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{{Infobox character
 
{{Infobox character
 
|games =FO3PL
 
|games =FO3PL
|image =Smuggler.jpg
+
|image =Smugglers_logo.png
 
|race =[[Human]]
 
|race =[[Human]]
  +
|sex =Male<br />Female
|affiliation =Themselves
 
|alignment =Evil
+
|karma =Evil
 
|role =Smuggler
 
|role =Smuggler
 
|location =[[Point Lookout (location)|Point Lookout]]
 
|location =[[Point Lookout (location)|Point Lookout]]
|quests =none
 
|baseid ={{DLC ID|00E422}} (melee 1)<br />{{DLC ID|00E432}} (melee 2)<br />{{DLC ID|00E42E}} (melee 3)<br />{{DLC ID|00E42A}} (melee 4)<br />{{DLC ID|00E426}} (melee 5)<hr>{{DLC ID|00E421}} (ranged 1)<br />{{DLC ID|00E405}} (ranged 2)<br />{{DLC ID|00E3FD}} (ranged 3)<br />{{DLC ID|00E3F5}} (ranged 4)<br />{{DLC ID|00E3ED}} (ranged 5)
 
 
|special ='''Ranged'''<br />{{SPECIAL|6,7,5,3,3,6,5}}<br />'''Melee'''<br />{{SPECIAL|6,7,6,3,3,6,5}}
 
|special ='''Ranged'''<br />{{SPECIAL|6,7,5,3,3,6,5}}<br />'''Melee'''<br />{{SPECIAL|6,7,6,3,3,6,5}}
 
|level =7 (Rank 1)<br />10 (Rank 2)<br />13 (Rank 3)<br />15 (Rank 4)<br />20 (Rank 5)
 
|level =7 (Rank 1)<br />10 (Rank 2)<br />13 (Rank 3)<br />15 (Rank 4)<br />20 (Rank 5)
 
|derived =[[Hit Points]]: 75 (Rank 1)<br />[[Hit Points]]: 80 (Rank 1 Melee)<br />[[Hit Points]]: 100 (Rank 2)<br />[[Hit Points]]: 105 (Rank 2 Melee)<br />[[Hit Points]]: 130 (Rank 3)<br />[[Hit Points]]: 135 (Rank 3 Melee)<br />[[Hit Points]]: 165 (Rank 4)<br />[[Hit Points]]: 170 (Rank 4 Melee)<br />[[Hit Points]]: 215 (Rank 5)<br />[[Hit Points]]: 195 (Rank 5 Melee)<br />
 
|derived =[[Hit Points]]: 75 (Rank 1)<br />[[Hit Points]]: 80 (Rank 1 Melee)<br />[[Hit Points]]: 100 (Rank 2)<br />[[Hit Points]]: 105 (Rank 2 Melee)<br />[[Hit Points]]: 130 (Rank 3)<br />[[Hit Points]]: 135 (Rank 3 Melee)<br />[[Hit Points]]: 165 (Rank 4)<br />[[Hit Points]]: 170 (Rank 4 Melee)<br />[[Hit Points]]: 215 (Rank 5)<br />[[Hit Points]]: 195 (Rank 5 Melee)<br />
 
|formid ={{DLC ID|00e422}} (melee 1)<br />{{DLC ID|00e432}} (melee 2)<br />{{DLC ID|00e42e}} (melee 3)<br />{{DLC ID|00e42a}} (melee 4)<br />{{DLC ID|00e426}} (melee 5)<hr />{{DLC ID|00e421}} (ranged 1)<br />{{DLC ID|00e405}} (ranged 2)<br />{{DLC ID|00e3FD}} (ranged 3)<br />{{DLC ID|00e3f5}} (ranged 4)<br />{{DLC ID|00e3ed}} (ranged 5)
|footer =[[File:2012-03-07 00002.jpg|245px]]<br /> Smuggler fighting with Tracker.
 
