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{{Infobox character |
{{Infobox character |
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|games =FO3PL |
|games =FO3PL |
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− | |image = |
+ | |image =Smugglers_logo.png |
|race =[[Human]] |
|race =[[Human]] |
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+ | |sex =Male<br />Female |
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− | |affiliation =Themselves |
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− | | |
+ | |karma =Evil |
|role =Smuggler |
|role =Smuggler |
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|location =[[Point Lookout (location)|Point Lookout]] |
|location =[[Point Lookout (location)|Point Lookout]] |
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⚫ | |||
⚫ | | |
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|special ='''Ranged'''<br />{{SPECIAL|6,7,5,3,3,6,5}}<br />'''Melee'''<br />{{SPECIAL|6,7,6,3,3,6,5}} |
|special ='''Ranged'''<br />{{SPECIAL|6,7,5,3,3,6,5}}<br />'''Melee'''<br />{{SPECIAL|6,7,6,3,3,6,5}} |
||
|level =7 (Rank 1)<br />10 (Rank 2)<br />13 (Rank 3)<br />15 (Rank 4)<br />20 (Rank 5) |
|level =7 (Rank 1)<br />10 (Rank 2)<br />13 (Rank 3)<br />15 (Rank 4)<br />20 (Rank 5) |
||
|derived =[[Hit Points]]: 75 (Rank 1)<br />[[Hit Points]]: 80 (Rank 1 Melee)<br />[[Hit Points]]: 100 (Rank 2)<br />[[Hit Points]]: 105 (Rank 2 Melee)<br />[[Hit Points]]: 130 (Rank 3)<br />[[Hit Points]]: 135 (Rank 3 Melee)<br />[[Hit Points]]: 165 (Rank 4)<br />[[Hit Points]]: 170 (Rank 4 Melee)<br />[[Hit Points]]: 215 (Rank 5)<br />[[Hit Points]]: 195 (Rank 5 Melee)<br /> |
|derived =[[Hit Points]]: 75 (Rank 1)<br />[[Hit Points]]: 80 (Rank 1 Melee)<br />[[Hit Points]]: 100 (Rank 2)<br />[[Hit Points]]: 105 (Rank 2 Melee)<br />[[Hit Points]]: 130 (Rank 3)<br />[[Hit Points]]: 135 (Rank 3 Melee)<br />[[Hit Points]]: 165 (Rank 4)<br />[[Hit Points]]: 170 (Rank 4 Melee)<br />[[Hit Points]]: 215 (Rank 5)<br />[[Hit Points]]: 195 (Rank 5 Melee)<br /> |
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⚫ | |formid ={{DLC ID|00e422}} (melee 1)<br />{{DLC ID|00e432}} (melee 2)<br />{{DLC ID|00e42e}} (melee 3)<br />{{DLC ID|00e42a}} (melee 4)<br />{{DLC ID|00e426}} (melee 5)<hr />{{DLC ID|00e421}} (ranged 1)<br />{{DLC ID|00e405}} (ranged 2)<br />{{DLC ID|00e3FD}} (ranged 3)<br />{{DLC ID|00e3f5}} (ranged 4)<br />{{DLC ID|00e3ed}} (ranged 5) |
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⚫ | |||
+ | |actor =[[Bari Biern]] (female)<br />[[James Lewis]] (male) |
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− | }}{{Games|FO3PL}} |
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+ | |aggression =Very aggressive |
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+ | |confidence =Foolhardy |
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+ | |assistance =Helps friends and allies |
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⚫ | |||
+ | |factions =DLC04BanditFaction |
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+ | |class =TalongunClass<br />TalonMeleeClass |
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+ | |combat style=DefaultCombatRangedstyle<br />DefaultCombatMeleestyle |
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+ | |voice type =DLC04MaleNormal<br />DLC04FemaleNormal |
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+ | }} |
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+ | |||
+ | {{Quotation|Smugglers roam Point Lookout, hoping to find their fortune scavenging this relatively undisturbed desolation.|[[Fallout 3 loading screens|''Fallout 3'' loading screen]]|''[[Point Lookout (add-on)|Point Lookout]]''}} |
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− | '''Smugglers''' are hostile |
