of Gabe's dig spots in X-8. It is randomly placed in one of the many dig spots.
 
{{clear}}
 
{{clear}}
   
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[[File:SonicEmitterOperaSinger.png|right|70px]]
 
[[File:SonicEmitterOperaSinger.png|right|70px]]
 
{{Gamearticle|FNV|link1=Sonic emitter - opera singer}}
 
{{Gamearticle|FNV|link1=Sonic emitter - opera singer}}
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike dismemberment" effect, crippling the target's limbs.
+
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike dismemberment" effect which cripples the target's limbs on a critical strike. A kill results in the enemy being blown to bits, similar to the [[Bloody Mess (perk)|Bloody Mess]] perk.
  +
* Found on a nightstand upstairs, in Doctor 8's house.
 
{{clear}}
 
{{clear}}
   
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[[File:SonicEmitterRevelation.png|right|70px]]
 
[[File:SonicEmitterRevelation.png|right|70px]]
 
{{Gamearticle|FNV|link1=Sonic emitter - revelation}}
 
{{Gamearticle|FNV|link1=Sonic emitter - revelation}}
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, and a unique "critical strike paralysis" effect, temporarily knocking down smaller robots
+
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike paralysis" effect which temporarily knocks down your target.
  +
* This is the default setting when the weapon is first obtained.
 
{{clear}}
 
{{clear}}
   
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[[File:SonicEmitterRobo-scorpion.png|right|70px]]
 
[[File:SonicEmitterRobo-scorpion.png|right|70px]]
 
{{Gamearticle|FNV|link1=Sonic emitter - robo-scorpion}}
 
{{Gamearticle|FNV|link1=Sonic emitter - robo-scorpion}}
The sonic emitter - robo-scorpion is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect.
+
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect.
  +
* Found within the Giant Robo Scorpion room, located on the elevated platform in the back of the room, on the center desk.
 
{{clear}}
 
{{clear}}
   
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[[File:SonicEmitterTarantula.png|right|70px]]
 
[[File:SonicEmitterTarantula.png|right|70px]]
 
{{Gamearticle|FNV|link1=Sonic emitter - tarantula}}
 
{{Gamearticle|FNV|link1=Sonic emitter - tarantula}}
The sonic emitter - tarantula is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit.
+
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit.
  +
* Found in Doctor 0's house, upstairs in the leftmost room on top of the computer.
 
{{clear}}
 
{{clear}}
   
 
==Notes==
 
==Notes==
 
* The sonic emitter is a type of weapon, not an individual model. The five models are variants of each other, but there is no basic variant.
 
* The sonic emitter is a type of weapon, not an individual model. The five models are variants of each other, but there is no basic variant.
  +
* The default sonic emitter is "revelation", the other variants require the Courier to find the matching holotape.
* Though Blind Diode Jefferson claims to be reprogramming the player's sonic emitter, he actually trades you a new one of the model you request, resulting in a new Emitter at nearly full condition.
+
* Though [[Blind Diode Jefferson]] claims to be reprogramming the player's sonic emitter, regardless of the condition of the emitter you bring, he actually trades you a new one of the model you request, resulting in a new Emitter at nearly full condition, about 90% of full weapon health.
   
==Bugs==
+
==Related quests==
*{{Platforms|PC|PS3|Xbox360}} Each variant of the sonic emitter has a listed condition that would deal an extra 50 points of damage to every type of robot, but it is improperly set up. As a result, the EMP effect only damages the robots of Big MT, and only then for 20 points of damage.
 
 
==Related Quests==
 
 
*[[Welcome to the Big Empty]]
 
*[[Welcome to the Big Empty]]
 
*[[Sonic Emitter Upgrade]]
 
*[[Sonic Emitter Upgrade]]
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==Appearances==
 
==Appearances==
All variants of the sonic emitter appear only in the ''[[Fallout: New Vegas]]'' add-on ''[[Old World Blues (add-on)|Old World Blues]]''
+
All variants of the sonic emitter appear only in the ''[[Fallout: New Vegas]]'' add-on ''[[Old World Blues (add-on)|Old World Blues]]''.
   
 
[[Category:Weapons]]
 
[[Category:Weapons]]
  +
  +
[[ru:Звуковой эмиттер]]

Revision as of 04:56, 18 February 2014

Gameplay articles
Old World BluesSonic emitter - Gabriel's bark
Sonic emitter - opera singer
Sonic emitter - revelation
Sonic emitter - robo-scorpion
Sonic emitter - tarantula
Sonic emitter
 
Gametitle-FNV OWB
Gametitle-FNV OWB
...8's sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.Doctor Dala

The sonic emitter is a weapon that appears in the Fallout: New Vegas add-on Old World Blues.

Background

The sonic emitter is a pistol-grip energy weapon developed at the Big Mountain Research and Development Center by Doctor 8. It can be programmed with recorded frequencies to change its effect on targets, ranging from electrocution to dismemberment. With the addition of the X-8 vertebrae-pulse-de-sensitizer frequency, the sonic emitter gains the ability to disrupt the Big MT Facility's many force-fields.

Characteristics

The pistol's chassis is composed of a gray metallic tube outfitted with four vacuum tubes, a housing for a small energy cell, a conical muzzle, and a rear-mounted oscilloscope, all attached to a pistol grip. It shares some visual features with other pistol-grip energy weapons, such as the pulse gun, Euclid's C-Finder, and the recharger pistol. Reprogramming the sonic emitter changes the color of the oscilloscope and energy rings, as well as introducing unique effects when the weapon scores a critical hit.

All variants are improved holdout weapons and are affected by the Professional perk. They can be repaired with any other variant of the sonic emitter, and any energy pistol with the Jury Rigging perk.

Variants

Sonic emitter - Gabriel's bark

SonicEmitterGabrielBark
Gameplay article: Fallout: New Vegas

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect which knocks enemies back on a critical strike.

  • Found within one of Gabe's dig spots in X-8. It is randomly placed in one of the many dig spots.

Sonic emitter - opera singer

SonicEmitterOperaSinger
Gameplay article: Fallout: New Vegas

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike dismemberment" effect which cripples the target's limbs on a critical strike. A kill results in the enemy being blown to bits, similar to the Bloody Mess perk.

  • Found on a nightstand upstairs, in Doctor 8's house.

Sonic emitter - revelation

SonicEmitterRevelation
Gameplay article: Fallout: New Vegas

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike paralysis" effect which temporarily knocks down your target.

  • This is the default setting when the weapon is first obtained.

Sonic emitter - robo-scorpion

SonicEmitterRobo-scorpion
Gameplay article: Fallout: New Vegas

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect.

  • Found within the Giant Robo Scorpion room, located on the elevated platform in the back of the room, on the center desk.

Sonic emitter - tarantula

SonicEmitterTarantula
Gameplay article: Fallout: New Vegas

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit.

  • Found in Doctor 0's house, upstairs in the leftmost room on top of the computer.

Notes

  • The sonic emitter is a type of weapon, not an individual model. The five models are variants of each other, but there is no basic variant.
  • The default sonic emitter is "revelation", the other variants require the Courier to find the matching holotape.
  • Though Blind Diode Jefferson claims to be reprogramming the player's sonic emitter, regardless of the condition of the emitter you bring, he actually trades you a new one of the model you request, resulting in a new Emitter at nearly full condition, about 90% of full weapon health.

Related quests

Appearances

All variants of the sonic emitter appear only in the Fallout: New Vegas add-on Old World Blues.