Fallout Wiki
Fallout Wiki
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{{for|an overview of sniper rifle models in the [[Fallout series|''Fallout'' series]] of games|sniper rifle}}
 
{{for|an overview of sniper rifle models in the [[Fallout series|''Fallout'' series]] of games|sniper rifle}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNV
+
|games =FNV
|image =Sniper rifle.png
+
|image =Sniper rifle.png
|icon =Sniper rifle icon.png
+
|icon =Sniper rifle icon.png
|type =gun
+
|type =gun
|skill =Guns
+
|skill =Guns
|strength req =6
+
|strength req =6
|skill req =75
+
|skill req =75
|damage =45
+
|damage =45
|perk1 =Bloody Mess
+
|perk1 =Bloody Mess (perk)
|perk1 mult =0.05
+
|perk1 mult =0.05
|perk2 =Lord Death
+
|perk2 =Lord Death
|perk2 mult =0.03
+
|perk2 mult =0.04
|perk3 =Rapid Reload
+
|perk3 =Rapid Reload
|perk3 reload mult=0.25
+
|perk3 reload mult =0.25
|perk4 =Fast Shot
+
|perk4 =Fast Shot
|perk4 attsec mult=0.2
+
|perk4 attsec mult =0.2
|perk5 =Thought You Died
+
|perk5 =Thought You Died
|perk5 mult =0.1
+
|perk5 mult =0.1
|perk6 =Ain't Like That Now
+
|perk6 =Ain't Like That Now
|perk6 attsec mult=0.2
+
|perk6 attsec mult =0.2
|projectiles =1
+
|projectiles =1
|attack shots/sec =1.9286
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|attack shots/sec =1.9286
|other effect =Bonus critical chance
+
|other effect =Bonus critical chance
|min spread =0.02
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|min spread =0.02
|crit dmg =45
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|crit dmg =45
|crit % mult =2
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|crit % mult =2
|ammo =.308 round (Fallout: New Vegas)
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|ammo =.308 round (Fallout: New Vegas)
|ammo use =1
+
|ammo use =1
|clip rounds =5
+
|clip rounds =5
|reload time =3
+
|reload time =3
|ap =27
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|ap =27
|hp =80
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|hp =80
|repair =Sniper rifles<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}}
+
|repair =Sniper rifles<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}}
|weight =8
+
|weight =8
|value =4100
+
|value =4100
|baseid ={{ID|00004353}}
+
|baseid ={{ID|00004353}}
|footer =[[File:Sniper rifle 01.jpg|245px]]
+
|footer =[[File:Sniper rifle 01.jpg|245px]]
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
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Once [[Fallout: New Vegas weapon mods|modified]] with a [[Sniper rifle suppressor|suppressor]], it becomes the perfect weapon for an assassin when "Hidden" in [[sneak]] mode, alerting only those fired upon by the [[player character]] at no loss of faction reputation (even if the death is witnessed by nearby non-player-characters). With the added bonus of [[sneak attack critical]]s, most targets are usually dispatched with a single shot to the head. Due to the rifle's decent rate of fire, any target that survives the first shot can be dispatched quickly with a second shot before alerting any nearby non-player-characters.
 
Once [[Fallout: New Vegas weapon mods|modified]] with a [[Sniper rifle suppressor|suppressor]], it becomes the perfect weapon for an assassin when "Hidden" in [[sneak]] mode, alerting only those fired upon by the [[player character]] at no loss of faction reputation (even if the death is witnessed by nearby non-player-characters). With the added bonus of [[sneak attack critical]]s, most targets are usually dispatched with a single shot to the head. Due to the rifle's decent rate of fire, any target that survives the first shot can be dispatched quickly with a second shot before alerting any nearby non-player-characters.
  +
 
===Durability===
 
The sniper rifle can fire a total of about 395 standard rounds, the equivalent of 79 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
  +
{{Durability table
  +
| game =FNV
  +
| ammo =.308 round (Fallout: New Vegas)
 
| hp =80
  +
| ammo use =1
  +
| clip rounds =5
 
}}
   
 
===Modifications===
 
===Modifications===
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==Variant==
 
==Variant==
* [[Gobi Campaign scout rifle]], a unique sniper rifle that produces more damage-per-shot, has less spread, degrades slower, uses less [[Action points]], sports a reduced weight, has a faster rate of fire and includes a larger magazine.
+
* [[Gobi Campaign scout rifle]], a unique sniper rifle that produces more damage-per-shot, has less spread, degrades slower, uses less [[Action Points]], sports a reduced weight, has a faster rate of fire and includes a larger magazine.
 