+ | '''Smugglers''' are hostile traffickers in [[Point Lookout (location)|Point Lookout]] in [[Timeline#2277|2277]]. |
==Background== |
==Background== |
||
+ | Roving bands of smugglers occupy much of [[Point Lookout (location)|Point Lookout]], moving in to plunder the area of its natural resources, or slaying those who venture into their camps. They carry a wide variety of equipment and seem to have a reasonably stable social order, although they have been known to execute their own from a plank high above the cliffs overlooking the [[Herzog Mine]].<ref>[[Smuggler's confession]]</ref> Ruthless, unrepentant, and well-armed, they cannot be reasoned with and must be fought.<ref>[[Fallout 3 Official Game Guide]] Game of the Year Edition p.44: ''"'''Smugglers'''''<br />''Riddling the southwest coast, boardwalk of Point Lookout, and the main road out of town toward the Cathedral, as well as the cliffs to the east, roving bands of smugglers occupy much of the area, moving in to plunder the area of its natural resources, or slaying those who venture into their camps. They carry a wide variety of equipment, and seem to have a reasonably stable social order, although they have been known to execute their own from a plank high above the cliffs overlooking the Herzog Mine. Ruthless, unrepentant, and well-armed, they cannot be reasoned with, and must be fought."''<br />([[Fallout 3 Official Game Guide faction profiles]])</ref> |
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− | They can be found all over [[Point Lookout (location)|Point Lookout]], most prominently along the southern coast, and are more frequently encountered as Point Lookout's main quest line progresses. They roam Point Lookout hoping to find profit from its rumored hidden treasures. |
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− | |||
− | Smugglers are surprisingly tough opponents; lower-level smugglers are on par with [[Talon Company merc]]s in terms of combat threat, while higher-level smugglers exceed all other enemies but the elite Tesla and Hellfire soldiers of the [[Enclave]]. |
||
==Interactions with the player character== |
==Interactions with the player character== |
||
===Interactions overview=== |
===Interactions overview=== |
||
{{Interactions FO3 |
{{Interactions FO3 |
||
− | |essential = |
+ | |essential = |
− | |enslave = |
+ | |enslave = |
− | |perm companion = |
+ | |perm companion = |
− | |temp companion = |
+ | |temp companion = |
− | |ear = |
+ | |ear = |
|finger =yes |
|finger =yes |
||
− | |wares = |
+ | |wares = |
− | |caps = |
+ | |caps = |
− | |max condition = |
+ | |max condition = |
− | |heal = |
+ | |heal = |
− | |cure radiation = |
+ | |cure radiation = |
− | |cure addiction = |
+ | |cure addiction = |
− | |rent = |
+ | |rent = |
− | |quests started = |
+ | |quests started = |
− | |quests involved = |
+ | |quests involved = |
}} |
}} |
||
− | ===Effects of player actions=== |
+ | ===Effects of player's actions=== |
− | Smugglers will always be hostile to the player. They will usually travel in groups of 3-4, so they can prove to be trouble for lower level characters, but more of a nuisance for |
+ | Smugglers will always be hostile to the player character. They will usually travel in groups of 3-4, so they can prove to be trouble for lower level characters, but more of a nuisance for the Lone Wanderer at a high level. |
+ | |||
+ | ===Other interactions=== |
||
⚫ | |||
⚫ | Above [[Herzog Mine]] is the mutilated corpse of a recently-shot [[John Adlam|smuggler]], which has just fallen from some wooden planks. His corpse contains [[Leather armor (Fallout 3)|leather armor]], [[Brass knuckles (Fallout 3)|brass knuckles]], and the [[Smuggler's confession]] holotape, explaining his death in better detail. If one walks away from the mine and look up they will see two smugglers; one holding the other prisoner at gun point and then see him shoot the other in the back. The smuggler with the gun can be killed but the prisoner cannot be saved (as he is scripted to die automatically). Both smugglers appear friendly on the map. |
