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Old World BluesSonic emitter - Gabriel's bark
Sonic emitter - opera singer
Sonic emitter - revelation
Sonic emitter - robo-scorpion
Sonic emitter - tarantula
Sonic emitter
...8's sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.Doctor Dala

The sonic emitter is a weapon in the Fallout: New Vegas add-on Old World Blues.

Background[]

A pistol-grip device that focuses sonic waves and emits them at a target, it was developed at the Big Mountain Research Facility by Doctor 8 before the Great War, with additional testing and modifications done by various members of Big MT's research staff. It was designed and programmed to accept different recorded frequencies to change its effect on targets, ranging from paralysis to dismemberment to incendiary ignition.

With the addition of a vertebrae-pulse-de-sensitizer frequency developed in the X-8 research center, the weapon gains the ability to disrupt Big MT's many force fields.

Characteristics[]

Composed of a gray metallic tube outfitted with four vacuum tubes, a housing for a small energy cell, a conical muzzle, and a rear-mounted oscilloscope, all attached to a pistol grip, the sonic emitter shares some visual features with other pistol-grip energy weapons, such as the pulse gun, Euclid's C-Finder, and the recharger pistol. Reprogramming the sonic emitter via the Jukebox changes the color of the oscilloscope and energy rings, as well as introducing unique effects when the weapon scores a critical hit.

All variants of the sonic emitter are considered improved holdout weapons. They can be repaired with any other variant of the sonic emitter, and any energy pistol with the Jury Rigging perk.

Variants[]

Sonic emitter - Gabriel's bark[]

SonicEmitterGabrielBark
Gameplay article: Fallout: New Vegas

Deals bonus damage against robots and power armor wearers. Inflicts a "critical strike knockback" effect which knocks enemies back on a critical strike.

Sonic emitter - opera singer[]

SonicEmitterOperaSinger
Gameplay article: Fallout: New Vegas

Deals bonus damage against robots and power armor wearers. Inflicts a "critical strike dismemberment" effect which cripples the target's limbs on a critical strike. Additionally, getting the killing blow with a critical strike results in the enemy being blown to gory bits, similar to the Bloody Mess perk.

  • Found on top of a nightstand in the second-floor bedroom of house #108 in Higgs Village.

Sonic emitter - revelation[]

SonicEmitterRevelation
Gameplay article: Fallout: New Vegas

Deals bonus damage against robots and power armor wearers. Inflicts a "critical strike paralysis" effect which temporarily paralyzes the target with a critical strike.

Sonic emitter - robo-scorpion[]

SonicEmitterRobo-scorpion
Gameplay article: Fallout: New Vegas

Deals bonus damage against robots and power armor wearers. Inflicts a "critical strike explosion" effect that detonates on impact with a critical strike.

  • Found in the chamber of the X-42 giant robo-scorpion in the Forbidden Zone, on the highest platform opposite the entrance and near the door to Mobius' lab.

Sonic emitter - tarantula[]

SonicEmitterTarantula
Gameplay article: Fallout: New Vegas

Deals bonus damage against robots and power armor wearers. Inflicts a "critical strike incendiary" effect which ignites the target with a critical strike.

  • Found on top of the computer in the leftmost second floor room of house #00 in Higgs Village.

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Sonic emitter - Gabriel's bark 55
56.9+20 EMP1.03x125Knockback301.80.124(12)495235001750502
Sonic emitter - opera singer 55
56.9+20 EMP1.03x125Dismember301.80.124495235001750502
Sonic emitter - revelation 31
32.1+20 EMP1.03x118Paralyze/10s3010.124495235001750502
Sonic emitter - robo-scorpion 65
67.2+20 EMP1.03x130+100Explosion302.20.124(8)495235001750752
Sonic emitter - tarantula 60
62.1+20 EMP1.03x130+2Fire/5s3020.124(8)495235001750752

Related quests[]

Notes[]

  • The sonic emitter is a type of weapon, not an individual model. The five models are variants of each other, but there is no basic variant.
  • The "Revelation" variant is considered the "basic" variant; it is the only one available to be purchased from the Sink Central Intelligence Unit if the original one was lost whereas while access to each of the other variants requires the Courier to find the matching holotape and install the Jukebox.
  • Despite being stated to weaponize sound frequencies, the sonic emitter is affected by the Laser Commander perk.
  • While narratively speaking, getting a different variant involves Blind Diode Jefferson reprogramming the player's sonic emitter with the requested effect, in terms of game mechanics, the previous sonic emitter is actually traded with a new instance of the variant that is requested, resulting in receiving a new emitter at nearly full condition (about 90% of full weapon health), regardless of the condition of the emitter that is brought. This also means that it is effectively unnecessary to repair the weapon during Old World Blues.
  • Although the pulse gun does more damage and bonus EMP damage against all robots, all variants of the sonic emitter deal +20 damage against Big MT robots and +50 damage against Mojave robots and power armor.

Appearances[]

All variants of the sonic emitter appear only in the Fallout: New Vegas add-on Old World Blues.

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