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The sniper rifle is a weapon in Fallout: New Vegas.

Background[]

This section is transcluded from Sniper rifle. To change it, please edit the transcluded page.

A scoped, high-powered rifle that has found use on both the East and West Coasts of post-War America. Chambered for .308 rounds, the weapon is semi-automatic with a 5-round magazine designed for long-range combat.

Characteristics[]

Sniper rifle blown up

Sniper rifle expanded

A semi-automatic rifle chambered for .308 rounds that deals high damage per shot and comes pre-installed with a 3.5x-magnification scope and has much less spread than that of other rifles.

Once modified with a suppressor, it becomes the perfect weapon for an assassin when sneaking, alerting only those fired upon, including faction members at no loss of reputation even if the death is witnessed by nearby non-player-characters. With the added bonus of sneak attack criticals, most targets are easily eliminated with a single shot. Due to the rifle's decent rate of fire, any target that survives the first shot can be killed quickly with a second shot before alerting any nearby non-player-characters.

Durability[]

The sniper rifle can fire a total of about 395 standard rounds, the equivalent of 79 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, & AP39579
JSP26253

Modifications[]

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Sniper rifle 45
86.81.93x245271.70.02539584100512.5756
Sniper rifle With all weapon mods attached 45
86.81.93x245271.70.025395374002466.7756
Christine's CoS silencer rifle Old World Blues (add-on)62
99.61.61x2.562381.60.0254205.561001109.1756
Gobi Campaign scout rifle 48
102.92.14x2802420.01867954.562001377.8756

Locations[]

Notes[]

While identical to its counterpart in Fallout 3, the sniper rifle in Fallout: New Vegas has different firing sounds that it shares with the battle and hunting rifles.

Bugs[]

  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When aiming, nothing is shown but a blank terminal screen instead of the scope reticle. This glitch can occur after logging onto a terminal in which the terminal screen does not show. Loading a previous save or quitting has no effect. Shutting off the console and then loading a save fixes the problem on Xbox 360 and PS3. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes while aiming with the scope, brightly colored shapes will appear instead of the standard scope image, obscuring 3/4 of the screen. Turning off your system and reloading save will fix this. [verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes the game will freeze when equipping the rifle. Turning off the system and loading a save will fix this. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Carbon fiber parts modification sets the sniper rifle weight to 3 Lbs., but will still take 8 Lbs. from your carry capacity. This was fixed in patch 1.4.0.525. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When holding the aim button in third person view while switching to the sniper rifle, the end of the barrel will be visible in the bottom right corner of the scope. This also affects the anti-materiel rifle. [verified]
  • PCPC Xbox 360Xbox 360 Sometimes after changing ammunition type, reloading animation plays twice. [verified]

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

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