Solar Powered

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Solar Powered
Fo4 Solar Powered
Fallout 4 perk image
Fallout 3, Fallout: New Vegas
requirementsLevel 20
Endurance 7
effectsOutdoors between 6 AM and 6 PM: +2 Strength and Health regeneration
base id00031dc5
Fallout 4
requirementsEndurance 10
base id00000000

You gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost health at a rate of 1 HP every second.

Fallout 3 in-game description

Solar Powered is a perk in Fallout 3, Fallout: New Vegas and Fallout 4.

Fallout 3 and Fallout: New VegasEdit

Unlike Night Person, which operates both indoors and out, this perk only operates outdoors. It is in effect between 6 AM and 6 PM. It synergises well with Rad Absorption for healing minor health damage and minor radiation poisoning while exploring or fast traveling.


  • In Fallout 3 with this perk active, waiting for one hour will restore 13 health.
  • Due to the Strength increase when the perk is in effect, if you are within 20 pounds of being over-encumbered, you will become over-encumbered upon entering any indoor area or after 6PM unless your Strength (without the bonus) is already 10. This includes bonuses from equipment, chems, other perks, etc.
  • It used to regenerate only 1 hp every 10 seconds. The speed was greatly improved in a later New Vegas patch to 1 health per second.
  • It works in the Sierra Madre, despite the overcast skies.

Fallout 4Edit

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