* [[Christine's COS silencer rifle]], a unique sniper rifle that can only be obtained through the ''[[Old World Blues (add-on)|Old World Blues]]'' add-on. It comes with 21 more base damage, higher rate of fire, and a suppressor attached.
 
* [[Christine's COS silencer rifle]], a unique sniper rifle that can only be obtained through the ''[[Old World Blues (add-on)|Old World Blues]]'' add-on. It comes with 21 more base damage, higher rate of fire, and a suppressor attached.
   
 
===Comparison===
 
===Comparison===
  +
{{Weapon comparison table
{| class="va-table va-table-center sortable"
 
  +
|game =FNV
! Name
 
  +
|skill =guns
! Dmg/Shot
 
  +
|name1 =Sniper rifle (Fallout: New Vegas)
! DPS
 
  +
|ammo use1 =1
! ATT/sec
 
  +
|ap1 =27
! Proj #
 
  +
|attack shots/sec1 =1.9286
! Spread
 
  +
|clip rounds1 =5
! Crit % Mult
 
  +
|crit % mult1 =2
! Crit Dmg
 
  +
|crit dmg1 =45
! Shots in V.A.T.S.
 
  +
|damage1 =45
! Mag
 
  +
|hp1 =80
! WG
 
  +
|min spread1 =0.02
! AP Cost
 
  +
|mod weight1 =5
! DMG/AP
 
  +
|mod value1 =3300
! Durability
 
  +
|projectiles1 =1
! Value
 
  +
|skill req1 =75
! [[Fallout: New Vegas weapons#Legend|ATT REQ]]
 
  +
|strength req1 =6
 
  +
|value1 =4100
|-
 
  +
|vats attacks1 =1
| Sniper rifle
 
  +
|weight1 =8
| 45
 
 
|name2 =Christine&#39;s COS silencer rifle
| 86.9
 
  +
|ammo use2 =1
| 1.93
 
  +
|ap2 =38
| 1
 
  +
|attack shots/sec2 =1.6071
| 0.02
 
  +
|clip rounds2 =5
| x 2
 
  +
|crit % mult2 =2.5
| 45
 
  +
|crit dmg2 =62
| 1
 
  +
|damage2 =62
| 5
 
  +
|dlc2 =fnvowb
| 8
 
  +
|hp2 =85
| 27
 
  +
|min spread2 =0.02
| 1.66
 
  +
|projectiles2 =1
| 395 shots
 
  +
|skill req2 =75
| 4100
 
  +
|strength req2 =6
| Guns:75 Strength:6
 
  +
|value2 =6100
 
  +
|vats attacks2 =1
|-style="background:#D6DBC1;"
 
  +
|weight2 =5.5
| [[Gobi Campaign scout rifle]]
+
|name3 =Gobi Campaign scout rifle
| 48
 
  +
|ammo use3 =1
| 102.9
 
  +
|ap3 =24
| 2.14
 
  +
|attack shots/sec3 =2.1429
| 1
 
  +
|clip rounds3 =6
| 0.018
 
  +
|crit % mult3 =2
| x 2
 
  +
|crit dmg3 =80
| 80
 
  +
|damage3 =48
| 1
 
  +
|hp3 =160
| 6
 
  +
|min spread3 =0.018
| 4.5
 
  +
|projectiles3 =1
| 24
 
  +
|skill req3 =75
| 2
 
  +
|strength req3 =6
| 795 shots
 
| 6200
+
|value3 =6200
  +
|vats attacks3 =1
| Guns:75 Strength:6
 
  +
|weight3 =4.5
 
 
}}
|-style="background:#D6DBC1;"
 
| [[Christine's COS silencer rifle]]
 
| 62
 
| 99.6
 
| 1.61
 
| 1
 
| 0.02
 
| x 2.5
 
| 62
 
| 1
 
| 5
 
| 5.5
 
| 38
 
| 1.74
 
| 420 shots
 
| 6100
 
| Guns:75 Strength:6
 
|}
 
   
 
==Locations==
 
==Locations==
* [[188 trading post]] - can be bought from the [[Arms merchant]] after level 11.
+
* [[188 trading post]] - can be bought from the [[arms merchant]] after level 11.
* [[Atomic Wrangler Casino]] - one can be found on the top floor, first door of the [[Atomic Wrangler]] inside a very hard locked case.
+
* [[Atomic Wrangler casino]] - one can be found on the top floor, first door of the Atomic Wrangler inside a very hard locked case.
 
* [[Caesar's Legion safehouse]] - one can be found in poor condition.
 
* [[Caesar's Legion safehouse]] - one can be found in poor condition.
 
* [[Camp McCarran]] - can be bought from [[Daniel Contreras]].
 
