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Sonic emitter (weapon)

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This page is about the energy weapon that appears in the Fallout: New Vegas add-on Old World Blues. For the Fallout: New Vegas quest item, see Sonic emitter (item).
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This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right.
Gameplay articles
Old World BluesSonic emitter - Gabriel's bark
Sonic emitter - opera singer
Sonic emitter - revelation
Sonic emitter - robo-scorpion
Sonic emitter - tarantula
 
Gametitle-FNV OWB
Gametitle-FNV OWB

The sonic emitter is a weapon that appears in the Fallout: New Vegas add-on Old World Blues.

Contents

BackgroundEdit

The sonic emitter is a pistol-grip energy weapon developed at the Big Mountain Research and Development Center by Doctor 8. It can be programmed with recorded frequencies to change its effect on targets, ranging from electrocution to dismemberment. With the addition of the X-8 vertebrae-pulse-de-sensitizer frequency, the sonic emitter gains the ability to disrupt the Big MT Facility's many force-fields.

CharacteristicsEdit

The pistol's chassis is composed of a gray metallic tube outfitted with four vacuum tubes, a housing for a small energy cell, a conical muzzle, and a rear-mounted oscilloscope, all attached to a pistol grip. It shares some visual features with other pistol-grip energy weapons, such as the pulse gun, Euclid's C-Finder, and the recharger pistol. Reprogramming the sonic emitter changes the color of the oscilloscope and energy rings, as well as introducing unique effects when the weapon scores a critical hit.

All variants are improved holdout weapons and are affected by the Professional perk. They can be repaired with any other variant of the sonic emitter, and any energy pistol with the Jury Rigging perk.

VariantsEdit

Sonic emitter - Gabriel's barkEdit

SonicEmitterGabrielBark
Gameplay article: Fallout: New Vegas

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect, knocking enemies back on critical strikes.

Sonic emitter - opera singerEdit

SonicEmitterOperaSinger
Gameplay article: Fallout: New Vegas

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike dismemberment" effect, crippling the target's limbs. A kill results in the enemy being blown to bits similar to the Bloody Mess perk.

Sonic emitter - revelationEdit

SonicEmitterRevelation
Gameplay article: Fallout: New Vegas

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, and a unique "critical strike paralysis" effect, temporarily knocking down your target

Sonic emitter - robo-scorpionEdit

SonicEmitterRobo-scorpion
Gameplay article: Fallout: New Vegas

The sonic emitter - robo-scorpion is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect.

Sonic emitter - tarantulaEdit

SonicEmitterTarantula
Gameplay article: Fallout: New Vegas

The sonic emitter - tarantula is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit.

NotesEdit

  • The sonic emitter is a type of weapon, not an individual model. The five models are variants of each other, but there is no basic variant.
  • The default sonic emitter is "revelation", the other variants require the Courier to find the match holotape.
  • Though Blind Diode Jefferson claims to be reprogramming the player's sonic emitter, regardless of the condition of the emitter you bring, he actually trades you a new one of the model you request, resulting in a new Emitter at nearly full condition, about 90% of full weapon health.

Related questsEdit

AppearancesEdit

All variants of the sonic emitter appear only in the Fallout: New Vegas add-on Old World Blues.

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