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Sniper

From The Vault

Sniper
Fallout, Fallout 2, Fallout Tactics
requirements: Level 18 (Fallout), Level 24 (Fallout 2, Fallout Tactics), Perception 8, Agility 8, Small Guns 80
ranks: 1
benefit: Increase chance to score a critical hit
Fallout 3
requirements: Level 12, Perception 6, Agility 6
ranks: 1
benefit: Increase chance to hit opponent's head in V.A.T.S. by 25%
base id: 31DB4
J.E. Sawyer's Fallout RPG
requirements:  ?
ranks: 1
benefit:  ?
Image:Sniper FO3.png

Sniper is a perk in Fallout, Fallout 2, Fallout 3, J.E. Sawyer's Fallout Role-Playing Game and Fallout Tactics: Brotherhood of Steel.

[edit] Fallout, Fallout 2 and Fallout Tactics

You have mastered the firearm as a source of pain. With this Perk, any successful hit in combat with a ranged weapon will be upgraded to a critical hit if you also make a Luck roll. It adds another luck roll of (10*Luck). 10 LK means every hit is automatically a critical hit.

This skill is broken in Fallout Tactics and does not work at all.

[edit] Fallout 3

With the Sniper perk, your chance to hit an opponent’s head in V.A.T.S. is increased by 25%. As with most perks that increase your chance to hit in V.A.T.S., this bonus is multiplicative, not additive.

[edit] Notes

  • Not a bad investment if you use projectile weapons. Nearly every creature takes more damage from headshots, and more headshots mean less ammo used. Remember that there is a perception point available from a quest reward (ant sight) if you don't want to spend the points at character creation or get the intense training perk.
  • The best weapon to use with this Perk is the Sniper Rifle or any of its variants (the Victory Rifle seems to work best). The Scoped Gauss Rifle will also benefit immensely, as will the Scoped .44 Magnum, the Blackhawk, the Infiltrator and the Perforator. It may not be worth taking this Perk if you don't use these weapons on a regular basis.
Perks of Fallout
Perks of Fallout 2
Perks of Fallout 3
Perks of Fallout Tactics