  +
|actor =[[Bari Biern]] (female)<br />[[James Lewis]] (male)
}}{{Games|FO3PL}}
 
  +
|aggression =Very aggressive
  +
|confidence =Foolhardy
  +
|assistance =Helps friends and allies
 
|height =1.00
  +
|factions =DLC04BanditFaction
  +
|class =TalongunClass<br />TalonMeleeClass
  +
|combat style=DefaultCombatRangedstyle<br />DefaultCombatMeleestyle
  +
|voice type =DLC04MaleNormal<br />DLC04FemaleNormal
  +
}}
  +
  +
{{Quotation|Smugglers roam Point Lookout, hoping to find their fortune scavenging this relatively undisturbed desolation.|[[Fallout 3 loading screens|''Fallout 3'' loading screen]]|''[[Point Lookout (add-on)|Point Lookout]]''}}
   
'''Smugglers''' are hostile non-player characters encountered in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Point Lookout (add-on)|Point Lookout]]''.
+
'''Smugglers''' are hostile traffickers in [[Point Lookout (location)|Point Lookout]] in [[Timeline#2277|2277]].
   
 
==Background==
 
==Background==
  +
Roving bands of smugglers occupy much of [[Point Lookout (location)|Point Lookout]], moving in to plunder the area of its natural resources, or slaying those who venture into their camps. They carry a wide variety of equipment and seem to have a reasonably stable social order, although they have been known to execute their own from a plank high above the cliffs overlooking the [[Herzog Mine]].<ref>[[Smuggler's confession]]</ref> Ruthless, unrepentant, and well-armed, they cannot be reasoned with and must be fought.<ref>[[Fallout 3 Official Game Guide]] Game of the Year Edition p.44: ''"'''Smugglers'''''<br />''Riddling the southwest coast, boardwalk of Point Lookout, and the main road out of town toward the Cathedral, as well as the cliffs to the east, roving bands of smugglers occupy much of the area, moving in to plunder the area of its natural resources, or slaying those who venture into their camps. They carry a wide variety of equipment, and seem to have a reasonably stable social order, although they have been known to execute their own from a plank high above the cliffs overlooking the Herzog Mine. Ruthless, unrepentant, and well-armed, they cannot be reasoned with, and must be fought."''<br />([[Fallout 3 Official Game Guide faction profiles]])</ref>
They can be found all over [[Point Lookout (location)|Point Lookout]], most prominently along the southern coast, and are more frequently encountered as Point Lookout's main quest line progresses. They roam Point Lookout hoping to find profit from its rumored hidden treasures.
 
 
Smugglers are surprisingly tough opponents; lower-level smugglers are on par with [[Talon Company merc]]s in terms of combat threat, while higher-level smugglers exceed all other enemies but the elite Tesla and Hellfire soldiers of the [[Enclave]].
 
   
 
==Interactions with the player character==
 
==Interactions with the player character==
 
===Interactions overview===
 
===Interactions overview===
 
{{Interactions FO3
 
{{Interactions FO3
|essential =no
+
|essential =
|enslave =no
+
|enslave =
|perm companion =no
+
|perm companion =
|temp companion =no
+
|temp companion =
|ear =no
+
|ear =
 
|finger =yes
 
|finger =yes
|wares =-
+
|wares =
|caps =-
+
|caps =
|max condition =-
+
|max condition =
|heal =no
+
|heal =
|cure radiation =no
+
|cure radiation =
|cure addiction =no
+
|cure addiction =
|rent =-
+
|rent =
|quests started =-
+
|quests started =
|quests involved =-
+
|quests involved =
 
}}
 
}}
   
===Effects of player actions===
+
===Effects of player's actions===
Smugglers will always be hostile to the player. They will usually travel in groups of 3-4, so they can prove to be trouble for lower level characters, but more of a nuisance for higher level characters.
+
Smugglers will always be hostile to the player character. They will usually travel in groups of 3-4, so they can prove to be trouble for lower level characters, but more of a nuisance for the Lone Wanderer at a high level.
  +
  +
===Other interactions===
 
====Smuggler at Herzog Mine====
 
Above [[Herzog Mine]] is the mutilated corpse of a recently-shot [[John Adlam|smuggler]], which has just fallen from some wooden planks. His corpse contains [[Leather armor (Fallout 3)|leather armor]], [[Brass knuckles (Fallout 3)|brass knuckles]], and the [[Smuggler's confession]] holotape, explaining his death in better detail. If one walks away from the mine and look up they will see two smugglers; one holding the other prisoner at gun point and then see him shoot the other in the back. The smuggler with the gun can be killed but the prisoner cannot be saved (as he is scripted to die automatically). Both smugglers appear friendly on the map.
  +
 
Sometimes if the player character is at the entrance to the mine and looks up, they will see the "ghost" of the smuggler above them, only to revert to a lump of meat if one climbs back up to the planks. If Herzog Mine is approached for the first time from the water and one works their way up, the player character can actually see him fall from the planks. Also, if the smuggler is approached from the [[Ark & Dove Cathedral]], he is still standing on the planks but unresponsive. He yells out things like "Hey!" and "Stop that!" if one attempts to pickpocket or shoot at him.
   