* [[Camp McCarran]] - can be bought from [[Daniel Contreras]].
* [[Camp McCarran]] - on top of a bed in the First Recon tent, where [[Sterling]] is.
+
* Camp McCarran - on top of a bed in the First Recon tent, where [[Sterling]] is.
* [[Gomorrah]] - sometimes 3 can be found in the room with gun shipments.
+
* [[Gomorrah]] - sometimes 3 in poor condition can be found in the room with gun shipments. Be sure you take them before you destroy the shipments with thermite during the quest [[How Little We Know]].
 
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] - can be bought from the [[Vendortron]] after level 11.
 
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] - can be bought from the [[Vendortron]] after level 11.
* Inside a (locked- hard) room in a ruined building, to the east of [[Mole Rat Ranch]]. Both of the doors are booby trapped into this building.
+
* Inside a (locked- hard) room in a ruined building, to the northeast of [[Mole rat ranch]]. Both of the doors are booby trapped into this building.
 
* One can occasionally be picked off a legionary assassin.
 
* One can occasionally be picked off a legionary assassin.
* [[Vault 34]] - Two can be found in the Armory (Accessed by using the terminal in the Overseer's Office) but unfortunately they are in very poor condition.
+
* [[Vault 34]] - Two can be found in the Armory (Accessed by using the terminal in the Overseer's Office). They are in very poor condition.
 
* Two can be found on mercenaries outside of [[Jacobstown]].
 
* Two can be found on mercenaries outside of [[Jacobstown]].
  +
* [[Hoover Dam]] - A few can be found on NCR troops at early levels. They are replaced by [[riot shotgun]]s and [[marksman carbine]]s later in the game. Also, Sniper rifle can be obtained during [[You'll Know It When It Happens]] quest.
 
==Notes==
 
* The sniper rifle can fire a total of about 395 standard rounds, the equivalent of 79 reloads, from full condition before breaking.
 
* Having the perk [[Regular Maintenance]] will allow you 592 shots from full condition and having the perk [[Full Maintenance]] will allow you 691 shots from full condition.
 
   
 
==Bugs==
 
==Bugs==
* {{Platforms|ps3|xbox360}} When aiming, nothing is shown but a blank terminal screen instead of the scope reticle. This glitch can occur after logging onto a terminal in which the terminal screen does not show. Loading a previous save or quitting has no effect. Shutting off the console and then loading a save fixes the problem on Xbox 360 and PS3.
+
* {{Platforms|xbox360|ps3}} When aiming, nothing is shown but a blank terminal screen instead of the scope reticle. This glitch can occur after logging onto a terminal in which the terminal screen does not show. Loading a previous save or quitting has no effect. Shutting off the console and then loading a save fixes the problem on Xbox 360 and PS3. {{Verify|verified}}
* {{Platforms|ps3|xbox360}} Sometimes while aiming with the scope, brightly colored shapes will appear instead of the standard scope image, obscuring 3/4 of the screen.
+
* {{Platforms|xbox360|ps3}} Sometimes while aiming with the scope, brightly colored shapes will appear instead of the standard scope image, obscuring 3/4 of the screen. Turning off your system and reloading save will fix this. {{Verify|verified}}
* {{Platforms|ps3}} Sometimes the game will freeze when equipping the rifle. Turning off the system and loading a save will fix this.
+
* {{Platforms|ps3}} Sometimes the game will freeze when equipping the rifle. Turning off the system and loading a save will fix this. {{Verify|verified}}
* {{Platforms|ps3|xbox360}} Carbon fiber parts modification sets the sniper rifle weight to 3 Lbs., but will still take 8 Lbs. from your carry capacity. NOTE: Bug may be fixed with latest patch as of July 18, 2011.
+
* {{Platforms|xbox360|ps3|PC}} Carbon fiber parts modification sets the sniper rifle weight to 3 Lbs., but will still take 8 Lbs. from your carry capacity. This was fixed in [[Fallout: New Vegas patch 1.4.0.525|patch 1.4.0.525]]. {{Verify|verified}}
* {{Platforms|ps3|xbox360}} When holding the aim button in third person view while switching to the sniper rifle, the end of the barrel will be visible in the bottom right corner of the scope. This also affects the [[anti-materiel rifle]].
+
* {{Platforms|xbox360|ps3}} When holding the aim button in third person view while switching to the sniper rifle, the end of the barrel will be visible in the bottom right corner of the scope. This also affects the [[anti-materiel rifle]]. {{Verify|verified}}
* {{Platforms|pc|xbox360}} Sometimes after changing ammunition type, reloading animation plays twice.
+
* {{Platforms|xbox360|pc}} Sometimes after changing ammunition type, reloading animation plays twice. {{Verify|verified}}
  +
 