||
+ | |||
⚫ | Sometimes if the player character is at the entrance to the mine and looks up, they will see the "ghost" of the smuggler above them, only to revert to a lump of meat if one climbs back up to the planks. If Herzog Mine is approached for the first time from the water and one works their way up, the player character can actually see him fall from the planks. Also, if the smuggler is approached from the [[Ark & Dove Cathedral]], he is still standing on the planks but unresponsive. He yells out things like "Hey!" and "Stop that!" if one attempts to pickpocket or shoot at him. |
||
==Inventory== |
==Inventory== |
||
+ | ===Unarmed/Melee Weapons smugglers=== |
||
{{Inventory |
{{Inventory |
||
− | |apparel =[[Merc outfit (Fallout 3)|Merc outfit]] |
+ | |apparel =[[Merc outfit (Fallout 3)|Merc outfit]] or<br />[[Leather armor (Fallout 3)|leather armor]] or<br />[[Combat armor (Fallout 3)|combat armor]] |
+ | |weapon =[[Brass knuckles (Fallout 3)|Brass knuckles]]<br />[[Super sledge (Fallout 3)|Super sledge]]<br />[[Power fist (Fallout 3)|Power fist]]<br />[[Ripper (Fallout 3)|Ripper]]<br />[[Plasma grenade (Fallout 3)|Plasma grenade]]<br />[[Frag grenade (Fallout 3)|Frag grenade]] |
||
− | |weapon =Too many to list; see ''Equipment'' for in-depth list |
||
− | |otheritem = |
+ | |otheritem = |
− | |ondeath = |
+ | |ondeath =empty |
}} |
}} |
||
+ | ===Small Guns/Energy Weapons smugglers=== |
||
− | ===Equipment=== |
||
+ | {{Inventory |
||
− | The equipment used by smugglers is extremely diverse. |
||
+ | |apparel =[[Merc outfit (Fallout 3)|Merc outfit]] or<br />[[Leather armor (Fallout 3)|leather armor]] or<br />[[Combat armor (Fallout 3)|combat armor]] |
||
− | |||
+ | |weapon =[[10mm pistol (Fallout 3)|10mm pistol]]<br />[[Missile launcher (Fallout 3)|Missile launcher]]<br />[[Plasma rifle (Fallout 3)|Plasma rifle]]<br />[[Sniper rifle (Fallout 3)|Sniper rifle]]<br />[[Chinese assault rifle (Fallout 3)|Chinese assault rifle]] |
||
− | Melee-oriented smugglers use virtually all [[unarmed]] and [[melee weapons]] from [[Brass knuckles (Fallout 3)|brass knuckles]] and [[Power fist (Fallout 3)|power fist]]s to [[Super sledge (Fallout 3)|super sledge]]s and [[Ripper (Fallout 3)|rippers]]. In addition, they carry [[Frag grenade (Fallout 3)|frag]] and [[Plasma grenade (Fallout 3)|plasma grenade]]s. Ranged combatants employ [[small guns]] and [[energy weapons]], from [[10mm pistol (Fallout 3)|10mm pistols]] to [[Plasma rifle (Fallout 3)|plasma rifle]]s, and even [[Missile launcher (Fallout 3)|missile launcher]]s. |
||
+ | |otheritem = |
||
− | Every 72 Hours, a smuggler wearing a [[Merc outfit (Fallout_3)#Wasteland legend outfit|wasteland legend outfit]] will spawn inside the [[Point Lookout Lighthouse]] on the staircase leading to the top. |
||
+ | |ondeath =empty |
||
+ | }} |
||
+ | ==Notable smugglers== |
||
⚫ | |||
+ | * [[John Adlam]] |
||
⚫ | Above [[Herzog Mine]] is the mutilated corpse of a recently-shot [[John Adlam|smuggler]], which has just fallen from some wooden planks. His corpse contains [[Leather armor (Fallout 3)|leather armor]], [[Brass knuckles (Fallout 3)|brass knuckles]], and the [[Smuggler's |
||
+ | * [[Richard Adlam]] |
||
− | |||
+ | * [[Rip Smithy]] |
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⚫ | Sometimes if |
||
==Notes== |
==Notes== |
||
− | * There is a band of |
+ | * There is a band of smugglers trying to take over the [[Covered bridge (Point Lookout)|covered bridge]]. |
