You don't take kindly to raiders, junkies, or tribals trying to "settle" or "stay alive" in civilized lands. Against dirty raider and junkie types as well as Zion's tribals you do +15% Damage and have a bonus to hit in V.A.T.S.”— Honest Hearts description
Sneering Imperialist provides a 15% damage boost and a 1.25x multiplier to the player's V.A.T.S. chance-to-hit when attacking members of certain groups, such as tribals, raiders, Fiends, and Great Khans
Although the perk's description only mentions raiders, junkies, and Zion's various tribals, which non-player characters the perk affects are actually determined by the non-player character's "race" (referring to a game-specific setting rather than perceived racial makeup). This covers a number of groups/factions in their entirety:
In addition, a number of other groups are partially composed of members of the specified race designations:
Finally, a few named non-player characters are covered by this perk:
- The perk opens an additional dialogue option when dealing with Salt-Upon-Wounds, allowing the Courier to encourage Joshua Graham to execute him.
- This perk also grants an additional dialogue option when being spoken to, right after entering Angel Cave for the first time, allowing you to be rude to the Dead Horses tribal who directs you to Joshua Graham.
- As opposed to the similar Fight the Power!, most "tribal" enemies tend to be weak in the later stages of the game, so the relative merit is more dubious.
- In the image, the Vault Boy appears to be wielding a hunting rifle, and the dead person below him is a Fiend, as shown by the trademark helmet.
Behind the scenesEdit
The image and name are a reference to the era of colonization, where soldiers of European superpowers would invade and conquer uncivilized tribes in faraway areas. In color, the soldier standing on the dead Fiend is wearing the traditional uniform of a British soldier.