 
==Inventory==
 
==Inventory==
  +
===Unarmed/Melee Weapons smugglers===
 
{{Inventory
 
{{Inventory
|apparel =[[Merc outfit (Fallout 3)|Merc outfit]], [[Leather armor (Fallout 3)|leather armor]], [[Combat armor (Fallout 3)|combat armor]]
+
|apparel =[[Merc outfit (Fallout 3)|Merc outfit]] or<br />[[Leather armor (Fallout 3)|leather armor]] or<br />[[Combat armor (Fallout 3)|combat armor]]
  +
|weapon =[[Brass knuckles (Fallout 3)|Brass knuckles]]<br />[[Super sledge (Fallout 3)|Super sledge]]<br />[[Power fist (Fallout 3)|Power fist]]<br />[[Ripper (Fallout 3)|Ripper]]<br />[[Plasma grenade (Fallout 3)|Plasma grenade]]<br />[[Frag grenade (Fallout 3)|Frag grenade]]
|weapon =Too many to list; see ''Equipment'' for in-depth list
 
|otheritem =-
+
|otheritem =
|ondeath =-
+
|ondeath =empty
 
}}
 
}}
   
  +
===Small Guns/Energy Weapons smugglers===
===Equipment===
 
  +
{{Inventory
The equipment used by smugglers is extremely diverse.
 
  +
|apparel =[[Merc outfit (Fallout 3)|Merc outfit]] or<br />[[Leather armor (Fallout 3)|leather armor]] or<br />[[Combat armor (Fallout 3)|combat armor]]
 
  +
|weapon =[[10mm pistol (Fallout 3)|10mm pistol]]<br />[[Missile launcher (Fallout 3)|Missile launcher]]<br />[[Plasma rifle (Fallout 3)|Plasma rifle]]<br />[[Sniper rifle (Fallout 3)|Sniper rifle]]<br />[[Chinese assault rifle (Fallout 3)|Chinese assault rifle]]
Melee-oriented smugglers use virtually all [[unarmed]] and [[melee weapons]] from [[Brass knuckles (Fallout 3)|brass knuckles]] and [[Power fist (Fallout 3)|power fist]]s to [[Super sledge (Fallout 3)|super sledge]]s and [[Ripper (Fallout 3)|rippers]]. In addition, they carry [[Frag grenade (Fallout 3)|frag]] and [[Plasma grenade (Fallout 3)|plasma grenade]]s. Ranged combatants employ [[small guns]] and [[energy weapons]], from [[10mm pistol (Fallout 3)|10mm pistols]] to [[Plasma rifle (Fallout 3)|plasma rifle]]s, and even [[Missile launcher (Fallout 3)|missile launcher]]s.
 
  +
|otheritem =
Every 72 Hours, a smuggler wearing a [[Merc outfit (Fallout_3)#Wasteland legend outfit|wasteland legend outfit]] will spawn inside the [[Point Lookout Lighthouse]] on the staircase leading to the top.
 
  +
|ondeath =empty
  +
}}
   
  +
==Notable smugglers==
==Smuggler at Herzog Mine==
 
  +
* [[John Adlam]]
Above [[Herzog Mine]] is the mutilated corpse of a recently-shot [[John Adlam|smuggler]], which has just fallen from some wooden planks. His corpse contains [[Leather armor (Fallout 3)|leather armor]], [[Brass knuckles (Fallout 3)|brass knuckles]], and the [[Smuggler's Confession]] [[holotape]], explaining his death in better detail. If you walk away from the mine and look up you will see two smugglers; one holding the other prisoner at gun point and then see him shoot the other in the back. You can kill the smuggler with the gun but you cannot save the prisoner (because he is scripted to die automatically), both smugglers appear friendly on your map.
 