⚫ | * There is a smuggler on a small island off the coast of the lighthouse who carries a [[Sniper rifle (Fallout 3)|sniper rifle]]. The same smuggler will attempt to kill the player character upon their exiting of the lighthouse upon completion of the main quest by sniping them the instant that they appear from the secret lab, even if under the cloak of a Stealth Boy. |
||
− | * It is never specified what they are smuggling or to whom. Or, for that matter, how their activities can be described as smuggling in a place without law or government to prohibit them. |
||
+ | * After the completion of the main quest [[A Meeting of the Minds]], one will be ambushed by 4-5 smugglers upon entering the boardwalk area, close to the Ferris Wheel. This will often result in [[Panada]]'s death. |
||
⚫ | * There is a smuggler on a small island off the coast of the lighthouse who carries a [[Sniper rifle (Fallout 3)|sniper rifle]]. The same smuggler will attempt to kill the player upon their exiting of the lighthouse upon completion of the main quest by sniping them the instant that they appear from the secret lab. |
||
+ | * Smugglers are referred to as "bandits" in the [[Resources:G.E.C.K. (editor)|G.E.C.K.]] |
||
==Appearances== |
==Appearances== |
||
− | Smugglers appear in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] |
+ | Smugglers appear only in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Point Lookout (add-on)|Point Lookout]]''. |
==Bugs== |
==Bugs== |
||
− | * {{Platforms|pc |
+ | * {{Platforms|pc,ps3,xbox360}} Sometimes the smuggler above Herzog Mine will appear alive and friendly. If one talks with him, they will find a blank dialogue box and he will say nothing. He does not fight back when attacked and the player character will receive experience by killing him (as much as a normal smuggler) but no karma loss/gain. He can also be pick-pocketed for leather armor, brass knuckles, and the Smuggler's confession holotape. {{Verify|verified}} |
− | * {{Platforms|ps3 |
+ | * {{Platforms|ps3,xbox360}} The smugglers may never appear at the lighthouse. {{Verify|verified}} |
+ | * {{Platforms|pc,xbox360}} The smugglers may never appear in the game at all, leaving their camps empty.{{verify|verified}} |
||
+ | |||
+ | ==Gallery== |
||
+ | <gallery widths=200> |
||
+ | Fo3PL smugglers.jpg |
||
⚫ | |||
+ | FO3PL Smuggler1.png|Possible male variants |
||
+ | FO3PL Smuggler2.png |
||
+ | FO3PL Smuggler3.png |
||
+ | FO3PL Smuggler4.png|The cross-eyed man |
||
+ | FO3PL Smuggler5.png |
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+ | FO3PL Smuggler6.png|Possible female variants |
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+ | FO3PL Smuggler7.png |
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+ | FO3PL Smuggler8.png |
||
+ | FO3PL Smuggler9.png |
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+ | FO3PL Smuggler10.png |
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+ | FO3PL Smuggler11.png |
||
+ | </gallery> |
||
+ | |||
+ | ==References== |
||
+ | {{References}} |
||
{{Navbox Point Lookout}} |
{{Navbox Point Lookout}} |
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+ | {{Navbox factions FO3}} |
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[[Category:Point Lookout characters]] |
[[Category:Point Lookout characters]] |
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+ | [[Category:Point Lookout factions]] |
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+ | [[de:Schmuggler]] |
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− | [[ru:Контрабандисты]] |
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+ | [[es:Contrabandista]] |
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+ | [[ru:Контрабандист]] |
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+ | [[uk:Контрабандист]] |
||
+ | [[zh:走私贩]] |
Latest revision as of 16:18, 22 December 2023
Smugglers are hostile traffickers in Point Lookout in 2277.
