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For an overview of sniper rifle models in the Fallout series of games, see sniper rifle.

The sniper rifle is a weapon in Fallout: New Vegas.


This section is transcluded from sniper rifle. To change it, please edit the transcluded page.

This sniper rifle is an older model of the famed DKS-501. Chambered for .308 ammunition, it's also extremely fragile and requires regular repair and maintenance to keep it in working condition.


The sniper rifle is a semi-automatic rifle, designed primarily as a long-range weapon, it deals reasonable damage, has a scope with 3.5x magnification and very little weapons spread.

Once modified with a suppressor, it becomes the perfect weapon for an assassin when "Hidden" in sneak mode, alerting only those fired upon by the player character at no loss of faction reputation (even if the death is witnessed by nearby non-player-characters). With the added bonus of sneak attack criticals, most targets are usually dispatched with a single shot to the head. Due to the rifle's decent rate of fire, any target that survives the first shot can be dispatched quickly with a second shot before alerting any nearby non-player-characters.


The sniper rifle can fire a total of about 395 standard rounds, the equivalent of 79 reloads, from full condition before breaking.

Ammunition typeDurability
Standard, HP, & AP39579



  • Gobi Campaign scout rifle, a unique sniper rifle that produces more damage-per-shot, has less spread, degrades slower, uses less Action Points, sports a reduced weight, has a faster rate of fire and includes a larger magazine.
  • Christine's CoS silencer rifle, a unique sniper rifle that can only be obtained through the Old World Blues add-on. It comes with 21 more base damage, higher rate of fire, and a suppressor attached.


Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Sniper rifle 45
Sniper rifle With all weapon mods attachedIcon plus 45
Christine's CoS silencer rifle Gametitle-FNV OWB62
Gobi Campaign scout rifle 48



  • Playstation 3Icon ps3 Xbox 360Icon xbox360 When aiming, nothing is shown but a blank terminal screen instead of the scope reticle. This glitch can occur after logging onto a terminal in which the terminal screen does not show. Loading a previous save or quitting has no effect. Shutting off the console and then loading a save fixes the problem on Xbox 360 and PS3. [verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 Sometimes while aiming with the scope, brightly colored shapes will appear instead of the standard scope image, obscuring 3/4 of the screen. Turning off your system and reloading save will fix this. [verified]
  • Playstation 3Icon ps3 Sometimes the game will freeze when equipping the rifle. Turning off the system and loading a save will fix this. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Carbon fiber parts modification sets the sniper rifle weight to 3 Lbs., but will still take 8 Lbs. from your carry capacity. This was fixed in patch [verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 When holding the aim button in third person view while switching to the sniper rifle, the end of the barrel will be visible in the bottom right corner of the scope. This also affects the anti-materiel rifle. [verified]
  • PCIcon pc Xbox 360Icon xbox360 Sometimes after changing ammunition type, reloading animation plays twice. [verified]