  +
* [[Richard Adlam]]
 
  +
* [[Rip Smithy]]
Sometimes if you are at the entrance to the mine and you look up, you will see the "ghost" of the smuggler above you, only to revert to a lump of meat if you climb back up to the planks. If you approach the Herzog Mine for the first time from the water and work your way up, you can actually see him fall from the planks. Also, if you walk towards the smuggler from the [[Ark & Dove Cathedral]], he is still standing on the planks but unresponsive. He yells out things like "Hey!" and "Stop that!" if you attempt to pickpocket him or shoot at him.
 
   
 
==Notes==
 
==Notes==
* There is a band of smuggler's trying to take over the [[Bridge Camp]].
+
* There is a band of smugglers trying to take over the [[Covered bridge (Point Lookout)|covered bridge]].
 
* There is a smuggler on a small island off the coast of the lighthouse who carries a [[Sniper rifle (Fallout 3)|sniper rifle]]. The same smuggler will attempt to kill the player character upon their exiting of the lighthouse upon completion of the main quest by sniping them the instant that they appear from the secret lab, even if under the cloak of a Stealth Boy.
* It is never specified what they are smuggling or to whom. Or, for that matter, how their activities can be described as smuggling in a place without law or government to prohibit them.
 
  +
* After the completion of the main quest [[A Meeting of the Minds]], one will be ambushed by 4-5 smugglers upon entering the boardwalk area, close to the Ferris Wheel. This will often result in [[Panada]]'s death.
* There is a smuggler on a small island off the coast of the lighthouse who carries a [[Sniper rifle (Fallout 3)|sniper rifle]]. The same smuggler will attempt to kill the player upon their exiting of the lighthouse upon completion of the main quest by sniping them the instant that they appear from the secret lab.
 
  +
* Smugglers are referred to as "bandits" in the [[Resources:G.E.C.K. (editor)|G.E.C.K.]]
   
 
==Appearances==
 
==Appearances==
Smugglers appear in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]], ''[[Point Lookout (add-on)|Point Lookout]]''.
+
Smugglers appear only in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Point Lookout (add-on)|Point Lookout]]''.
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|ps3|xbox360}} Sometimes the smuggler above Herzog Mine will appear alive and friendly. If you talk with him, you will find a blank dialog box and he will say nothing. He does not fight back when attacked and you will receive experience by killing him (as much as a normal smuggler) but no karma loss/gain. He can also be pick-pocketed for leather armor, brass knuckles, and the Smuggler's Confession holotape.
+
* {{Platforms|pc,ps3,xbox360}} Sometimes the smuggler above Herzog Mine will appear alive and friendly. If one talks with him, they will find a blank dialogue box and he will say nothing. He does not fight back when attacked and the player character will receive experience by killing him (as much as a normal smuggler) but no karma loss/gain. He can also be pick-pocketed for leather armor, brass knuckles, and the Smuggler's confession holotape. {{Verify|verified}}
* {{Platforms|ps3|xbox360}} The smugglers may never appear at the lighthouse.
+
* {{Platforms|ps3,xbox360}} The smugglers may never appear at the lighthouse. {{Verify|verified}}
  +
* {{Platforms|pc,xbox360}} The smugglers may never appear in the game at all, leaving their camps empty.{{verify|verified}}
  +
  +
==Gallery==
  +
<gallery widths=200>
  +
Fo3PL smugglers.jpg
 
Smuggler vs tracker.jpg|Smuggler fighting with Tracker
  +
FO3PL Smuggler1.png|Possible male variants
  +
FO3PL Smuggler2.png
  +
FO3PL Smuggler3.png
  +
FO3PL Smuggler4.png|The cross-eyed man
  +
FO3PL Smuggler5.png
  +
FO3PL Smuggler6.png|Possible female variants
  +
FO3PL Smuggler7.png
  +
FO3PL Smuggler8.png
  +
FO3PL Smuggler9.png
  +
FO3PL Smuggler10.png
  +
FO3PL Smuggler11.png
  +
</gallery>
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox Point Lookout}}
 
{{Navbox Point Lookout}}
  +
{{Navbox factions FO3}}
   
 
[[Category:Point Lookout characters]]
 
[[Category:Point Lookout characters]]
  +
[[Category:Point Lookout factions]]
   
  +
[[de:Schmuggler]]
[[ru:Контрабандисты]]
 
  +
[[es:Contrabandista]]
  +
[[ru:Контрабандист]]
  +
[[uk:Контрабандист]]
  +
[[zh:走私贩]]

Latest revision as of 16:18, 22 December 2023

Smugglers roam Point Lookout, hoping to find their fortune scavenging this relatively undisturbed desolation.Fallout 3 loading screen, Point Lookout

Smugglers are hostile traffickers in Point Lookout in 2277.

