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Smuggler

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Smuggler
Smuggler
Biography
raceHuman
sexMale
Female
roleSmuggler
locationPoint Lookout
Gameplay
appearancesPoint Lookout
Statistics
karmaEvil
base SPECIALRanged
6 ST, 7 PE, 5 EN, 3 CH, 3 IN, 6 AG, 5 LK
Melee
6 ST, 7 PE, 6 EN, 3 CH, 3 IN, 6 AG, 5 LK
derived statsHit Points: 75 (Rank 1)
Hit Points: 80 (Rank 1 Melee)
Hit Points: 100 (Rank 2)
Hit Points: 105 (Rank 2 Melee)
Hit Points: 130 (Rank 3)
Hit Points: 135 (Rank 3 Melee)
Hit Points: 165 (Rank 4)
Hit Points: 170 (Rank 4 Melee)
Hit Points: 215 (Rank 5)
Hit Points: 195 (Rank 5 Melee)
level7 (Rank 1)
10 (Rank 2)
13 (Rank 3)
15 (Rank 4)
20 (Rank 5)
voice actorBari Biern (female)
James Lewis (male)
base idxx00e422 (melee 1)
xx00e432 (melee 2)
xx00e42e (melee 3)
xx00e42a (melee 4)
xx00e426 (melee 5)
xx00e421 (ranged 1)
xx00e405 (ranged 2)
xx00e3fd (ranged 3)
xx00e3f5 (ranged 4)
xx00e3ed (ranged 5)
 
Gametitle-FO3 PL
Gametitle-FO3 PL

Smugglers roam Point Lookout, hoping to find their fortune scavenging this relatively undisturbed desolation.

Fallout 3 loading screen, Point Lookout

Smugglers are hostile non-player characters encountered in the Fallout 3 add-on Point Lookout.

BackgroundEdit

Roving bands of smugglers occupy much of Point Lookout, moving in to plunder the area of its natural resources, or slaying those who venture into their camps. They carry a wide variety of equipment, and seem to have a reasonably stable social order, although they have been known to execute their own from a plank high above the cliffs overlooking the Herzog Mine. Ruthless, unrepentant, and well-armed, they cannot be reasoned with, and must be fought.[1]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: yesIcon check
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactionsEdit

Smuggler at Herzog MineEdit

Above Herzog Mine is the mutilated corpse of a recently-shot smuggler, which has just fallen from some wooden planks. His corpse contains leather armor, brass knuckles, and the Smuggler's confession holotape, explaining his death in better detail. If you walk away from the mine and look up you will see two smugglers; one holding the other prisoner at gun point and then see him shoot the other in the back. You can kill the smuggler with the gun but you cannot save the prisoner (because he is scripted to die automatically), both smugglers appear friendly on your map.

Sometimes if you are at the entrance to the mine and you look up, you will see the "ghost" of the smuggler above you, only to revert to a lump of meat if you climb back up to the planks. If you approach the Herzog Mine for the first time from the water and work your way up, you can actually see him fall from the planks. Also, if you walk towards the smuggler from the Ark & Dove cathedral, he is still standing on the planks but unresponsive. He yells out things like "Hey!" and "Stop that!" if you attempt to pickpocket him or shoot at him.

Effects of player's actionsEdit

Smugglers will always be hostile to the player. They will usually travel in groups of 3-4, so they can prove to be trouble for lower level characters, but more of a nuisance for the Lone Wanderer with a high level.

InventoryEdit

Unarmed/Melee Weapons smugglersEdit

Small Guns/Energy Weapons smugglersEdit

NotesEdit

  • There is a band of smugglers trying to take over the covered bridge.
  • It is never specified what they are smuggling or to whom. Or, for that matter, how their activities can be described as smuggling in a place without law or government to prohibit them.
  • There is a smuggler on a small island off the coast of the lighthouse who carries a sniper rifle. The same smuggler will attempt to kill the player upon their exiting of the lighthouse upon completion of the main quest by sniping them the instant that they appear from the secret lab, even if under the cloak of a stealth boy.
  • After the completion of the main quest A Meeting of the Minds, you will be ambushed by 4-5 Smugglers upon entering the boardwalk area, close to the Ferris Wheel. This will often result in Panada's death.

AppearancesEdit

Smugglers appear only in the Fallout 3 add-on, Point Lookout.

BugsEdit

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 Sometimes the smuggler above Herzog Mine will appear alive and friendly. If you talk with him, you will find a blank dialog box and he will say nothing. He does not fight back when attacked and you will receive experience by killing him (as much as a normal smuggler) but no karma loss/gain. He can also be pick-pocketed for leather armor, brass knuckles, and the Smuggler's Confession holotape. [verified]
  • ps3Icon ps3 xbox360Icon xbox360 The smugglers may never appear at the lighthouse. [verified]

GalleryEdit

ReferencesEdit

  1. Fallout 3 Official Game Guide

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