Background
Roving bands of smugglers occupy much of Point Lookout, moving in to plunder the area of its natural resources, or slaying those who venture into their camps. They carry a wide variety of equipment and seem to have a reasonably stable social order, although they have been known to execute their own from a plank high above the cliffs overlooking the Herzog Mine.[1] Ruthless, unrepentant, and well-armed, they cannot be reasoned with and must be fought.[2]
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character drops a finger upon death (Lawbringer). |
Effects of player's actions
Smugglers will always be hostile to the player character. They will usually travel in groups of 3-4, so they can prove to be trouble for lower level characters, but more of a nuisance for the Lone Wanderer at a high level.
Other interactions
Smuggler at Herzog Mine
Above Herzog Mine is the mutilated corpse of a recently-shot smuggler, which has just fallen from some wooden planks. His corpse contains leather armor, brass knuckles, and the Smuggler's confession holotape, explaining his death in better detail. If one walks away from the mine and look up they will see two smugglers; one holding the other prisoner at gun point and then see him shoot the other in the back. The smuggler with the gun can be killed but the prisoner cannot be saved (as he is scripted to die automatically). Both smugglers appear friendly on the map.
Sometimes if the player character is at the entrance to the mine and looks up, they will see the "ghost" of the smuggler above them, only to revert to a lump of meat if one climbs back up to the planks. If Herzog Mine is approached for the first time from the water and one works their way up, the player character can actually see him fall from the planks. Also, if the smuggler is approached from the Ark & Dove Cathedral, he is still standing on the planks but unresponsive. He yells out things like "Hey!" and "Stop that!" if one attempts to pickpocket or shoot at him.
Inventory
Unarmed/Melee Weapons smugglers
Apparel | Weapon | Other items |
---|---|---|
Merc outfit or leather armor or combat armor |
Brass knuckles Super sledge Power fist Ripper Plasma grenade Frag grenade |
Small Guns/Energy Weapons smugglers
Apparel | Weapon | Other items |
---|---|---|
Merc outfit or leather armor or combat armor |
10mm pistol Missile launcher Plasma rifle Sniper rifle Chinese assault rifle |
Notable smugglers
Notes
- There is a band of smugglers trying to take over the covered bridge.
- There is a smuggler on a small island off the coast of the lighthouse who carries a sniper rifle. The same smuggler will attempt to kill the player character upon their exiting of the lighthouse upon completion of the main quest by sniping them the instant that they appear from the secret lab, even if under the cloak of a Stealth Boy.
- After the completion of the main quest A Meeting of the Minds, one will be ambushed by 4-5 smugglers upon entering the boardwalk area, close to the Ferris Wheel. This will often result in Panada's death.
- Smugglers are referred to as "bandits" in the G.E.C.K.
Appearances
Smugglers appear only in the Fallout 3 add-on Point Lookout.
Bugs
- Sometimes the smuggler above Herzog Mine will appear alive and friendly. If one talks with him, they will find a blank dialogue box and he will say nothing. He does not fight back when attacked and the player character will receive experience by killing him (as much as a normal smuggler) but no karma loss/gain. He can also be pick-pocketed for leather armor, brass knuckles, and the Smuggler's confession holotape. [verified]
- The smugglers may never appear at the lighthouse. [verified]
- The smugglers may never appear in the game at all, leaving their camps empty.[verified]
Gallery
References
- ↑ Smuggler's confession
- ↑ Fallout 3 Official Game Guide Game of the Year Edition p.44: "Smugglers
Riddling the southwest coast, boardwalk of Point Lookout, and the main road out of town toward the Cathedral, as well as the cliffs to the east, roving bands of smugglers occupy much of the area, moving in to plunder the area of its natural resources, or slaying those who venture into their camps. They carry a wide variety of equipment, and seem to have a reasonably stable social order, although they have been known to execute their own from a plank high above the cliffs overlooking the Herzog Mine. Ruthless, unrepentant, and well-armed, they cannot be reasoned with, and must be fought."
(Fallout 3 Official Game Guide faction profiles)
|