Background

Roving bands of smugglers occupy much of Point Lookout, moving in to plunder the area of its natural resources, or slaying those who venture into their camps. They carry a wide variety of equipment and seem to have a reasonably stable social order, although they have been known to execute their own from a plank high above the cliffs overlooking the Herzog Mine.[1] Ruthless, unrepentant, and well-armed, they cannot be reasoned with and must be fought.[2]

Interactions with the player character

Interactions overview

Interactions
Severed
This character drops a finger upon death (Lawbringer).

Effects of player's actions

Smugglers will always be hostile to the player character. They will usually travel in groups of 3-4, so they can prove to be trouble for lower level characters, but more of a nuisance for the Lone Wanderer at a high level.

Other interactions

Smuggler at Herzog Mine

Above Herzog Mine is the mutilated corpse of a recently-shot smuggler, which has just fallen from some wooden planks. His corpse contains leather armor, brass knuckles, and the Smuggler's confession holotape, explaining his death in better detail. If one walks away from the mine and look up they will see two smugglers; one holding the other prisoner at gun point and then see him shoot the other in the back. The smuggler with the gun can be killed but the prisoner cannot be saved (as he is scripted to die automatically). Both smugglers appear friendly on the map.

Sometimes if the player character is at the entrance to the mine and looks up, they will see the "ghost" of the smuggler above them, only to revert to a lump of meat if one climbs back up to the planks. If Herzog Mine is approached for the first time from the water and one works their way up, the player character can actually see him fall from the planks. Also, if the smuggler is approached from the Ark & Dove Cathedral, he is still standing on the planks but unresponsive. He yells out things like "Hey!" and "Stop that!" if one attempts to pickpocket or shoot at him.

Inventory

Unarmed/Melee Weapons smugglers

Small Guns/Energy Weapons smugglers

Notable smugglers

Notes

  • There is a band of smugglers trying to take over the covered bridge.
  • There is a smuggler on a small island off the coast of the lighthouse who carries a sniper rifle. The same smuggler will attempt to kill the player character upon their exiting of the lighthouse upon completion of the main quest by sniping them the instant that they appear from the secret lab, even if under the cloak of a Stealth Boy.
  • After the completion of the main quest A Meeting of the Minds, one will be ambushed by 4-5 smugglers upon entering the boardwalk area, close to the Ferris Wheel. This will often result in Panada's death.
  • Smugglers are referred to as "bandits" in the G.E.C.K.

Appearances

Smugglers appear only in the Fallout 3 add-on Point Lookout.

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes the smuggler above Herzog Mine will appear alive and friendly. If one talks with him, they will find a blank dialogue box and he will say nothing. He does not fight back when attacked and the player character will receive experience by killing him (as much as a normal smuggler) but no karma loss/gain. He can also be pick-pocketed for leather armor, brass knuckles, and the Smuggler's confession holotape. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The smugglers may never appear at the lighthouse. [verified]
  • PCPC Xbox 360Xbox 360 The smugglers may never appear in the game at all, leaving their camps empty.[verified]

Gallery

References

  1. Smuggler's confession
  2. Fallout 3 Official Game Guide Game of the Year Edition p.44: "Smugglers
    Riddling the southwest coast, boardwalk of Point Lookout, and the main road out of town toward the Cathedral, as well as the cliffs to the east, roving bands of smugglers occupy much of the area, moving in to plunder the area of its natural resources, or slaying those who venture into their camps. They carry a wide variety of equipment, and seem to have a reasonably stable social order, although they have been known to execute their own from a plank high above the cliffs overlooking the Herzog Mine. Ruthless, unrepentant, and well-armed, they cannot be reasoned with, and must be fought."
    (Fallout 3 Official Game Guide faction profiles)