==Sounds==
 
{|
 
| [[File:SingleShotVB.png|95x95px]]
 
| [[File:Wpn huntingrifle fire 2d 03.ogg|noicon|200px]]
 
| [[File:ReloadVB.png|80x80px]]
 
| [[File:FO3 wpn riflesniper reload.ogg|noicon|200px]]
  +
 
|-
 
| [[File:JamVB.png|85x85px]]
 
| [[File:Wpn riflesniper jam.ogg|noicon|200px]]
 
|}
   
 
==Gallery==
 
==Gallery==
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SniperRifleCA.jpg|Concept art by [[Adam Adamowicz]]
 
SniperRifleCA.jpg|Concept art by [[Adam Adamowicz]]
 
</gallery>
 
</gallery>
 
==Sounds==
 
{|
 
| [[File:SingleShotVB.png|95x95px]]
 
| [[File:Wpn sniperrifle mod fire 2d 03.ogg|noicon]]
 
| [[File:ReloadVB.png|80x80px]]
 
| [[File:Wpn sniperrifle reloadpt2.ogg|noicon]]
 
 
|-
 
| [[File:JamVB.png|85x85px]]
 
| [[File:Wpn riflesniper jam.ogg|noicon]]
 
|}
 
   
 
{{Navbox weapons FNV}}
 
{{Navbox weapons FNV}}

Revision as of 02:25, 9 March 2014

 
Gametitle-FNV
Gametitle-FNV

The sniper rifle is a weapon in Fallout: New Vegas.

Background

This section is transcluded from sniper rifle. To change it, please edit the transcluded page.

A scoped, high-powered rifle that has found use on both the East and West Coasts of post-War America. Chambered for .308 rounds, the weapon is semi-automatic with a 5-round magazine designed for long-range combat.

Characteristics

The sniper rifle is a semi-automatic rifle, designed primarily as a long-range weapon, it deals reasonable damage, has a scope with 3.5x magnification and very little weapons spread.

Once modified with a suppressor, it becomes the perfect weapon for an assassin when "Hidden" in sneak mode, alerting only those fired upon by the player character at no loss of faction reputation (even if the death is witnessed by nearby non-player-characters). With the added bonus of sneak attack criticals, most targets are usually dispatched with a single shot to the head. Due to the rifle's decent rate of fire, any target that survives the first shot can be dispatched quickly with a second shot before alerting any nearby non-player-characters.

Durability

The sniper rifle can fire a total of about 395 standard rounds, the equivalent of 79 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, & AP39579
JSP26253

Modifications

Variant

  • Gobi Campaign scout rifle, a unique sniper rifle that produces more damage-per-shot, has less spread, degrades slower, uses less Action Points, sports a reduced weight, has a faster rate of fire and includes a larger magazine.
  • Christine's COS silencer rifle, a unique sniper rifle that can only be obtained through the Old World Blues add-on. It comes with 21 more base damage, higher rate of fire, and a suppressor attached.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Sniper rifle 45
86.81.93x245271.70.02539584100512.5756
Sniper rifle With all weapon mods attached 45
86.81.93x245271.70.025395374002466.7756
Christine's COS silencer rifle Old World Blues (add-on)62
99.61.61x2.562381.60.0254205.561001109.1756
Gobi Campaign scout rifle 48
102.92.14x2802420.01867954.562001377.8756

Locations

Bugs

  • Xbox 360Xbox 360 When aiming, nothing is shown but a blank terminal screen instead of the scope reticle. This glitch can occur after logging onto a terminal in which the terminal screen does not show. Loading a previous save or quitting has no effect. Shutting off the console and then loading a save fixes the problem on Xbox 360 and PS3. [verified]
  • Xbox 360Xbox 360 Sometimes while aiming with the scope, brightly colored shapes will appear instead of the standard scope image, obscuring 3/4 of the screen. Turning off your system and reloading save will fix this. [verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes the game will freeze when equipping the rifle. Turning off the system and loading a save will fix this. [verified]
  • Xbox 360Xbox 360 Carbon fiber parts modification sets the sniper rifle weight to 3 Lbs., but will still take 8 Lbs. from your carry capacity. This was fixed in patch 1.4.0.525. [verified]
  • Xbox 360Xbox 360 When holding the aim button in third person view while switching to the sniper rifle, the end of the barrel will be visible in the bottom right corner of the scope. This also affects the anti-materiel rifle. [verified]
  • Xbox 360Xbox 360 Sometimes after changing ammunition type, reloading animation plays twice. [verified]

Sounds

SingleShotVB ReloadVB
JamVB

Gallery